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L2ArmorSet.java 4.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.model;
  16. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  17. /**
  18. *
  19. *
  20. * @author Luno
  21. */
  22. public final class L2ArmorSet
  23. {
  24. private final int _chest;
  25. private final int _legs;
  26. private final int _head;
  27. private final int _gloves;
  28. private final int _feet;
  29. private final int _skillId;
  30. private final int _skillLvl;
  31. private final int _shield;
  32. private final int _shieldSkillId;
  33. private final int _enchant6Skill;
  34. public L2ArmorSet(int chest, int legs, int head, int gloves, int feet, int skill_id, int skill_lvl, int shield, int shield_skill_id, int enchant6skill)
  35. {
  36. _chest = chest;
  37. _legs = legs;
  38. _head = head;
  39. _gloves = gloves;
  40. _feet = feet;
  41. _skillId = skill_id;
  42. _skillLvl = skill_lvl;
  43. _shield = shield;
  44. _shieldSkillId = shield_skill_id;
  45. _enchant6Skill = enchant6skill;
  46. }
  47. /**
  48. * Checks if player have equiped all items from set (not checking shield)
  49. * @param player whose inventory is being checked
  50. * @return True if player equips whole set
  51. */
  52. public boolean containAll(L2PcInstance player)
  53. {
  54. Inventory inv = player.getInventory();
  55. L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
  56. L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
  57. L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
  58. L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);
  59. int legs = 0;
  60. int head = 0;
  61. int gloves = 0;
  62. int feet = 0;
  63. if(legsItem != null) legs = legsItem.getItemId();
  64. if(headItem != null) head = headItem.getItemId();
  65. if(glovesItem != null) gloves = glovesItem.getItemId();
  66. if(feetItem != null) feet = feetItem.getItemId();
  67. return containAll(_chest,legs,head,gloves,feet);
  68. }
  69. public boolean containAll(int chest, int legs, int head, int gloves, int feet)
  70. {
  71. if(_chest != 0 && _chest != chest)
  72. return false;
  73. if(_legs != 0 && _legs != legs)
  74. return false;
  75. if(_head != 0 && _head != head)
  76. return false;
  77. if(_gloves != 0 && _gloves != gloves)
  78. return false;
  79. if(_feet != 0 && _feet != feet)
  80. return false;
  81. return true;
  82. }
  83. public boolean containItem(int slot, int itemId)
  84. {
  85. switch(slot)
  86. {
  87. case Inventory.PAPERDOLL_CHEST:
  88. return _chest == itemId;
  89. case Inventory.PAPERDOLL_LEGS:
  90. return _legs == itemId;
  91. case Inventory.PAPERDOLL_HEAD:
  92. return _head == itemId;
  93. case Inventory.PAPERDOLL_GLOVES:
  94. return _gloves == itemId;
  95. case Inventory.PAPERDOLL_FEET:
  96. return _feet == itemId;
  97. default:
  98. return false;
  99. }
  100. }
  101. public int getSkillId()
  102. {
  103. return _skillId;
  104. }
  105. public int getSkillLvl()
  106. {
  107. return _skillLvl;
  108. }
  109. public boolean containShield(L2PcInstance player)
  110. {
  111. Inventory inv = player.getInventory();
  112. L2ItemInstance shieldItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LHAND);
  113. if(shieldItem!= null && shieldItem.getItemId() == _shield)
  114. return true;
  115. return false;
  116. }
  117. public boolean containShield(int shield_id)
  118. {
  119. if(_shield == 0)
  120. return false;
  121. return _shield == shield_id;
  122. }
  123. public int getShieldSkillId()
  124. {
  125. return _shieldSkillId;
  126. }
  127. public int getEnchant6skillId()
  128. {
  129. return _enchant6Skill;
  130. }
  131. /**
  132. * Checks if all parts of set are enchanted to +6 or more
  133. * @param player
  134. * @return
  135. */
  136. public boolean isEnchanted6(L2PcInstance player)
  137. {
  138. // Player don't have full set
  139. if(!containAll(player))
  140. return false;
  141. Inventory inv = player.getInventory();
  142. L2ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST);
  143. L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
  144. L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
  145. L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
  146. L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);
  147. if(chestItem.getEnchantLevel() < 6)
  148. return false;
  149. if(_legs != 0 && legsItem.getEnchantLevel() < 6)
  150. return false;
  151. if(_gloves != 0 && glovesItem.getEnchantLevel() < 6)
  152. return false;
  153. if(_head != 0 && headItem.getEnchantLevel() < 6)
  154. return false;
  155. if(_feet != 0 && feetItem.getEnchantLevel() < 6)
  156. return false;
  157. return true;
  158. }
  159. }