CursedWeaponsManager.java 14 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.io.File;
  17. import java.sql.Connection;
  18. import java.sql.PreparedStatement;
  19. import java.sql.ResultSet;
  20. import java.sql.SQLException;
  21. import java.util.Collection;
  22. import java.util.HashMap;
  23. import java.util.Map;
  24. import java.util.Set;
  25. import java.util.logging.Level;
  26. import java.util.logging.Logger;
  27. import javax.xml.parsers.DocumentBuilderFactory;
  28. import org.w3c.dom.Document;
  29. import org.w3c.dom.NamedNodeMap;
  30. import org.w3c.dom.Node;
  31. import com.l2jserver.Config;
  32. import com.l2jserver.L2DatabaseFactory;
  33. import com.l2jserver.gameserver.model.CursedWeapon;
  34. import com.l2jserver.gameserver.model.actor.L2Attackable;
  35. import com.l2jserver.gameserver.model.actor.L2Character;
  36. import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
  37. import com.l2jserver.gameserver.model.actor.instance.L2FeedableBeastInstance;
  38. import com.l2jserver.gameserver.model.actor.instance.L2FestivalMonsterInstance;
  39. import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
  40. import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
  41. import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance;
  42. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  43. import com.l2jserver.gameserver.model.actor.instance.L2RiftInvaderInstance;
  44. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  45. import com.l2jserver.gameserver.network.SystemMessageId;
  46. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  47. import com.l2jserver.gameserver.util.Broadcast;
  48. /**
  49. * @author Micht
  50. */
  51. public class CursedWeaponsManager
  52. {
  53. private static final Logger _log = Logger.getLogger(CursedWeaponsManager.class.getName());
  54. public static final CursedWeaponsManager getInstance()
  55. {
  56. return SingletonHolder._instance;
  57. }
  58. private Map<Integer, CursedWeapon> _cursedWeapons;
  59. protected CursedWeaponsManager()
  60. {
  61. init();
  62. }
  63. private void init()
  64. {
  65. _cursedWeapons = new HashMap<>();
  66. if (!Config.ALLOW_CURSED_WEAPONS)
  67. return;
  68. load();
  69. restore();
  70. controlPlayers();
  71. _log.info("Loaded : " + _cursedWeapons.size() + " cursed weapon(s).");
  72. }
  73. public final void reload()
  74. {
  75. init();
  76. }
  77. private final void load()
  78. {
  79. if (Config.DEBUG)
  80. _log.info(" Parsing ... ");
  81. try
  82. {
  83. DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
  84. factory.setValidating(false);
  85. factory.setIgnoringComments(true);
  86. File file = new File(Config.DATAPACK_ROOT + "/data/cursedWeapons.xml");
  87. if (!file.exists())
  88. {
  89. if (Config.DEBUG)
  90. _log.info("NO FILE");
  91. return;
  92. }
  93. Document doc = factory.newDocumentBuilder().parse(file);
  94. for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
  95. {
  96. if ("list".equalsIgnoreCase(n.getNodeName()))
  97. {
  98. for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
  99. {
  100. if ("item".equalsIgnoreCase(d.getNodeName()))
  101. {
  102. NamedNodeMap attrs = d.getAttributes();
  103. int id = Integer.parseInt(attrs.getNamedItem("id").getNodeValue());
  104. int skillId = Integer.parseInt(attrs.getNamedItem("skillId").getNodeValue());
  105. String name = attrs.getNamedItem("name").getNodeValue();
  106. CursedWeapon cw = new CursedWeapon(id, skillId, name);
  107. int val;
  108. for (Node cd = d.getFirstChild(); cd != null; cd = cd.getNextSibling())
  109. {
  110. if ("dropRate".equalsIgnoreCase(cd.getNodeName()))
  111. {
  112. attrs = cd.getAttributes();
  113. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  114. cw.setDropRate(val);
  115. }
  116. else if ("duration".equalsIgnoreCase(cd.getNodeName()))
  117. {
  118. attrs = cd.getAttributes();
  119. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  120. cw.setDuration(val);
  121. }
  122. else if ("durationLost".equalsIgnoreCase(cd.getNodeName()))
  123. {
  124. attrs = cd.getAttributes();
  125. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  126. cw.setDurationLost(val);
  127. }
  128. else if ("disapearChance".equalsIgnoreCase(cd.getNodeName()))
  129. {
  130. attrs = cd.getAttributes();
  131. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  132. cw.setDisapearChance(val);
  133. }
  134. else if ("stageKills".equalsIgnoreCase(cd.getNodeName()))
  135. {
  136. attrs = cd.getAttributes();
  137. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  138. cw.setStageKills(val);
  139. }
  140. }
  141. // Store cursed weapon
  142. _cursedWeapons.put(id, cw);
  143. }
  144. }
  145. }
  146. }
  147. if (Config.DEBUG)
  148. _log.info("OK");
  149. }
  150. catch (Exception e)
  151. {
  152. _log.log(Level.SEVERE, "Error parsing cursed weapons file.", e);
  153. return;
  154. }
  155. }
  156. private final void restore()
  157. {
  158. if (Config.DEBUG)
  159. _log.info(" Restoring ... ");
  160. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  161. {
  162. // Retrieve the L2PcInstance from the characters table of the database
  163. PreparedStatement statement = con.prepareStatement("SELECT itemId, charId, playerKarma, playerPkKills, nbKills, endTime FROM cursed_weapons");
  164. ResultSet rset = statement.executeQuery();
  165. while (rset.next())
  166. {
  167. int itemId = rset.getInt("itemId");
  168. int playerId = rset.getInt("charId");
  169. int playerKarma = rset.getInt("playerKarma");
  170. int playerPkKills = rset.getInt("playerPkKills");
  171. int nbKills = rset.getInt("nbKills");
  172. long endTime = rset.getLong("endTime");
  173. CursedWeapon cw = _cursedWeapons.get(itemId);
  174. cw.setPlayerId(playerId);
  175. cw.setPlayerKarma(playerKarma);
  176. cw.setPlayerPkKills(playerPkKills);
  177. cw.setNbKills(nbKills);
  178. cw.setEndTime(endTime);
  179. cw.reActivate();
  180. }
  181. rset.close();
  182. statement.close();
  183. if (Config.DEBUG)
  184. _log.info("OK");
  185. }
  186. catch (Exception e)
  187. {
  188. _log.log(Level.WARNING, "Could not restore CursedWeapons data: " + e.getMessage(), e);
  189. }
  190. }
  191. private final void controlPlayers()
  192. {
  193. if (Config.DEBUG)
  194. _log.info(" Checking players ... ");
  195. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  196. {
  197. // TODO: See comments below...
  198. // This entire for loop should NOT be necessary, since it is already handled by
  199. // CursedWeapon.endOfLife(). However, if we indeed *need* to duplicate it for safety,
  200. // then we'd better make sure that it FULLY cleans up inactive cursed weapons!
  201. // Undesired effects result otherwise, such as player with no zariche but with karma
  202. // or a lost-child entry in the cursed weapons table, without a corresponding one in items...
  203. // Retrieve the L2PcInstance from the characters table of the database
  204. try (PreparedStatement statement = con.prepareStatement("SELECT owner_id FROM items WHERE item_id=?"))
  205. {
  206. for (CursedWeapon cw : _cursedWeapons.values())
  207. {
  208. if (cw.isActivated())
  209. continue;
  210. // Do an item check to be sure that the cursed weapon isn't hold by someone
  211. int itemId = cw.getItemId();
  212. statement.setInt(1, itemId);
  213. try (ResultSet rset = statement.executeQuery())
  214. {
  215. if (rset.next())
  216. {
  217. // A player has the cursed weapon in his inventory ...
  218. int playerId = rset.getInt("owner_id");
  219. _log.info("PROBLEM : Player " + playerId + " owns the cursed weapon " + itemId + " but he shouldn't.");
  220. // Delete the item
  221. try (PreparedStatement delete = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?"))
  222. {
  223. delete.setInt(1, playerId);
  224. delete.setInt(2, itemId);
  225. if (delete.executeUpdate() != 1)
  226. {
  227. _log.warning("Error while deleting cursed weapon " + itemId + " from userId " + playerId);
  228. }
  229. }
  230. // Restore the player's old karma and pk count
  231. try (PreparedStatement update = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?"))
  232. {
  233. update.setInt(1, cw.getPlayerKarma());
  234. update.setInt(2, cw.getPlayerPkKills());
  235. update.setInt(3, playerId);
  236. if (update.executeUpdate() != 1)
  237. {
  238. _log.warning("Error while updating karma & pkkills for userId " + cw.getPlayerId());
  239. }
  240. }
  241. // clean up the cursed weapons table.
  242. removeFromDb(itemId);
  243. }
  244. }
  245. statement.clearParameters();
  246. }
  247. }
  248. }
  249. catch (Exception e)
  250. {
  251. if (Config.DEBUG)
  252. _log.log(Level.WARNING, "Could not check CursedWeapons data: " + e.getMessage(), e);
  253. return;
  254. }
  255. if (Config.DEBUG)
  256. _log.info("DONE");
  257. }
  258. public synchronized void checkDrop(L2Attackable attackable, L2PcInstance player)
  259. {
  260. if (attackable instanceof L2DefenderInstance || attackable instanceof L2RiftInvaderInstance
  261. || attackable instanceof L2FestivalMonsterInstance || attackable instanceof L2GuardInstance
  262. || attackable instanceof L2GrandBossInstance || attackable instanceof L2FeedableBeastInstance
  263. || attackable instanceof L2FortCommanderInstance)
  264. return;
  265. for (CursedWeapon cw : _cursedWeapons.values())
  266. {
  267. if (cw.isActive())
  268. continue;
  269. if (cw.checkDrop(attackable, player))
  270. break;
  271. }
  272. }
  273. public void activate(L2PcInstance player, L2ItemInstance item)
  274. {
  275. CursedWeapon cw = _cursedWeapons.get(item.getItemId());
  276. if (player.isCursedWeaponEquipped()) // cannot own 2 cursed swords
  277. {
  278. CursedWeapon cw2 = _cursedWeapons.get(player.getCursedWeaponEquippedId());
  279. /* TODO: give the bonus level in a more appropriate manner.
  280. * The following code adds "_stageKills" levels. This will also show in the char status.
  281. * I do not have enough info to know if the bonus should be shown in the pk count, or if it
  282. * should be a full "_stageKills" bonus or just the remaining from the current count till the
  283. * of the current stage...
  284. * This code is a TEMP fix, so that the cursed weapon's bonus level can be observed with as
  285. * little change in the code as possible, until proper info arises.
  286. */
  287. cw2.setNbKills(cw2.getStageKills() - 1);
  288. cw2.increaseKills();
  289. // erase the newly obtained cursed weapon
  290. cw.setPlayer(player); // NECESSARY in order to find which inventory the weapon is in!
  291. cw.endOfLife(); // expire the weapon and clean up.
  292. }
  293. else
  294. cw.activate(player, item);
  295. }
  296. public void drop(int itemId, L2Character killer)
  297. {
  298. CursedWeapon cw = _cursedWeapons.get(itemId);
  299. cw.dropIt(killer);
  300. }
  301. public void increaseKills(int itemId)
  302. {
  303. CursedWeapon cw = _cursedWeapons.get(itemId);
  304. cw.increaseKills();
  305. }
  306. public int getLevel(int itemId)
  307. {
  308. CursedWeapon cw = _cursedWeapons.get(itemId);
  309. return cw.getLevel();
  310. }
  311. public static void announce(SystemMessage sm)
  312. {
  313. Broadcast.toAllOnlinePlayers(sm);
  314. }
  315. public void checkPlayer(L2PcInstance player)
  316. {
  317. if (player == null)
  318. return;
  319. for (CursedWeapon cw : _cursedWeapons.values())
  320. {
  321. if (cw.isActivated() && player.getObjectId() == cw.getPlayerId())
  322. {
  323. cw.setPlayer(player);
  324. cw.setItem(player.getInventory().getItemByItemId(cw.getItemId()));
  325. cw.giveSkill();
  326. player.setCursedWeaponEquippedId(cw.getItemId());
  327. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
  328. sm.addString(cw.getName());
  329. //sm.addItemName(cw.getItemId());
  330. sm.addNumber((int) ((cw.getEndTime() - System.currentTimeMillis()) / 60000));
  331. player.sendPacket(sm);
  332. }
  333. }
  334. }
  335. public int checkOwnsWeaponId(int ownerId)
  336. {
  337. for (CursedWeapon cw : _cursedWeapons.values())
  338. if (cw.isActivated() && ownerId == cw.getPlayerId())
  339. return cw.getItemId();
  340. return -1;
  341. }
  342. public static void removeFromDb(int itemId)
  343. {
  344. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  345. {
  346. // Delete datas
  347. PreparedStatement statement = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?");
  348. statement.setInt(1, itemId);
  349. statement.executeUpdate();
  350. statement.close();
  351. }
  352. catch (SQLException e)
  353. {
  354. _log.log(Level.SEVERE, "CursedWeaponsManager: Failed to remove data: " + e.getMessage(), e);
  355. }
  356. }
  357. public void saveData()
  358. {
  359. for (CursedWeapon cw : _cursedWeapons.values())
  360. {
  361. cw.saveData();
  362. }
  363. }
  364. public boolean isCursed(int itemId)
  365. {
  366. return _cursedWeapons.containsKey(itemId);
  367. }
  368. public Collection<CursedWeapon> getCursedWeapons()
  369. {
  370. return _cursedWeapons.values();
  371. }
  372. public Set<Integer> getCursedWeaponsIds()
  373. {
  374. return _cursedWeapons.keySet();
  375. }
  376. public CursedWeapon getCursedWeapon(int itemId)
  377. {
  378. return _cursedWeapons.get(itemId);
  379. }
  380. public void givePassive(int itemId)
  381. {
  382. try
  383. {
  384. _cursedWeapons.get(itemId).giveSkill();
  385. }
  386. catch (Exception e)
  387. {
  388. /***/
  389. }
  390. }
  391. private static class SingletonHolder
  392. {
  393. protected static final CursedWeaponsManager _instance = new CursedWeaponsManager();
  394. }
  395. }