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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.voicedcommandhandlers;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
- /**
- * This class trades Gold Bars for Adena and vice versa.
- *
- * @author Ahmed
- */
- public class Banking implements IVoicedCommandHandler
- {
- private static String[] _voicedCommands =
- {
- "bank",
- "withdraw",
- "deposit"
- };
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, net.sf.l2j.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
- */
- public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
- {
- if (command.equalsIgnoreCase("bank"))
- {
- activeChar.sendMessage(".deposit (" + Config.BANKING_SYSTEM_ADENA + " Adena = " + Config.BANKING_SYSTEM_GOLDBARS + " Goldbar) / .withdraw (" + Config.BANKING_SYSTEM_GOLDBARS + " Goldbar = " + Config.BANKING_SYSTEM_ADENA + " Adena)");
- }
- else if (command.equalsIgnoreCase("deposit"))
- {
- if (activeChar.getInventory().getInventoryItemCount(57, 0) >= Config.BANKING_SYSTEM_ADENA)
- {
- InventoryUpdate iu = new InventoryUpdate();
- activeChar.getInventory().reduceAdena("Goldbar", Config.BANKING_SYSTEM_ADENA, activeChar, null);
- activeChar.getInventory().addItem("Goldbar", 3470, Config.BANKING_SYSTEM_GOLDBARS, activeChar, null);
- activeChar.getInventory().updateDatabase();
- activeChar.sendPacket(iu);
- activeChar.sendMessage("Thank you, you now have " + Config.BANKING_SYSTEM_GOLDBARS + " Goldbar(s), and " + Config.BANKING_SYSTEM_ADENA + " less adena.");
- }
- else
- {
- activeChar.sendMessage("You do not have enough Adena to convert to Goldbar(s), you need " + Config.BANKING_SYSTEM_ADENA + " Adena.");
- }
- }
- else if (command.equalsIgnoreCase("withdraw"))
- {
- if (activeChar.getInventory().getInventoryItemCount(3470, 0) >= Config.BANKING_SYSTEM_GOLDBARS)
- {
- InventoryUpdate iu = new InventoryUpdate();
- activeChar.getInventory().destroyItemByItemId("Adena", 3470, Config.BANKING_SYSTEM_GOLDBARS, activeChar, null);
- activeChar.getInventory().addAdena("Adena", Config.BANKING_SYSTEM_ADENA, activeChar, null);
- activeChar.getInventory().updateDatabase();
- activeChar.sendPacket(iu);
- activeChar.sendMessage("Thank you, you now have " + Config.BANKING_SYSTEM_ADENA + " Adena, and " + Config.BANKING_SYSTEM_GOLDBARS + " less Goldbar(s).");
- }
- else
- {
- activeChar.sendMessage("You do not have any Goldbars to turn into " + Config.BANKING_SYSTEM_ADENA + " Adena.");
- }
- }
- return true;
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
- */
- public String[] getVoicedCommandList()
- {
- return _voicedCommands;
- }
- }
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