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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.itemhandlers;
- import net.sf.l2j.gameserver.datatables.SkillTable;
- import net.sf.l2j.gameserver.handler.IItemHandler;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.actor.instance.L2ChestInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- public class Key implements IItemHandler
- {
- public static final int INTERACTION_DISTANCE = 100;
-
- private static final int[] ITEM_IDS =
- {
- 6665, 6666, 6667, 6668, 6669,
- 6670, 6671, 6672, 8060
- };
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
- */
- public void useItem(L2PlayableInstance playable, L2ItemInstance item)
- {
- if (!(playable instanceof L2PcInstance))
- return;
- L2PcInstance activeChar = (L2PcInstance) playable;
-
- int itemId = item.getItemId();
-
- switch (itemId)
- {
- case 6665:
- case 6666:
- case 6667:
- case 6668:
- case 6669:
- case 6670:
- case 6671:
- case 6672:
- {
- L2Skill skill = SkillTable.getInstance().getInfo(2229, itemId - 6664); // box key skill
- L2Object target = activeChar.getTarget();
-
- if (!(target instanceof L2ChestInstance))
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.INCORRECT_TARGET));
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- }
- else
- {
- L2ChestInstance chest = (L2ChestInstance) target;
- if (chest.isDead() || chest.isInteracted())
- {
- activeChar.sendMessage("The chest Is empty.");
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
- activeChar.useMagic(skill, false, false);
- }
- break;
- }
- case 8060:
- {
- L2Skill skill = SkillTable.getInstance().getInfo(2260, 1);
- activeChar.doCast(skill);
- break;
- }
- }
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
- */
- public int[] getItemIds()
- {
- return ITEM_IDS;
- }
- }
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