CharacterDelete.java 3.0 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.network.clientpackets;
  20. import java.util.logging.Level;
  21. import com.l2jserver.Config;
  22. import com.l2jserver.gameserver.model.CharSelectInfoPackage;
  23. import com.l2jserver.gameserver.model.events.Containers;
  24. import com.l2jserver.gameserver.model.events.EventDispatcher;
  25. import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerDelete;
  26. import com.l2jserver.gameserver.network.serverpackets.CharDeleteFail;
  27. import com.l2jserver.gameserver.network.serverpackets.CharDeleteSuccess;
  28. import com.l2jserver.gameserver.network.serverpackets.CharSelectionInfo;
  29. /**
  30. * This class ...
  31. * @version $Revision: 1.8.2.1.2.3 $ $Date: 2005/03/27 15:29:30 $
  32. */
  33. public final class CharacterDelete extends L2GameClientPacket
  34. {
  35. private static final String _C__0C_CHARACTERDELETE = "[C] 0D CharacterDelete";
  36. // cd
  37. private int _charSlot;
  38. @Override
  39. protected void readImpl()
  40. {
  41. _charSlot = readD();
  42. }
  43. @Override
  44. protected void runImpl()
  45. {
  46. if (!getClient().getFloodProtectors().getCharacterSelect().tryPerformAction("CharacterDelete"))
  47. {
  48. sendPacket(new CharDeleteFail(CharDeleteFail.REASON_DELETION_FAILED));
  49. return;
  50. }
  51. if (Config.DEBUG)
  52. {
  53. _log.fine("deleting slot:" + _charSlot);
  54. }
  55. try
  56. {
  57. byte answer = getClient().markToDeleteChar(_charSlot);
  58. switch (answer)
  59. {
  60. default:
  61. case -1: // Error
  62. break;
  63. case 0: // Success!
  64. sendPacket(new CharDeleteSuccess());
  65. final CharSelectInfoPackage charInfo = getClient().getCharSelection(_charSlot);
  66. EventDispatcher.getInstance().notifyEvent(new OnPlayerDelete(charInfo.getObjectId(), charInfo.getName(), getClient()), Containers.Players());
  67. break;
  68. case 1:
  69. sendPacket(new CharDeleteFail(CharDeleteFail.REASON_YOU_MAY_NOT_DELETE_CLAN_MEMBER));
  70. break;
  71. case 2:
  72. sendPacket(new CharDeleteFail(CharDeleteFail.REASON_CLAN_LEADERS_MAY_NOT_BE_DELETED));
  73. break;
  74. }
  75. }
  76. catch (Exception e)
  77. {
  78. _log.log(Level.SEVERE, "Error:", e);
  79. }
  80. CharSelectionInfo cl = new CharSelectionInfo(getClient().getAccountName(), getClient().getSessionId().playOkID1, 0);
  81. sendPacket(cl);
  82. getClient().setCharSelection(cl.getCharInfo());
  83. }
  84. @Override
  85. public String getType()
  86. {
  87. return _C__0C_CHARACTERDELETE;
  88. }
  89. }