Siege.java 50 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.entity;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.Calendar;
  20. import java.util.List;
  21. import java.util.concurrent.ScheduledFuture;
  22. import java.util.logging.Level;
  23. import java.util.logging.Logger;
  24. import javolution.util.FastList;
  25. import com.l2jserver.Config;
  26. import com.l2jserver.L2DatabaseFactory;
  27. import com.l2jserver.gameserver.Announcements;
  28. import com.l2jserver.gameserver.SevenSigns;
  29. import com.l2jserver.gameserver.ThreadPoolManager;
  30. import com.l2jserver.gameserver.datatables.ClanTable;
  31. import com.l2jserver.gameserver.datatables.NpcTable;
  32. import com.l2jserver.gameserver.idfactory.IdFactory;
  33. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  34. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  35. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  36. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  37. import com.l2jserver.gameserver.instancemanager.SiegeManager.SiegeSpawn;
  38. import com.l2jserver.gameserver.model.L2Clan;
  39. import com.l2jserver.gameserver.model.L2ClanMember;
  40. import com.l2jserver.gameserver.model.L2Object;
  41. import com.l2jserver.gameserver.model.L2SiegeClan;
  42. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  43. import com.l2jserver.gameserver.model.L2Spawn;
  44. import com.l2jserver.gameserver.model.actor.L2Npc;
  45. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  46. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  47. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  48. import com.l2jserver.gameserver.network.SystemMessageId;
  49. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  50. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  51. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  52. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  53. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  54. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  55. public class Siege implements Siegable
  56. {
  57. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  58. // typeId's
  59. public static final byte OWNER = -1;
  60. public static final byte DEFENDER = 0;
  61. public static final byte ATTACKER = 1;
  62. public static final byte DEFENDER_NOT_APPROWED = 2;
  63. public static enum TeleportWhoType
  64. {
  65. All, Attacker, DefenderNotOwner, Owner, Spectator
  66. }
  67. private int _controlTowerCount;
  68. private int _controlTowerMaxCount;
  69. private int _flameTowerCount;
  70. private int _flameTowerMaxCount;
  71. public class ScheduleEndSiegeTask implements Runnable
  72. {
  73. private final Castle _castleInst;
  74. public ScheduleEndSiegeTask(Castle pCastle)
  75. {
  76. _castleInst = pCastle;
  77. }
  78. @Override
  79. public void run()
  80. {
  81. if (!getIsInProgress())
  82. return;
  83. try
  84. {
  85. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  86. if (timeRemaining > 3600000)
  87. {
  88. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  89. sm.addNumber(2);
  90. announceToPlayer(sm, true);
  91. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  92. }
  93. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  94. {
  95. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  96. sm.addNumber(Math.round(timeRemaining / 60000));
  97. announceToPlayer(sm, true);
  98. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  99. }
  100. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  101. {
  102. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  103. sm.addNumber(Math.round(timeRemaining / 60000));
  104. announceToPlayer(sm, true);
  105. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  106. }
  107. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  108. {
  109. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  110. sm.addNumber(Math.round(timeRemaining / 60000));
  111. announceToPlayer(sm, true);
  112. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  113. }
  114. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  115. {
  116. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  117. sm.addNumber(Math.round(timeRemaining / 1000));
  118. announceToPlayer(sm, true);
  119. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  120. }
  121. else
  122. {
  123. _castleInst.getSiege().endSiege();
  124. }
  125. }
  126. catch (Exception e)
  127. {
  128. _log.log(Level.SEVERE, "", e);
  129. }
  130. }
  131. }
  132. public class ScheduleStartSiegeTask implements Runnable
  133. {
  134. private final Castle _castleInst;
  135. public ScheduleStartSiegeTask(Castle pCastle)
  136. {
  137. _castleInst = pCastle;
  138. }
  139. @Override
  140. public void run()
  141. {
  142. _scheduledStartSiegeTask.cancel(false);
  143. if (getIsInProgress())
  144. return;
  145. try
  146. {
  147. if (!getIsTimeRegistrationOver())
  148. {
  149. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  150. if (regTimeRemaining > 0)
  151. {
  152. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  153. return;
  154. }
  155. endTimeRegistration(true);
  156. }
  157. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  158. if (timeRemaining > 86400000)
  159. {
  160. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  161. }
  162. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  163. {
  164. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  165. sm.addString(getCastle().getName());
  166. Announcements.getInstance().announceToAll(sm);
  167. _isRegistrationOver = true;
  168. clearSiegeWaitingClan();
  169. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  170. }
  171. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  172. {
  173. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  174. }
  175. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  176. {
  177. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  178. }
  179. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  180. {
  181. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  182. }
  183. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  184. {
  185. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  186. }
  187. else
  188. {
  189. _castleInst.getSiege().startSiege();
  190. }
  191. }
  192. catch (Exception e)
  193. {
  194. _log.log(Level.SEVERE, "", e);
  195. }
  196. }
  197. }
  198. private final List<L2SiegeClan> _attackerClans = new FastList<L2SiegeClan>();
  199. private final List<L2SiegeClan> _defenderClans = new FastList<L2SiegeClan>();
  200. private final List<L2SiegeClan> _defenderWaitingClans = new FastList<L2SiegeClan>();
  201. // Castle setting
  202. private List<L2ControlTowerInstance> _controlTowers = new FastList<L2ControlTowerInstance>();
  203. private List<L2FlameTowerInstance> _flameTowers = new FastList<L2FlameTowerInstance>();
  204. private final Castle[] _castle;
  205. private boolean _isInProgress = false;
  206. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  207. protected boolean _isRegistrationOver = false;
  208. protected Calendar _siegeEndDate;
  209. private SiegeGuardManager _siegeGuardManager;
  210. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  211. protected int _firstOwnerClanId = -1;
  212. public Siege(Castle[] castle)
  213. {
  214. _castle = castle;
  215. _siegeGuardManager = new SiegeGuardManager(getCastle());
  216. startAutoTask();
  217. }
  218. @Override
  219. public void endSiege()
  220. {
  221. if (getIsInProgress())
  222. {
  223. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  224. sm.addString(getCastle().getName());
  225. Announcements.getInstance().announceToAll(sm);
  226. if (getCastle().getOwnerId() > 0)
  227. {
  228. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  229. sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  230. sm.addString(clan.getName());
  231. sm.addString(getCastle().getName());
  232. Announcements.getInstance().announceToAll(sm);
  233. if (clan.getClanId() == _firstOwnerClanId)
  234. {
  235. // Owner is unchanged
  236. final int num = SiegeManager.getInstance().getBloodAllianceReward();
  237. int count = getCastle().getBloodAlliance();
  238. if (num > 0)
  239. getCastle().setBloodAlliance(count + num);
  240. }
  241. else
  242. {
  243. getCastle().setBloodAlliance(0);
  244. for (L2ClanMember member : clan.getMembers())
  245. {
  246. if (member != null)
  247. {
  248. L2PcInstance player = member.getPlayerInstance();
  249. if (player != null && player.isNoble())
  250. {
  251. Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getCastleId());
  252. }
  253. }
  254. }
  255. }
  256. }
  257. else
  258. {
  259. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  260. sm.addString(getCastle().getName());
  261. Announcements.getInstance().announceToAll(sm);
  262. }
  263. getCastle().updateClansReputation();
  264. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  265. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  266. teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  267. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  268. _isInProgress = false; // Flag so that siege instance can be started
  269. updatePlayerSiegeStateFlags(true);
  270. saveCastleSiege(); // Save castle specific data
  271. clearSiegeClan(); // Clear siege clan from db
  272. removeControlTower(); // Remove all control tower from this castle
  273. removeFlameTower();
  274. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  275. if (getCastle().getOwnerId() > 0)
  276. _siegeGuardManager.removeMercs();
  277. getCastle().spawnDoor(); // Respawn door to castle
  278. getCastle().getZone().setIsActive(false);
  279. getCastle().getZone().updateZoneStatusForCharactersInside();
  280. getCastle().getZone().setSiegeInstance(null);
  281. }
  282. }
  283. private void removeDefender(L2SiegeClan sc)
  284. {
  285. if (sc != null)
  286. getDefenderClans().remove(sc);
  287. }
  288. private void removeAttacker(L2SiegeClan sc)
  289. {
  290. if (sc != null)
  291. getAttackerClans().remove(sc);
  292. }
  293. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  294. {
  295. if (sc == null)
  296. return;
  297. sc.setType(type);
  298. getDefenderClans().add(sc);
  299. }
  300. private void addAttacker(L2SiegeClan sc)
  301. {
  302. if (sc == null)
  303. return;
  304. sc.setType(SiegeClanType.ATTACKER);
  305. getAttackerClans().add(sc);
  306. }
  307. /**
  308. * When control of castle changed during siege<BR><BR>
  309. */
  310. public void midVictory()
  311. {
  312. if (getIsInProgress()) // Siege still in progress
  313. {
  314. if (getCastle().getOwnerId() > 0)
  315. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  316. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  317. getAttackerClans().size() == 1 // Only 1 attacker
  318. )
  319. {
  320. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  321. removeAttacker(sc_newowner);
  322. addDefender(sc_newowner, SiegeClanType.OWNER);
  323. endSiege();
  324. return;
  325. }
  326. if (getCastle().getOwnerId() > 0)
  327. {
  328. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  329. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  330. // and only an alliance attacks
  331. {
  332. // The player's clan is in an alliance
  333. if (allyId != 0)
  334. {
  335. boolean allinsamealliance = true;
  336. for (L2SiegeClan sc : getAttackerClans())
  337. {
  338. if (sc != null)
  339. {
  340. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  341. allinsamealliance = false;
  342. }
  343. }
  344. if (allinsamealliance)
  345. {
  346. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  347. removeAttacker(sc_newowner);
  348. addDefender(sc_newowner, SiegeClanType.OWNER);
  349. endSiege();
  350. return;
  351. }
  352. }
  353. }
  354. for (L2SiegeClan sc : getDefenderClans())
  355. {
  356. if (sc != null)
  357. {
  358. removeDefender(sc);
  359. addAttacker(sc);
  360. }
  361. }
  362. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  363. removeAttacker(sc_newowner);
  364. addDefender(sc_newowner, SiegeClanType.OWNER);
  365. // The player's clan is in an alliance
  366. for (L2Clan clan : ClanTable.getInstance().getClanAllies(allyId))
  367. {
  368. final L2SiegeClan sc = getAttackerClan(clan.getClanId());
  369. if (sc != null)
  370. {
  371. removeAttacker(sc);
  372. addDefender(sc, SiegeClanType.DEFENDER);
  373. }
  374. }
  375. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
  376. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  377. removeDefenderFlags(); // Removes defenders' flags
  378. getCastle().removeUpgrade(); // Remove all castle upgrade
  379. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  380. removeControlTower(); // Remove all control tower from this castle
  381. removeFlameTower();
  382. _controlTowerCount = 0;//Each new siege midvictory CT are completely respawned.
  383. _controlTowerMaxCount = 0;
  384. _flameTowerCount = 0;
  385. _flameTowerMaxCount = 0;
  386. spawnControlTower(getCastle().getCastleId());
  387. spawnFlameTower(getCastle().getCastleId());
  388. updatePlayerSiegeStateFlags(false);
  389. }
  390. }
  391. }
  392. /**
  393. * When siege starts<BR><BR>
  394. */
  395. @Override
  396. public void startSiege()
  397. {
  398. if (!getIsInProgress())
  399. {
  400. _firstOwnerClanId = getCastle().getOwnerId();
  401. if (getAttackerClans().isEmpty())
  402. {
  403. SystemMessage sm;
  404. if (getCastle().getOwnerId() <= 0)
  405. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  406. else
  407. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  408. sm.addString(getCastle().getName());
  409. Announcements.getInstance().announceToAll(sm);
  410. saveCastleSiege();
  411. return;
  412. }
  413. _isNormalSide = true; // Atk is now atk
  414. _isInProgress = true; // Flag so that same siege instance cannot be started again
  415. loadSiegeClan(); // Load siege clan from db
  416. updatePlayerSiegeStateFlags(false);
  417. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the closest town
  418. //teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  419. _controlTowerCount = 0;
  420. _controlTowerMaxCount = 0;
  421. spawnControlTower(getCastle().getCastleId()); // Spawn control tower
  422. spawnFlameTower(getCastle().getCastleId()); // Spawn control tower
  423. getCastle().spawnDoor(); // Spawn door
  424. spawnSiegeGuard(); // Spawn siege guard
  425. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  426. getCastle().getZone().setSiegeInstance(this);
  427. getCastle().getZone().setIsActive(true);
  428. getCastle().getZone().updateZoneStatusForCharactersInside();
  429. // Schedule a task to prepare auto siege end
  430. _siegeEndDate = Calendar.getInstance();
  431. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  432. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  433. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  434. sm.addString(getCastle().getName());
  435. Announcements.getInstance().announceToAll(sm);
  436. }
  437. }
  438. /**
  439. * Announce to player.<BR><BR>
  440. * @param message The SystemMessage to send to player
  441. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  442. */
  443. public void announceToPlayer(SystemMessage message, boolean bothSides)
  444. {
  445. for (L2SiegeClan siegeClans : getDefenderClans())
  446. {
  447. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  448. for (L2PcInstance member : clan.getOnlineMembers(0))
  449. {
  450. if (member != null)
  451. member.sendPacket(message);
  452. }
  453. }
  454. if (bothSides)
  455. {
  456. for (L2SiegeClan siegeClans : getAttackerClans())
  457. {
  458. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  459. for (L2PcInstance member : clan.getOnlineMembers(0))
  460. {
  461. if (member != null)
  462. member.sendPacket(message);
  463. }
  464. }
  465. }
  466. }
  467. public void updatePlayerSiegeStateFlags(boolean clear)
  468. {
  469. L2Clan clan;
  470. for (L2SiegeClan siegeclan : getAttackerClans())
  471. {
  472. if (siegeclan == null)
  473. continue;
  474. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  475. for (L2PcInstance member : clan.getOnlineMembers(0))
  476. {
  477. if (member == null)
  478. continue;
  479. if (clear)
  480. {
  481. member.setSiegeState((byte) 0);
  482. member.setSiegeSide(0);
  483. member.setIsInSiege(false);
  484. member.stopFameTask();
  485. }
  486. else
  487. {
  488. member.setSiegeState((byte) 1);
  489. member.setSiegeSide(getCastle().getCastleId());
  490. if (checkIfInZone(member))
  491. {
  492. member.setIsInSiege(true);
  493. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  494. }
  495. }
  496. member.sendPacket(new UserInfo(member));
  497. member.sendPacket(new ExBrExtraUserInfo(member));
  498. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  499. {
  500. if (player == null)
  501. continue;
  502. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  503. if (member.getPet() != null)
  504. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  505. }
  506. }
  507. }
  508. for (L2SiegeClan siegeclan : getDefenderClans())
  509. {
  510. if (siegeclan == null)
  511. continue;
  512. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  513. for (L2PcInstance member : clan.getOnlineMembers(0))
  514. {
  515. if (member == null)
  516. continue;
  517. if (clear)
  518. {
  519. member.setSiegeState((byte) 0);
  520. member.setSiegeSide(0);
  521. member.setIsInSiege(false);
  522. member.stopFameTask();
  523. }
  524. else
  525. {
  526. member.setSiegeState((byte) 2);
  527. member.setSiegeSide(getCastle().getCastleId());
  528. if (checkIfInZone(member))
  529. {
  530. member.setIsInSiege(true);
  531. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  532. }
  533. }
  534. member.sendPacket(new UserInfo(member));
  535. member.sendPacket(new ExBrExtraUserInfo(member));
  536. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  537. {
  538. if (player == null)
  539. continue;
  540. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  541. if (member.getPet() != null)
  542. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  543. }
  544. }
  545. }
  546. }
  547. /**
  548. * Approve clan as defender for siege<BR><BR>
  549. * @param clanId The int of player's clan id
  550. */
  551. public void approveSiegeDefenderClan(int clanId)
  552. {
  553. if (clanId <= 0)
  554. return;
  555. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  556. loadSiegeClan();
  557. }
  558. /**
  559. * @param object
  560. * @return true if object is inside the zone
  561. */
  562. public boolean checkIfInZone(L2Object object)
  563. {
  564. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  565. }
  566. /**
  567. * @param x
  568. * @param y
  569. * @param z
  570. * @return true if object is inside the zone
  571. */
  572. public boolean checkIfInZone(int x, int y, int z)
  573. {
  574. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  575. }
  576. /**
  577. * Return true if clan is attacker<BR><BR>
  578. * @param clan The L2Clan of the player
  579. */
  580. @Override
  581. public boolean checkIsAttacker(L2Clan clan)
  582. {
  583. return (getAttackerClan(clan) != null);
  584. }
  585. /**
  586. * Return true if clan is defender<BR><BR>
  587. * @param clan The L2Clan of the player
  588. */
  589. @Override
  590. public boolean checkIsDefender(L2Clan clan)
  591. {
  592. return (getDefenderClan(clan) != null);
  593. }
  594. /**
  595. * @param clan The L2Clan of the player
  596. * @return true if clan is defender waiting approval
  597. */
  598. public boolean checkIsDefenderWaiting(L2Clan clan)
  599. {
  600. return (getDefenderWaitingClan(clan) != null);
  601. }
  602. /** Clear all registered siege clans from database for castle */
  603. public void clearSiegeClan()
  604. {
  605. Connection con = null;
  606. PreparedStatement statement = null;
  607. try
  608. {
  609. con = L2DatabaseFactory.getInstance().getConnection();
  610. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?");
  611. statement.setInt(1, getCastle().getCastleId());
  612. statement.execute();
  613. statement.close();
  614. if (getCastle().getOwnerId() > 0)
  615. {
  616. statement = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?");
  617. statement.setInt(1, getCastle().getOwnerId());
  618. statement.execute();
  619. }
  620. getAttackerClans().clear();
  621. getDefenderClans().clear();
  622. getDefenderWaitingClans().clear();
  623. }
  624. catch (Exception e)
  625. {
  626. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  627. }
  628. finally
  629. {
  630. L2DatabaseFactory.close(con);
  631. }
  632. }
  633. /** Clear all siege clans waiting for approval from database for castle */
  634. public void clearSiegeWaitingClan()
  635. {
  636. Connection con = null;
  637. PreparedStatement statement = null;
  638. try
  639. {
  640. con = L2DatabaseFactory.getInstance().getConnection();
  641. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2");
  642. statement.setInt(1, getCastle().getCastleId());
  643. statement.execute();
  644. getDefenderWaitingClans().clear();
  645. }
  646. catch (Exception e)
  647. {
  648. _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
  649. }
  650. finally
  651. {
  652. L2DatabaseFactory.close(con);
  653. }
  654. }
  655. /** Return list of L2PcInstance registered as attacker in the zone. */
  656. @Override
  657. public List<L2PcInstance> getAttackersInZone()
  658. {
  659. List<L2PcInstance> players = new FastList<L2PcInstance>();
  660. L2Clan clan;
  661. for (L2SiegeClan siegeclan : getAttackerClans())
  662. {
  663. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  664. for (L2PcInstance player : clan.getOnlineMembers(0))
  665. {
  666. if (player == null)
  667. continue;
  668. if (player.isInSiege())
  669. players.add(player);
  670. }
  671. }
  672. return players;
  673. }
  674. /**
  675. * @return list of L2PcInstance registered as defender but not owner in the zone.
  676. */
  677. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  678. {
  679. List<L2PcInstance> players = new FastList<L2PcInstance>();
  680. L2Clan clan;
  681. for (L2SiegeClan siegeclan : getDefenderClans())
  682. {
  683. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  684. if (clan.getClanId() == getCastle().getOwnerId())
  685. continue;
  686. for (L2PcInstance player : clan.getOnlineMembers(0))
  687. {
  688. if (player == null)
  689. continue;
  690. if (player.isInSiege())
  691. players.add(player);
  692. }
  693. }
  694. return players;
  695. }
  696. /**
  697. * @return list of L2PcInstance in the zone.
  698. */
  699. public List<L2PcInstance> getPlayersInZone()
  700. {
  701. return getCastle().getZone().getAllPlayers();
  702. }
  703. /**
  704. * @return list of L2PcInstance owning the castle in the zone.
  705. */
  706. public List<L2PcInstance> getOwnersInZone()
  707. {
  708. List<L2PcInstance> players = new FastList<L2PcInstance>();
  709. L2Clan clan;
  710. for (L2SiegeClan siegeclan : getDefenderClans())
  711. {
  712. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  713. if (clan.getClanId() != getCastle().getOwnerId())
  714. continue;
  715. for (L2PcInstance player : clan.getOnlineMembers(0))
  716. {
  717. if (player == null)
  718. continue;
  719. if (player.isInSiege())
  720. players.add(player);
  721. }
  722. }
  723. return players;
  724. }
  725. /**
  726. * @return list of L2PcInstance not registered as attacker or defender in the zone.
  727. */
  728. public List<L2PcInstance> getSpectatorsInZone()
  729. {
  730. List<L2PcInstance> players = new FastList<L2PcInstance>();
  731. for (L2PcInstance player : getCastle().getZone().getAllPlayers())
  732. {
  733. if (player == null)
  734. continue;
  735. if (!player.isInSiege())
  736. players.add(player);
  737. }
  738. return players;
  739. }
  740. /**
  741. * Control Tower was killed
  742. * @param ct
  743. */
  744. public void killedCT(L2Npc ct)
  745. {
  746. _controlTowerCount--;
  747. if (_controlTowerCount < 0)
  748. _controlTowerCount = 0;
  749. }
  750. /**
  751. * Remove the flag that was killed
  752. * @param flag
  753. */
  754. public void killedFlag(L2Npc flag)
  755. {
  756. if (flag == null)
  757. return;
  758. for (L2SiegeClan clan : getAttackerClans())
  759. {
  760. if (clan.removeFlag(flag))
  761. return;
  762. }
  763. }
  764. /**
  765. * Display list of registered clans
  766. * @param player
  767. */
  768. public void listRegisterClan(L2PcInstance player)
  769. {
  770. player.sendPacket(new SiegeInfo(getCastle()));
  771. }
  772. /**
  773. * Register clan as attacker<BR><BR>
  774. * @param player The L2PcInstance of the player trying to register
  775. */
  776. public void registerAttacker(L2PcInstance player)
  777. {
  778. registerAttacker(player, false);
  779. }
  780. public void registerAttacker(L2PcInstance player, boolean force)
  781. {
  782. if (player.getClan() == null)
  783. return;
  784. int allyId = 0;
  785. if (getCastle().getOwnerId() != 0)
  786. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  787. if (allyId != 0)
  788. {
  789. if (player.getClan().getAllyId() == allyId && !force)
  790. {
  791. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE));
  792. return;
  793. }
  794. }
  795. if (force || checkIfCanRegister(player, ATTACKER))
  796. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  797. }
  798. /**
  799. * Register clan as defender<BR><BR>
  800. * @param player The L2PcInstance of the player trying to register
  801. */
  802. public void registerDefender(L2PcInstance player)
  803. {
  804. registerDefender(player, false);
  805. }
  806. public void registerDefender(L2PcInstance player, boolean force)
  807. {
  808. if (getCastle().getOwnerId() <= 0)
  809. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  810. else if (force || checkIfCanRegister(player, DEFENDER_NOT_APPROWED))
  811. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROWED, false); // Save to database
  812. }
  813. /**
  814. * Remove clan from siege<BR><BR>
  815. * @param clanId The int of player's clan id
  816. */
  817. public void removeSiegeClan(int clanId)
  818. {
  819. if (clanId <= 0)
  820. return;
  821. Connection con = null;
  822. PreparedStatement statement = null;
  823. try
  824. {
  825. con = L2DatabaseFactory.getInstance().getConnection();
  826. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?");
  827. statement.setInt(1, getCastle().getCastleId());
  828. statement.setInt(2, clanId);
  829. statement.execute();
  830. loadSiegeClan();
  831. }
  832. catch (Exception e)
  833. {
  834. _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
  835. }
  836. finally
  837. {
  838. L2DatabaseFactory.close(con);
  839. }
  840. }
  841. /**
  842. * Remove clan from siege<BR><BR>
  843. * @param clan clan being removed
  844. */
  845. public void removeSiegeClan(L2Clan clan)
  846. {
  847. if (clan == null || clan.getHasCastle() == getCastle().getCastleId() || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  848. return;
  849. removeSiegeClan(clan.getClanId());
  850. }
  851. /**
  852. * Remove clan from siege<BR><BR>
  853. * @param player The L2PcInstance of player/clan being removed
  854. */
  855. public void removeSiegeClan(L2PcInstance player)
  856. {
  857. removeSiegeClan(player.getClan());
  858. }
  859. /**
  860. * Start the auto tasks<BR><BR>
  861. */
  862. public void startAutoTask()
  863. {
  864. correctSiegeDateTime();
  865. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  866. loadSiegeClan();
  867. // Schedule siege auto start
  868. if (_scheduledStartSiegeTask != null)
  869. _scheduledStartSiegeTask.cancel(false);
  870. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  871. }
  872. /**
  873. * Teleport players
  874. * @param teleportWho
  875. * @param teleportWhere
  876. */
  877. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionManager.TeleportWhereType teleportWhere)
  878. {
  879. List<L2PcInstance> players;
  880. switch (teleportWho)
  881. {
  882. case Owner:
  883. players = getOwnersInZone();
  884. break;
  885. case Attacker:
  886. players = getAttackersInZone();
  887. break;
  888. case DefenderNotOwner:
  889. players = getDefendersButNotOwnersInZone();
  890. break;
  891. case Spectator:
  892. players = getSpectatorsInZone();
  893. break;
  894. default:
  895. players = getPlayersInZone();
  896. }
  897. for (L2PcInstance player : players)
  898. {
  899. if (player.isGM() || player.isInJail())
  900. continue;
  901. player.teleToLocation(teleportWhere);
  902. }
  903. }
  904. /**
  905. * Add clan as attacker<BR><BR>
  906. * @param clanId The int of clan's id
  907. */
  908. private void addAttacker(int clanId)
  909. {
  910. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  911. }
  912. /**
  913. * Add clan as defender<BR><BR>
  914. * @param clanId The int of clan's id
  915. */
  916. private void addDefender(int clanId)
  917. {
  918. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  919. }
  920. /**
  921. * <p>Add clan as defender with the specified type</p>
  922. * @param clanId The int of clan's id
  923. * @param type the type of the clan
  924. */
  925. private void addDefender(int clanId, SiegeClanType type)
  926. {
  927. getDefenderClans().add(new L2SiegeClan(clanId, type));
  928. }
  929. /**
  930. * Add clan as defender waiting approval<BR><BR>
  931. * @param clanId The int of clan's id
  932. */
  933. private void addDefenderWaiting(int clanId)
  934. {
  935. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  936. }
  937. /**
  938. * @param player The L2PcInstance of the player trying to register
  939. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  940. * @return true if the player can register.
  941. */
  942. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  943. {
  944. if (getIsRegistrationOver())
  945. {
  946. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  947. sm.addString(getCastle().getName());
  948. player.sendPacket(sm);
  949. }
  950. else if (getIsInProgress())
  951. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2));
  952. else if (player.getClan() == null || player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel())
  953. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE));
  954. else if (player.getClan().getClanId() == getCastle().getOwnerId())
  955. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING));
  956. else if (player.getClan().getHasCastle() > 0)
  957. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE));
  958. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  959. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE));
  960. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  961. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE));
  962. else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  963. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ATTACKER_SIDE_FULL));
  964. else if ((typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER) && (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans()))
  965. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DEFENDER_SIDE_FULL));
  966. else
  967. return true;
  968. return false;
  969. }
  970. /**
  971. * @param clan The L2Clan of the player trying to register
  972. * @return true if the clan has already registered to a siege for the same day.
  973. */
  974. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  975. {
  976. for (Siege siege : SiegeManager.getInstance().getSieges())
  977. {
  978. if (siege == this)
  979. continue;
  980. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == this.getSiegeDate().get(Calendar.DAY_OF_WEEK))
  981. {
  982. if (siege.checkIsAttacker(clan))
  983. return true;
  984. if (siege.checkIsDefender(clan))
  985. return true;
  986. if (siege.checkIsDefenderWaiting(clan))
  987. return true;
  988. }
  989. }
  990. return false;
  991. }
  992. /**
  993. * Return the correct siege date as Calendar.<BR><BR>
  994. */
  995. public void correctSiegeDateTime()
  996. {
  997. boolean corrected = false;
  998. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  999. {
  1000. // Since siege has past reschedule it to the next one
  1001. // This is usually caused by server being down
  1002. corrected = true;
  1003. setNextSiegeDate();
  1004. }
  1005. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1006. {
  1007. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  1008. // This is usually caused by server being down
  1009. corrected = true;
  1010. setNextSiegeDate();
  1011. }
  1012. if (corrected)
  1013. saveSiegeDate();
  1014. }
  1015. /** Load siege clans. */
  1016. private void loadSiegeClan()
  1017. {
  1018. Connection con = null;
  1019. PreparedStatement statement = null;
  1020. try
  1021. {
  1022. getAttackerClans().clear();
  1023. getDefenderClans().clear();
  1024. getDefenderWaitingClans().clear();
  1025. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1026. if (getCastle().getOwnerId() > 0)
  1027. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1028. ResultSet rs = null;
  1029. con = L2DatabaseFactory.getInstance().getConnection();
  1030. statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?");
  1031. statement.setInt(1, getCastle().getCastleId());
  1032. rs = statement.executeQuery();
  1033. int typeId;
  1034. while (rs.next())
  1035. {
  1036. typeId = rs.getInt("type");
  1037. if (typeId == DEFENDER)
  1038. addDefender(rs.getInt("clan_id"));
  1039. else if (typeId == ATTACKER)
  1040. addAttacker(rs.getInt("clan_id"));
  1041. else if (typeId == DEFENDER_NOT_APPROWED)
  1042. addDefenderWaiting(rs.getInt("clan_id"));
  1043. }
  1044. }
  1045. catch (Exception e)
  1046. {
  1047. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  1048. }
  1049. finally
  1050. {
  1051. L2DatabaseFactory.close(con);
  1052. }
  1053. }
  1054. /** Remove all control tower spawned. */
  1055. private void removeControlTower()
  1056. {
  1057. if (_controlTowers != null && !_controlTowers.isEmpty())
  1058. {
  1059. // Remove all instances of control tower for this castle
  1060. for (L2ControlTowerInstance ct : _controlTowers)
  1061. {
  1062. if (ct != null)
  1063. {
  1064. try
  1065. {
  1066. ct.deleteMe();
  1067. }
  1068. catch (Exception e)
  1069. {
  1070. _log.log(Level.WARNING, "Exception: removeControlTower(): " + e.getMessage(), e);
  1071. }
  1072. }
  1073. }
  1074. _controlTowers.clear();
  1075. _controlTowers = null;
  1076. }
  1077. }
  1078. /** Remove all flame towers spawned. */
  1079. private void removeFlameTower()
  1080. {
  1081. if (_flameTowers != null && !_flameTowers.isEmpty())
  1082. {
  1083. // Remove all instances of control tower for this castle
  1084. for (L2FlameTowerInstance ct : _flameTowers)
  1085. {
  1086. if (ct != null)
  1087. {
  1088. try
  1089. {
  1090. ct.deleteMe();
  1091. }
  1092. catch (Exception e)
  1093. {
  1094. _log.log(Level.WARNING, "Exception: removeFlamelTower(): " + e.getMessage(), e);
  1095. }
  1096. }
  1097. }
  1098. _flameTowers.clear();
  1099. _flameTowers = null;
  1100. }
  1101. }
  1102. /** Remove all flags. */
  1103. private void removeFlags()
  1104. {
  1105. for (L2SiegeClan sc : getAttackerClans())
  1106. {
  1107. if (sc != null)
  1108. sc.removeFlags();
  1109. }
  1110. for (L2SiegeClan sc : getDefenderClans())
  1111. {
  1112. if (sc != null)
  1113. sc.removeFlags();
  1114. }
  1115. }
  1116. /** Remove flags from defenders. */
  1117. private void removeDefenderFlags()
  1118. {
  1119. for (L2SiegeClan sc : getDefenderClans())
  1120. {
  1121. if (sc != null)
  1122. sc.removeFlags();
  1123. }
  1124. }
  1125. /** Save castle siege related to database. */
  1126. private void saveCastleSiege()
  1127. {
  1128. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1129. // Schedule Time registration end
  1130. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1131. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1132. getCastle().setIsTimeRegistrationOver(false);
  1133. saveSiegeDate(); // Save the new date
  1134. startAutoTask(); // Prepare auto start siege and end registration
  1135. }
  1136. /** Save siege date to database. */
  1137. public void saveSiegeDate()
  1138. {
  1139. if (_scheduledStartSiegeTask != null)
  1140. {
  1141. _scheduledStartSiegeTask.cancel(true);
  1142. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1143. }
  1144. Connection con = null;
  1145. PreparedStatement statement = null;
  1146. try
  1147. {
  1148. con = L2DatabaseFactory.getInstance().getConnection();
  1149. statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?");
  1150. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1151. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1152. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1153. statement.setInt(4, getCastle().getCastleId());
  1154. statement.execute();
  1155. }
  1156. catch (Exception e)
  1157. {
  1158. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  1159. }
  1160. finally
  1161. {
  1162. L2DatabaseFactory.close(con);
  1163. }
  1164. }
  1165. /**
  1166. * Save registration to database.<BR><BR>
  1167. * @param clan The L2Clan of player
  1168. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1169. * @param isUpdateRegistration
  1170. */
  1171. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1172. {
  1173. if (clan.getHasCastle() > 0)
  1174. return;
  1175. Connection con = null;
  1176. PreparedStatement statement = null;
  1177. try
  1178. {
  1179. if (typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER)
  1180. {
  1181. if (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans())
  1182. return;
  1183. }
  1184. else
  1185. {
  1186. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1187. return;
  1188. }
  1189. con = L2DatabaseFactory.getInstance().getConnection();
  1190. if (!isUpdateRegistration)
  1191. {
  1192. statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)");
  1193. statement.setInt(1, clan.getClanId());
  1194. statement.setInt(2, getCastle().getCastleId());
  1195. statement.setInt(3, typeId);
  1196. statement.execute();
  1197. }
  1198. else
  1199. {
  1200. statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?");
  1201. statement.setInt(1, typeId);
  1202. statement.setInt(2, getCastle().getCastleId());
  1203. statement.setInt(3, clan.getClanId());
  1204. statement.execute();
  1205. }
  1206. if (typeId == DEFENDER || typeId == OWNER)
  1207. {
  1208. addDefender(clan.getClanId());
  1209. }
  1210. else if (typeId == ATTACKER)
  1211. {
  1212. addAttacker(clan.getClanId());
  1213. }
  1214. else if (typeId == DEFENDER_NOT_APPROWED)
  1215. {
  1216. addDefenderWaiting(clan.getClanId());
  1217. }
  1218. }
  1219. catch (Exception e)
  1220. {
  1221. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
  1222. }
  1223. finally
  1224. {
  1225. L2DatabaseFactory.close(con);
  1226. }
  1227. }
  1228. /** Set the date for the next siege. */
  1229. private void setNextSiegeDate()
  1230. {
  1231. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1232. {
  1233. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY && getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY)
  1234. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1235. // from CT2.3 Castle sieges are on Sunday, but if server admins allow to set day of the siege
  1236. // than sieges can occur on Saturdays as well
  1237. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY && !Config.CL_SET_SIEGE_TIME_LIST.contains("day"))
  1238. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
  1239. // set the next siege day to the next weekend
  1240. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1241. }
  1242. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1243. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1244. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1245. sm.addString(getCastle().getName());
  1246. Announcements.getInstance().announceToAll(sm);
  1247. _isRegistrationOver = false; // Allow registration for next siege
  1248. }
  1249. /**
  1250. * Spawn control tower.
  1251. * @param Id
  1252. */
  1253. private void spawnControlTower(int Id)
  1254. {
  1255. //Set control tower array size if one does not exist
  1256. if (_controlTowers == null)
  1257. _controlTowers = new FastList<L2ControlTowerInstance>();
  1258. for (SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id))
  1259. {
  1260. L2ControlTowerInstance ct;
  1261. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1262. ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
  1263. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1264. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1265. _controlTowerCount++;
  1266. _controlTowerMaxCount++;
  1267. _controlTowers.add(ct);
  1268. }
  1269. }
  1270. /**
  1271. * Spawn flame tower.
  1272. * @param Id
  1273. */
  1274. private void spawnFlameTower(int Id)
  1275. {
  1276. //Set control tower array size if one does not exist
  1277. if (_flameTowers == null)
  1278. _flameTowers = new FastList<L2FlameTowerInstance>();
  1279. for (SiegeSpawn _sp : SiegeManager.getInstance().getFlameTowerSpawnList(Id))
  1280. {
  1281. L2FlameTowerInstance ct;
  1282. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1283. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1284. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1285. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1286. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1287. ct = new L2FlameTowerInstance(IdFactory.getInstance().getNextId(), template);
  1288. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1289. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1290. _flameTowerCount++;
  1291. _flameTowerMaxCount++;
  1292. _flameTowers.add(ct);
  1293. }
  1294. if (_flameTowerCount == 0) //TODO: temp fix until flame towers are assigned in config
  1295. _flameTowerCount = 1;
  1296. }
  1297. /**
  1298. * Spawn siege guard.<BR><BR>
  1299. */
  1300. private void spawnSiegeGuard()
  1301. {
  1302. getSiegeGuardManager().spawnSiegeGuard();
  1303. // Register guard to the closest Control Tower
  1304. // When CT dies, so do all the guards that it controls
  1305. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty() && !_controlTowers.isEmpty())
  1306. {
  1307. L2ControlTowerInstance closestCt;
  1308. int x, y, z;
  1309. double distance;
  1310. double distanceClosest = 0;
  1311. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1312. {
  1313. if (spawn == null)
  1314. continue;
  1315. closestCt = null;
  1316. distanceClosest = Integer.MAX_VALUE;
  1317. x = spawn.getLocx();
  1318. y = spawn.getLocy();
  1319. z = spawn.getLocz();
  1320. for (L2ControlTowerInstance ct : _controlTowers)
  1321. {
  1322. if (ct == null)
  1323. continue;
  1324. distance = ct.getDistanceSq(x, y, z);
  1325. if (distance < distanceClosest)
  1326. {
  1327. closestCt = ct;
  1328. distanceClosest = distance;
  1329. }
  1330. }
  1331. if (closestCt != null)
  1332. closestCt.registerGuard(spawn);
  1333. }
  1334. }
  1335. }
  1336. @Override
  1337. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1338. {
  1339. if (clan == null)
  1340. return null;
  1341. return getAttackerClan(clan.getClanId());
  1342. }
  1343. @Override
  1344. public final L2SiegeClan getAttackerClan(int clanId)
  1345. {
  1346. for (L2SiegeClan sc : getAttackerClans())
  1347. if (sc != null && sc.getClanId() == clanId)
  1348. return sc;
  1349. return null;
  1350. }
  1351. @Override
  1352. public final List<L2SiegeClan> getAttackerClans()
  1353. {
  1354. if (_isNormalSide)
  1355. return _attackerClans;
  1356. return _defenderClans;
  1357. }
  1358. public final int getAttackerRespawnDelay()
  1359. {
  1360. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1361. }
  1362. public final Castle getCastle()
  1363. {
  1364. if (_castle == null || _castle.length <= 0)
  1365. return null;
  1366. return _castle[0];
  1367. }
  1368. @Override
  1369. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1370. {
  1371. if (clan == null)
  1372. return null;
  1373. return getDefenderClan(clan.getClanId());
  1374. }
  1375. @Override
  1376. public final L2SiegeClan getDefenderClan(int clanId)
  1377. {
  1378. for (L2SiegeClan sc : getDefenderClans())
  1379. if (sc != null && sc.getClanId() == clanId)
  1380. return sc;
  1381. return null;
  1382. }
  1383. @Override
  1384. public final List<L2SiegeClan> getDefenderClans()
  1385. {
  1386. if (_isNormalSide)
  1387. return _defenderClans;
  1388. return _attackerClans;
  1389. }
  1390. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1391. {
  1392. if (clan == null)
  1393. return null;
  1394. return getDefenderWaitingClan(clan.getClanId());
  1395. }
  1396. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1397. {
  1398. for (L2SiegeClan sc : getDefenderWaitingClans())
  1399. if (sc != null && sc.getClanId() == clanId)
  1400. return sc;
  1401. return null;
  1402. }
  1403. public final List<L2SiegeClan> getDefenderWaitingClans()
  1404. {
  1405. return _defenderWaitingClans;
  1406. }
  1407. public final boolean getIsInProgress()
  1408. {
  1409. return _isInProgress;
  1410. }
  1411. public final boolean getIsRegistrationOver()
  1412. {
  1413. return _isRegistrationOver;
  1414. }
  1415. public final boolean getIsTimeRegistrationOver()
  1416. {
  1417. return getCastle().getIsTimeRegistrationOver();
  1418. }
  1419. @Override
  1420. public final Calendar getSiegeDate()
  1421. {
  1422. return getCastle().getSiegeDate();
  1423. }
  1424. public final Calendar getTimeRegistrationOverDate()
  1425. {
  1426. return getCastle().getTimeRegistrationOverDate();
  1427. }
  1428. public void endTimeRegistration(boolean automatic)
  1429. {
  1430. getCastle().setIsTimeRegistrationOver(true);
  1431. if (!automatic)
  1432. saveSiegeDate();
  1433. }
  1434. @Override
  1435. public List<L2Npc> getFlag(L2Clan clan)
  1436. {
  1437. if (clan != null)
  1438. {
  1439. L2SiegeClan sc = getAttackerClan(clan);
  1440. if (sc != null)
  1441. return sc.getFlag();
  1442. }
  1443. return null;
  1444. }
  1445. public final SiegeGuardManager getSiegeGuardManager()
  1446. {
  1447. if (_siegeGuardManager == null)
  1448. {
  1449. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1450. }
  1451. return _siegeGuardManager;
  1452. }
  1453. public int getControlTowerCount()
  1454. {
  1455. return _controlTowerCount;
  1456. }
  1457. /**
  1458. * TODO: Use it.
  1459. * @return the max count of control type towers.
  1460. */
  1461. public int getControlTowerMaxCount()
  1462. {
  1463. return _controlTowerMaxCount;
  1464. }
  1465. /**
  1466. * TODO: Use it.
  1467. * @return the max count of flame type towers.
  1468. */
  1469. public int getFlameTowerMaxCount()
  1470. {
  1471. return _flameTowerMaxCount;
  1472. }
  1473. public void disableTraps()
  1474. {
  1475. _flameTowerCount--;
  1476. }
  1477. /**
  1478. * @return boolean - traps are active
  1479. */
  1480. public boolean isTrapsActive()
  1481. {
  1482. //return true;
  1483. return _flameTowerCount > 0;
  1484. }
  1485. /* (non-Javadoc)
  1486. * @see com.l2jserver.gameserver.model.entity.Siegable#giveFame()
  1487. */
  1488. @Override
  1489. public boolean giveFame()
  1490. {
  1491. return true;
  1492. }
  1493. /* (non-Javadoc)
  1494. * @see com.l2jserver.gameserver.model.entity.Siegable#getFameFrequency()
  1495. */
  1496. @Override
  1497. public int getFameFrequency()
  1498. {
  1499. return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
  1500. }
  1501. /* (non-Javadoc)
  1502. * @see com.l2jserver.gameserver.model.entity.Siegable#getFameAmount()
  1503. */
  1504. @Override
  1505. public int getFameAmount()
  1506. {
  1507. return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
  1508. }
  1509. @Override
  1510. public void updateSiege() { }
  1511. }