AbstractPlayerGroup.java 4.3 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model;
  20. import java.util.ArrayList;
  21. import java.util.List;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.model.interfaces.IL2Procedure;
  24. import com.l2jserver.gameserver.network.SystemMessageId;
  25. import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
  26. import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
  27. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  28. import com.l2jserver.util.Rnd;
  29. /**
  30. * @author Battlecruiser
  31. */
  32. public abstract class AbstractPlayerGroup
  33. {
  34. /**
  35. * @return all members of this group
  36. */
  37. public abstract List<L2PcInstance> getMembers();
  38. /**
  39. * @return object IDs of all members of this group
  40. */
  41. public List<Integer> getMembersObjectId()
  42. {
  43. final List<Integer> ids = new ArrayList<>();
  44. forEachMember(new IL2Procedure<L2PcInstance>()
  45. {
  46. @Override
  47. public boolean execute(L2PcInstance member)
  48. {
  49. ids.add(member.getObjectId());
  50. return true;
  51. }
  52. });
  53. return ids;
  54. }
  55. /**
  56. * @return leader of this group
  57. */
  58. public abstract L2PcInstance getLeader();
  59. /**
  60. * @return the leader's object ID
  61. */
  62. public int getLeaderObjectId()
  63. {
  64. return getLeader().getObjectId();
  65. }
  66. /**
  67. * @return count of all players in this group
  68. */
  69. public int getMemberCount()
  70. {
  71. return getMembers().size();
  72. }
  73. /**
  74. * @return level of this group
  75. */
  76. public abstract int getLevel();
  77. /**
  78. * Broadcast packet to every member of this group
  79. * @param packet packet to broadcast
  80. */
  81. public void broadcastPacket(final L2GameServerPacket packet)
  82. {
  83. forEachMember(new IL2Procedure<L2PcInstance>()
  84. {
  85. @Override
  86. public boolean execute(L2PcInstance member)
  87. {
  88. if (member != null)
  89. {
  90. member.sendPacket(packet);
  91. }
  92. return true;
  93. }
  94. });
  95. }
  96. /**
  97. * Broadcasts a System Message to this group
  98. * @param message System Message to bradcast
  99. */
  100. public void broadcastMessage(SystemMessageId message)
  101. {
  102. broadcastPacket(SystemMessage.getSystemMessage(message));
  103. }
  104. /**
  105. * Broadcasts a string message to this group
  106. * @param text to broadcast
  107. */
  108. public void broadcastString(String text)
  109. {
  110. broadcastPacket(SystemMessage.sendString(text));
  111. }
  112. public void broadcastCreatureSay(final CreatureSay msg, final L2PcInstance broadcaster)
  113. {
  114. forEachMember(new IL2Procedure<L2PcInstance>()
  115. {
  116. @Override
  117. public boolean execute(L2PcInstance member)
  118. {
  119. if ((member != null) && !BlockList.isBlocked(member, broadcaster))
  120. {
  121. member.sendPacket(msg);
  122. }
  123. return true;
  124. }
  125. });
  126. }
  127. /**
  128. * @param player to be contained
  129. * @return {@code true} if this group contains player
  130. */
  131. public boolean containsPlayer(L2PcInstance player)
  132. {
  133. return getMembers().contains(player);
  134. }
  135. /**
  136. * @return random member of this group
  137. */
  138. public L2PcInstance getRandomPlayer()
  139. {
  140. return getMembers().get(Rnd.get(getMemberCount()));
  141. }
  142. /**
  143. * Iterates over the group and executes procedure on each member
  144. * @param procedure to be executed on members, <br>
  145. * if it returns {@code true}, loop will continue, <br>
  146. * if it returns {@code false}, loop will break
  147. * @return {@code false} if it was interrupted by a {@code false} return of the procedure
  148. */
  149. public boolean forEachMember(IL2Procedure<L2PcInstance> procedure)
  150. {
  151. for (L2PcInstance player : getMembers())
  152. {
  153. if (!procedure.execute(player))
  154. {
  155. return false;
  156. }
  157. }
  158. return true;
  159. }
  160. }