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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.itemhandlers;
- import net.sf.l2j.gameserver.handler.IItemHandler;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.L2Summon;
- import net.sf.l2j.gameserver.model.actor.instance.L2BabyPetInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot;
- import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.templates.L2Weapon;
- import net.sf.l2j.gameserver.util.Broadcast;
- /**
- * Beast SoulShot Handler
- *
- * @author Tempy
- */
- public class BeastSoulShot implements IItemHandler
- {
- // All the item IDs that this handler knows.
- private static final int[] ITEM_IDS =
- {
- 6645
- };
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
- */
- public void useItem(L2PlayableInstance playable, L2ItemInstance item)
- {
- if (playable == null)
- return;
-
- L2PcInstance activeOwner = null;
- if (playable instanceof L2Summon)
- {
- activeOwner = ((L2Summon) playable).getOwner();
- activeOwner.sendPacket(new SystemMessage(SystemMessageId.PET_CANNOT_USE_ITEM));
- return;
- }
- else if (playable instanceof L2PcInstance)
- {
- activeOwner = (L2PcInstance) playable;
- }
-
- if (activeOwner == null)
- return;
- L2Summon activePet = activeOwner.getPet();
-
- if (activePet == null)
- {
- activeOwner.sendPacket(new SystemMessage(SystemMessageId.PETS_ARE_NOT_AVAILABLE_AT_THIS_TIME));
- return;
- }
-
- if (activePet.isDead())
- {
- activeOwner.sendPacket(new SystemMessage(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET));
- return;
- }
-
- int itemId = 6645;
- int shotConsumption = 1;
- L2ItemInstance weaponInst = null;
- L2Weapon weaponItem = null;
-
- if ((activePet instanceof L2PetInstance) && !(activePet instanceof L2BabyPetInstance))
- {
- weaponInst = ((L2PetInstance) activePet).getActiveWeaponInstance();
- weaponItem = ((L2PetInstance) activePet).getActiveWeaponItem();
-
- if (weaponInst == null)
- {
- activeOwner.sendPacket(new SystemMessage(SystemMessageId.CANNOT_USE_SOULSHOTS));
- return;
- }
-
- if (weaponInst.getChargedSoulshot() != L2ItemInstance.CHARGED_NONE)
- {
- // SoulShots are already active.
- return;
- }
-
- int shotCount = item.getCount();
- shotConsumption = weaponItem.getSoulShotCount();
-
- if (shotConsumption == 0)
- {
- activeOwner.sendPacket(new SystemMessage(SystemMessageId.CANNOT_USE_SOULSHOTS));
- return;
- }
-
- if (!(shotCount > shotConsumption))
- {
- // Not enough Soulshots to use.
- activeOwner.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SOULSHOTS_FOR_PET));
- return;
- }
-
- weaponInst.setChargedSoulshot(L2ItemInstance.CHARGED_SOULSHOT);
- }
- else
- {
- if (activePet.getChargedSoulShot() != L2ItemInstance.CHARGED_NONE)
- return;
-
- activePet.setChargedSoulShot(L2ItemInstance.CHARGED_SOULSHOT);
- }
-
- // If the player doesn't have enough beast soulshot remaining, remove any auto soulshot task.
- if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false))
- {
- if (activeOwner.getAutoSoulShot().containsKey(itemId))
- {
- activeOwner.removeAutoSoulShot(itemId);
- activeOwner.sendPacket(new ExAutoSoulShot(itemId, 0));
-
- SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
- sm.addString(item.getItem().getName());
- activeOwner.sendPacket(sm);
- return;
- }
-
- activeOwner.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SOULSHOTS));
- return;
- }
-
- // Pet uses the power of spirit.
- activeOwner.sendPacket(new SystemMessage(SystemMessageId.PET_USE_THE_POWER_OF_SPIRIT));
-
- Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(activePet, activePet, 2033, 1, 0, 0), 360000/*600*/);
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
- */
- public int[] getItemIds()
- {
- return ITEM_IDS;
- }
- }
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