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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model;
- import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
- import com.l2jserver.gameserver.model.skills.L2Skill;
- /**
- * Simple class containing all necessary information to maintain<br>
- * valid time stamps and reuse for skills and items reuse upon re-login.<br>
- * <b>Filter this carefully as it becomes redundant to store reuse for small delays.</b>
- * @author Yesod, Zoey76
- */
- public class TimeStamp
- {
- private final int _id1; // Item or Skill Id.
- private final int _id2; // Item Object Id or Skill Level.
- private final long _reuse;
- private final long _stamp;
- private final int _group;
-
- /**
- * @param skill the skill upon the stamp will be created.
- * @param reuse the reuse time for this skill.
- */
- public TimeStamp(L2Skill skill, long reuse)
- {
- _id1 = skill.getId();
- _id2 = skill.getLevel();
- _reuse = reuse;
- _stamp = System.currentTimeMillis() + reuse;
- _group = -1;
- }
-
- /**
- * @param skill the skill upon the stamp will be created.
- * @param reuse the reuse time for this skill.
- * @param systime overrides the system time with a customized one.
- */
- public TimeStamp(L2Skill skill, long reuse, long systime)
- {
- _id1 = skill.getId();
- _id2 = skill.getLevel();
- _reuse = reuse;
- _stamp = systime;
- _group = -1;
- }
-
- /**
- * @param item the item upon the stamp will be created.
- * @param reuse the reuse time for this item.
- */
- public TimeStamp(L2ItemInstance item, long reuse)
- {
- _id1 = item.getItemId();
- _id2 = item.getObjectId();
- _reuse = reuse;
- _stamp = System.currentTimeMillis() + reuse;
- _group = item.getSharedReuseGroup();
- }
-
- /**
- * @param item the item upon the stamp will be created.
- * @param reuse the reuse time for this item.
- * @param systime overrides the system time with a customized one.
- */
- public TimeStamp(L2ItemInstance item, long reuse, long systime)
- {
- _id1 = item.getItemId();
- _id2 = item.getObjectId();
- _reuse = reuse;
- _stamp = systime;
- _group = item.getSharedReuseGroup();
- }
-
- /**
- * @return the time stamp, either the system time where this time stamp was created or the custom time assigned.
- */
- public long getStamp()
- {
- return _stamp;
- }
-
- /**
- * @return the first Id for the item, the item Id.
- */
- public int getItemId()
- {
- return _id1;
- }
-
- /**
- * @return the second Id for the item, the item object Id.
- */
- public int getItemObjectId()
- {
- return _id2;
- }
-
- /**
- * @return the skill Id.
- */
- public int getSkillId()
- {
- return _id1;
- }
-
- /**
- * @return the skill level.
- */
- public int getSkillLvl()
- {
- return _id2;
- }
-
- /**
- * @return the reuse set for this Item/Skill.
- */
- public long getReuse()
- {
- return _reuse;
- }
-
- /**
- * @return the shared reuse group for the item, -1 for skills.
- */
- public int getSharedReuseGroup()
- {
- return _group;
- }
-
- /**
- * @return the remaining time for this time stamp to expire.
- */
- public long getRemaining()
- {
- return Math.max(_stamp - System.currentTimeMillis(), 0);
- }
-
- /**
- * Check if the reuse delay has passed and if it has not then update the stored reuse time according to what is currently remaining on the delay.
- * @return {@code true} if this time stamp has expired, {@code false} otherwise.
- */
- public boolean hasNotPassed()
- {
- return System.currentTimeMillis() < _stamp;
- }
- }
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