RequestExEnchantSkillSafe.java 6.9 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.network.clientpackets;
  20. import java.util.logging.Level;
  21. import java.util.logging.LogRecord;
  22. import java.util.logging.Logger;
  23. import com.l2jserver.Config;
  24. import com.l2jserver.gameserver.data.xml.impl.EnchantSkillGroupsData;
  25. import com.l2jserver.gameserver.datatables.SkillData;
  26. import com.l2jserver.gameserver.model.L2EnchantSkillGroup.EnchantSkillHolder;
  27. import com.l2jserver.gameserver.model.L2EnchantSkillLearn;
  28. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  29. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  30. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  31. import com.l2jserver.gameserver.model.skills.Skill;
  32. import com.l2jserver.gameserver.network.SystemMessageId;
  33. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  34. import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfo;
  35. import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfoDetail;
  36. import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillResult;
  37. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  38. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  39. import com.l2jserver.util.Rnd;
  40. /**
  41. * Format (ch) dd c: (id) 0xD0 h: (subid) 0x32 d: skill id d: skill lvl
  42. * @author -Wooden-
  43. */
  44. public final class RequestExEnchantSkillSafe extends L2GameClientPacket
  45. {
  46. private static final String _C__D0_32_REQUESTEXENCHANTSKILLSAFE = "[C] D0:32 RequestExEnchantSkillSafe";
  47. private static final Logger _logEnchant = Logger.getLogger("enchant");
  48. private int _skillId;
  49. private int _skillLvl;
  50. @Override
  51. protected void readImpl()
  52. {
  53. _skillId = readD();
  54. _skillLvl = readD();
  55. }
  56. @Override
  57. protected void runImpl()
  58. {
  59. if ((_skillId <= 0) || (_skillLvl <= 0))
  60. {
  61. return;
  62. }
  63. L2PcInstance player = getClient().getActiveChar();
  64. if (player == null)
  65. {
  66. return;
  67. }
  68. if (player.getClassId().level() < 3) // requires to have 3rd class quest completed
  69. {
  70. player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_IN_THIS_CLASS);
  71. return;
  72. }
  73. if (player.getLevel() < 76)
  74. {
  75. player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_ON_THIS_LEVEL);
  76. return;
  77. }
  78. if (!player.isAllowedToEnchantSkills())
  79. {
  80. player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_ATTACKING_TRANSFORMED_BOAT);
  81. return;
  82. }
  83. Skill skill = SkillData.getInstance().getSkill(_skillId, _skillLvl);
  84. if (skill == null)
  85. {
  86. return;
  87. }
  88. int costMultiplier = EnchantSkillGroupsData.SAFE_ENCHANT_COST_MULTIPLIER;
  89. int reqItemId = EnchantSkillGroupsData.SAFE_ENCHANT_BOOK;
  90. L2EnchantSkillLearn s = EnchantSkillGroupsData.getInstance().getSkillEnchantmentBySkillId(_skillId);
  91. if (s == null)
  92. {
  93. return;
  94. }
  95. final EnchantSkillHolder esd = s.getEnchantSkillHolder(_skillLvl);
  96. final int beforeEnchantSkillLevel = player.getSkillLevel(_skillId);
  97. if (beforeEnchantSkillLevel != s.getMinSkillLevel(_skillLvl))
  98. {
  99. return;
  100. }
  101. int requiredSp = esd.getSpCost() * costMultiplier;
  102. int requireditems = esd.getAdenaCost() * costMultiplier;
  103. int rate = esd.getRate(player);
  104. if (player.getSp() >= requiredSp)
  105. {
  106. // No config option for safe enchant book consume
  107. L2ItemInstance spb = player.getInventory().getItemByItemId(reqItemId);
  108. if (spb == null)// Haven't spellbook
  109. {
  110. player.sendPacket(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
  111. return;
  112. }
  113. if (player.getInventory().getAdena() < requireditems)
  114. {
  115. player.sendPacket(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
  116. return;
  117. }
  118. boolean check = player.getStat().removeExpAndSp(0, requiredSp, false);
  119. check &= player.destroyItem("Consume", spb.getObjectId(), 1, player, true);
  120. check &= player.destroyItemByItemId("Consume", Inventory.ADENA_ID, requireditems, player, true);
  121. if (!check)
  122. {
  123. player.sendPacket(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
  124. return;
  125. }
  126. // ok. Destroy ONE copy of the book
  127. if (Rnd.get(100) <= rate)
  128. {
  129. if (Config.LOG_SKILL_ENCHANTS)
  130. {
  131. LogRecord record = new LogRecord(Level.INFO, "Safe Success");
  132. record.setParameters(new Object[]
  133. {
  134. player,
  135. skill,
  136. spb,
  137. rate
  138. });
  139. record.setLoggerName("skill");
  140. _logEnchant.log(record);
  141. }
  142. player.addSkill(skill, true);
  143. if (Config.DEBUG)
  144. {
  145. _log.fine("Learned skill ID: " + _skillId + " Level: " + _skillLvl + " for " + requiredSp + " SP, " + requireditems + " Adena.");
  146. }
  147. player.sendPacket(ExEnchantSkillResult.valueOf(true));
  148. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_SUCCEEDED_IN_ENCHANTING_THE_SKILL_S1);
  149. sm.addSkillName(_skillId);
  150. player.sendPacket(sm);
  151. }
  152. else
  153. {
  154. if (Config.LOG_SKILL_ENCHANTS)
  155. {
  156. LogRecord record = new LogRecord(Level.INFO, "Safe Fail");
  157. record.setParameters(new Object[]
  158. {
  159. player,
  160. skill,
  161. spb,
  162. rate
  163. });
  164. record.setLoggerName("skill");
  165. _logEnchant.log(record);
  166. }
  167. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SKILL_ENCHANT_FAILED_S1_LEVEL_WILL_REMAIN);
  168. sm.addSkillName(_skillId);
  169. player.sendPacket(sm);
  170. player.sendPacket(ExEnchantSkillResult.valueOf(false));
  171. }
  172. player.sendPacket(new UserInfo(player));
  173. player.sendPacket(new ExBrExtraUserInfo(player));
  174. player.sendSkillList();
  175. final int afterEnchantSkillLevel = player.getSkillLevel(_skillId);
  176. player.sendPacket(new ExEnchantSkillInfo(_skillId, afterEnchantSkillLevel));
  177. player.sendPacket(new ExEnchantSkillInfoDetail(1, _skillId, afterEnchantSkillLevel + 1, player));
  178. player.updateShortCuts(_skillId, afterEnchantSkillLevel);
  179. }
  180. else
  181. {
  182. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_DONT_HAVE_ENOUGH_SP_TO_ENCHANT_THAT_SKILL);
  183. player.sendPacket(sm);
  184. }
  185. }
  186. @Override
  187. public String getType()
  188. {
  189. return _C__D0_32_REQUESTEXENCHANTSKILLSAFE;
  190. }
  191. }