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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.skillhandlers;
- import net.sf.l2j.gameserver.handler.ISkillHandler;
- import net.sf.l2j.gameserver.instancemanager.CastleManager;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.actor.instance.L2ArtefactInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.entity.Castle;
- import net.sf.l2j.gameserver.templates.L2SkillType;
- import net.sf.l2j.gameserver.util.Util;
- /**
- * @author _drunk_
- *
- */
- public class TakeCastle implements ISkillHandler
- {
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.TAKECASTLE
- };
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.ISkillHandler#useSkill(net.sf.l2j.gameserver.model.L2Character, net.sf.l2j.gameserver.model.L2Skill, net.sf.l2j.gameserver.model.L2Object[])
- */
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (!(activeChar instanceof L2PcInstance))
- return;
-
- L2PcInstance player = (L2PcInstance) activeChar;
-
- if (player.getClan() == null || player.getClan().getLeaderId() != player.getObjectId())
- return;
-
- Castle castle = CastleManager.getInstance().getCastle(player);
- if (castle == null || !checkIfOkToCastSealOfRule(player, castle, true))
- return;
-
- try
- {
- if (targets[0] instanceof L2ArtefactInstance)
- castle.Engrave(player.getClan(), targets[0].getObjectId());
- }
- catch (Exception e)
- {
- }
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.ISkillHandler#getSkillIds()
- */
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
-
- /**
- * Return true if character clan place a flag<BR><BR>
- *
- * @param activeChar The L2Character of the character placing the flag
- *
- */
- public static boolean checkIfOkToCastSealOfRule(L2Character activeChar, boolean isCheckOnly)
- {
- return checkIfOkToCastSealOfRule(activeChar, CastleManager.getInstance().getCastle(activeChar), isCheckOnly);
- }
-
- /**
- *
- * @param activeChar
- * @param castle
- * @param isCheckOnly
- * @return
- */
- public static boolean checkIfOkToCastSealOfRule(L2Character activeChar, Castle castle, boolean isCheckOnly)
- {
- if (!(activeChar instanceof L2PcInstance))
- return false;
-
- String text = "";
- L2PcInstance player = (L2PcInstance) activeChar;
-
- if (castle == null || castle.getCastleId() <= 0)
- text = "You must be on castle ground to use this skill";
- else if (!(player.getTarget() instanceof L2ArtefactInstance))
- text = "You can only use this skill on an artifact";
- else if (!castle.getSiege().getIsInProgress())
- text = "You can only use this skill during a siege.";
- else if (!Util.checkIfInRange(200, player, player.getTarget(), true))
- text = "You are not in range of the artifact.";
- else if (castle.getSiege().getAttackerClan(player.getClan()) == null)
- text = "You must be an attacker to use this skill";
- else
- {
- if (!isCheckOnly)
- castle.getSiege().announceToPlayer("Clan " + player.getClan().getName() + " has begun to engrave the ruler.", true);
- return true;
- }
-
- if (!isCheckOnly)
- player.sendMessage(text);
- return false;
- }
- }
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