EffectBuff.java 1.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.model.L2Effect;
  17. import net.sf.l2j.gameserver.skills.Env;
  18. /**
  19. * @author mkizub
  20. *
  21. * TODO To change the template for this generated type comment go to
  22. * Window - Preferences - Java - Code Style - Code Templates
  23. */
  24. final class EffectBuff extends L2Effect
  25. {
  26. public EffectBuff(Env env, EffectTemplate template)
  27. {
  28. super(env, template);
  29. }
  30. /**
  31. *
  32. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  33. */
  34. @Override
  35. public EffectType getEffectType()
  36. {
  37. return EffectType.BUFF;
  38. }
  39. /**
  40. *
  41. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  42. */
  43. @Override
  44. public boolean onActionTime()
  45. {
  46. // just stop this effect
  47. return false;
  48. }
  49. }