NPC.properties 7.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197
  1. # ---------------------------------------------------------------------------
  2. # NPC Settings
  3. # ---------------------------------------------------------------------------
  4. # This properties file is solely for the purpose of NPC modifications and settings that directly influence them.
  5. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  6. # Warning:
  7. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  8. # ---------------------------------------------------------------------------
  9. # General
  10. # ---------------------------------------------------------------------------
  11. # Global announcements will be made indicating Blacksmith/Merchant of Mammon
  12. # Spawning points.
  13. # Default: False
  14. AnnounceMammonSpawn = False
  15. # True - Mobs can be aggressive while in peace zones.
  16. # False - Mobs can NOT be aggressive while in peace zones.
  17. # Default: True
  18. AltMobAgroInPeaceZone = True
  19. # Defines whether NPCs are attackable by default
  20. # Retail: True
  21. AltAttackableNpcs = True
  22. # Allows non-GM players to view NPC stats via shift-click
  23. # Default: False
  24. AltGameViewNpc = False
  25. # Maximum distance mobs can randomly go from spawn point.
  26. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  27. # Default: 300
  28. MaxDriftRange = 300
  29. # If True, the following deep blue mobs' drop penalties will be applied:
  30. # - When player's level is 9 or greater than mob's level, drops got divided by 3.
  31. # - After 9 levels of difference between player and mobs, drop chance is lowered by 9% each level that difference increases. (9lvls diff = -9%; 10lvls diff = -18%;)
  32. # Default: True
  33. UseDeepBlueDropRules = True
  34. # If True, the following deep blue raid bosses drop penalties will be applied:
  35. # - When player's level is 9 or greater than raid's level, drops got divided by 3.
  36. # - After 9 levels of difference between player and raid, drop chance is lowered by 9% each level that difference increases. (9lvls diff = -9%; 10lvls diff = -18%;)
  37. # Default: True
  38. UseDeepBlueDropRulesRaid = True
  39. # Default: False
  40. ShowNpcLevel = False
  41. # Show clan, alliance crests for territory NPCs without quests
  42. # Default: False
  43. ShowCrestWithoutQuest = False
  44. # Do you want mobs to drop Vitality replenishing herbs?
  45. # Notes:
  46. # Works only if EnableVitality = True
  47. # Default: True
  48. EnableVitalityHerbs = True
  49. # Custom random EnchantEffect
  50. # All npcs with weapons get random weapon enchanted value
  51. # Enchantment is only visual, range is 4-21
  52. # Default: False
  53. EnableRandomEnchantEffect = False
  54. # The minimum NPC level for the Gracia Epilogue rule:
  55. # "The amount of damage inflicted on monsters will be lower if your character is 2 or more levels below that of the level 78+ monster."
  56. # Notes:
  57. # If you want to disable this feature then set it 99
  58. # Default: 78
  59. MinNPCLevelForDmgPenalty = 78
  60. # The penalty in percent for -2 till -5 level differences
  61. # default:
  62. # normal - 0.7, 0.6, 0.6, 0.55
  63. # critical - 0.75, 0.65, 0.6, 0.58
  64. # skill - 0.8, 0.7, 0.65, 0.62
  65. DmgPenaltyForLvLDifferences = 0.7, 0.6, 0.6, 0.55
  66. CritDmgPenaltyForLvLDifferences = 0.75, 0.65, 0.6, 0.58
  67. SkillDmgPenaltyForLvLDifferences = 0.8, 0.7, 0.65, 0.62
  68. # The minimum NPC level for the Gracia Epilogue rule:
  69. # "When a character's level is 3 or more levels lower than that of a monsters level the chance that the monster will be able to resist a magic spell will increase."
  70. # Notes:
  71. # If you want to disable this feature then set it 99
  72. # Default: 78
  73. MinNPCLevelForMagicPenalty = 78
  74. # The penalty in percent for -3 till -6 level differences
  75. # Default: unknown
  76. SkillChancePenaltyForLvLDifferences = 2.5, 3.0, 3.25, 3.5
  77. # ---------------------------------------------------------------------------
  78. # Monsters
  79. # ---------------------------------------------------------------------------
  80. # Decay Time Task (don't set it too low!) (in milliseconds):
  81. # Default: 5000
  82. DecayTimeTask = 5000
  83. # Default: 8500
  84. NpcDecayTime = 8500
  85. # Default: 30000
  86. RaidBossDecayTime = 30000
  87. # Default: 18500
  88. SpoiledDecayTime = 18500
  89. # Default: 15000
  90. MaxSweeperTime = 15000
  91. # ---------------------------------------------------------------------------
  92. # Guards
  93. # ---------------------------------------------------------------------------
  94. # True - Allows guards to attack aggressive mobs within range.
  95. # Default: False
  96. GuardAttackAggroMob = False
  97. # ---------------------------------------------------------------------------
  98. # Pets
  99. # ---------------------------------------------------------------------------
  100. # This option enables or disables the Wyvern manager located in every castle
  101. # to train Wyverns and Striders from Hatchlings.
  102. # Default: False
  103. AllowWyvernUpgrader = False
  104. # Pets that can be rented.
  105. # Example: 30827, 32471, 34486, 36547
  106. # Default: 30827
  107. ListPetRentNpc = 30827
  108. # This will control the inventory space limit for pets (NOT WEIGHT LIMIT).
  109. # Default: 12
  110. MaximumSlotsForPet = 12
  111. # HP/MP Regen Multiplier for Pets
  112. # Default: 100, 100
  113. PetHpRegenMultiplier = 100
  114. PetMpRegenMultiplier = 100
  115. # ---------------------------------------------------------------------------
  116. # Raid Bosses
  117. # ---------------------------------------------------------------------------
  118. # Percent of HP and MP regeneration for raid bosses.
  119. # Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal.
  120. # Default: 100, 100
  121. RaidHpRegenMultiplier = 100
  122. RaidMpRegenMultiplier = 100
  123. # Percent of physical and magical defense for raid bosses.
  124. # Example: A setting of 10 will cause defense to be 90% lower than normal,
  125. # while 110 will cause defense to be 10% higher than normal.
  126. # Default: 100, 100
  127. RaidPDefenceMultiplier = 100
  128. RaidMDefenceMultiplier = 100
  129. # Percent of physical and magical attack for raid bosses.
  130. # Example: A setting of 10 will cause attack to be 90% lower than normal,
  131. # while 110 will cause attack to be 10% higher than normal.
  132. # Default: 100, 100
  133. RaidPAttackMultiplier = 100
  134. RaidMAttackMultiplier = 100
  135. # Configure Minimum and Maximum time multiplier between raid boss re-spawn.
  136. # By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
  137. # Example: Setting RaidMaxRespawnMultiplier to 2 will make the time between
  138. # re-spawn 24 hours to 48 hours.
  139. # Default: 1.0, 1.0
  140. RaidMinRespawnMultiplier = 1.0
  141. RaidMaxRespawnMultiplier = 1.0
  142. # Configure the interval at which raid boss minions will re-spawn.
  143. # This time is in milliseconds, 1 minute is 60000 milliseconds.
  144. # Default: 300000
  145. RaidMinionRespawnTime = 300000
  146. # Let's make handling of minions with non-standard static respawn easier - no additional code, just config.
  147. # Format: minionId1,timeInSec1;minionId2,timeInSec2
  148. CustomMinionsRespawnTime = 22450,30;22371,120;22543,0;25545,0;22424,30;22425,30;22426,30;22427,30;22428,30;22429,30;22430,30;22432,30;22433,30;22434,30;22435,30;22436,30;22437,30;22438,30;25596,30;25605,0;25606,0;25607,0;25608,0
  149. # Disable Raid Curse if raid more than 8 levels lower.
  150. # Caution: drop will be reduced or even absent if DeepBlue drop rules enabled.
  151. # Default: False
  152. DisableRaidCurse = False
  153. # Configure the interval at which raid bosses and minions wont reconsider their target
  154. # This time is in seconds, 1 minute is 60 seconds.
  155. # Default: 10,10,10
  156. RaidChaosTime = 10
  157. GrandChaosTime = 10
  158. MinionChaosTime = 10
  159. # A comma separated list of all NPCs who have no dialog, i.e. double-clicking on them doesn't open a chat window
  160. # Default: 18684,18685,18686,18687,18688,18689,18690,19691,18692,31202,31203,31204,31205,31206,31207,31208,31209,31266,31557,31593,31606,31671,31672,31673,31674,31758,31955,32026,32030,32031,32032,32306,32619,32620,32621
  161. NonTalkingNpcs = 18684,18685,18686,18687,18688,18689,18690,19691,18692,31202,31203,31204,31205,31206,31207,31208,31209,31266,31557,31593,31606,31671,31672,31673,31674,31758,31955,32026,32030,32031,32032,32306,32619,32620,32621