123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129 |
- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.usercommandhandlers;
- import net.sf.l2j.gameserver.datatables.MapRegionTable;
- import net.sf.l2j.gameserver.handler.IUserCommandHandler;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- /**
- *
- *
- */
- public class Loc implements IUserCommandHandler
- {
- private static final int[] COMMAND_IDS =
- {
- 0
- };
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#useUserCommand(int, net.sf.l2j.gameserver.model.actor.instance.L2PcInstance)
- */
- public boolean useUserCommand(int id, L2PcInstance activeChar)
- {
- int _nearestTown = MapRegionTable.getInstance().getClosestTownNumber(activeChar);
- SystemMessageId msg;
- switch (_nearestTown)
- {
- case 0:
- msg = SystemMessageId.LOC_TI_S1_S2_S3;
- break;
- case 1:
- msg = SystemMessageId.LOC_ELVEN_S1_S2_S3;
- break;
- case 2:
- msg = SystemMessageId.LOC_DARK_ELVEN_S1_S2_S3;
- break;
- case 3:
- msg = SystemMessageId.LOC_ORC_S1_S2_S3;
- break;
- case 4:
- msg = SystemMessageId.LOC_DWARVEN_S1_S2_S3;
- break;
- case 5:
- msg = SystemMessageId.LOC_GLUDIO_S1_S2_S3;
- break;
- case 6:
- msg = SystemMessageId.LOC_GLUDIN_S1_S2_S3;
- break;
- case 7:
- msg = SystemMessageId.LOC_DION_S1_S2_S3;
- break;
- case 8:
- msg = SystemMessageId.LOC_GIRAN_S1_S2_S3;
- break;
- case 9:
- msg = SystemMessageId.LOC_OREN_S1_S2_S3;
- break;
- case 10:
- msg = SystemMessageId.LOC_ADEN_S1_S2_S3;
- break;
- case 11:
- msg = SystemMessageId.LOC_HUNTER_S1_S2_S3;
- break;
- case 12:
- msg = SystemMessageId.LOC_GIRAN_HARBOR_S1_S2_S3;
- break;
- case 13:
- msg = SystemMessageId.LOC_HEINE_S1_S2_S3;
- break;
- case 14:
- msg = SystemMessageId.LOC_RUNE_S1_S2_S3;
- break;
- case 15:
- msg = SystemMessageId.LOC_GODDARD_S1_S2_S3;
- break;
- case 16:
- msg = SystemMessageId.LOC_SCHUTTGART_S1_S2_S3;
- break;
- case 17:
- msg = SystemMessageId.LOC_FLORAN_S1_S2_S3;
- break;
- case 18:
- msg = SystemMessageId.LOC_PRIMEVAL_ISLE_S1_S2_S3;
- break;
- case 19:
- msg = SystemMessageId.LOC_KAMAEL_VILLAGE_S1_S2_S3;
- break;
- case 20:
- msg = SystemMessageId.LOC_WASTELANDS_CAMP_S1_S2_S3;
- break;
- case 21:
- msg = SystemMessageId.LOC_FANTASY_ISLAND_S1_S2_S3;
- break;
- default:
- msg = SystemMessageId.LOC_ADEN_S1_S2_S3;
- }
- SystemMessage sm = new SystemMessage(msg);
- sm.addNumber(activeChar.getX());
- sm.addNumber(activeChar.getY());
- sm.addNumber(activeChar.getZ());
- activeChar.sendPacket(sm);
- return true;
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#getUserCommandList()
- */
- public int[] getUserCommandList()
- {
- return COMMAND_IDS;
- }
- }
|