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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.skillhandlers;
- import java.util.List;
- import javolution.util.FastList;
- import net.sf.l2j.gameserver.handler.ISkillHandler;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.L2Skill.SkillTargetType;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
- import net.sf.l2j.gameserver.skills.Formulas;
- import net.sf.l2j.gameserver.taskmanager.DecayTaskManager;
- import net.sf.l2j.gameserver.templates.L2SkillType;
- /**
- * This class ...
- *
- * @version $Revision: 1.1.2.5.2.4 $ $Date: 2005/04/03 15:55:03 $
- */
- public class Resurrect implements ISkillHandler
- {
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.RESURRECT
- };
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.ISkillHandler#useSkill(net.sf.l2j.gameserver.model.L2Character, net.sf.l2j.gameserver.model.L2Skill, net.sf.l2j.gameserver.model.L2Object[])
- */
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- L2PcInstance player = null;
- if (activeChar instanceof L2PcInstance)
- player = (L2PcInstance) activeChar;
-
- L2Character target = null;
- L2PcInstance targetPlayer;
- List<L2Character> targetToRes = new FastList<L2Character>();
-
- for (int index = 0; index < targets.length; index++)
- {
- target = (L2Character) targets[index];
-
- if (target instanceof L2PcInstance)
- {
- targetPlayer = (L2PcInstance) target;
-
- // Check for same party or for same clan, if target is for clan.
- if (skill.getTargetType() == SkillTargetType.TARGET_CORPSE_CLAN)
- {
- if (player.getClanId() != targetPlayer.getClanId())
- continue;
- }
- }
- if (target.isVisible())
- targetToRes.add(target);
- }
-
- if (targetToRes.size() == 0)
- {
- activeChar.abortCast();
- activeChar.sendMessage("No valid target to resurrect");
- }
-
- for (L2Character cha : targetToRes)
- if (activeChar instanceof L2PcInstance)
- {
- if (cha instanceof L2PcInstance)
- ((L2PcInstance) cha).reviveRequest((L2PcInstance) activeChar, skill, false);
- else if (cha instanceof L2PetInstance)
- {
- if (((L2PetInstance) cha).getOwner() == activeChar)
- cha.doRevive(Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), activeChar.getWIT()));
- else
- ((L2PetInstance) cha).getOwner().reviveRequest((L2PcInstance) activeChar, skill, true);
- }
- else
- cha.doRevive(Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), activeChar.getWIT()));
- }
- else
- {
- DecayTaskManager.getInstance().cancelDecayTask(cha);
- cha.doRevive(Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), activeChar.getWIT()));
- }
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.ISkillHandler#getSkillIds()
- */
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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