AdminChangeAccessLevel.java 4.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.handler.admincommandhandlers;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.SQLException;
  19. import net.sf.l2j.Config;
  20. import net.sf.l2j.L2DatabaseFactory;
  21. import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
  22. import net.sf.l2j.gameserver.model.L2World;
  23. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  24. import net.sf.l2j.gameserver.network.SystemMessageId;
  25. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  26. /**
  27. * This class handles following admin commands:
  28. * - changelvl = change a character's access level
  29. * Can be used for character ban (as opposed to regular //ban that affects accounts)
  30. * or to grant mod/GM privileges ingame
  31. * @version $Revision: 1.1.2.2.2.3 $ $Date: 2005/04/11 10:06:00 $
  32. */
  33. public class AdminChangeAccessLevel implements IAdminCommandHandler
  34. {
  35. private static final String[] ADMIN_COMMANDS =
  36. {
  37. "admin_changelvl"
  38. };
  39. public boolean useAdminCommand(String command, L2PcInstance activeChar)
  40. {
  41. handleChangeLevel(command, activeChar);
  42. return true;
  43. }
  44. public String[] getAdminCommandList()
  45. {
  46. return ADMIN_COMMANDS;
  47. }
  48. /**
  49. * If no character name is specified, tries to change GM's target access
  50. * level. Else if a character name is provided, will try to reach it either
  51. * from L2World or from a database connection.
  52. *
  53. * @param command
  54. * @param activeChar
  55. */
  56. private void handleChangeLevel(String command, L2PcInstance activeChar)
  57. {
  58. String[] parts = command.split(" ");
  59. if (parts.length == 2)
  60. {
  61. try
  62. {
  63. int lvl = Integer.parseInt(parts[1]);
  64. if (activeChar.getTarget() instanceof L2PcInstance)
  65. onLineChange(activeChar, (L2PcInstance) activeChar.getTarget(), lvl);
  66. else
  67. activeChar.sendPacket(new SystemMessage(SystemMessageId.INCORRECT_TARGET));
  68. }
  69. catch (Exception e)
  70. {
  71. activeChar.sendMessage("Usage: //changelvl <target_new_level> | <player_name> <new_level>");
  72. }
  73. }
  74. else if (parts.length == 3)
  75. {
  76. String name = parts[1];
  77. int lvl = Integer.parseInt(parts[2]);
  78. L2PcInstance player = L2World.getInstance().getPlayer(name);
  79. if (player != null)
  80. onLineChange(activeChar, player, lvl);
  81. else
  82. {
  83. Connection con = null;
  84. try
  85. {
  86. con = L2DatabaseFactory.getInstance().getConnection();
  87. PreparedStatement statement = con.prepareStatement("UPDATE characters SET accesslevel=? WHERE char_name=?");
  88. statement.setInt(1, lvl);
  89. statement.setString(2, name);
  90. statement.execute();
  91. int count = statement.getUpdateCount();
  92. statement.close();
  93. if (count == 0)
  94. activeChar.sendMessage("Character not found or access level unaltered.");
  95. else
  96. activeChar.sendMessage("Character's access level is now set to " + lvl);
  97. }
  98. catch (SQLException se)
  99. {
  100. activeChar.sendMessage("SQLException while changing character's access level");
  101. if (Config.DEBUG)
  102. se.printStackTrace();
  103. }
  104. finally
  105. {
  106. try
  107. {
  108. con.close();
  109. }
  110. catch (Exception e)
  111. {
  112. }
  113. }
  114. }
  115. }
  116. }
  117. /**
  118. * @param activeChar
  119. * @param player
  120. * @param lvl
  121. */
  122. private void onLineChange(L2PcInstance activeChar, L2PcInstance player, int lvl)
  123. {
  124. player.setAccessLevel(lvl);
  125. if (lvl > 0)
  126. player.sendMessage("Your access level has been changed to " + lvl);
  127. else
  128. {
  129. player.sendMessage("Your character has been banned. Bye.");
  130. player.logout();
  131. }
  132. activeChar.sendMessage("Character's access level is now set to " + lvl + ". Effects won't be noticeable until next session.");
  133. }
  134. }