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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.datatables;
- import java.util.HashMap;
- import java.util.Map;
- import com.l2jserver.gameserver.model.L2Spawn;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.util.Rnd;
- /**
- * This class holds parameter, specific to certain NPCs.<br>
- * It can be either general parameters overridden for certain NPC instance instead of template parameters(aggro range, for example), or some optional parameters, handled by datapack scripts.<br>
- * @author GKR
- */
- public class NpcPersonalAIData
- {
- private final Map<String, Map<String, Integer>> _AIData = new HashMap<>();
-
- /**
- * Instantiates a new table.
- */
- protected NpcPersonalAIData()
- {
- }
-
- /**
- * Stores data for given spawn.
- * @param spawnDat spawn to process
- * @param data Map of AI values
- */
- public void storeData(L2Spawn spawnDat, Map<String, Integer> data)
- {
- if ((data != null) && !data.isEmpty())
- {
- // check for spawn name. Since spawn name is key for AI Data, generate random name, if spawn name isn't specified
- if (spawnDat.getName() == null)
- {
- spawnDat.setName(Long.toString(Rnd.nextLong()));
- }
-
- _AIData.put(spawnDat.getName(), data);
- }
- }
-
- /**
- * Gets AI value with given spawnName and paramName
- * @param spawnName spawn name to check
- * @param paramName parameter to check
- * @return value of given parameter for given spawn name
- */
- public int getAIValue(String spawnName, String paramName)
- {
- return hasAIValue(spawnName, paramName) ? _AIData.get(spawnName).get(paramName) : -1;
- }
-
- /**
- * Verifies if there is AI value with given spawnName and paramName
- * @param spawnName spawn name to check
- * @param paramName parameter name to check
- * @return {@code true} if parameter paramName is set for spawn spawnName, {@code false} otherwise
- */
- public boolean hasAIValue(String spawnName, String paramName)
- {
- return (spawnName != null) && _AIData.containsKey(spawnName) && _AIData.get(spawnName).containsKey(paramName);
- }
-
- /**
- * Initializes npc parameters by specified values.
- * @param npc NPC to process
- * @param spawn link to NPC's spawn
- * @param spawnName name of spawn
- */
- public void initializeNpcParameters(L2Npc npc, L2Spawn spawn, String spawnName)
- {
- if (_AIData.containsKey(spawnName))
- {
- Map<String, Integer> map = _AIData.get(spawnName);
-
- try
- {
- for (String key : map.keySet())
- {
- switch (key)
- {
- case "disableRandomAnimation":
- npc.setRandomAnimationEnabled((map.get(key) == 0));
- break;
- case "disableRandomWalk":
- npc.setIsNoRndWalk((map.get(key) == 1));
- spawn.setIsNoRndWalk((map.get(key) == 1));
- break;
- }
- }
- }
- catch (Exception e)
- {
- // Do nothing
- }
- }
- }
-
- /**
- * Gets the single instance of NpcTable.
- * @return single instance of NpcTable
- */
- public static NpcPersonalAIData getInstance()
- {
- return SingletonHolder._instance;
- }
-
- private static class SingletonHolder
- {
- protected static final NpcPersonalAIData _instance = new NpcPersonalAIData();
- }
- }
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