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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.itemhandlers;
- import net.sf.l2j.gameserver.handler.IItemHandler;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
- import net.sf.l2j.gameserver.model.base.Race;
- import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
- import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
- import net.sf.l2j.gameserver.network.serverpackets.UserInfo;
- /**
- * Itemhandler for Character Appearance Change Potions
- *
- * @author Tempy
- */
- public class CharChangePotions implements IItemHandler
- {
- private static final int[] ITEM_IDS =
- {
- 5235, 5236, 5237, // Face
- 5238, 5239, 5240, 5241, // Hair Color
- 5242, 5243, 5244, 5245, 5246, 5247, 5248 // Hair Style
- };
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
- */
- public void useItem(L2PlayableInstance playable, L2ItemInstance item)
- {
- int itemId = item.getItemId();
-
- L2PcInstance activeChar;
-
- if (playable instanceof L2PcInstance)
- activeChar = (L2PcInstance) playable;
- else if (playable instanceof L2PetInstance)
- activeChar = ((L2PetInstance) playable).getOwner();
- else
- return;
-
- if (activeChar.isAllSkillsDisabled())
- {
- ActionFailed af = ActionFailed.STATIC_PACKET;
- activeChar.sendPacket(af);
- return;
- }
-
- switch (itemId)
- {
- case 5235:
- activeChar.getAppearance().setFace(0);
- break;
- case 5236:
- activeChar.getAppearance().setFace(1);
- break;
- case 5237:
- activeChar.getAppearance().setFace(2);
- break;
- case 5238:
- activeChar.getAppearance().setHairColor(0);
- break;
- case 5239:
- activeChar.getAppearance().setHairColor(1);
- break;
- case 5240:
- activeChar.getAppearance().setHairColor(2);
- break;
- case 5241:
- if (activeChar.getRace() == Race.Kamael)
- return;
- activeChar.getAppearance().setHairColor(3);
- break;
- case 5242:
- activeChar.getAppearance().setHairStyle(0);
- break;
- case 5243:
- activeChar.getAppearance().setHairStyle(1);
- break;
- case 5244:
- activeChar.getAppearance().setHairStyle(2);
- break;
- case 5245:
- activeChar.getAppearance().setHairStyle(3);
- break;
- case 5246:
- activeChar.getAppearance().setHairStyle(4);
- break;
- case 5247:
- activeChar.getAppearance().setHairStyle(5);
- break;
- case 5248:
- activeChar.getAppearance().setHairStyle(6);
- break;
- }
-
- // Create a summon effect!
- MagicSkillUse MSU = new MagicSkillUse(playable, activeChar, 2003, 1, 1, 0);
- activeChar.broadcastPacket(MSU);
-
- // Update the changed stat for the character in the DB.
- activeChar.store();
-
- // Remove the item from inventory.
- activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);
-
- // Broadcast the changes to the char and all those nearby.
- UserInfo ui = new UserInfo(activeChar);
- activeChar.broadcastPacket(ui);
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
- */
- public int[] getItemIds()
- {
- return ITEM_IDS;
- }
- }
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