MoveToLocation.java 1.4 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.network.serverpackets;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. public final class MoveToLocation extends L2GameServerPacket
  22. {
  23. private final int _charObjId, _x, _y, _z, _xDst, _yDst, _zDst;
  24. public MoveToLocation(L2Character cha)
  25. {
  26. _charObjId = cha.getObjectId();
  27. _x = cha.getX();
  28. _y = cha.getY();
  29. _z = cha.getZ();
  30. _xDst = cha.getXdestination();
  31. _yDst = cha.getYdestination();
  32. _zDst = cha.getZdestination();
  33. }
  34. @Override
  35. protected final void writeImpl()
  36. {
  37. writeC(0x2f);
  38. writeD(_charObjId);
  39. writeD(_xDst);
  40. writeD(_yDst);
  41. writeD(_zDst);
  42. writeD(_x);
  43. writeD(_y);
  44. writeD(_z);
  45. }
  46. }