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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.skillhandlers;
- import net.sf.l2j.gameserver.handler.ISkillHandler;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.skills.Stats;
- import net.sf.l2j.gameserver.templates.L2SkillType;
- /**
- * This class ...
- *
- * @version $Revision: 1.1.2.2.2.1 $ $Date: 2005/03/02 15:38:36 $
- */
- public class ManaHeal implements ISkillHandler
- {
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.MANAHEAL,
- L2SkillType.MANARECHARGE,
- L2SkillType.MANAHEAL_PERCENT
- };
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.ISkillHandler#useSkill(net.sf.l2j.gameserver.model.L2Character, net.sf.l2j.gameserver.model.L2Skill, net.sf.l2j.gameserver.model.L2Object[])
- */
- public void useSkill(L2Character actChar, L2Skill skill, L2Object[] targets)
- {
- L2Character target = null;
-
- for (int index = 0; index < targets.length; index++)
- {
- target = (L2Character) targets[index];
- double mp = skill.getPower();
- if (skill.getSkillType() == L2SkillType.MANAHEAL_PERCENT)
- {
- //double mp = skill.getPower();
- mp = target.getMaxMp() * mp / 100.0;
- }
- else
- {
- mp = (skill.getSkillType() == L2SkillType.MANARECHARGE) ? target.calcStat(Stats.RECHARGE_MP_RATE, mp, null, null) : mp;
- }
- //int cLev = activeChar.getLevel();
- //hp += skill.getPower()/*+(Math.sqrt(cLev)*cLev)+cLev*/;
- target.setLastHealAmount((int) mp);
- target.setCurrentMp(mp + target.getCurrentMp());
- StatusUpdate sump = new StatusUpdate(target.getObjectId());
- sump.addAttribute(StatusUpdate.CUR_MP, (int) target.getCurrentMp());
- target.sendPacket(sump);
-
- if (actChar instanceof L2PcInstance && actChar != target)
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.S2_MP_RESTORED_BY_S1);
- sm.addString(actChar.getName());
- sm.addNumber((int) mp);
- target.sendPacket(sm);
- }
- else
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.S1_MP_RESTORED);
- sm.addNumber((int) mp);
- target.sendPacket(sm);
- }
- }
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.ISkillHandler#getSkillIds()
- */
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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