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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.serverpackets;
- import com.l2jserver.gameserver.data.sql.impl.CharNameTable;
- import com.l2jserver.gameserver.model.L2World;
- /**
- * Support for "Chat with Friends" dialog. <br />
- * Inform player about friend online status change
- * @author JIV
- */
- public class FriendStatusPacket extends L2GameServerPacket
- {
- private final boolean _online;
- private final int _objid;
- private final String _name;
-
- public FriendStatusPacket(int objId)
- {
- _objid = objId;
- _name = CharNameTable.getInstance().getNameById(objId);
- _online = L2World.getInstance().getPlayer(objId) != null;
- }
-
- @Override
- protected final void writeImpl()
- {
- writeC(0x77);
- writeD(_online ? 1 : 0);
- writeS(_name);
- writeD(_objid);
- }
- }
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