nBd 320aa2c5f7 Fix for Primeval Crystals - tnx Gigiikun %!s(int64=17) %!d(string=hai) anos
..
ai a0032b0d72 Because i'll be almost a month away from coding, i have desited to remove sync and AI changes until i'm back, because no one else can continue my work for now. %!s(int64=17) %!d(string=hai) anos
ai2 e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
cache e5ff53d312 Javolution update from 4.2.6 to 5.2.6. Briefly tested. This %!s(int64=17) %!d(string=hai) anos
clientpackets 5dc9b34300 Augmented items cannot be given to Pet inventory. %!s(int64=17) %!d(string=hai) anos
communitybbs a0032b0d72 Because i'll be almost a month away from coding, i have desited to remove sync and AI changes until i'm back, because no one else can continue my work for now. %!s(int64=17) %!d(string=hai) anos
datatables 4bfdf64e1c Cylindrical shape now available for zones. Thanks GodKratos %!s(int64=17) %!d(string=hai) anos
events e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
gameserverpackets e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
geoeditorcon e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
handler 320aa2c5f7 Fix for Primeval Crystals - tnx Gigiikun %!s(int64=17) %!d(string=hai) anos
idfactory 118652b90b This is part of a series of (simple but necessary) changes centered in pushing towards a naming convention and a coherent data model. Today, I'm moving any variation of char_id, obj_id, playerId... to '''charId'''. Affects characters and character_whatever tables, seven signs, hero/nobles and cursed weapon. This core requires [DP4615] and despite my testings a backup is strongly recommended, since given the spread nature of these changes something may have been overlooked. %!s(int64=17) %!d(string=hai) anos
instancemanager ccb18e9b57 *fishing code optimization..this should be commited to public imo :)* by kerberos_20 %!s(int64=17) %!d(string=hai) anos
lib e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
loginserverpackets e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
model e3a65304e8 And again Target Clan/Ally - tnx Gigii-kun %!s(int64=17) %!d(string=hai) anos
network d0a929bcd4 Fixed wrong wait time for boats between Rune <-> Primeval Isle, also while on the boat you hear music.... Thanks Kerberos %!s(int64=17) %!d(string=hai) anos
pathfinding afb8e91d6e Pathfinding little check for invalid routes. Also a synchronization (deadlock) quick fix by Kombat. %!s(int64=17) %!d(string=hai) anos
script e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
scripting e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
serverpackets d0a929bcd4 Fixed wrong wait time for boats between Rune <-> Primeval Isle, also while on the boat you hear music.... Thanks Kerberos %!s(int64=17) %!d(string=hai) anos
skills 099ac1ae55 Counter Skill implementation - tnx kombat %!s(int64=17) %!d(string=hai) anos
taskmanager 249340e73d Reducing CPU usage in knownlist updates %!s(int64=17) %!d(string=hai) anos
templates a0032b0d72 Because i'll be almost a month away from coding, i have desited to remove sync and AI changes until i'm back, because no one else can continue my work for now. %!s(int64=17) %!d(string=hai) anos
util a0032b0d72 Because i'll be almost a month away from coding, i have desited to remove sync and AI changes until i'm back, because no one else can continue my work for now. %!s(int64=17) %!d(string=hai) anos
Announcements.java cc1daf641b A big stability rework %!s(int64=17) %!d(string=hai) anos
CastleUpdater.java f66aa7fb21 Switching some annoying debugs to debug when Config.DEBUG is enabled as opposed to having them pop up in our clean game server consoles. %!s(int64=17) %!d(string=hai) anos
Crypt.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
CustomPacketHandlerInterface.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
FortUpdater.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
GameServer.java f71ca57705 Some datapack path corrections (tnx DETH), party herbs distributions fix and wyverns fee (kerberos). %!s(int64=17) %!d(string=hai) anos
GameTimeController.java a0032b0d72 Because i'll be almost a month away from coding, i have desited to remove sync and AI changes until i'm back, because no one else can continue my work for now. %!s(int64=17) %!d(string=hai) anos
GeoData.java ccb18e9b57 *fishing code optimization..this should be commited to public imo :)* by kerberos_20 %!s(int64=17) %!d(string=hai) anos
GeoEngine.java ccb18e9b57 *fishing code optimization..this should be commited to public imo :)* by kerberos_20 %!s(int64=17) %!d(string=hai) anos
GmListTable.java 993fb80185 Big system message patch by Kombat! Adds more messages, corrects typos etc. %!s(int64=17) %!d(string=hai) anos
Item.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
ItemsAutoDestroy.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
LoginServerThread.java a0032b0d72 Because i'll be almost a month away from coding, i have desited to remove sync and AI changes until i'm back, because no one else can continue my work for now. %!s(int64=17) %!d(string=hai) anos
MonsterRace.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
Olympiad.java 7572c805db fixes #2721 - tnx House %!s(int64=17) %!d(string=hai) anos
PacketHistory.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
RecipeController.java 4432ea1e2a Removing null checks on objects that have been dereferenced before (If it were null there'd already have been an exception) %!s(int64=17) %!d(string=hai) anos
SevenSigns.java a0032b0d72 Because i'll be almost a month away from coding, i have desited to remove sync and AI changes until i'm back, because no one else can continue my work for now. %!s(int64=17) %!d(string=hai) anos
SevenSignsFestival.java a0032b0d72 Because i'll be almost a month away from coding, i have desited to remove sync and AI changes until i'm back, because no one else can continue my work for now. %!s(int64=17) %!d(string=hai) anos
Shutdown.java a0032b0d72 Because i'll be almost a month away from coding, i have desited to remove sync and AI changes until i'm back, because no one else can continue my work for now. %!s(int64=17) %!d(string=hai) anos
TaskPriority.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
Territory.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
ThreadPoolManager.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
TradeController.java e594f52a17 The L2J Team has decided that it is better for the users and the future of L2J to maintain the same project name as opposed to constantly changing it every time a new expansion occurs on retail. %!s(int64=17) %!d(string=hai) anos
Universe.java 4432ea1e2a Removing null checks on objects that have been dereferenced before (If it were null there'd already have been an exception) %!s(int64=17) %!d(string=hai) anos