Resurrect.java 3.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.handler.skillhandlers;
  16. import java.util.List;
  17. import javolution.util.FastList;
  18. import net.sf.l2j.gameserver.handler.ISkillHandler;
  19. import net.sf.l2j.gameserver.model.L2Character;
  20. import net.sf.l2j.gameserver.model.L2Object;
  21. import net.sf.l2j.gameserver.model.L2Skill;
  22. import net.sf.l2j.gameserver.model.L2Skill.SkillTargetType;
  23. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  24. import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
  25. import net.sf.l2j.gameserver.skills.Formulas;
  26. import net.sf.l2j.gameserver.taskmanager.DecayTaskManager;
  27. import net.sf.l2j.gameserver.templates.L2SkillType;
  28. /**
  29. * This class ...
  30. *
  31. * @version $Revision: 1.1.2.5.2.4 $ $Date: 2005/04/03 15:55:03 $
  32. */
  33. public class Resurrect implements ISkillHandler
  34. {
  35. private static final L2SkillType[] SKILL_IDS =
  36. {
  37. L2SkillType.RESURRECT
  38. };
  39. /**
  40. *
  41. * @see net.sf.l2j.gameserver.handler.ISkillHandler#useSkill(net.sf.l2j.gameserver.model.L2Character, net.sf.l2j.gameserver.model.L2Skill, net.sf.l2j.gameserver.model.L2Object[])
  42. */
  43. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  44. {
  45. L2PcInstance player = null;
  46. if (activeChar instanceof L2PcInstance)
  47. player = (L2PcInstance) activeChar;
  48. L2Character target = null;
  49. L2PcInstance targetPlayer;
  50. List<L2Character> targetToRes = new FastList<L2Character>();
  51. for (int index = 0; index < targets.length; index++)
  52. {
  53. target = (L2Character) targets[index];
  54. if (target instanceof L2PcInstance)
  55. {
  56. targetPlayer = (L2PcInstance) target;
  57. // Check for same party or for same clan, if target is for clan.
  58. if (skill.getTargetType() == SkillTargetType.TARGET_CORPSE_CLAN)
  59. {
  60. if (player.getClanId() != targetPlayer.getClanId())
  61. continue;
  62. }
  63. }
  64. if (target.isVisible())
  65. targetToRes.add(target);
  66. }
  67. if (targetToRes.size() == 0)
  68. {
  69. activeChar.abortCast();
  70. activeChar.sendMessage("No valid target to resurrect");
  71. }
  72. for (L2Character cha : targetToRes)
  73. if (activeChar instanceof L2PcInstance)
  74. {
  75. if (cha instanceof L2PcInstance)
  76. ((L2PcInstance) cha).reviveRequest((L2PcInstance) activeChar, skill, false);
  77. else if (cha instanceof L2PetInstance)
  78. {
  79. if (((L2PetInstance) cha).getOwner() == activeChar)
  80. cha.doRevive(Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), activeChar.getWIT()));
  81. else
  82. ((L2PetInstance) cha).getOwner().reviveRequest((L2PcInstance) activeChar, skill, true);
  83. }
  84. else
  85. cha.doRevive(Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), activeChar.getWIT()));
  86. }
  87. else
  88. {
  89. DecayTaskManager.getInstance().cancelDecayTask(cha);
  90. cha.doRevive(Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), activeChar.getWIT()));
  91. }
  92. }
  93. /**
  94. *
  95. * @see net.sf.l2j.gameserver.handler.ISkillHandler#getSkillIds()
  96. */
  97. public L2SkillType[] getSkillIds()
  98. {
  99. return SKILL_IDS;
  100. }
  101. }