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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.clientpackets;
- import com.l2jserver.gameserver.data.sql.impl.CharNameTable;
- import com.l2jserver.gameserver.model.BlockList;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- public final class RequestBlock extends L2GameClientPacket
- {
- private static final String _C__A9_REQUESTBLOCK = "[C] A9 RequestBlock";
-
- private static final int BLOCK = 0;
- private static final int UNBLOCK = 1;
- private static final int BLOCKLIST = 2;
- private static final int ALLBLOCK = 3;
- private static final int ALLUNBLOCK = 4;
-
- private String _name;
- private Integer _type;
-
- @Override
- protected void readImpl()
- {
- _type = readD(); // 0x00 - block, 0x01 - unblock, 0x03 - allblock, 0x04 - allunblock
-
- if ((_type == BLOCK) || (_type == UNBLOCK))
- {
- _name = readS();
- }
- }
-
- @Override
- protected void runImpl()
- {
- final L2PcInstance activeChar = getClient().getActiveChar();
- final int targetId = CharNameTable.getInstance().getIdByName(_name);
- final int targetAL = CharNameTable.getInstance().getAccessLevelById(targetId);
-
- if (activeChar == null)
- {
- return;
- }
-
- switch (_type)
- {
- case BLOCK:
- case UNBLOCK:
- // can't use block/unblock for locating invisible characters
- if (targetId <= 0)
- {
- // Incorrect player name.
- activeChar.sendPacket(SystemMessageId.FAILED_TO_REGISTER_TO_IGNORE_LIST);
- return;
- }
-
- if (targetAL > 0)
- {
- // Cannot block a GM character.
- activeChar.sendPacket(SystemMessageId.YOU_MAY_NOT_IMPOSE_A_BLOCK_ON_GM);
- return;
- }
-
- if (activeChar.getObjectId() == targetId)
- {
- return;
- }
-
- if (_type == BLOCK)
- {
- BlockList.addToBlockList(activeChar, targetId);
- }
- else
- {
- BlockList.removeFromBlockList(activeChar, targetId);
- }
- break;
- case BLOCKLIST:
- BlockList.sendListToOwner(activeChar);
- break;
- case ALLBLOCK:
- activeChar.sendPacket(SystemMessageId.MESSAGE_REFUSAL_MODE);
- BlockList.setBlockAll(activeChar, true);
- break;
- case ALLUNBLOCK:
- activeChar.sendPacket(SystemMessageId.MESSAGE_ACCEPTANCE_MODE);
- BlockList.setBlockAll(activeChar, false);
- break;
- default:
- _log.info("Unknown 0xA9 block type: " + _type);
- }
- }
-
- @Override
- public String getType()
- {
- return _C__A9_REQUESTBLOCK;
- }
- }
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