Siege.java 51 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.entity;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.Calendar;
  20. import java.util.List;
  21. import java.util.concurrent.ScheduledFuture;
  22. import java.util.logging.Level;
  23. import java.util.logging.Logger;
  24. import javolution.util.FastList;
  25. import com.l2jserver.Config;
  26. import com.l2jserver.L2DatabaseFactory;
  27. import com.l2jserver.gameserver.Announcements;
  28. import com.l2jserver.gameserver.SevenSigns;
  29. import com.l2jserver.gameserver.ThreadPoolManager;
  30. import com.l2jserver.gameserver.datatables.ClanTable;
  31. import com.l2jserver.gameserver.datatables.NpcTable;
  32. import com.l2jserver.gameserver.idfactory.IdFactory;
  33. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  34. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  35. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  36. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  37. import com.l2jserver.gameserver.instancemanager.SiegeManager.SiegeSpawn;
  38. import com.l2jserver.gameserver.model.L2Clan;
  39. import com.l2jserver.gameserver.model.L2ClanMember;
  40. import com.l2jserver.gameserver.model.L2Object;
  41. import com.l2jserver.gameserver.model.L2SiegeClan;
  42. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  43. import com.l2jserver.gameserver.model.L2Spawn;
  44. import com.l2jserver.gameserver.model.actor.L2Npc;
  45. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  46. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  47. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  48. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  49. import com.l2jserver.gameserver.network.SystemMessageId;
  50. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  51. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  52. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  53. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  54. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  55. import com.l2jserver.gameserver.scripting.scriptengine.events.SiegeEvent;
  56. import com.l2jserver.gameserver.scripting.scriptengine.impl.L2Script.EventStage;
  57. import com.l2jserver.gameserver.scripting.scriptengine.listeners.events.SiegeListener;
  58. public class Siege implements Siegable
  59. {
  60. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  61. private static FastList<SiegeListener> siegeListeners = new FastList<SiegeListener>().shared();
  62. // typeId's
  63. public static final byte OWNER = -1;
  64. public static final byte DEFENDER = 0;
  65. public static final byte ATTACKER = 1;
  66. public static final byte DEFENDER_NOT_APPROWED = 2;
  67. public static enum TeleportWhoType
  68. {
  69. All, Attacker, DefenderNotOwner, Owner, Spectator
  70. }
  71. private int _controlTowerCount;
  72. private int _controlTowerMaxCount;
  73. private int _flameTowerCount;
  74. private int _flameTowerMaxCount;
  75. public class ScheduleEndSiegeTask implements Runnable
  76. {
  77. private final Castle _castleInst;
  78. public ScheduleEndSiegeTask(Castle pCastle)
  79. {
  80. _castleInst = pCastle;
  81. }
  82. @Override
  83. public void run()
  84. {
  85. if (!getIsInProgress())
  86. return;
  87. try
  88. {
  89. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  90. if (timeRemaining > 3600000)
  91. {
  92. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  93. sm.addNumber(2);
  94. announceToPlayer(sm, true);
  95. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  96. }
  97. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  98. {
  99. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  100. sm.addNumber((int) timeRemaining / 60000);
  101. announceToPlayer(sm, true);
  102. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  103. }
  104. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  105. {
  106. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  107. sm.addNumber((int) timeRemaining / 60000);
  108. announceToPlayer(sm, true);
  109. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  110. }
  111. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  112. {
  113. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  114. sm.addNumber((int) timeRemaining / 60000);
  115. announceToPlayer(sm, true);
  116. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  117. }
  118. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  119. {
  120. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  121. sm.addNumber((int) timeRemaining / 1000);
  122. announceToPlayer(sm, true);
  123. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  124. }
  125. else
  126. {
  127. _castleInst.getSiege().endSiege();
  128. }
  129. }
  130. catch (Exception e)
  131. {
  132. _log.log(Level.SEVERE, "", e);
  133. }
  134. }
  135. }
  136. public class ScheduleStartSiegeTask implements Runnable
  137. {
  138. private final Castle _castleInst;
  139. public ScheduleStartSiegeTask(Castle pCastle)
  140. {
  141. _castleInst = pCastle;
  142. }
  143. @Override
  144. public void run()
  145. {
  146. _scheduledStartSiegeTask.cancel(false);
  147. if (getIsInProgress())
  148. return;
  149. try
  150. {
  151. if (!getIsTimeRegistrationOver())
  152. {
  153. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  154. if (regTimeRemaining > 0)
  155. {
  156. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  157. return;
  158. }
  159. endTimeRegistration(true);
  160. }
  161. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  162. if (timeRemaining > 86400000)
  163. {
  164. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  165. }
  166. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  167. {
  168. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  169. sm.addString(getCastle().getName());
  170. Announcements.getInstance().announceToAll(sm);
  171. _isRegistrationOver = true;
  172. clearSiegeWaitingClan();
  173. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  174. }
  175. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  176. {
  177. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  178. }
  179. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  180. {
  181. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  182. }
  183. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  184. {
  185. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  186. }
  187. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  188. {
  189. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  190. }
  191. else
  192. {
  193. _castleInst.getSiege().startSiege();
  194. }
  195. }
  196. catch (Exception e)
  197. {
  198. _log.log(Level.SEVERE, "", e);
  199. }
  200. }
  201. }
  202. private final List<L2SiegeClan> _attackerClans = new FastList<L2SiegeClan>();
  203. private final List<L2SiegeClan> _defenderClans = new FastList<L2SiegeClan>();
  204. private final List<L2SiegeClan> _defenderWaitingClans = new FastList<L2SiegeClan>();
  205. // Castle setting
  206. private List<L2ControlTowerInstance> _controlTowers = new FastList<L2ControlTowerInstance>();
  207. private List<L2FlameTowerInstance> _flameTowers = new FastList<L2FlameTowerInstance>();
  208. private final Castle[] _castle;
  209. private boolean _isInProgress = false;
  210. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  211. protected boolean _isRegistrationOver = false;
  212. protected Calendar _siegeEndDate;
  213. private SiegeGuardManager _siegeGuardManager;
  214. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  215. protected int _firstOwnerClanId = -1;
  216. public Siege(Castle[] castle)
  217. {
  218. _castle = castle;
  219. _siegeGuardManager = new SiegeGuardManager(getCastle());
  220. startAutoTask();
  221. }
  222. @Override
  223. public void endSiege()
  224. {
  225. if (getIsInProgress())
  226. {
  227. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  228. sm.addString(getCastle().getName());
  229. Announcements.getInstance().announceToAll(sm);
  230. if (getCastle().getOwnerId() > 0)
  231. {
  232. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  233. sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  234. sm.addString(clan.getName());
  235. sm.addString(getCastle().getName());
  236. Announcements.getInstance().announceToAll(sm);
  237. if (clan.getClanId() == _firstOwnerClanId)
  238. {
  239. // Owner is unchanged
  240. final int num = SiegeManager.getInstance().getBloodAllianceReward();
  241. int count = getCastle().getBloodAlliance();
  242. if (num > 0)
  243. getCastle().setBloodAlliance(count + num);
  244. }
  245. else
  246. {
  247. getCastle().setBloodAlliance(0);
  248. for (L2ClanMember member : clan.getMembers())
  249. {
  250. if (member != null)
  251. {
  252. L2PcInstance player = member.getPlayerInstance();
  253. if (player != null && player.isNoble())
  254. {
  255. Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getCastleId());
  256. }
  257. }
  258. }
  259. }
  260. }
  261. else
  262. {
  263. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  264. sm.addString(getCastle().getName());
  265. Announcements.getInstance().announceToAll(sm);
  266. }
  267. getCastle().updateClansReputation();
  268. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  269. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  270. teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  271. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  272. _isInProgress = false; // Flag so that siege instance can be started
  273. updatePlayerSiegeStateFlags(true);
  274. saveCastleSiege(); // Save castle specific data
  275. clearSiegeClan(); // Clear siege clan from db
  276. removeControlTower(); // Remove all control tower from this castle
  277. removeFlameTower();
  278. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  279. if (getCastle().getOwnerId() > 0)
  280. _siegeGuardManager.removeMercs();
  281. getCastle().spawnDoor(); // Respawn door to castle
  282. getCastle().getZone().setIsActive(false);
  283. getCastle().getZone().updateZoneStatusForCharactersInside();
  284. getCastle().getZone().setSiegeInstance(null);
  285. fireSiegeListeners(EventStage.END);
  286. }
  287. }
  288. private void removeDefender(L2SiegeClan sc)
  289. {
  290. if (sc != null)
  291. getDefenderClans().remove(sc);
  292. }
  293. private void removeAttacker(L2SiegeClan sc)
  294. {
  295. if (sc != null)
  296. getAttackerClans().remove(sc);
  297. }
  298. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  299. {
  300. if (sc == null)
  301. return;
  302. sc.setType(type);
  303. getDefenderClans().add(sc);
  304. }
  305. private void addAttacker(L2SiegeClan sc)
  306. {
  307. if (sc == null)
  308. return;
  309. sc.setType(SiegeClanType.ATTACKER);
  310. getAttackerClans().add(sc);
  311. }
  312. /**
  313. * When control of castle changed during siege<BR><BR>
  314. */
  315. public void midVictory()
  316. {
  317. if (getIsInProgress()) // Siege still in progress
  318. {
  319. if (getCastle().getOwnerId() > 0)
  320. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  321. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  322. getAttackerClans().size() == 1 // Only 1 attacker
  323. )
  324. {
  325. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  326. removeAttacker(sc_newowner);
  327. addDefender(sc_newowner, SiegeClanType.OWNER);
  328. endSiege();
  329. return;
  330. }
  331. if (getCastle().getOwnerId() > 0)
  332. {
  333. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  334. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  335. // and only an alliance attacks
  336. {
  337. // The player's clan is in an alliance
  338. if (allyId != 0)
  339. {
  340. boolean allinsamealliance = true;
  341. for (L2SiegeClan sc : getAttackerClans())
  342. {
  343. if (sc != null)
  344. {
  345. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  346. allinsamealliance = false;
  347. }
  348. }
  349. if (allinsamealliance)
  350. {
  351. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  352. removeAttacker(sc_newowner);
  353. addDefender(sc_newowner, SiegeClanType.OWNER);
  354. endSiege();
  355. return;
  356. }
  357. }
  358. }
  359. for (L2SiegeClan sc : getDefenderClans())
  360. {
  361. if (sc != null)
  362. {
  363. removeDefender(sc);
  364. addAttacker(sc);
  365. }
  366. }
  367. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  368. removeAttacker(sc_newowner);
  369. addDefender(sc_newowner, SiegeClanType.OWNER);
  370. // The player's clan is in an alliance
  371. for (L2Clan clan : ClanTable.getInstance().getClanAllies(allyId))
  372. {
  373. final L2SiegeClan sc = getAttackerClan(clan.getClanId());
  374. if (sc != null)
  375. {
  376. removeAttacker(sc);
  377. addDefender(sc, SiegeClanType.DEFENDER);
  378. }
  379. }
  380. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
  381. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  382. removeDefenderFlags(); // Removes defenders' flags
  383. getCastle().removeUpgrade(); // Remove all castle upgrade
  384. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  385. removeControlTower(); // Remove all control tower from this castle
  386. removeFlameTower();
  387. _controlTowerCount = 0;//Each new siege midvictory CT are completely respawned.
  388. _controlTowerMaxCount = 0;
  389. _flameTowerCount = 0;
  390. _flameTowerMaxCount = 0;
  391. spawnControlTower(getCastle().getCastleId());
  392. spawnFlameTower(getCastle().getCastleId());
  393. updatePlayerSiegeStateFlags(false);
  394. fireSiegeListeners(EventStage.CONTROL_CHANGE);
  395. }
  396. }
  397. }
  398. /**
  399. * When siege starts<BR><BR>
  400. */
  401. @Override
  402. public void startSiege()
  403. {
  404. if (!getIsInProgress())
  405. {
  406. if(!fireSiegeListeners(EventStage.START))
  407. return;
  408. _firstOwnerClanId = getCastle().getOwnerId();
  409. if (getAttackerClans().isEmpty())
  410. {
  411. SystemMessage sm;
  412. if (getCastle().getOwnerId() <= 0)
  413. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  414. else
  415. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  416. sm.addString(getCastle().getName());
  417. Announcements.getInstance().announceToAll(sm);
  418. saveCastleSiege();
  419. return;
  420. }
  421. _isNormalSide = true; // Atk is now atk
  422. _isInProgress = true; // Flag so that same siege instance cannot be started again
  423. loadSiegeClan(); // Load siege clan from db
  424. updatePlayerSiegeStateFlags(false);
  425. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the closest town
  426. //teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  427. _controlTowerCount = 0;
  428. _controlTowerMaxCount = 0;
  429. spawnControlTower(getCastle().getCastleId()); // Spawn control tower
  430. spawnFlameTower(getCastle().getCastleId()); // Spawn control tower
  431. getCastle().spawnDoor(); // Spawn door
  432. spawnSiegeGuard(); // Spawn siege guard
  433. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  434. getCastle().getZone().setSiegeInstance(this);
  435. getCastle().getZone().setIsActive(true);
  436. getCastle().getZone().updateZoneStatusForCharactersInside();
  437. // Schedule a task to prepare auto siege end
  438. _siegeEndDate = Calendar.getInstance();
  439. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  440. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  441. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  442. sm.addString(getCastle().getName());
  443. Announcements.getInstance().announceToAll(sm);
  444. }
  445. }
  446. /**
  447. * Announce to player.<BR><BR>
  448. * @param message The SystemMessage to send to player
  449. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  450. */
  451. public void announceToPlayer(SystemMessage message, boolean bothSides)
  452. {
  453. for (L2SiegeClan siegeClans : getDefenderClans())
  454. {
  455. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  456. for (L2PcInstance member : clan.getOnlineMembers(0))
  457. {
  458. if (member != null)
  459. member.sendPacket(message);
  460. }
  461. }
  462. if (bothSides)
  463. {
  464. for (L2SiegeClan siegeClans : getAttackerClans())
  465. {
  466. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  467. for (L2PcInstance member : clan.getOnlineMembers(0))
  468. {
  469. if (member != null)
  470. member.sendPacket(message);
  471. }
  472. }
  473. }
  474. }
  475. public void updatePlayerSiegeStateFlags(boolean clear)
  476. {
  477. L2Clan clan;
  478. for (L2SiegeClan siegeclan : getAttackerClans())
  479. {
  480. if (siegeclan == null)
  481. continue;
  482. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  483. for (L2PcInstance member : clan.getOnlineMembers(0))
  484. {
  485. if (member == null)
  486. continue;
  487. if (clear)
  488. {
  489. member.setSiegeState((byte) 0);
  490. member.setSiegeSide(0);
  491. member.setIsInSiege(false);
  492. member.stopFameTask();
  493. }
  494. else
  495. {
  496. member.setSiegeState((byte) 1);
  497. member.setSiegeSide(getCastle().getCastleId());
  498. if (checkIfInZone(member))
  499. {
  500. member.setIsInSiege(true);
  501. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  502. }
  503. }
  504. member.sendPacket(new UserInfo(member));
  505. member.sendPacket(new ExBrExtraUserInfo(member));
  506. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  507. {
  508. if (player == null)
  509. continue;
  510. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  511. if (member.getPet() != null)
  512. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  513. }
  514. }
  515. }
  516. for (L2SiegeClan siegeclan : getDefenderClans())
  517. {
  518. if (siegeclan == null)
  519. continue;
  520. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  521. for (L2PcInstance member : clan.getOnlineMembers(0))
  522. {
  523. if (member == null)
  524. continue;
  525. if (clear)
  526. {
  527. member.setSiegeState((byte) 0);
  528. member.setSiegeSide(0);
  529. member.setIsInSiege(false);
  530. member.stopFameTask();
  531. }
  532. else
  533. {
  534. member.setSiegeState((byte) 2);
  535. member.setSiegeSide(getCastle().getCastleId());
  536. if (checkIfInZone(member))
  537. {
  538. member.setIsInSiege(true);
  539. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  540. }
  541. }
  542. member.sendPacket(new UserInfo(member));
  543. member.sendPacket(new ExBrExtraUserInfo(member));
  544. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  545. {
  546. if (player == null)
  547. continue;
  548. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  549. if (member.getPet() != null)
  550. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  551. }
  552. }
  553. }
  554. }
  555. /**
  556. * Approve clan as defender for siege<BR><BR>
  557. * @param clanId The int of player's clan id
  558. */
  559. public void approveSiegeDefenderClan(int clanId)
  560. {
  561. if (clanId <= 0)
  562. return;
  563. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  564. loadSiegeClan();
  565. }
  566. /**
  567. * @param object
  568. * @return true if object is inside the zone
  569. */
  570. public boolean checkIfInZone(L2Object object)
  571. {
  572. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  573. }
  574. /**
  575. * @param x
  576. * @param y
  577. * @param z
  578. * @return true if object is inside the zone
  579. */
  580. public boolean checkIfInZone(int x, int y, int z)
  581. {
  582. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  583. }
  584. /**
  585. * Return true if clan is attacker<BR><BR>
  586. * @param clan The L2Clan of the player
  587. */
  588. @Override
  589. public boolean checkIsAttacker(L2Clan clan)
  590. {
  591. return (getAttackerClan(clan) != null);
  592. }
  593. /**
  594. * Return true if clan is defender<BR><BR>
  595. * @param clan The L2Clan of the player
  596. */
  597. @Override
  598. public boolean checkIsDefender(L2Clan clan)
  599. {
  600. return (getDefenderClan(clan) != null);
  601. }
  602. /**
  603. * @param clan The L2Clan of the player
  604. * @return true if clan is defender waiting approval
  605. */
  606. public boolean checkIsDefenderWaiting(L2Clan clan)
  607. {
  608. return (getDefenderWaitingClan(clan) != null);
  609. }
  610. /** Clear all registered siege clans from database for castle */
  611. public void clearSiegeClan()
  612. {
  613. Connection con = null;
  614. PreparedStatement statement = null;
  615. try
  616. {
  617. con = L2DatabaseFactory.getInstance().getConnection();
  618. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?");
  619. statement.setInt(1, getCastle().getCastleId());
  620. statement.execute();
  621. statement.close();
  622. if (getCastle().getOwnerId() > 0)
  623. {
  624. statement = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?");
  625. statement.setInt(1, getCastle().getOwnerId());
  626. statement.execute();
  627. }
  628. getAttackerClans().clear();
  629. getDefenderClans().clear();
  630. getDefenderWaitingClans().clear();
  631. }
  632. catch (Exception e)
  633. {
  634. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  635. }
  636. finally
  637. {
  638. L2DatabaseFactory.close(con);
  639. }
  640. }
  641. /** Clear all siege clans waiting for approval from database for castle */
  642. public void clearSiegeWaitingClan()
  643. {
  644. Connection con = null;
  645. PreparedStatement statement = null;
  646. try
  647. {
  648. con = L2DatabaseFactory.getInstance().getConnection();
  649. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2");
  650. statement.setInt(1, getCastle().getCastleId());
  651. statement.execute();
  652. getDefenderWaitingClans().clear();
  653. }
  654. catch (Exception e)
  655. {
  656. _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
  657. }
  658. finally
  659. {
  660. L2DatabaseFactory.close(con);
  661. }
  662. }
  663. /** Return list of L2PcInstance registered as attacker in the zone. */
  664. @Override
  665. public List<L2PcInstance> getAttackersInZone()
  666. {
  667. List<L2PcInstance> players = new FastList<L2PcInstance>();
  668. L2Clan clan;
  669. for (L2SiegeClan siegeclan : getAttackerClans())
  670. {
  671. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  672. for (L2PcInstance player : clan.getOnlineMembers(0))
  673. {
  674. if (player == null)
  675. continue;
  676. if (player.isInSiege())
  677. players.add(player);
  678. }
  679. }
  680. return players;
  681. }
  682. /**
  683. * @return list of L2PcInstance registered as defender but not owner in the zone.
  684. */
  685. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  686. {
  687. List<L2PcInstance> players = new FastList<L2PcInstance>();
  688. L2Clan clan;
  689. for (L2SiegeClan siegeclan : getDefenderClans())
  690. {
  691. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  692. if (clan.getClanId() == getCastle().getOwnerId())
  693. continue;
  694. for (L2PcInstance player : clan.getOnlineMembers(0))
  695. {
  696. if (player == null)
  697. continue;
  698. if (player.isInSiege())
  699. players.add(player);
  700. }
  701. }
  702. return players;
  703. }
  704. /**
  705. * @return list of L2PcInstance in the zone.
  706. */
  707. public List<L2PcInstance> getPlayersInZone()
  708. {
  709. return getCastle().getZone().getAllPlayers();
  710. }
  711. /**
  712. * @return list of L2PcInstance owning the castle in the zone.
  713. */
  714. public List<L2PcInstance> getOwnersInZone()
  715. {
  716. List<L2PcInstance> players = new FastList<L2PcInstance>();
  717. L2Clan clan;
  718. for (L2SiegeClan siegeclan : getDefenderClans())
  719. {
  720. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  721. if (clan.getClanId() != getCastle().getOwnerId())
  722. continue;
  723. for (L2PcInstance player : clan.getOnlineMembers(0))
  724. {
  725. if (player == null)
  726. continue;
  727. if (player.isInSiege())
  728. players.add(player);
  729. }
  730. }
  731. return players;
  732. }
  733. /**
  734. * @return list of L2PcInstance not registered as attacker or defender in the zone.
  735. */
  736. public List<L2PcInstance> getSpectatorsInZone()
  737. {
  738. List<L2PcInstance> players = new FastList<L2PcInstance>();
  739. for (L2PcInstance player : getCastle().getZone().getAllPlayers())
  740. {
  741. if (player == null)
  742. continue;
  743. if (!player.isInSiege())
  744. players.add(player);
  745. }
  746. return players;
  747. }
  748. /**
  749. * Control Tower was killed
  750. * @param ct
  751. */
  752. public void killedCT(L2Npc ct)
  753. {
  754. _controlTowerCount--;
  755. if (_controlTowerCount < 0)
  756. _controlTowerCount = 0;
  757. }
  758. /**
  759. * Remove the flag that was killed
  760. * @param flag
  761. */
  762. public void killedFlag(L2Npc flag)
  763. {
  764. if (flag == null)
  765. return;
  766. for (L2SiegeClan clan : getAttackerClans())
  767. {
  768. if (clan.removeFlag(flag))
  769. return;
  770. }
  771. }
  772. /**
  773. * Display list of registered clans
  774. * @param player
  775. */
  776. public void listRegisterClan(L2PcInstance player)
  777. {
  778. player.sendPacket(new SiegeInfo(getCastle()));
  779. }
  780. /**
  781. * Register clan as attacker<BR><BR>
  782. * @param player The L2PcInstance of the player trying to register
  783. */
  784. public void registerAttacker(L2PcInstance player)
  785. {
  786. registerAttacker(player, false);
  787. }
  788. public void registerAttacker(L2PcInstance player, boolean force)
  789. {
  790. if (player.getClan() == null)
  791. return;
  792. int allyId = 0;
  793. if (getCastle().getOwnerId() != 0)
  794. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  795. if (allyId != 0)
  796. {
  797. if (player.getClan().getAllyId() == allyId && !force)
  798. {
  799. player.sendPacket(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE);
  800. return;
  801. }
  802. }
  803. if (force || checkIfCanRegister(player, ATTACKER))
  804. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  805. }
  806. /**
  807. * Register clan as defender<BR><BR>
  808. * @param player The L2PcInstance of the player trying to register
  809. */
  810. public void registerDefender(L2PcInstance player)
  811. {
  812. registerDefender(player, false);
  813. }
  814. public void registerDefender(L2PcInstance player, boolean force)
  815. {
  816. if (getCastle().getOwnerId() <= 0)
  817. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  818. else if (force || checkIfCanRegister(player, DEFENDER_NOT_APPROWED))
  819. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROWED, false); // Save to database
  820. }
  821. /**
  822. * Remove clan from siege<BR><BR>
  823. * @param clanId The int of player's clan id
  824. */
  825. public void removeSiegeClan(int clanId)
  826. {
  827. if (clanId <= 0)
  828. return;
  829. Connection con = null;
  830. PreparedStatement statement = null;
  831. try
  832. {
  833. con = L2DatabaseFactory.getInstance().getConnection();
  834. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?");
  835. statement.setInt(1, getCastle().getCastleId());
  836. statement.setInt(2, clanId);
  837. statement.execute();
  838. loadSiegeClan();
  839. }
  840. catch (Exception e)
  841. {
  842. _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
  843. }
  844. finally
  845. {
  846. L2DatabaseFactory.close(con);
  847. }
  848. }
  849. /**
  850. * Remove clan from siege<BR><BR>
  851. * @param clan clan being removed
  852. */
  853. public void removeSiegeClan(L2Clan clan)
  854. {
  855. if (clan == null || clan.getCastleId() == getCastle().getCastleId() || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  856. return;
  857. removeSiegeClan(clan.getClanId());
  858. }
  859. /**
  860. * Remove clan from siege<BR><BR>
  861. * @param player The L2PcInstance of player/clan being removed
  862. */
  863. public void removeSiegeClan(L2PcInstance player)
  864. {
  865. removeSiegeClan(player.getClan());
  866. }
  867. /**
  868. * Start the auto tasks<BR><BR>
  869. */
  870. public void startAutoTask()
  871. {
  872. correctSiegeDateTime();
  873. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  874. loadSiegeClan();
  875. // Schedule siege auto start
  876. if (_scheduledStartSiegeTask != null)
  877. _scheduledStartSiegeTask.cancel(false);
  878. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  879. }
  880. /**
  881. * Teleport players
  882. * @param teleportWho
  883. * @param teleportWhere
  884. */
  885. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionManager.TeleportWhereType teleportWhere)
  886. {
  887. List<L2PcInstance> players;
  888. switch (teleportWho)
  889. {
  890. case Owner:
  891. players = getOwnersInZone();
  892. break;
  893. case Attacker:
  894. players = getAttackersInZone();
  895. break;
  896. case DefenderNotOwner:
  897. players = getDefendersButNotOwnersInZone();
  898. break;
  899. case Spectator:
  900. players = getSpectatorsInZone();
  901. break;
  902. default:
  903. players = getPlayersInZone();
  904. }
  905. for (L2PcInstance player : players)
  906. {
  907. if (player.isGM() || player.isInJail())
  908. continue;
  909. player.teleToLocation(teleportWhere);
  910. }
  911. }
  912. /**
  913. * Add clan as attacker<BR><BR>
  914. * @param clanId The int of clan's id
  915. */
  916. private void addAttacker(int clanId)
  917. {
  918. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  919. }
  920. /**
  921. * Add clan as defender<BR><BR>
  922. * @param clanId The int of clan's id
  923. */
  924. private void addDefender(int clanId)
  925. {
  926. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  927. }
  928. /**
  929. * <p>Add clan as defender with the specified type</p>
  930. * @param clanId The int of clan's id
  931. * @param type the type of the clan
  932. */
  933. private void addDefender(int clanId, SiegeClanType type)
  934. {
  935. getDefenderClans().add(new L2SiegeClan(clanId, type));
  936. }
  937. /**
  938. * Add clan as defender waiting approval<BR><BR>
  939. * @param clanId The int of clan's id
  940. */
  941. private void addDefenderWaiting(int clanId)
  942. {
  943. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  944. }
  945. /**
  946. * @param player The L2PcInstance of the player trying to register
  947. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  948. * @return true if the player can register.
  949. */
  950. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  951. {
  952. if (getIsRegistrationOver())
  953. {
  954. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  955. sm.addString(getCastle().getName());
  956. player.sendPacket(sm);
  957. }
  958. else if (getIsInProgress())
  959. player.sendPacket(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2);
  960. else if (player.getClan() == null || player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel())
  961. player.sendPacket(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE);
  962. else if (player.getClan().getClanId() == getCastle().getOwnerId())
  963. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING);
  964. else if (player.getClan().getCastleId() > 0)
  965. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE);
  966. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  967. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  968. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  969. player.sendPacket(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE);
  970. else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  971. player.sendPacket(SystemMessageId.ATTACKER_SIDE_FULL);
  972. else if ((typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER) && (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans()))
  973. player.sendPacket(SystemMessageId.DEFENDER_SIDE_FULL);
  974. else
  975. return true;
  976. return false;
  977. }
  978. /**
  979. * @param clan The L2Clan of the player trying to register
  980. * @return true if the clan has already registered to a siege for the same day.
  981. */
  982. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  983. {
  984. for (Siege siege : SiegeManager.getInstance().getSieges())
  985. {
  986. if (siege == this)
  987. continue;
  988. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == this.getSiegeDate().get(Calendar.DAY_OF_WEEK))
  989. {
  990. if (siege.checkIsAttacker(clan))
  991. return true;
  992. if (siege.checkIsDefender(clan))
  993. return true;
  994. if (siege.checkIsDefenderWaiting(clan))
  995. return true;
  996. }
  997. }
  998. return false;
  999. }
  1000. /**
  1001. * Return the correct siege date as Calendar.<BR><BR>
  1002. */
  1003. public void correctSiegeDateTime()
  1004. {
  1005. boolean corrected = false;
  1006. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1007. {
  1008. // Since siege has past reschedule it to the next one
  1009. // This is usually caused by server being down
  1010. corrected = true;
  1011. setNextSiegeDate();
  1012. }
  1013. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1014. {
  1015. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  1016. // This is usually caused by server being down
  1017. corrected = true;
  1018. setNextSiegeDate();
  1019. }
  1020. if (corrected)
  1021. saveSiegeDate();
  1022. }
  1023. /** Load siege clans. */
  1024. private void loadSiegeClan()
  1025. {
  1026. Connection con = null;
  1027. PreparedStatement statement = null;
  1028. try
  1029. {
  1030. getAttackerClans().clear();
  1031. getDefenderClans().clear();
  1032. getDefenderWaitingClans().clear();
  1033. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1034. if (getCastle().getOwnerId() > 0)
  1035. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1036. ResultSet rs = null;
  1037. con = L2DatabaseFactory.getInstance().getConnection();
  1038. statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?");
  1039. statement.setInt(1, getCastle().getCastleId());
  1040. rs = statement.executeQuery();
  1041. int typeId;
  1042. while (rs.next())
  1043. {
  1044. typeId = rs.getInt("type");
  1045. if (typeId == DEFENDER)
  1046. addDefender(rs.getInt("clan_id"));
  1047. else if (typeId == ATTACKER)
  1048. addAttacker(rs.getInt("clan_id"));
  1049. else if (typeId == DEFENDER_NOT_APPROWED)
  1050. addDefenderWaiting(rs.getInt("clan_id"));
  1051. }
  1052. }
  1053. catch (Exception e)
  1054. {
  1055. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  1056. }
  1057. finally
  1058. {
  1059. L2DatabaseFactory.close(con);
  1060. }
  1061. }
  1062. /** Remove all control tower spawned. */
  1063. private void removeControlTower()
  1064. {
  1065. if (_controlTowers != null && !_controlTowers.isEmpty())
  1066. {
  1067. // Remove all instances of control tower for this castle
  1068. for (L2ControlTowerInstance ct : _controlTowers)
  1069. {
  1070. if (ct != null)
  1071. {
  1072. try
  1073. {
  1074. ct.deleteMe();
  1075. }
  1076. catch (Exception e)
  1077. {
  1078. _log.log(Level.WARNING, "Exception: removeControlTower(): " + e.getMessage(), e);
  1079. }
  1080. }
  1081. }
  1082. _controlTowers.clear();
  1083. _controlTowers = null;
  1084. }
  1085. }
  1086. /** Remove all flame towers spawned. */
  1087. private void removeFlameTower()
  1088. {
  1089. if (_flameTowers != null && !_flameTowers.isEmpty())
  1090. {
  1091. // Remove all instances of control tower for this castle
  1092. for (L2FlameTowerInstance ct : _flameTowers)
  1093. {
  1094. if (ct != null)
  1095. {
  1096. try
  1097. {
  1098. ct.deleteMe();
  1099. }
  1100. catch (Exception e)
  1101. {
  1102. _log.log(Level.WARNING, "Exception: removeFlamelTower(): " + e.getMessage(), e);
  1103. }
  1104. }
  1105. }
  1106. _flameTowers.clear();
  1107. _flameTowers = null;
  1108. }
  1109. }
  1110. /** Remove all flags. */
  1111. private void removeFlags()
  1112. {
  1113. for (L2SiegeClan sc : getAttackerClans())
  1114. {
  1115. if (sc != null)
  1116. sc.removeFlags();
  1117. }
  1118. for (L2SiegeClan sc : getDefenderClans())
  1119. {
  1120. if (sc != null)
  1121. sc.removeFlags();
  1122. }
  1123. }
  1124. /** Remove flags from defenders. */
  1125. private void removeDefenderFlags()
  1126. {
  1127. for (L2SiegeClan sc : getDefenderClans())
  1128. {
  1129. if (sc != null)
  1130. sc.removeFlags();
  1131. }
  1132. }
  1133. /** Save castle siege related to database. */
  1134. private void saveCastleSiege()
  1135. {
  1136. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1137. // Schedule Time registration end
  1138. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1139. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1140. getCastle().setIsTimeRegistrationOver(false);
  1141. saveSiegeDate(); // Save the new date
  1142. startAutoTask(); // Prepare auto start siege and end registration
  1143. }
  1144. /** Save siege date to database. */
  1145. public void saveSiegeDate()
  1146. {
  1147. if (_scheduledStartSiegeTask != null)
  1148. {
  1149. _scheduledStartSiegeTask.cancel(true);
  1150. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1151. }
  1152. Connection con = null;
  1153. PreparedStatement statement = null;
  1154. try
  1155. {
  1156. con = L2DatabaseFactory.getInstance().getConnection();
  1157. statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?");
  1158. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1159. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1160. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1161. statement.setInt(4, getCastle().getCastleId());
  1162. statement.execute();
  1163. }
  1164. catch (Exception e)
  1165. {
  1166. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  1167. }
  1168. finally
  1169. {
  1170. L2DatabaseFactory.close(con);
  1171. }
  1172. }
  1173. /**
  1174. * Save registration to database.<BR><BR>
  1175. * @param clan The L2Clan of player
  1176. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1177. * @param isUpdateRegistration
  1178. */
  1179. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1180. {
  1181. if (clan.getCastleId() > 0)
  1182. return;
  1183. Connection con = null;
  1184. PreparedStatement statement = null;
  1185. try
  1186. {
  1187. if (typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER)
  1188. {
  1189. if (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans())
  1190. return;
  1191. }
  1192. else
  1193. {
  1194. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1195. return;
  1196. }
  1197. con = L2DatabaseFactory.getInstance().getConnection();
  1198. if (!isUpdateRegistration)
  1199. {
  1200. statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)");
  1201. statement.setInt(1, clan.getClanId());
  1202. statement.setInt(2, getCastle().getCastleId());
  1203. statement.setInt(3, typeId);
  1204. statement.execute();
  1205. }
  1206. else
  1207. {
  1208. statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?");
  1209. statement.setInt(1, typeId);
  1210. statement.setInt(2, getCastle().getCastleId());
  1211. statement.setInt(3, clan.getClanId());
  1212. statement.execute();
  1213. }
  1214. if (typeId == DEFENDER || typeId == OWNER)
  1215. {
  1216. addDefender(clan.getClanId());
  1217. }
  1218. else if (typeId == ATTACKER)
  1219. {
  1220. addAttacker(clan.getClanId());
  1221. }
  1222. else if (typeId == DEFENDER_NOT_APPROWED)
  1223. {
  1224. addDefenderWaiting(clan.getClanId());
  1225. }
  1226. }
  1227. catch (Exception e)
  1228. {
  1229. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
  1230. }
  1231. finally
  1232. {
  1233. L2DatabaseFactory.close(con);
  1234. }
  1235. }
  1236. /** Set the date for the next siege. */
  1237. private void setNextSiegeDate()
  1238. {
  1239. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1240. {
  1241. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY && getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY)
  1242. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1243. // from CT2.3 Castle sieges are on Sunday, but if server admins allow to set day of the siege
  1244. // than sieges can occur on Saturdays as well
  1245. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY && !Config.CL_SET_SIEGE_TIME_LIST.contains("day"))
  1246. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
  1247. // set the next siege day to the next weekend
  1248. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1249. }
  1250. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1251. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1252. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1253. sm.addString(getCastle().getName());
  1254. Announcements.getInstance().announceToAll(sm);
  1255. _isRegistrationOver = false; // Allow registration for next siege
  1256. }
  1257. /**
  1258. * Spawn control tower.
  1259. * @param Id
  1260. */
  1261. private void spawnControlTower(int Id)
  1262. {
  1263. //Set control tower array size if one does not exist
  1264. if (_controlTowers == null)
  1265. _controlTowers = new FastList<L2ControlTowerInstance>();
  1266. for (SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id))
  1267. {
  1268. L2ControlTowerInstance ct;
  1269. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1270. ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
  1271. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1272. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1273. _controlTowerCount++;
  1274. _controlTowerMaxCount++;
  1275. _controlTowers.add(ct);
  1276. }
  1277. }
  1278. /**
  1279. * Spawn flame tower.
  1280. * @param Id
  1281. */
  1282. private void spawnFlameTower(int Id)
  1283. {
  1284. //Set control tower array size if one does not exist
  1285. if (_flameTowers == null)
  1286. _flameTowers = new FastList<L2FlameTowerInstance>();
  1287. for (SiegeSpawn _sp : SiegeManager.getInstance().getFlameTowerSpawnList(Id))
  1288. {
  1289. L2FlameTowerInstance ct;
  1290. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1291. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1292. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1293. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1294. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1295. ct = new L2FlameTowerInstance(IdFactory.getInstance().getNextId(), template);
  1296. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1297. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1298. _flameTowerCount++;
  1299. _flameTowerMaxCount++;
  1300. _flameTowers.add(ct);
  1301. }
  1302. if (_flameTowerCount == 0) //TODO: temp fix until flame towers are assigned in config
  1303. _flameTowerCount = 1;
  1304. }
  1305. /**
  1306. * Spawn siege guard.<BR><BR>
  1307. */
  1308. private void spawnSiegeGuard()
  1309. {
  1310. getSiegeGuardManager().spawnSiegeGuard();
  1311. // Register guard to the closest Control Tower
  1312. // When CT dies, so do all the guards that it controls
  1313. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty() && !_controlTowers.isEmpty())
  1314. {
  1315. L2ControlTowerInstance closestCt;
  1316. int x, y, z;
  1317. double distance;
  1318. double distanceClosest = 0;
  1319. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1320. {
  1321. if (spawn == null)
  1322. continue;
  1323. closestCt = null;
  1324. distanceClosest = Integer.MAX_VALUE;
  1325. x = spawn.getLocx();
  1326. y = spawn.getLocy();
  1327. z = spawn.getLocz();
  1328. for (L2ControlTowerInstance ct : _controlTowers)
  1329. {
  1330. if (ct == null)
  1331. continue;
  1332. distance = ct.getDistanceSq(x, y, z);
  1333. if (distance < distanceClosest)
  1334. {
  1335. closestCt = ct;
  1336. distanceClosest = distance;
  1337. }
  1338. }
  1339. if (closestCt != null)
  1340. closestCt.registerGuard(spawn);
  1341. }
  1342. }
  1343. }
  1344. @Override
  1345. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1346. {
  1347. if (clan == null)
  1348. return null;
  1349. return getAttackerClan(clan.getClanId());
  1350. }
  1351. @Override
  1352. public final L2SiegeClan getAttackerClan(int clanId)
  1353. {
  1354. for (L2SiegeClan sc : getAttackerClans())
  1355. if (sc != null && sc.getClanId() == clanId)
  1356. return sc;
  1357. return null;
  1358. }
  1359. @Override
  1360. public final List<L2SiegeClan> getAttackerClans()
  1361. {
  1362. if (_isNormalSide)
  1363. return _attackerClans;
  1364. return _defenderClans;
  1365. }
  1366. public final int getAttackerRespawnDelay()
  1367. {
  1368. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1369. }
  1370. public final Castle getCastle()
  1371. {
  1372. if (_castle == null || _castle.length <= 0)
  1373. return null;
  1374. return _castle[0];
  1375. }
  1376. @Override
  1377. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1378. {
  1379. if (clan == null)
  1380. return null;
  1381. return getDefenderClan(clan.getClanId());
  1382. }
  1383. @Override
  1384. public final L2SiegeClan getDefenderClan(int clanId)
  1385. {
  1386. for (L2SiegeClan sc : getDefenderClans())
  1387. if (sc != null && sc.getClanId() == clanId)
  1388. return sc;
  1389. return null;
  1390. }
  1391. @Override
  1392. public final List<L2SiegeClan> getDefenderClans()
  1393. {
  1394. if (_isNormalSide)
  1395. return _defenderClans;
  1396. return _attackerClans;
  1397. }
  1398. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1399. {
  1400. if (clan == null)
  1401. return null;
  1402. return getDefenderWaitingClan(clan.getClanId());
  1403. }
  1404. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1405. {
  1406. for (L2SiegeClan sc : getDefenderWaitingClans())
  1407. if (sc != null && sc.getClanId() == clanId)
  1408. return sc;
  1409. return null;
  1410. }
  1411. public final List<L2SiegeClan> getDefenderWaitingClans()
  1412. {
  1413. return _defenderWaitingClans;
  1414. }
  1415. public final boolean getIsInProgress()
  1416. {
  1417. return _isInProgress;
  1418. }
  1419. public final boolean getIsRegistrationOver()
  1420. {
  1421. return _isRegistrationOver;
  1422. }
  1423. public final boolean getIsTimeRegistrationOver()
  1424. {
  1425. return getCastle().getIsTimeRegistrationOver();
  1426. }
  1427. @Override
  1428. public final Calendar getSiegeDate()
  1429. {
  1430. return getCastle().getSiegeDate();
  1431. }
  1432. public final Calendar getTimeRegistrationOverDate()
  1433. {
  1434. return getCastle().getTimeRegistrationOverDate();
  1435. }
  1436. public void endTimeRegistration(boolean automatic)
  1437. {
  1438. getCastle().setIsTimeRegistrationOver(true);
  1439. if (!automatic)
  1440. saveSiegeDate();
  1441. }
  1442. @Override
  1443. public List<L2Npc> getFlag(L2Clan clan)
  1444. {
  1445. if (clan != null)
  1446. {
  1447. L2SiegeClan sc = getAttackerClan(clan);
  1448. if (sc != null)
  1449. return sc.getFlag();
  1450. }
  1451. return null;
  1452. }
  1453. public final SiegeGuardManager getSiegeGuardManager()
  1454. {
  1455. if (_siegeGuardManager == null)
  1456. {
  1457. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1458. }
  1459. return _siegeGuardManager;
  1460. }
  1461. public int getControlTowerCount()
  1462. {
  1463. return _controlTowerCount;
  1464. }
  1465. /**
  1466. * TODO: Use it.
  1467. * @return the max count of control type towers.
  1468. */
  1469. public int getControlTowerMaxCount()
  1470. {
  1471. return _controlTowerMaxCount;
  1472. }
  1473. /**
  1474. * TODO: Use it.
  1475. * @return the max count of flame type towers.
  1476. */
  1477. public int getFlameTowerMaxCount()
  1478. {
  1479. return _flameTowerMaxCount;
  1480. }
  1481. public void disableTraps()
  1482. {
  1483. _flameTowerCount--;
  1484. }
  1485. /**
  1486. * @return boolean - traps are active
  1487. */
  1488. public boolean isTrapsActive()
  1489. {
  1490. //return true;
  1491. return _flameTowerCount > 0;
  1492. }
  1493. @Override
  1494. public boolean giveFame()
  1495. {
  1496. return true;
  1497. }
  1498. @Override
  1499. public int getFameFrequency()
  1500. {
  1501. return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
  1502. }
  1503. @Override
  1504. public int getFameAmount()
  1505. {
  1506. return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
  1507. }
  1508. @Override
  1509. public void updateSiege()
  1510. {
  1511. }
  1512. // Listeners
  1513. /**
  1514. * Fires the appropriate SiegeListener<br>
  1515. * If it returns false on EventStage.start, the siege is cancelled
  1516. * @param stage
  1517. * @return
  1518. */
  1519. private boolean fireSiegeListeners(EventStage stage)
  1520. {
  1521. if (!siegeListeners.isEmpty())
  1522. {
  1523. SiegeEvent event = new SiegeEvent();
  1524. event.setSiege(this);
  1525. event.setStage(stage);
  1526. switch (stage)
  1527. {
  1528. case START:
  1529. {
  1530. for (SiegeListener listener : siegeListeners)
  1531. {
  1532. if (!listener.onStart(event))
  1533. {
  1534. return false;
  1535. }
  1536. }
  1537. break;
  1538. }
  1539. case END:
  1540. {
  1541. for (SiegeListener listener : siegeListeners)
  1542. {
  1543. listener.onEnd(event);
  1544. }
  1545. break;
  1546. }
  1547. case CONTROL_CHANGE:
  1548. {
  1549. for (SiegeListener listener : siegeListeners)
  1550. {
  1551. listener.onControlChange(event);
  1552. }
  1553. break;
  1554. }
  1555. }
  1556. }
  1557. return true;
  1558. }
  1559. /**
  1560. * Adds a siege listener
  1561. * @param listener
  1562. */
  1563. public static void addSiegeListener(SiegeListener listener)
  1564. {
  1565. if (!siegeListeners.contains(listener))
  1566. {
  1567. siegeListeners.add(listener);
  1568. }
  1569. }
  1570. /**
  1571. * Removes a siege listener
  1572. * @param listener
  1573. */
  1574. public static void removeSiegeListener(SiegeListener listener)
  1575. {
  1576. siegeListeners.remove(listener);
  1577. }
  1578. }