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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.itemhandlers;
- import net.sf.l2j.gameserver.datatables.SkillTable;
- import net.sf.l2j.gameserver.handler.IItemHandler;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
- import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate;
- import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.skills.effects.EffectCharge;
- import net.sf.l2j.gameserver.skills.l2skills.L2SkillCharge;
- public class EnergyStone implements IItemHandler
- {
- private static final int[] ITEM_IDS =
- {
- 5589
- };
- private EffectCharge _effect;
- private L2SkillCharge _skill;
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
- */
- public void useItem(L2PlayableInstance playable, L2ItemInstance item)
- {
-
- L2PcInstance activeChar;
- if (playable instanceof L2PcInstance)
- {
- activeChar = (L2PcInstance) playable;
- }
- else if (playable instanceof L2PetInstance)
- {
- activeChar = ((L2PetInstance) playable).getOwner();
- }
- else
- return;
-
- if (item.getItemId() != 5589)
- return;
- int classid = activeChar.getClassId().getId();
-
- if (classid == 2 || classid == 48 || classid == 88 || classid == 114)
- {
-
- if (activeChar.isAllSkillsDisabled())
- {
- ActionFailed af = ActionFailed.STATIC_PACKET;
- activeChar.sendPacket(af);
- return;
- }
-
- if (activeChar.isSitting())
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.CANT_MOVE_SITTING));
- return;
- }
-
- _skill = getChargeSkill(activeChar);
- if (_skill == null)
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
- sm.addItemName(5589);
- activeChar.sendPacket(sm);
- return;
- }
-
- _effect = activeChar.getChargeEffect();
-
- if (_effect == null)
- {
- L2Skill dummy = SkillTable.getInstance().getInfo(_skill.getId(), _skill.getLevel());
- if (dummy != null)
- {
- dummy.getEffects((L2Character) null, activeChar);
- activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), 1, null, false);
- return;
- }
- return;
- }
-
- if (_effect.getLevel() < 2)
- {
- MagicSkillUse MSU = new MagicSkillUse(playable, activeChar, _skill.getId(), 1, 1, 0);
- activeChar.sendPacket(MSU);
- activeChar.broadcastPacket(MSU);
- _effect.addNumCharges(1);
- activeChar.sendPacket(new EtcStatusUpdate(activeChar));
- activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);
- }
- else if (_effect.getLevel() == 2)
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.FORCE_MAXLEVEL_REACHED));
- }
- SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_INCREASED_TO_S1);
- sm.addNumber(_effect.getLevel());
- activeChar.sendPacket(sm);
- return;
- }
- else
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
- sm.addItemName(5589);
- activeChar.sendPacket(sm);
- return;
- }
- }
-
- /**
- *
- * @param activeChar
- * @return
- */
- private L2SkillCharge getChargeSkill(L2PcInstance activeChar)
- {
- L2Skill[] skills = activeChar.getAllSkills();
- for (L2Skill s : skills)
- {
- if (s.getId() == 50 || s.getId() == 8)
- {
- return (L2SkillCharge) s;
- }
- }
- return null;
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
- */
- public int[] getItemIds()
- {
- return ITEM_IDS;
- }
- }
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