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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.itemhandlers;
- import net.sf.l2j.gameserver.handler.IItemHandler;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.ChooseInventoryItem;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- public class EnchantScrolls implements IItemHandler
- {
-
- private static final int[] ITEM_IDS =
- {
- 729, 730, 731, 732, 6569, 6570, // a grade
- 947, 948, 949, 950, 6571, 6572, // b grade
- 951, 952, 953, 954, 6573, 6574, // c grade
- 955, 956, 957, 958, 6575, 6576, // d grade
- 959, 960, 961, 962, 6577, 6578 // s grade
- };
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
- */
- public void useItem(L2PlayableInstance playable, L2ItemInstance item)
- {
- if (!(playable instanceof L2PcInstance))
- return;
- L2PcInstance activeChar = (L2PcInstance) playable;
- if (activeChar.isCastingNow())
- return;
-
- activeChar.setActiveEnchantItem(item);
- activeChar.sendPacket(new SystemMessage(SystemMessageId.SELECT_ITEM_TO_ENCHANT));
- activeChar.sendPacket(new ChooseInventoryItem(item.getItemId()));
- return;
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
- */
- public int[] getItemIds()
- {
- return ITEM_IDS;
- }
- }
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