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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.itemhandlers;
- import net.sf.l2j.gameserver.handler.IItemHandler;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.templates.L2Item;
- import net.sf.l2j.gameserver.templates.L2Weapon;
- import net.sf.l2j.gameserver.templates.L2WeaponType;
- import net.sf.l2j.gameserver.util.Broadcast;
- /**
- * @author -Nemesiss-
- *
- */
- public class FishShots implements IItemHandler
- {
- // All the item IDs that this handler knows.
- private static final int[] ITEM_IDS =
- {
- 6535, 6536, 6537, 6538, 6539, 6540
- };
- private static final int[] SKILL_IDS =
- {
- 2181, 2182, 2183, 2184, 2185, 2186
- };
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
- */
- public void useItem(L2PlayableInstance playable, L2ItemInstance item)
- {
- if (!(playable instanceof L2PcInstance))
- return;
-
- L2PcInstance activeChar = (L2PcInstance) playable;
- L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
- L2Weapon weaponItem = activeChar.getActiveWeaponItem();
-
- if (weaponInst == null || weaponItem.getItemType() != L2WeaponType.ROD)
- {
- return;
- }
-
- if (weaponInst.getChargedFishshot())
- {
- // spirit shot is already active
- return;
- }
-
- int FishshotId = item.getItemId();
- int grade = weaponItem.getCrystalType();
- int count = item.getCount();
-
- if ((grade == L2Item.CRYSTAL_NONE && FishshotId != 6535) || (grade == L2Item.CRYSTAL_D && FishshotId != 6536) || (grade == L2Item.CRYSTAL_C && FishshotId != 6537) || (grade == L2Item.CRYSTAL_B && FishshotId != 6538)
- || (grade == L2Item.CRYSTAL_A && FishshotId != 6539) || (grade == L2Item.CRYSTAL_S && FishshotId != 6540) || (grade == L2Item.CRYSTAL_S80 && FishshotId != 6540))
- {
- //1479 - This fishing shot is not fit for the fishing pole crystal.
- activeChar.sendPacket(new SystemMessage(SystemMessageId.WRONG_FISHINGSHOT_GRADE));
- return;
- }
-
- if (count < 1)
- {
- return;
- }
-
- weaponInst.setChargedFishshot(true);
- activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), 1, null, false);
- L2Object oldTarget = activeChar.getTarget();
- activeChar.setTarget(activeChar);
-
- MagicSkillUse MSU = new MagicSkillUse(activeChar, SKILL_IDS[grade], 1, 0, 0);
- Broadcast.toSelfAndKnownPlayers(activeChar, MSU);
- activeChar.setTarget(oldTarget);
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
- */
- public int[] getItemIds()
- {
- return ITEM_IDS;
- }
- }
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