Character.properties 30 KB

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  1. # ---------------------------------------------------------------------------
  2. # Alternative Character Settings
  3. # ---------------------------------------------------------------------------
  4. # This properties file is solely for the purpose of Character modifications that directly influence them.
  5. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  6. # Warning:
  7. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  8. # ---------------------------------------------------------------------------
  9. # Statistics
  10. # ---------------------------------------------------------------------------
  11. # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death.
  12. # Default: True
  13. Delevel = True
  14. # This option enable check for all player skills for skill level.
  15. # If player level is lower than skill learn level - 9, skill level is decreased to next possible level.
  16. # If there is no possible level, skill is removed from player.
  17. DecreaseSkillOnDelevel = True
  18. # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
  19. # Default: 1
  20. AltWeightLimit = 1
  21. # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.
  22. # Default: 0
  23. RunSpeedBoost = 0
  24. # Chance of receiving the Death Penalty debuff when killed by a mob.
  25. # Default: 20
  26. DeathPenaltyChance = 20
  27. # Percent of HP, MP, and CP which is restored on character revival.
  28. # Use 0 to disable restore
  29. # Default: 0, 65, 0
  30. RespawnRestoreCP = 0
  31. RespawnRestoreHP = 65
  32. RespawnRestoreMP = 0
  33. # Percent of HP, MP, and CP regeneration for players.
  34. # Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal.
  35. # Default: 100, 100, 100
  36. HpRegenMultiplier = 100
  37. MpRegenMultiplier = 100
  38. CpRegenMultiplier = 100
  39. # Decrease CP by 10 every normal hit a player do
  40. # Default: False
  41. AltGameTiredness = False
  42. # ---------------------------------------------------------------------------
  43. # Skills & Effects
  44. # ---------------------------------------------------------------------------
  45. # When this is enabled it will read the "SkillDurationList" option.
  46. # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
  47. # Default: False
  48. EnableModifySkillDuration = False
  49. # Skill duration list
  50. # Format: skillid,newtime;skillid2,newtime2...
  51. # Example:
  52. # This enable 1h(3600) duration for songs, the "\"indicates new line,
  53. # and is only set for formating purposes.
  54. # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
  55. # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
  56. # 363,3600;364,3600
  57. SkillDurationList =
  58. # When this is enabled it will read the "SkillReuseList" option.
  59. EnableModifySkillReuse = False
  60. # Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
  61. SkillReuseList =
  62. # If it's true all class skills will be delivered upon level up and login.
  63. # Default: False
  64. AutoLearnSkills = False
  65. # If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
  66. # Default: False
  67. AutoLearnForgottenScrollSkills = False
  68. # Default: False
  69. AutoLootHerbs = False
  70. # Maximum number of buffs and songs/dances.
  71. # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
  72. # Default: 20, 12, 12
  73. MaxBuffAmount = 20
  74. MaxTriggeredBuffAmount = 12
  75. MaxDanceAmount = 12
  76. # Allow players to cancel dances/songs via Alt+click on buff icon
  77. # Default: False
  78. DanceCancelBuff = False
  79. # This option enables/disables additional MP consume for dances and songs.
  80. # Default: True
  81. DanceConsumeAdditionalMP = True
  82. # This option allows a player to automatically learn Divine Inspiration.
  83. # This is not included in AutoLearnSkills above.
  84. # Default: False
  85. AutoLearnDivineInspiration = False
  86. # This is to allow a character to be canceled during bow use, skill use, or both.
  87. # Available Options: bow, cast, all
  88. # Default: cast
  89. AltGameCancelByHit = cast
  90. # If True, when effects of the same stack group are used, lesser effects will be canceled if stronger effects are used. Otherwise stacking of things like multiple levels of the same buff will be allowed.
  91. # Default: True
  92. CancelLesserEffect = True
  93. # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
  94. # Default: True
  95. MagicFailures = True
  96. # Protection from aggressive mobs after getting up from fake death.
  97. # The value is specified in seconds.
  98. # Default: 0
  99. PlayerFakeDeathUpProtection = 0
  100. # This option is to enable or disable the storage of buffs/debuffs among other effects.
  101. # Default: True
  102. StoreSkillCooltime = True
  103. # This option is to enable or disable the storage of buffs/debuffs among other effects during
  104. # a subclass change
  105. # Default: False
  106. SubclassStoreSkillCooltime = False
  107. # These are alternative rules for shields.
  108. # If True and they block:
  109. # The damage is powerAtk-shieldDef,
  110. # If False and they block:
  111. # The damage is powerAtk / (shieldDef + powerDef)
  112. # Default: False
  113. AltShieldBlocks = False
  114. # This is the percentage for perfect shield block rate.
  115. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  116. # Default: 10
  117. AltPerfectShieldBlockRate = 10
  118. # ---------------------------------------------------------------------------
  119. # Class, Sub-class and skill learning options
  120. # ---------------------------------------------------------------------------
  121. # Allow use of Event Managers for changing occupation without any quests.
  122. # Default: False
  123. AllowClassMasters = False
  124. # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
  125. # 1st occupation change for 100.000 Adena (item id 57)
  126. # 2nd occupation change for 1.000.0000 Adena (item id 57)
  127. # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
  128. # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
  129. # ConfigClassMaster=1;[];[];2;[];[];3;[];[]
  130. # 1st, 2nd, 3rd occupation change for free, without rewards.
  131. # ConfigClassMaster=1;[];[];2;[];[]
  132. # Allow only first and second change.
  133. ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
  134. # Class Masters will allow changing to any occupation on any level inside class tree
  135. # For example, Dwarven Fighter will be able to advance to:
  136. # Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
  137. # But Warsmith will be able to change only to Maestro.
  138. # Default = False
  139. AllowEntireTree = False
  140. # When character reach levels 20,40,76 he will receive tutorial page
  141. # with list of the all possible variants, and can select and immediately
  142. # change to the new occupation, or decide to choose later (on next login).
  143. # Can be used with or without classic Class Masters.
  144. # Default = False
  145. AlternateClassMaster = False
  146. # Require life crystal needed to learn clan skills.
  147. # Default: True
  148. LifeCrystalNeeded = True
  149. # Require book needed to enchant skills.
  150. # Default: True
  151. EnchantSkillSpBookNeeded = True
  152. # Require spell book needed to learn Divine Inspiration.
  153. # Default: True
  154. DivineInspirationSpBookNeeded = True
  155. # When enabled, the following will be true:
  156. # All classes can learn all skills.
  157. # Skills of another class costs x2 SP to learn.
  158. # Skills of another race costs x2 SP to learn.
  159. # Skills of fighters/mages costs x3 SP to learn.
  160. # Default: False
  161. AltGameSkillLearn = False
  162. # Allow player to sub-class without checking for unique quest items.
  163. # Default: False
  164. AltSubClassWithoutQuests = False
  165. # Allow player to add/change subclass at all village master
  166. # Default: False
  167. AltSubclassEverywhere = False
  168. # Allow player to learn transformations without quest.
  169. # Default: False
  170. AltTransformationWithoutQuest = False
  171. # Fee to remove Transfer skills.
  172. # Default: 10000000
  173. FeeDeleteTransferSkills = 10000000
  174. # Fee to remove Sub-Class skills.
  175. # Default: 10000000
  176. FeeDeleteSubClassSkills = 10000000
  177. # ---------------------------------------------------------------------------
  178. # Summons configuration
  179. # ---------------------------------------------------------------------------
  180. # This option is to enable or disable the storage of buffs/debuffs among other effects on pets/invocations
  181. # Default: True
  182. SummonStoreSkillCooltime = True
  183. # Servitor summons on login if player had it summoned before logout
  184. # Default: True
  185. RestoreServitorOnReconnect = True
  186. # Pet summons on login if player had it summoned before logout
  187. # Default: True
  188. RestorePetOnReconnect = True
  189. # ---------------------------------------------------------------------------
  190. # Vitality configuration
  191. # ---------------------------------------------------------------------------
  192. # Enables vitality system
  193. # Default: True
  194. EnableVitality = True
  195. # Do you want players to recover their vitality when they reconnect?
  196. # This is calculated with the time they've been offline
  197. # Actual Time - Last Time Online / 1000 x rate recovery on reconnect
  198. # Notes:
  199. # Works only if EnableVitality = True
  200. # Default: True
  201. RecoverVitalityOnReconnect = True
  202. # Option to set a lower vitality at character creation.
  203. # Vitality needs to be enabled, and startingpoints needs to be lower
  204. # than max-vitality points.
  205. # Default: 20000
  206. StartingVitalityPoints = 20000
  207. # ---------------------------------------------------------------------------
  208. # Limits
  209. # ---------------------------------------------------------------------------
  210. # Maximum Exp Bonus.
  211. # from vitality + nevit's hunting bonus, and etc..
  212. # Default: 3.5
  213. MaxExpBonus = 3.5
  214. # Maximum Sp Bonus.
  215. # from vitality + nevit's hunting bonus, and etc..
  216. # Default: 3.5
  217. MaxSpBonus = 3.5
  218. # Maximum character running speed.
  219. # Default: 300
  220. MaxRunSpeed = 300
  221. # Maximum character Physical Critical Rate. (10 = 1%)
  222. # Default: 500
  223. MaxPCritRate = 500
  224. # Maximum character Magic Critical Rate. (10 = 1%)
  225. # Default: 200
  226. MaxMCritRate = 200
  227. # Maximum character Attack Speed.
  228. # Default: 1500
  229. MaxPAtkSpeed = 1500
  230. # Maximum character Cast Speed.
  231. # Default: 1999
  232. MaxMAtkSpeed = 1999
  233. # Maximum character Evasion.
  234. # Default: 250
  235. MaxEvasion = 250
  236. # Minimum and Maximum Abnormal State Success Rate.
  237. # This affect all skills/effects chances, except in skills where minChance or maxChance parameters are defined.
  238. # Default: H5 minimum of 10% and maximum of 90%.
  239. MinAbnormalStateSuccessRate = 10
  240. MaxAbnormalStateSuccessRate = 90
  241. # Maximum number of allowed subclasses for every player.
  242. # Default: 3
  243. MaxSubclass = 3
  244. # Starting level for subclasses.
  245. # Default: 40
  246. BaseSubclassLevel = 40
  247. # Maximum subclass level.
  248. # Default: 80
  249. MaxSubclassLevel = 80
  250. # Maximum number of allowed slots for Private Stores Sell.
  251. # Other means all the other races aside from Dwarf.
  252. # Default: 4, 3
  253. MaxPvtStoreSellSlotsDwarf = 4
  254. MaxPvtStoreSellSlotsOther = 3
  255. # Maximum number of allowed slots for Private Stores Buy.
  256. # Other means all the other races aside from Dwarf.
  257. # Default: 5, 4
  258. MaxPvtStoreBuySlotsDwarf = 5
  259. MaxPvtStoreBuySlotsOther = 4
  260. # This will control the inventory space limit (NOT WEIGHT LIMIT).
  261. # Default: 80, 100, 250
  262. MaximumSlotsForNoDwarf = 80
  263. MaximumSlotsForDwarf = 100
  264. MaximumSlotsForGMPlayer = 250
  265. MaximumSlotsForQuestItems = 100
  266. # This will control a character's warehouse capacity.
  267. # Notes:
  268. # This must be LESS then 300 or the client will crash.
  269. # Default: 120, 100, 200, 20
  270. MaximumWarehouseSlotsForDwarf = 120
  271. MaximumWarehouseSlotsForNoDwarf = 100
  272. MaximumWarehouseSlotsForClan = 200
  273. # Freight
  274. # Maximum items that can be placed in Freight
  275. # Default: 200
  276. MaximumFreightSlots = 200
  277. # The price for each item that's deposited
  278. # Default: 1000
  279. FreightPrice = 1000
  280. # Npc talk blockage. When a player talks to a NPC, he must wait some secs
  281. # before being able to walk again. In seconds
  282. # Default: 3
  283. # Set to 0 to disable it
  284. NpcTalkBlockingTime = 3
  285. # ---------------------------------------------------------------------------
  286. # Enchanting
  287. # ---------------------------------------------------------------------------
  288. # Default enchant rate for scrolls.
  289. # Be aware the data in enchantData.xml will override those values!
  290. # This is just default data (For enchants with not defined such variables)
  291. # Default: 66.66
  292. EnchantChance = 66.66
  293. # Default: 0 (Unlimited)
  294. MaxEnchantLevel = 0
  295. # This controls the chance an item has to break if it is enchanted.
  296. # This chance is in %, so if you set this to 100%, enchants will always succeed.
  297. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  298. EnchantChanceElementStone = 50
  299. EnchantChanceElementCrystal = 30
  300. EnchantChanceElementJewel = 20
  301. EnchantChanceElementEnergy = 10
  302. # This is the maximum safe enchant.
  303. # Notes:
  304. # If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8 regardless of the max enchant value set above.
  305. # EnchantSafeMaxFull is for full body armor (upper and lower).
  306. # These values should always be greater than 0.
  307. # Default: 3, 4
  308. EnchantSafeMax = 3
  309. EnchantSafeMaxFull = 4
  310. # List of non-enchantable items.
  311. # Currently apprentice, travelers weapons and Pailaka items
  312. # Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
  313. EnchantBlackList = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
  314. # ---------------------------------------------------------------------------
  315. # Augmenting
  316. # ---------------------------------------------------------------------------
  317. # These control the chance to get a skill in the augmentation process.
  318. # Default: 15, 30, 45, 60
  319. AugmentationNGSkillChance = 15
  320. AugmentationMidSkillChance = 30
  321. AugmentationHighSkillChance = 45
  322. AugmentationTopSkillChance = 60
  323. # Accessory augmentation skills currently disabled
  324. AugmentationAccSkillChance = 0
  325. # This controls the chance to get a base stat modifier in the augmentation process.
  326. # Notes:
  327. # This has no dependency on the grade of Life Stone.
  328. # Default: 1
  329. AugmentationBaseStatChance = 1
  330. # These control the chance to get a glow effect in the augmentation process.
  331. # Notes:
  332. # No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
  333. # Default: 0, 40, 70, 100
  334. AugmentationNGGlowChance = 0
  335. AugmentationMidGlowChance = 40
  336. AugmentationHighGlowChance = 70
  337. AugmentationTopGlowChance = 100
  338. # List of non-augmentable items, currently contains only Grand Boss jewels
  339. # Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
  340. # Rods can't be augmented too.
  341. # Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026,21712,22173,22174,22175
  342. AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026,21712,22173,22174,22175
  343. # ---------------------------------------------------------------------------
  344. # Karma
  345. # ---------------------------------------------------------------------------
  346. # Karma player can be killed in Peace zone.
  347. # Default: False
  348. AltKarmaPlayerCanBeKilledInPeaceZone = False
  349. # Karma player can use GateKeeper.
  350. # Default: False
  351. AltKarmaPlayerCanUseGK = False
  352. # Karma player can use escape and recall skills.
  353. # Default: True
  354. AltKarmaPlayerCanTeleport = True
  355. # Karma player can shop.
  356. # Default: True
  357. AltKarmaPlayerCanShop = True
  358. # Karma player can trade.
  359. # Default: True
  360. AltKarmaPlayerCanTrade = True
  361. # Karma player can use warehouse.
  362. # Default: True
  363. AltKarmaPlayerCanUseWareHouse = True
  364. # ---------------------------------------------------------------------------
  365. # Fame
  366. # ---------------------------------------------------------------------------
  367. # The maximum number of Fame points a player can have
  368. # Default: 100000
  369. MaxPersonalFamePoints = 100000
  370. # How frequently the player gets Fame points while in a Fortress Siege zone
  371. # Default: 300s (5 min)
  372. FortressZoneFameTaskFrequency = 300
  373. # How much Fame aquired while in a Fortress Siege Zone
  374. # Default: 31
  375. FortressZoneFameAquirePoints = 31
  376. # How frequently the player gets Fame points while in a Castle Siege zone
  377. # Default: 300s (5 min)
  378. CastleZoneFameTaskFrequency = 300
  379. # How much Fame acquired while in a Castle Siege Zone
  380. # Default: 125
  381. CastleZoneFameAquirePoints = 125
  382. # Dead players can receive fame.
  383. # Default: True
  384. FameForDeadPlayers = True
  385. # ---------------------------------------------------------------------------
  386. # Crafting
  387. # ---------------------------------------------------------------------------
  388. # Option to enable or disable crafting.
  389. # Default: True
  390. CraftingEnabled = True
  391. # Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).
  392. # Default: True
  393. CraftMasterwork = True
  394. # Limits for recipes
  395. # Default: 50, 50
  396. DwarfRecipeLimit = 50
  397. CommonRecipeLimit = 50
  398. # Alternative crafting rules. If enabled, the following will be true:
  399. # Crafting takes time.
  400. # Players get EXP/SP for crafting.
  401. # Default: False
  402. AltGameCreation = False
  403. # Crafting Time multiplier.
  404. # The higher the number, the more time the crafting process takes. XP/SP reward increases with time.
  405. # Default: 1
  406. AltGameCreationSpeed = 1
  407. # Additional crafting XP/SP rate multiplier.
  408. # Default: 1, 1
  409. AltGameCreationXpRate = 1
  410. AltGameCreationSpRate = 1
  411. # Additional XP/SP rate multiplier when creating rare item.
  412. # Default: 2
  413. AltGameCreationRareXpSpRate = 2
  414. # If set to False, blacksmiths don't take recipes from players inventory when crafting.
  415. # Default: True
  416. AltBlacksmithUseRecipes = True
  417. # Store/Restore Dwarven Manufacture list
  418. # Keep manufacture shoplist after relog
  419. # Default: False
  420. StoreRecipeShopList = False
  421. # ---------------------------------------------------------------------------
  422. # Clan
  423. # ---------------------------------------------------------------------------
  424. # Day on which all pending clan leader requests will be applied:
  425. # Possible values:
  426. # 1 - Sunday
  427. # 2 - Monday
  428. # 3 - Tuesday
  429. # 4 - Wednesday
  430. # 5 - Thursday
  431. # 6 - Friday
  432. # 7 - Saturday
  433. # Default: 3
  434. AltClanLeaderDateChange = 3
  435. # Hour on which all pending data requests will be applied:
  436. # Format: Hour:Minute:Second
  437. # Default: 00:00:00
  438. AltClanLeaderHourChange = 00:00:00
  439. # When enabled all clan leader requests will be performed instantly.
  440. # Default: False
  441. AltClanLeaderInstantActivation = False
  442. # Number of days you have to wait before joining another clan.
  443. # Default: 1
  444. DaysBeforeJoinAClan = 1
  445. # Number of days you have to wait before creating a new clan.
  446. # Default: 10
  447. DaysBeforeCreateAClan = 10
  448. # Number of days it takes to dissolve a clan.
  449. # Default: 7
  450. DaysToPassToDissolveAClan = 7
  451. # Number of days before joining a new alliance when clan voluntarily leave an alliance.
  452. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  453. # Default: 1
  454. DaysBeforeJoinAllyWhenLeaved = 1
  455. # Number of days before joining a new alliance when clan was dismissed from an alliance.
  456. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  457. # Default: 1
  458. DaysBeforeJoinAllyWhenDismissed = 1
  459. # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
  460. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  461. # Default: 1
  462. DaysBeforeAcceptNewClanWhenDismissed = 1
  463. # Number of days before creating a new alliance after dissolving an old alliance.
  464. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  465. # Default: 1
  466. DaysBeforeCreateNewAllyWhenDissolved = 1
  467. # Maximum number of clans in alliance.
  468. # Default: 3
  469. AltMaxNumOfClansInAlly = 3
  470. # Allow clan members to withdraw from the clan warehouse.
  471. # Default: False
  472. AltMembersCanWithdrawFromClanWH = False
  473. # Remove castle circlets after a clan loses their castle or a player leaves a clan.
  474. # Default: True
  475. RemoveCastleCirclets = True
  476. # Number of members needed to request a clan war.
  477. # Default: 15
  478. AltClanMembersForWar = 15
  479. # ---------------------------------------------------------------------------
  480. # Party
  481. # ---------------------------------------------------------------------------
  482. # CONFUSING(nothing todo with party) -> When you made damage to a mob
  483. # and are inside this range, you will be considered as player to reward.
  484. # Checks for party range to mob to calculate rewards(exp, items).
  485. # Default: 1600
  486. AltPartyRange = 1600
  487. # 1. Used for Adena distribution in party
  488. # 2. Used to handle random and by turn party loot
  489. # Default: 1400
  490. AltPartyRange2 = 1400
  491. # If true, when party leader leaves party, next member in party will be the leader.
  492. # If false the party be will dispersed.
  493. # Default: False
  494. AltLeavePartyLeader = False
  495. # ---------------------------------------------------------------------------
  496. # Initial Settings:
  497. # ---------------------------------------------------------------------------
  498. #Initial Equipment Events is to enable a special settings for the items that a new character starts with.
  499. #Default: False
  500. InitialEquipmentEvent = False
  501. # This is the amount of Adena that a new character starts their character with.
  502. # Default: 0
  503. StartingAdena = 0
  504. # This is the starting level of the new character.
  505. # Default: 1
  506. StartingLevel = 1
  507. # This is the amount of SP that a new character starts their character with.
  508. # Default: 0
  509. StartingSP = 0
  510. # ---------------------------------------------------------------------------
  511. # Other Settings:
  512. # ---------------------------------------------------------------------------
  513. # This is the maximum amount of Adena that character can have in his inventory or warehouse.
  514. # The maximum input amount is 9,223,372,036,854,775,807. (nine quintillion
  515. # two hundred twenty three quadrillion three hundred seventy two trillion thirty six billion
  516. # eight hundred fifty four million seven hundred seventy five thousand eight hundred seven)
  517. # Setting negative values (-1 or others) will result in maximum amount available.
  518. # Big values do not cause critical errors, although only 16 digits are visible in the inventory
  519. # (example: 3,372,036,854,775,807 is visible out of 9,223,372,036,854,775,807)
  520. # Default: 99900000000 (99 bilion and 900 milion)
  521. MaxAdena = 99900000000
  522. # This option, when set to True, will enable automatically picking up items.
  523. # If set False it will force the player to pickup dropped items from mobs.
  524. # This excludes herbs mentioned above and items from Raid/GrandBosses with minions.
  525. # Default: False
  526. AutoLoot = False
  527. # This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.
  528. # If set False it will force the player to pickup dropped items from bosses.
  529. # This excludes herbs mentioned above and items from mobs.
  530. # Default: False
  531. AutoLootRaids = False
  532. # Delay for raid drop items loot privilege
  533. # Require Command Channel , check next option
  534. # Value is in seconds
  535. # Default: 900 (15min)
  536. RaidLootRightsInterval = 900
  537. # Minimal size of Command Channel for apply raid loot privilege
  538. # Default: 45
  539. RaidLootRightsCCSize = 45
  540. # This is the time in seconds that it will take for the player command "/unstuck" to activate.
  541. # Default: 300
  542. UnstuckInterval = 300
  543. # Teleport Watchdog Timeout (seconds)
  544. # Player forced to appear if remain in teleported state longer than timeout
  545. # Does not set too low, recommended value 60s.
  546. # This time is in seconds, leave it at 0 if you want this feature disabled.
  547. # Default: 0
  548. TeleportWatchdogTimeout = 0
  549. # After a player teleports, this is the time the player is protected.
  550. # This time is in seconds, leave it at 0 if you want this feature disabled.
  551. # Retail (Since GE): 600 (10 minutes)
  552. # Default: 600
  553. PlayerSpawnProtection = 600
  554. # Spawn protection should disappear with any action with the exception
  555. # of the item usage from items in this list.
  556. # Format: itemId,itemId,itemId,....
  557. # Default: 0
  558. PlayerSpawnProtectionAllowedItems = 0
  559. # Teleport spawn protection time. It will protect the player in the
  560. # teleport spawn for the given time. 0 to disable feature
  561. PlayerTeleportProtection = 0
  562. # If enabled, players respawn in town on different locations defined in zone.xml for given town.
  563. # If disabled the first spawn location from zone.xml is used.
  564. # Default: True
  565. RandomRespawnInTownEnabled = True
  566. # This will allow a random offset from the base teleport location coordinates based on a maximum offset.
  567. # Default: True
  568. OffsetOnTeleportEnabled = True
  569. # Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled .
  570. # Default: 50
  571. MaxOffsetOnTeleport = 50
  572. # Restores the player to their previous instance (ie. an instanced area/dungeon) on EnterWorld.
  573. # Default: False
  574. RestorePlayerInstance = False
  575. # Set whether summon skills can be used to summon players inside an instance.
  576. # When enabled individual instances can have summoning disabled in instance xml's.
  577. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  578. # Default: ?
  579. AllowSummonToInstance = True
  580. # When a player dies, is removed from instance after a fixed period of time.
  581. # Time in seconds.
  582. # Default: 60
  583. EjectDeadPlayerTime = 60
  584. # This option is to enable or disable the use of in game petitions.
  585. # The MaxPetitionsPerPlayer is the amount of petitions a player can make.
  586. # The MaximumPendingPetitions is the total amount of petitions in the server.
  587. # Note:
  588. # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.
  589. # Default: True, 5, 25
  590. PetitioningAllowed = True
  591. MaxPetitionsPerPlayer = 5
  592. MaxPetitionsPending = 25
  593. # Free teleporting around the world.
  594. # Default: False
  595. AltFreeTeleporting = False
  596. # Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
  597. # Default: 7
  598. DeleteCharAfterDays = 7
  599. # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.
  600. # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.":
  601. # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
  602. # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
  603. # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
  604. # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
  605. # Default: 0, 0
  606. AltGameExponentXp = 0
  607. AltGameExponentSp = 0
  608. # PARTY XP DISTRIBUTION
  609. # With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
  610. # In that case he will not receive any Exp/SP from party and is not counted for party bonus.
  611. # If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
  612. # Available Options: highfive, auto, level, percentage, none
  613. # Default: highfive
  614. PartyXpCutoffMethod = highfive
  615. # This option takes effect when "percentage" method is chosen. Don't use high values for this!
  616. # Default: 3.0
  617. PartyXpCutoffPercent = 3.0
  618. # This option takes effect when "level" method is chosen. Don't use low values for this!
  619. # Default: 20
  620. PartyXpCutoffLevel = 20
  621. # This option takes effect when "highfive" method is chosen.
  622. # Each pair of numbers represent a level range.
  623. # If the gap is between the first pair, there is no penalty.
  624. # If the gap is between the second pair, the lowest party member will gain only 30% of the XP that others receive.
  625. # If the gap is between the last pair, the lowest party member will not receive any XP.
  626. # Default: 0,9;10,14;15,99
  627. PartyXpCutoffGaps = 0,9;10,14;15,99
  628. # This option takes effect when "highfive" method is chosen.
  629. # Each number represent the XP percent gain at that level gap.
  630. # For the first gap, the lowest party member will gain 100% XP as there is no penalty.
  631. # For the second gap, the lowest party member will gain only 30% of the XP that others receive.
  632. # For the last gap, the lowest party member will not receive any XP.
  633. # Default: 100;30;0
  634. PartyXpCutoffGapPercent = 100;30;0
  635. # Disable tutorial on new player enter into Game
  636. # Please remember its sometimes important to novice players
  637. # Default: False
  638. DisableTutorial = False
  639. # Expertise penalty
  640. # If disabled, player will not receive penalty for equip higher grade items
  641. # Default: True
  642. ExpertisePenalty = True
  643. # Player can in client define his own key mapping and for save it must be stored server side.
  644. # Disabled until confirmed as working.
  645. # Default: False
  646. StoreCharUiSettings = False
  647. # Character name restriction
  648. # Disallow characters to have a name which contains the words.
  649. # Split them with ",". Example: announcements,announce...
  650. ForbiddenNames = annou,ammou,amnou,anmou,anou,amou
  651. # If enabled, when character in silence (block PMs) mode sends a PM to a character, silence mode no longer blocks this character,
  652. # allowing both characters send each other PMs even with enabled silence mode.
  653. # The exclude list is cleared each time the character goes into silence mode.
  654. SilenceModeExclude = False