CursedWeapon.java 19 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.SQLException;
  19. import java.util.concurrent.ScheduledFuture;
  20. import java.util.logging.Level;
  21. import java.util.logging.Logger;
  22. import com.l2jserver.Config;
  23. import com.l2jserver.L2DatabaseFactory;
  24. import com.l2jserver.gameserver.ThreadPoolManager;
  25. import com.l2jserver.gameserver.datatables.SkillTable;
  26. import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
  27. import com.l2jserver.gameserver.instancemanager.TransformationManager;
  28. import com.l2jserver.gameserver.model.L2Party.messageType;
  29. import com.l2jserver.gameserver.model.actor.L2Attackable;
  30. import com.l2jserver.gameserver.model.actor.L2Character;
  31. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  32. import com.l2jserver.gameserver.model.items.L2Item;
  33. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  34. import com.l2jserver.gameserver.model.skills.L2Skill;
  35. import com.l2jserver.gameserver.network.SystemMessageId;
  36. import com.l2jserver.gameserver.network.serverpackets.Earthquake;
  37. import com.l2jserver.gameserver.network.serverpackets.ExRedSky;
  38. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  39. import com.l2jserver.gameserver.network.serverpackets.ItemList;
  40. import com.l2jserver.gameserver.network.serverpackets.SocialAction;
  41. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  42. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  43. import com.l2jserver.gameserver.util.Broadcast;
  44. import com.l2jserver.gameserver.util.Point3D;
  45. import com.l2jserver.util.Rnd;
  46. public class CursedWeapon
  47. {
  48. private static final Logger _log = Logger.getLogger(CursedWeapon.class.getName());
  49. // _name is the name of the cursed weapon associated with its ID.
  50. private final String _name;
  51. // _itemId is the Item ID of the cursed weapon.
  52. private final int _itemId;
  53. // _skillId is the skills ID.
  54. private final int _skillId;
  55. private final int _skillMaxLevel;
  56. private int _dropRate;
  57. private int _duration;
  58. private int _durationLost;
  59. private int _disapearChance;
  60. private int _stageKills;
  61. // this should be false unless if the cursed weapon is dropped, in that case it would be true.
  62. private boolean _isDropped = false;
  63. // this sets the cursed weapon status to true only if a player has the cursed weapon, otherwise this should be false.
  64. private boolean _isActivated = false;
  65. private ScheduledFuture<?> _removeTask;
  66. private int _nbKills = 0;
  67. private long _endTime = 0;
  68. private int _playerId = 0;
  69. protected L2PcInstance _player = null;
  70. private L2ItemInstance _item = null;
  71. private int _playerKarma = 0;
  72. private int _playerPkKills = 0;
  73. protected int transformationId = 0;
  74. private static final int[] TRANSFORM_IDS = new int[]{3630,3631};
  75. public CursedWeapon(int itemId, int skillId, String name)
  76. {
  77. _name = name;
  78. _itemId = itemId;
  79. _skillId = skillId;
  80. _skillMaxLevel = SkillTable.getInstance().getMaxLevel(_skillId);
  81. }
  82. public void endOfLife()
  83. {
  84. if (_isActivated)
  85. {
  86. if (_player != null && _player.isOnline())
  87. {
  88. // Remove from player
  89. _log.info(_name + " being removed online." );
  90. _player.abortAttack();
  91. _player.setKarma(_playerKarma);
  92. _player.setPkKills(_playerPkKills);
  93. _player.setCursedWeaponEquippedId(0);
  94. removeSkill();
  95. // Remove
  96. _player.getInventory().unEquipItemInBodySlot(L2Item.SLOT_LR_HAND);
  97. _player.store();
  98. // Destroy
  99. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  100. if (!Config.FORCE_INVENTORY_UPDATE)
  101. {
  102. InventoryUpdate iu = new InventoryUpdate();
  103. if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
  104. else iu.addModifiedItem(removedItem);
  105. _player.sendPacket(iu);
  106. }
  107. else _player.sendPacket(new ItemList(_player, true));
  108. _player.broadcastUserInfo();
  109. } else
  110. {
  111. // Remove from Db
  112. _log.info(_name + " being removed offline." );
  113. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  114. {
  115. // Delete the item
  116. PreparedStatement statement = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?");
  117. statement.setInt(1, _playerId);
  118. statement.setInt(2, _itemId);
  119. if (statement.executeUpdate() != 1)
  120. {
  121. _log.warning("Error while deleting itemId "+ _itemId +" from userId "+ _playerId);
  122. }
  123. statement.close();
  124. /* Yesod: Skill is not stored into database any more.
  125. // Delete the skill
  126. statement = con.prepareStatement("DELETE FROM character_skills WHERE charId=? AND skill_id=?");
  127. statement.setInt(1, _playerId);
  128. statement.setInt(2, _skillId);
  129. if (statement.executeUpdate() != 1)
  130. {
  131. _log.warning("Error while deleting skillId "+ _skillId +" from userId "+_playerId);
  132. }
  133. */
  134. // Restore the karma
  135. statement = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?");
  136. statement.setInt(1, _playerKarma);
  137. statement.setInt(2, _playerPkKills);
  138. statement.setInt(3, _playerId);
  139. if (statement.executeUpdate() != 1)
  140. {
  141. _log.warning("Error while updating karma & pkkills for userId "+_playerId);
  142. }
  143. statement.close();
  144. }
  145. catch (Exception e)
  146. {
  147. _log.log(Level.WARNING, "Could not delete : " + e.getMessage(), e);
  148. }
  149. }
  150. } else
  151. {
  152. // either this cursed weapon is in the inventory of someone who has another cursed weapon equipped,
  153. // OR this cursed weapon is on the ground.
  154. if ((_player != null) && (_player.getInventory().getItemByItemId(_itemId) != null))
  155. {
  156. // Destroy
  157. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  158. if (!Config.FORCE_INVENTORY_UPDATE)
  159. {
  160. InventoryUpdate iu = new InventoryUpdate();
  161. if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
  162. else iu.addModifiedItem(removedItem);
  163. _player.sendPacket(iu);
  164. }
  165. else _player.sendPacket(new ItemList(_player, true));
  166. _player.broadcastUserInfo();
  167. }
  168. // is dropped on the ground
  169. else if (_item != null)
  170. {
  171. _item.decayMe();
  172. L2World.getInstance().removeObject(_item);
  173. _log.info(_name+" item has been removed from World.");
  174. }
  175. }
  176. // Delete infos from table if any
  177. CursedWeaponsManager.removeFromDb(_itemId);
  178. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_DISAPPEARED);
  179. sm.addItemName(_itemId);
  180. CursedWeaponsManager.announce(sm);
  181. // Reset state
  182. cancelTask();
  183. _isActivated = false;
  184. _isDropped = false;
  185. _endTime = 0;
  186. _player = null;
  187. _playerId = 0;
  188. _playerKarma = 0;
  189. _playerPkKills = 0;
  190. _item = null;
  191. _nbKills = 0;
  192. }
  193. private void cancelTask()
  194. {
  195. if (_removeTask != null)
  196. {
  197. _removeTask.cancel(true);
  198. _removeTask = null;
  199. }
  200. }
  201. private class RemoveTask implements Runnable
  202. {
  203. protected RemoveTask()
  204. {
  205. }
  206. @Override
  207. public void run()
  208. {
  209. if (System.currentTimeMillis() >= getEndTime())
  210. endOfLife();
  211. }
  212. }
  213. private void dropIt(L2Attackable attackable, L2PcInstance player)
  214. {
  215. dropIt(attackable, player, null, true);
  216. }
  217. private void dropIt(L2Attackable attackable, L2PcInstance player, L2Character killer, boolean fromMonster)
  218. {
  219. _isActivated = false;
  220. if (fromMonster)
  221. {
  222. _item = attackable.dropItem(player, _itemId, 1);
  223. _item.setDropTime(0); // Prevent item from being removed by ItemsAutoDestroy
  224. // RedSky and Earthquake
  225. ExRedSky packet = new ExRedSky(10);
  226. Earthquake eq = new Earthquake(player.getX(), player.getY(), player.getZ(), 14, 3);
  227. Broadcast.toAllOnlinePlayers(packet);
  228. Broadcast.toAllOnlinePlayers(eq);
  229. }
  230. else
  231. {
  232. _item = _player.getInventory().getItemByItemId(_itemId);
  233. _player.dropItem("DieDrop", _item, killer, true);
  234. _player.setKarma(_playerKarma);
  235. _player.setPkKills(_playerPkKills);
  236. _player.setCursedWeaponEquippedId(0);
  237. removeSkill();
  238. _player.abortAttack();
  239. //L2ItemInstance item = _player.getInventory().getItemByItemId(_itemId);
  240. //_player.getInventory().dropItem("DieDrop", item, _player, null);
  241. //_player.getInventory().getItemByItemId(_itemId).dropMe(_player, _player.getX(), _player.getY(), _player.getZ());
  242. }
  243. _isDropped = true;
  244. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_WAS_DROPPED_IN_THE_S1_REGION);
  245. if (player != null)
  246. sm.addZoneName(player.getX(), player.getY(), player.getZ()); // Region Name
  247. else if (_player != null)
  248. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  249. else
  250. sm.addZoneName(killer.getX(), killer.getY(), killer.getZ()); // Region Name
  251. sm.addItemName(_itemId);
  252. CursedWeaponsManager.announce(sm); // in the Hot Spring region
  253. }
  254. public void cursedOnLogin()
  255. {
  256. doTransform();
  257. giveSkill();
  258. SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S2_OWNER_HAS_LOGGED_INTO_THE_S1_REGION);
  259. msg.addZoneName(_player.getX(), _player.getY(), _player.getZ());
  260. msg.addItemName(_player.getCursedWeaponEquippedId());
  261. CursedWeaponsManager.announce(msg);
  262. CursedWeapon cw = CursedWeaponsManager.getInstance().getCursedWeapon(_player.getCursedWeaponEquippedId());
  263. SystemMessage msg2 = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
  264. int timeLeft = (int)(cw.getTimeLeft()/60000);
  265. msg2.addItemName(_player.getCursedWeaponEquippedId());
  266. msg2.addNumber(timeLeft);
  267. _player.sendPacket(msg2);
  268. }
  269. /**
  270. * Yesod:<br>
  271. * Rebind the passive skill belonging to the CursedWeapon. Invoke this
  272. * method if the weapon owner switches to a subclass.
  273. */
  274. public void giveSkill()
  275. {
  276. int level = 1+(_nbKills/_stageKills);
  277. if (level > _skillMaxLevel)
  278. level = _skillMaxLevel;
  279. L2Skill skill = SkillTable.getInstance().getInfo(_skillId, level);
  280. // Yesod:
  281. // To properly support subclasses this skill can not be stored.
  282. _player.addSkill(skill, false);
  283. // Void Burst, Void Flow
  284. skill = SkillTable.FrequentSkill.VOID_BURST.getSkill();
  285. _player.addSkill(skill, false);
  286. skill = SkillTable.FrequentSkill.VOID_FLOW.getSkill();
  287. _player.addSkill(skill, false);
  288. _player.setTransformAllowedSkills(TRANSFORM_IDS);
  289. if (Config.DEBUG)
  290. _log.info("Player "+_player.getName() +" has been awarded with skill "+skill);
  291. _player.sendSkillList();
  292. }
  293. public void doTransform()
  294. {
  295. if (_itemId == 8689)
  296. {
  297. transformationId = 302;
  298. }
  299. else if (_itemId == 8190)
  300. {
  301. transformationId = 301;
  302. }
  303. if (_player.isTransformed() || _player.isInStance())
  304. {
  305. _player.stopTransformation(true);
  306. ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
  307. {
  308. @Override
  309. public void run()
  310. {
  311. TransformationManager.getInstance().transformPlayer(transformationId, _player);
  312. }
  313. }, 500);
  314. }
  315. else
  316. TransformationManager.getInstance().transformPlayer(transformationId, _player);
  317. }
  318. public void removeSkill()
  319. {
  320. _player.removeSkill(_skillId);
  321. _player.removeSkill(SkillTable.FrequentSkill.VOID_BURST.getSkill().getId());
  322. _player.removeSkill(SkillTable.FrequentSkill.VOID_FLOW.getSkill().getId());
  323. _player.untransform();
  324. _player.sendSkillList();
  325. }
  326. public void reActivate()
  327. {
  328. _isActivated = true;
  329. if (_endTime - System.currentTimeMillis() <= 0)
  330. endOfLife();
  331. else
  332. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost*12000L, _durationLost*12000L);
  333. }
  334. public boolean checkDrop(L2Attackable attackable,
  335. L2PcInstance player)
  336. {
  337. if (Rnd.get(100000) < _dropRate)
  338. {
  339. // Drop the item
  340. dropIt(attackable, player);
  341. // Start the Life Task
  342. _endTime = System.currentTimeMillis() + _duration * 60000L;
  343. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost*12000L, _durationLost*12000L);
  344. return true;
  345. }
  346. return false;
  347. }
  348. public void activate(L2PcInstance player, L2ItemInstance item)
  349. {
  350. // if the player is mounted, attempt to unmount first. Only allow picking up
  351. // the zariche if unmounting is successful.
  352. if (player.isMounted())
  353. {
  354. if (!player.dismount())
  355. {
  356. // TODO: correct this custom message.
  357. player.sendMessage("You may not pick up this item while riding in this territory");
  358. player.dropItem("InvDrop", item, null, true);
  359. return;
  360. }
  361. }
  362. _isActivated = true;
  363. // Player holding it data
  364. _player = player;
  365. _playerId = _player.getObjectId();
  366. _playerKarma = _player.getKarma();
  367. _playerPkKills = _player.getPkKills();
  368. saveData();
  369. // Change player stats
  370. _player.setCursedWeaponEquippedId(_itemId);
  371. _player.setKarma(9999999);
  372. _player.setPkKills(0);
  373. if (_player.isInParty())
  374. _player.getParty().removePartyMember(_player, messageType.Expelled);
  375. // Disable All Skills
  376. // Do Transform
  377. doTransform();
  378. // Add skill
  379. giveSkill();
  380. // Equip with the weapon
  381. _item = item;
  382. //L2ItemInstance[] items =
  383. _player.getInventory().equipItem(_item);
  384. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_EQUIPPED);
  385. sm.addItemName(_item);
  386. _player.sendPacket(sm);
  387. // Fully heal player
  388. _player.setCurrentHpMp(_player.getMaxHp(), _player.getMaxMp());
  389. _player.setCurrentCp(_player.getMaxCp());
  390. // Refresh inventory
  391. if (!Config.FORCE_INVENTORY_UPDATE)
  392. {
  393. InventoryUpdate iu = new InventoryUpdate();
  394. iu.addItem(_item);
  395. //iu.addItems(Arrays.asList(items));
  396. _player.sendPacket(iu);
  397. }
  398. else _player.sendPacket(new ItemList(_player, false));
  399. // Refresh player stats
  400. _player.broadcastUserInfo();
  401. SocialAction atk = new SocialAction(_player.getObjectId(), 17);
  402. _player.broadcastPacket(atk);
  403. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_OWNER_OF_S2_HAS_APPEARED_IN_THE_S1_REGION);
  404. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  405. sm.addItemName(_item);
  406. CursedWeaponsManager.announce(sm);
  407. }
  408. public void saveData()
  409. {
  410. if (Config.DEBUG)
  411. _log.info("CursedWeapon: Saving data to disk.");
  412. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  413. {
  414. // Delete previous datas
  415. PreparedStatement statement = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?");
  416. statement.setInt(1, _itemId);
  417. statement.executeUpdate();
  418. statement.close();
  419. if (_isActivated)
  420. {
  421. statement = con.prepareStatement("INSERT INTO cursed_weapons (itemId, charId, playerKarma, playerPkKills, nbKills, endTime) VALUES (?, ?, ?, ?, ?, ?)");
  422. statement.setInt(1, _itemId);
  423. statement.setInt(2, _playerId);
  424. statement.setInt(3, _playerKarma);
  425. statement.setInt(4, _playerPkKills);
  426. statement.setInt(5, _nbKills);
  427. statement.setLong(6, _endTime);
  428. statement.executeUpdate();
  429. statement.close();
  430. }
  431. }
  432. catch (SQLException e)
  433. {
  434. _log.log(Level.SEVERE, "CursedWeapon: Failed to save data.", e);
  435. }
  436. }
  437. public void dropIt(L2Character killer)
  438. {
  439. if (Rnd.get(100) <= _disapearChance)
  440. {
  441. // Remove it
  442. endOfLife();
  443. } else
  444. {
  445. // Unequip & Drop
  446. dropIt(null, null, killer, false);
  447. // Reset player stats
  448. _player.setKarma(_playerKarma);
  449. _player.setPkKills(_playerPkKills);
  450. _player.setCursedWeaponEquippedId(0);
  451. removeSkill();
  452. _player.abortAttack();
  453. _player.broadcastUserInfo();
  454. }
  455. }
  456. public void increaseKills()
  457. {
  458. _nbKills++;
  459. if (_player != null && _player.isOnline())
  460. {
  461. _player.setPkKills(_nbKills);
  462. _player.sendPacket(new UserInfo(_player));
  463. if (_nbKills % _stageKills == 0 && _nbKills <= _stageKills*(_skillMaxLevel-1))
  464. {
  465. giveSkill();
  466. }
  467. }
  468. // Reduce time-to-live
  469. _endTime -= _durationLost * 60000L;
  470. saveData();
  471. }
  472. public void setDisapearChance(int disapearChance)
  473. {
  474. _disapearChance = disapearChance;
  475. }
  476. public void setDropRate(int dropRate)
  477. {
  478. _dropRate = dropRate;
  479. }
  480. public void setDuration(int duration)
  481. {
  482. _duration = duration;
  483. }
  484. public void setDurationLost(int durationLost)
  485. {
  486. _durationLost = durationLost;
  487. }
  488. public void setStageKills(int stageKills)
  489. {
  490. _stageKills = stageKills;
  491. }
  492. public void setNbKills(int nbKills)
  493. {
  494. _nbKills = nbKills;
  495. }
  496. public void setPlayerId(int playerId)
  497. {
  498. _playerId = playerId;
  499. }
  500. public void setPlayerKarma(int playerKarma)
  501. {
  502. _playerKarma = playerKarma;
  503. }
  504. public void setPlayerPkKills(int playerPkKills)
  505. {
  506. _playerPkKills = playerPkKills;
  507. }
  508. public void setActivated(boolean isActivated)
  509. {
  510. _isActivated = isActivated;
  511. }
  512. public void setDropped(boolean isDropped)
  513. {
  514. _isDropped = isDropped;
  515. }
  516. public void setEndTime(long endTime)
  517. {
  518. _endTime = endTime;
  519. }
  520. public void setPlayer(L2PcInstance player)
  521. {
  522. _player = player;
  523. }
  524. public void setItem(L2ItemInstance item)
  525. {
  526. _item = item;
  527. }
  528. public boolean isActivated()
  529. {
  530. return _isActivated;
  531. }
  532. public boolean isDropped()
  533. {
  534. return _isDropped;
  535. }
  536. public long getEndTime()
  537. {
  538. return _endTime;
  539. }
  540. public String getName()
  541. {
  542. return _name;
  543. }
  544. public int getItemId()
  545. {
  546. return _itemId;
  547. }
  548. public int getSkillId()
  549. {
  550. return _skillId;
  551. }
  552. public int getPlayerId()
  553. {
  554. return _playerId;
  555. }
  556. public L2PcInstance getPlayer()
  557. {
  558. return _player;
  559. }
  560. public int getPlayerKarma()
  561. {
  562. return _playerKarma;
  563. }
  564. public int getPlayerPkKills()
  565. {
  566. return _playerPkKills;
  567. }
  568. public int getNbKills()
  569. {
  570. return _nbKills;
  571. }
  572. public int getStageKills()
  573. {
  574. return _stageKills;
  575. }
  576. public boolean isActive()
  577. {
  578. return _isActivated || _isDropped;
  579. }
  580. public int getLevel()
  581. {
  582. if (_nbKills > _stageKills * _skillMaxLevel)
  583. {
  584. return _skillMaxLevel;
  585. }
  586. return (_nbKills / _stageKills);
  587. }
  588. public long getTimeLeft()
  589. {
  590. return _endTime - System.currentTimeMillis();
  591. }
  592. public void goTo(L2PcInstance player)
  593. {
  594. if (player == null) return;
  595. if (_isActivated && _player != null)
  596. {
  597. // Go to player holding the weapon
  598. player.teleToLocation(_player.getX(), _player.getY(), _player.getZ() + 20, true);
  599. } else if (_isDropped && _item != null)
  600. {
  601. // Go to item on the ground
  602. player.teleToLocation(_item.getX(), _item.getY(), _item.getZ() + 20, true);
  603. } else
  604. {
  605. player.sendMessage(_name+" isn't in the World.");
  606. }
  607. }
  608. public Point3D getWorldPosition()
  609. {
  610. if (_isActivated && _player != null)
  611. return _player.getPosition().getWorldPosition();
  612. if (_isDropped && _item != null)
  613. return _item.getPosition().getWorldPosition();
  614. return null;
  615. }
  616. public long getDuration()
  617. {
  618. return _duration;
  619. }
  620. }