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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.serverpackets;
- import java.util.Arrays;
- import java.util.List;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.actor.L2Character;
- /**
- * MagicSkillLaunched server packet implementation.
- * @author UnAfraid
- */
- public class MagicSkillLaunched extends L2GameServerPacket
- {
- private final int _charObjId;
- private final int _skillId;
- private final int _skillLevel;
- private final List<L2Object> _targets;
-
- public MagicSkillLaunched(L2Character cha, int skillId, int skillLevel, L2Object... targets)
- {
- _charObjId = cha.getObjectId();
- _skillId = skillId;
- _skillLevel = skillLevel;
-
- //@formatter:off
- if (targets == null)
- {
- targets = new L2Object[] { cha };
- }
- //@formatter:on
- _targets = Arrays.asList(targets);
- }
-
- public MagicSkillLaunched(L2Character cha, int skillId, int skillLevel)
- {
- this(cha, skillId, skillId, cha);
- }
-
- @Override
- protected final void writeImpl()
- {
- writeC(0x54);
- writeD(_charObjId);
- writeD(_skillId);
- writeD(_skillLevel);
- writeD(_targets.size());
- for (L2Object target : _targets)
- {
- writeD(target.getObjectId());
- }
- }
- }
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