EffectSpoil.java 2.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.ai.CtrlEvent;
  17. import net.sf.l2j.gameserver.model.L2Effect;
  18. import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance;
  19. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  20. import net.sf.l2j.gameserver.network.SystemMessageId;
  21. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  22. import net.sf.l2j.gameserver.skills.Env;
  23. import net.sf.l2j.gameserver.skills.Formulas;
  24. /**
  25. *
  26. * @author Ahmed
  27. *
  28. * This is the Effect support for spoil.
  29. *
  30. * This was originally done by _drunk_
  31. */
  32. public class EffectSpoil extends L2Effect
  33. {
  34. public EffectSpoil(Env env, EffectTemplate template)
  35. {
  36. super(env, template);
  37. }
  38. /**
  39. *
  40. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  41. */
  42. @Override
  43. public EffectType getEffectType()
  44. {
  45. return EffectType.SPOIL;
  46. }
  47. /**
  48. *
  49. * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
  50. */
  51. @Override
  52. public void onStart()
  53. {
  54. if (!(getEffector() instanceof L2PcInstance))
  55. return;
  56. if (!(getEffected() instanceof L2MonsterInstance))
  57. return;
  58. L2MonsterInstance target = (L2MonsterInstance) getEffected();
  59. if (target == null)
  60. return;
  61. if (target.isSpoil())
  62. {
  63. getEffector().sendPacket(new SystemMessage(SystemMessageId.ALREADY_SPOILED));
  64. return;
  65. }
  66. // SPOIL SYSTEM by Lbaldi
  67. boolean spoil = false;
  68. if (target.isDead() == false)
  69. {
  70. spoil = Formulas.getInstance().calcMagicSuccess(getEffector(), target, getSkill());
  71. if (spoil)
  72. {
  73. target.setSpoil(true);
  74. target.setIsSpoiledBy(getEffector().getObjectId());
  75. getEffector().sendPacket(new SystemMessage(SystemMessageId.SPOIL_SUCCESS));
  76. }
  77. else
  78. {
  79. SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
  80. sm.addCharName(target);
  81. sm.addSkillName(getSkill().getDisplayId());
  82. getEffector().sendPacket(sm);
  83. }
  84. target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, getEffector());
  85. }
  86. }
  87. /**
  88. *
  89. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  90. */
  91. @Override
  92. public boolean onActionTime()
  93. {
  94. return false;
  95. }
  96. }