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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.enums;
- import java.util.HashMap;
- import java.util.Map;
- import com.l2jserver.gameserver.network.serverpackets.PlaySound;
- /**
- * This enum contains known sound effects used by quests.<br>
- * The idea is to have only a single object of each quest sound instead of constructing a new one every time a script calls the playSound method.<br>
- * This is pretty much just a memory and CPU cycle optimization; avoids constructing/deconstructing objects all the time if they're all the same.<br>
- * For datapack scripts written in Java and extending the Quest class, this does not need an extra import.
- * @author jurchiks
- */
- public enum QuestSound
- {
- ITEMSOUND_QUEST_ACCEPT(new PlaySound("ItemSound.quest_accept")),
- ITEMSOUND_QUEST_MIDDLE(new PlaySound("ItemSound.quest_middle")),
- ITEMSOUND_QUEST_FINISH(new PlaySound("ItemSound.quest_finish")),
- ITEMSOUND_QUEST_ITEMGET(new PlaySound("ItemSound.quest_itemget")),
- // Newbie Guide tutorial (incl. some quests), Mutated Kaneus quests, Quest 192
- ITEMSOUND_QUEST_TUTORIAL(new PlaySound("ItemSound.quest_tutorial")),
- // Quests 107, 363, 364
- ITEMSOUND_QUEST_GIVEUP(new PlaySound("ItemSound.quest_giveup")),
- // Quests 212, 217, 224, 226, 416
- ITEMSOUND_QUEST_BEFORE_BATTLE(new PlaySound("ItemSound.quest_before_battle")),
- // Quests 211, 258, 266, 330
- ITEMSOUND_QUEST_JACKPOT(new PlaySound("ItemSound.quest_jackpot")),
- // Quests 508, 509 and 510
- ITEMSOUND_QUEST_FANFARE_1(new PlaySound("ItemSound.quest_fanfare_1")),
- // Played only after class transfer via Test Server Helpers (ID 31756 and 31757)
- ITEMSOUND_QUEST_FANFARE_2(new PlaySound("ItemSound.quest_fanfare_2")),
- // Quest 336
- ITEMSOUND_QUEST_FANFARE_MIDDLE(new PlaySound("ItemSound.quest_fanfare_middle")),
- // Quest 114
- ITEMSOUND_ARMOR_WOOD(new PlaySound("ItemSound.armor_wood_3")),
- // Quest 21
- ITEMSOUND_ARMOR_CLOTH(new PlaySound("ItemSound.item_drop_equip_armor_cloth")),
- AMDSOUND_ED_CHIMES(new PlaySound("AmdSound.ed_chimes_05")),
- HORROR_01(new PlaySound("horror_01")), // played when spawned monster sees player
- // Quest 22
- AMBSOUND_HORROR_01(new PlaySound("AmbSound.dd_horror_01")),
- AMBSOUND_HORROR_03(new PlaySound("AmbSound.d_horror_03")),
- AMBSOUND_HORROR_15(new PlaySound("AmbSound.d_horror_15")),
- // Quest 23
- ITEMSOUND_ARMOR_LEATHER(new PlaySound("ItemSound.itemdrop_armor_leather")),
- ITEMSOUND_WEAPON_SPEAR(new PlaySound("ItemSound.itemdrop_weapon_spear")),
- AMBSOUND_MT_CREAK(new PlaySound("AmbSound.mt_creak01")),
- AMBSOUND_EG_DRON(new PlaySound("AmbSound.eg_dron_02")),
- SKILLSOUND_HORROR_02(new PlaySound("SkillSound5.horror_02")),
- CHRSOUND_MHFIGHTER_CRY(new PlaySound("ChrSound.MHFighter_cry")),
- // Quest 24
- AMDSOUND_WIND_LOOT(new PlaySound("AmdSound.d_wind_loot_02")),
- INTERFACESOUND_CHARSTAT_OPEN(new PlaySound("InterfaceSound.charstat_open_01")),
- // Quest 25
- AMDSOUND_HORROR_02(new PlaySound("AmdSound.dd_horror_02")),
- CHRSOUND_FDELF_CRY(new PlaySound("ChrSound.FDElf_Cry")),
- // Quest 115
- AMBSOUND_WINGFLAP(new PlaySound("AmbSound.t_wingflap_04")),
- AMBSOUND_THUNDER(new PlaySound("AmbSound.thunder_02")),
- // Quest 120
- AMBSOUND_DRONE(new PlaySound("AmbSound.ed_drone_02")),
- AMBSOUND_CRYSTAL_LOOP(new PlaySound("AmbSound.cd_crystal_loop")),
- AMBSOUND_PERCUSSION_01(new PlaySound("AmbSound.dt_percussion_01")),
- AMBSOUND_PERCUSSION_02(new PlaySound("AmbSound.ac_percussion_02")),
- // Quest 648 and treasure chests
- ITEMSOUND_BROKEN_KEY(new PlaySound("ItemSound2.broken_key")),
- // Quest 184
- ITEMSOUND_SIREN(new PlaySound("ItemSound3.sys_siren")),
- // Quest 648
- ITEMSOUND_ENCHANT_SUCCESS(new PlaySound("ItemSound3.sys_enchant_success")),
- ITEMSOUND_ENCHANT_FAILED(new PlaySound("ItemSound3.sys_enchant_failed")),
- // Best farm mobs
- ITEMSOUND_SOW_SUCCESS(new PlaySound("ItemSound3.sys_sow_success")),
- // Quest 25
- SKILLSOUND_HORROR_1(new PlaySound("SkillSound5.horror_01")),
- // Quests 21 and 23
- SKILLSOUND_HORROR_2(new PlaySound("SkillSound5.horror_02")),
- // Quest 22
- SKILLSOUND_ANTARAS_FEAR(new PlaySound("SkillSound3.antaras_fear")),
- // Quest 505
- SKILLSOUND_JEWEL_CELEBRATE(new PlaySound("SkillSound2.jewel.celebrate")),
- // Quest 373
- SKILLSOUND_LIQUID_MIX(new PlaySound("SkillSound5.liquid_mix_01")),
- SKILLSOUND_LIQUID_SUCCESS(new PlaySound("SkillSound5.liquid_success_01")),
- SKILLSOUND_LIQUID_FAIL(new PlaySound("SkillSound5.liquid_fail_01")),
- // Quest 111
- ETCSOUND_ELROKI_SONG_FULL(new PlaySound("EtcSound.elcroki_song_full")),
- ETCSOUND_ELROKI_SONG_1ST(new PlaySound("EtcSound.elcroki_song_1st")),
- ETCSOUND_ELROKI_SONG_2ND(new PlaySound("EtcSound.elcroki_song_2nd")),
- ETCSOUND_ELROKI_SONG_3RD(new PlaySound("EtcSound.elcroki_song_3rd")),
- // Long duration AI sounds
- BS01_A(new PlaySound("BS01_A")),
- BS02_A(new PlaySound("BS02_A")),
- BS03_A(new PlaySound("BS03_A")),
- BS04_A(new PlaySound("BS04_A")),
- BS06_A(new PlaySound("BS06_A")),
- BS07_A(new PlaySound("BS07_A")),
- BS08_A(new PlaySound("BS08_A")),
- BS01_D(new PlaySound("BS01_D")),
- BS02_D(new PlaySound("BS02_D")),
- BS05_D(new PlaySound("BS05_D")),
- BS07_D(new PlaySound("BS07_D"));
-
- private final PlaySound _playSound;
-
- private static Map<String, PlaySound> soundPackets = new HashMap<>();
-
- private QuestSound(PlaySound playSound)
- {
- _playSound = playSound;
- }
-
- /**
- * Get a {@link PlaySound} packet by its name.
- * @param soundName the name of the sound to look for
- * @return the {@link PlaySound} packet with the specified sound or {@code null} if one was not found
- */
- public static PlaySound getSound(String soundName)
- {
- if (soundPackets.containsKey(soundName))
- {
- return soundPackets.get(soundName);
- }
-
- for (QuestSound qs : QuestSound.values())
- {
- if (qs._playSound.getSoundName().equals(soundName))
- {
- soundPackets.put(soundName, qs._playSound); // cache in map to avoid looping repeatedly
- return qs._playSound;
- }
- }
-
- soundPackets.put(soundName, new PlaySound(soundName));
- return soundPackets.get(soundName);
- }
-
- /**
- * @return the name of the sound of this QuestSound object
- */
- public String getSoundName()
- {
- return _playSound.getSoundName();
- }
-
- /**
- * @return the {@link PlaySound} packet of this QuestSound object
- */
- public PlaySound getPacket()
- {
- return _playSound;
- }
- }
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