Siege.java 52 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.entity;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.ArrayList;
  20. import java.util.Calendar;
  21. import java.util.List;
  22. import java.util.concurrent.ScheduledFuture;
  23. import java.util.logging.Level;
  24. import java.util.logging.Logger;
  25. import javolution.util.FastList;
  26. import com.l2jserver.Config;
  27. import com.l2jserver.L2DatabaseFactory;
  28. import com.l2jserver.gameserver.Announcements;
  29. import com.l2jserver.gameserver.SevenSigns;
  30. import com.l2jserver.gameserver.ThreadPoolManager;
  31. import com.l2jserver.gameserver.datatables.ClanTable;
  32. import com.l2jserver.gameserver.datatables.NpcTable;
  33. import com.l2jserver.gameserver.idfactory.IdFactory;
  34. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  35. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  36. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  37. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  38. import com.l2jserver.gameserver.instancemanager.SiegeManager.SiegeSpawn;
  39. import com.l2jserver.gameserver.model.L2Clan;
  40. import com.l2jserver.gameserver.model.L2ClanMember;
  41. import com.l2jserver.gameserver.model.L2Object;
  42. import com.l2jserver.gameserver.model.L2SiegeClan;
  43. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  44. import com.l2jserver.gameserver.model.L2Spawn;
  45. import com.l2jserver.gameserver.model.actor.L2Npc;
  46. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  47. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  48. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  49. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  50. import com.l2jserver.gameserver.network.SystemMessageId;
  51. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  52. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  53. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  54. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  55. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  56. import com.l2jserver.gameserver.scripting.scriptengine.events.SiegeEvent;
  57. import com.l2jserver.gameserver.scripting.scriptengine.impl.L2Script.EventStage;
  58. import com.l2jserver.gameserver.scripting.scriptengine.listeners.events.SiegeListener;
  59. public class Siege implements Siegable
  60. {
  61. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  62. private static final List<SiegeListener> siegeListeners = new FastList<SiegeListener>().shared();
  63. // typeId's
  64. public static final byte OWNER = -1;
  65. public static final byte DEFENDER = 0;
  66. public static final byte ATTACKER = 1;
  67. public static final byte DEFENDER_NOT_APPROWED = 2;
  68. public static enum TeleportWhoType
  69. {
  70. All,
  71. Attacker,
  72. DefenderNotOwner,
  73. Owner,
  74. Spectator
  75. }
  76. private int _controlTowerCount;
  77. private int _controlTowerMaxCount;
  78. private int _flameTowerCount;
  79. private int _flameTowerMaxCount;
  80. public class ScheduleEndSiegeTask implements Runnable
  81. {
  82. private final Castle _castleInst;
  83. public ScheduleEndSiegeTask(Castle pCastle)
  84. {
  85. _castleInst = pCastle;
  86. }
  87. @Override
  88. public void run()
  89. {
  90. if (!getIsInProgress())
  91. {
  92. return;
  93. }
  94. try
  95. {
  96. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  97. if (timeRemaining > 3600000)
  98. {
  99. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  100. sm.addNumber(2);
  101. announceToPlayer(sm, true);
  102. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  103. }
  104. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  105. {
  106. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  107. sm.addNumber((int) timeRemaining / 60000);
  108. announceToPlayer(sm, true);
  109. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  110. }
  111. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  112. {
  113. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  114. sm.addNumber((int) timeRemaining / 60000);
  115. announceToPlayer(sm, true);
  116. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  117. }
  118. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  119. {
  120. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  121. sm.addNumber((int) timeRemaining / 60000);
  122. announceToPlayer(sm, true);
  123. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  124. }
  125. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  126. {
  127. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  128. sm.addNumber((int) timeRemaining / 1000);
  129. announceToPlayer(sm, true);
  130. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  131. }
  132. else
  133. {
  134. _castleInst.getSiege().endSiege();
  135. }
  136. }
  137. catch (Exception e)
  138. {
  139. _log.log(Level.SEVERE, "", e);
  140. }
  141. }
  142. }
  143. public class ScheduleStartSiegeTask implements Runnable
  144. {
  145. private final Castle _castleInst;
  146. public ScheduleStartSiegeTask(Castle pCastle)
  147. {
  148. _castleInst = pCastle;
  149. }
  150. @Override
  151. public void run()
  152. {
  153. _scheduledStartSiegeTask.cancel(false);
  154. if (getIsInProgress())
  155. {
  156. return;
  157. }
  158. try
  159. {
  160. if (!getIsTimeRegistrationOver())
  161. {
  162. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  163. if (regTimeRemaining > 0)
  164. {
  165. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  166. return;
  167. }
  168. endTimeRegistration(true);
  169. }
  170. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  171. if (timeRemaining > 86400000)
  172. {
  173. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  174. }
  175. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  176. {
  177. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  178. sm.addCastleId(getCastle().getCastleId());
  179. Announcements.getInstance().announceToAll(sm);
  180. _isRegistrationOver = true;
  181. clearSiegeWaitingClan();
  182. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  183. }
  184. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  185. {
  186. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  187. }
  188. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  189. {
  190. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  191. }
  192. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  193. {
  194. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  195. }
  196. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  197. {
  198. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  199. }
  200. else
  201. {
  202. _castleInst.getSiege().startSiege();
  203. }
  204. }
  205. catch (Exception e)
  206. {
  207. _log.log(Level.SEVERE, "", e);
  208. }
  209. }
  210. }
  211. // must support Concurrent Modifications
  212. private final List<L2SiegeClan> _attackerClans = new FastList<>();
  213. private final List<L2SiegeClan> _defenderClans = new FastList<>();
  214. private final List<L2SiegeClan> _defenderWaitingClans = new FastList<>();
  215. // Castle setting
  216. private List<L2ControlTowerInstance> _controlTowers = new ArrayList<>();
  217. private List<L2FlameTowerInstance> _flameTowers = new ArrayList<>();
  218. private final Castle[] _castle;
  219. private boolean _isInProgress = false;
  220. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  221. protected boolean _isRegistrationOver = false;
  222. protected Calendar _siegeEndDate;
  223. private SiegeGuardManager _siegeGuardManager;
  224. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  225. protected int _firstOwnerClanId = -1;
  226. public Siege(Castle[] castle)
  227. {
  228. _castle = castle;
  229. _siegeGuardManager = new SiegeGuardManager(getCastle());
  230. startAutoTask();
  231. }
  232. @Override
  233. public void endSiege()
  234. {
  235. if (getIsInProgress())
  236. {
  237. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  238. sm.addCastleId(getCastle().getCastleId());
  239. Announcements.getInstance().announceToAll(sm);
  240. if (getCastle().getOwnerId() > 0)
  241. {
  242. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  243. sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  244. sm.addString(clan.getName());
  245. sm.addCastleId(getCastle().getCastleId());
  246. Announcements.getInstance().announceToAll(sm);
  247. if (clan.getClanId() == _firstOwnerClanId)
  248. {
  249. // Owner is unchanged
  250. final int num = SiegeManager.getInstance().getBloodAllianceReward();
  251. int count = getCastle().getBloodAlliance();
  252. if (num > 0)
  253. {
  254. getCastle().setBloodAlliance(count + num);
  255. }
  256. }
  257. else
  258. {
  259. getCastle().setBloodAlliance(0);
  260. for (L2ClanMember member : clan.getMembers())
  261. {
  262. if (member != null)
  263. {
  264. L2PcInstance player = member.getPlayerInstance();
  265. if ((player != null) && player.isNoble())
  266. {
  267. Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getCastleId());
  268. }
  269. }
  270. }
  271. }
  272. }
  273. else
  274. {
  275. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  276. sm.addCastleId(getCastle().getCastleId());
  277. Announcements.getInstance().announceToAll(sm);
  278. }
  279. getCastle().updateClansReputation();
  280. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  281. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  282. teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  283. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  284. _isInProgress = false; // Flag so that siege instance can be started
  285. updatePlayerSiegeStateFlags(true);
  286. saveCastleSiege(); // Save castle specific data
  287. clearSiegeClan(); // Clear siege clan from db
  288. removeControlTower(); // Remove all control tower from this castle
  289. removeFlameTower();
  290. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  291. if (getCastle().getOwnerId() > 0)
  292. {
  293. _siegeGuardManager.removeMercs();
  294. }
  295. getCastle().spawnDoor(); // Respawn door to castle
  296. getCastle().getZone().setIsActive(false);
  297. getCastle().getZone().updateZoneStatusForCharactersInside();
  298. getCastle().getZone().setSiegeInstance(null);
  299. fireSiegeListeners(EventStage.END);
  300. }
  301. }
  302. private void removeDefender(L2SiegeClan sc)
  303. {
  304. if (sc != null)
  305. {
  306. getDefenderClans().remove(sc);
  307. }
  308. }
  309. private void removeAttacker(L2SiegeClan sc)
  310. {
  311. if (sc != null)
  312. {
  313. getAttackerClans().remove(sc);
  314. }
  315. }
  316. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  317. {
  318. if (sc == null)
  319. {
  320. return;
  321. }
  322. sc.setType(type);
  323. getDefenderClans().add(sc);
  324. }
  325. private void addAttacker(L2SiegeClan sc)
  326. {
  327. if (sc == null)
  328. {
  329. return;
  330. }
  331. sc.setType(SiegeClanType.ATTACKER);
  332. getAttackerClans().add(sc);
  333. }
  334. /**
  335. * When control of castle changed during siege<BR>
  336. * <BR>
  337. */
  338. public void midVictory()
  339. {
  340. if (getIsInProgress()) // Siege still in progress
  341. {
  342. if (getCastle().getOwnerId() > 0)
  343. {
  344. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  345. }
  346. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  347. (getAttackerClans().size() == 1 // Only 1 attacker
  348. ))
  349. {
  350. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  351. removeAttacker(sc_newowner);
  352. addDefender(sc_newowner, SiegeClanType.OWNER);
  353. endSiege();
  354. return;
  355. }
  356. if (getCastle().getOwnerId() > 0)
  357. {
  358. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  359. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  360. // and only an alliance attacks
  361. {
  362. // The player's clan is in an alliance
  363. if (allyId != 0)
  364. {
  365. boolean allinsamealliance = true;
  366. for (L2SiegeClan sc : getAttackerClans())
  367. {
  368. if (sc != null)
  369. {
  370. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  371. {
  372. allinsamealliance = false;
  373. }
  374. }
  375. }
  376. if (allinsamealliance)
  377. {
  378. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  379. removeAttacker(sc_newowner);
  380. addDefender(sc_newowner, SiegeClanType.OWNER);
  381. endSiege();
  382. return;
  383. }
  384. }
  385. }
  386. for (L2SiegeClan sc : getDefenderClans())
  387. {
  388. if (sc != null)
  389. {
  390. removeDefender(sc);
  391. addAttacker(sc);
  392. }
  393. }
  394. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  395. removeAttacker(sc_newowner);
  396. addDefender(sc_newowner, SiegeClanType.OWNER);
  397. // The player's clan is in an alliance
  398. for (L2Clan clan : ClanTable.getInstance().getClanAllies(allyId))
  399. {
  400. final L2SiegeClan sc = getAttackerClan(clan.getClanId());
  401. if (sc != null)
  402. {
  403. removeAttacker(sc);
  404. addDefender(sc, SiegeClanType.DEFENDER);
  405. }
  406. }
  407. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
  408. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  409. removeDefenderFlags(); // Removes defenders' flags
  410. getCastle().removeUpgrade(); // Remove all castle upgrade
  411. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  412. removeControlTower(); // Remove all control tower from this castle
  413. removeFlameTower();
  414. _controlTowerCount = 0;// Each new siege midvictory CT are completely respawned.
  415. _controlTowerMaxCount = 0;
  416. _flameTowerCount = 0;
  417. _flameTowerMaxCount = 0;
  418. spawnControlTower(getCastle().getCastleId());
  419. spawnFlameTower(getCastle().getCastleId());
  420. updatePlayerSiegeStateFlags(false);
  421. fireSiegeListeners(EventStage.CONTROL_CHANGE);
  422. }
  423. }
  424. }
  425. /**
  426. * When siege starts<BR>
  427. * <BR>
  428. */
  429. @Override
  430. public void startSiege()
  431. {
  432. if (!getIsInProgress())
  433. {
  434. if (!fireSiegeListeners(EventStage.START))
  435. {
  436. return;
  437. }
  438. _firstOwnerClanId = getCastle().getOwnerId();
  439. if (getAttackerClans().isEmpty())
  440. {
  441. SystemMessage sm;
  442. if (getCastle().getOwnerId() <= 0)
  443. {
  444. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  445. }
  446. else
  447. {
  448. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  449. }
  450. sm.addCastleId(getCastle().getCastleId());
  451. Announcements.getInstance().announceToAll(sm);
  452. saveCastleSiege();
  453. return;
  454. }
  455. _isNormalSide = true; // Atk is now atk
  456. _isInProgress = true; // Flag so that same siege instance cannot be started again
  457. loadSiegeClan(); // Load siege clan from db
  458. updatePlayerSiegeStateFlags(false);
  459. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the closest town
  460. // teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  461. _controlTowerCount = 0;
  462. _controlTowerMaxCount = 0;
  463. spawnControlTower(getCastle().getCastleId()); // Spawn control tower
  464. spawnFlameTower(getCastle().getCastleId()); // Spawn control tower
  465. getCastle().spawnDoor(); // Spawn door
  466. spawnSiegeGuard(); // Spawn siege guard
  467. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  468. getCastle().getZone().setSiegeInstance(this);
  469. getCastle().getZone().setIsActive(true);
  470. getCastle().getZone().updateZoneStatusForCharactersInside();
  471. // Schedule a task to prepare auto siege end
  472. _siegeEndDate = Calendar.getInstance();
  473. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  474. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  475. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  476. sm.addCastleId(getCastle().getCastleId());
  477. Announcements.getInstance().announceToAll(sm);
  478. }
  479. }
  480. /**
  481. * Announce to player.<BR>
  482. * <BR>
  483. * @param message The SystemMessage to send to player
  484. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  485. */
  486. public void announceToPlayer(SystemMessage message, boolean bothSides)
  487. {
  488. for (L2SiegeClan siegeClans : getDefenderClans())
  489. {
  490. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  491. for (L2PcInstance member : clan.getOnlineMembers(0))
  492. {
  493. if (member != null)
  494. {
  495. member.sendPacket(message);
  496. }
  497. }
  498. }
  499. if (bothSides)
  500. {
  501. for (L2SiegeClan siegeClans : getAttackerClans())
  502. {
  503. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  504. for (L2PcInstance member : clan.getOnlineMembers(0))
  505. {
  506. if (member != null)
  507. {
  508. member.sendPacket(message);
  509. }
  510. }
  511. }
  512. }
  513. }
  514. public void updatePlayerSiegeStateFlags(boolean clear)
  515. {
  516. L2Clan clan;
  517. for (L2SiegeClan siegeclan : getAttackerClans())
  518. {
  519. if (siegeclan == null)
  520. {
  521. continue;
  522. }
  523. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  524. for (L2PcInstance member : clan.getOnlineMembers(0))
  525. {
  526. if (member == null)
  527. {
  528. continue;
  529. }
  530. if (clear)
  531. {
  532. member.setSiegeState((byte) 0);
  533. member.setSiegeSide(0);
  534. member.setIsInSiege(false);
  535. member.stopFameTask();
  536. }
  537. else
  538. {
  539. member.setSiegeState((byte) 1);
  540. member.setSiegeSide(getCastle().getCastleId());
  541. if (checkIfInZone(member))
  542. {
  543. member.setIsInSiege(true);
  544. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  545. }
  546. }
  547. member.sendPacket(new UserInfo(member));
  548. member.sendPacket(new ExBrExtraUserInfo(member));
  549. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  550. {
  551. if (player == null)
  552. {
  553. continue;
  554. }
  555. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  556. if (member.getPet() != null)
  557. {
  558. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  559. }
  560. }
  561. }
  562. }
  563. for (L2SiegeClan siegeclan : getDefenderClans())
  564. {
  565. if (siegeclan == null)
  566. {
  567. continue;
  568. }
  569. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  570. for (L2PcInstance member : clan.getOnlineMembers(0))
  571. {
  572. if (member == null)
  573. {
  574. continue;
  575. }
  576. if (clear)
  577. {
  578. member.setSiegeState((byte) 0);
  579. member.setSiegeSide(0);
  580. member.setIsInSiege(false);
  581. member.stopFameTask();
  582. }
  583. else
  584. {
  585. member.setSiegeState((byte) 2);
  586. member.setSiegeSide(getCastle().getCastleId());
  587. if (checkIfInZone(member))
  588. {
  589. member.setIsInSiege(true);
  590. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  591. }
  592. }
  593. member.sendPacket(new UserInfo(member));
  594. member.sendPacket(new ExBrExtraUserInfo(member));
  595. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  596. {
  597. if (player == null)
  598. {
  599. continue;
  600. }
  601. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  602. if (member.getPet() != null)
  603. {
  604. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  605. }
  606. }
  607. }
  608. }
  609. }
  610. /**
  611. * Approve clan as defender for siege<BR>
  612. * <BR>
  613. * @param clanId The int of player's clan id
  614. */
  615. public void approveSiegeDefenderClan(int clanId)
  616. {
  617. if (clanId <= 0)
  618. {
  619. return;
  620. }
  621. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  622. loadSiegeClan();
  623. }
  624. /**
  625. * @param object
  626. * @return true if object is inside the zone
  627. */
  628. public boolean checkIfInZone(L2Object object)
  629. {
  630. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  631. }
  632. /**
  633. * @param x
  634. * @param y
  635. * @param z
  636. * @return true if object is inside the zone
  637. */
  638. public boolean checkIfInZone(int x, int y, int z)
  639. {
  640. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  641. }
  642. /**
  643. * Return true if clan is attacker<BR>
  644. * <BR>
  645. * @param clan The L2Clan of the player
  646. */
  647. @Override
  648. public boolean checkIsAttacker(L2Clan clan)
  649. {
  650. return (getAttackerClan(clan) != null);
  651. }
  652. /**
  653. * Return true if clan is defender<BR>
  654. * <BR>
  655. * @param clan The L2Clan of the player
  656. */
  657. @Override
  658. public boolean checkIsDefender(L2Clan clan)
  659. {
  660. return (getDefenderClan(clan) != null);
  661. }
  662. /**
  663. * @param clan The L2Clan of the player
  664. * @return true if clan is defender waiting approval
  665. */
  666. public boolean checkIsDefenderWaiting(L2Clan clan)
  667. {
  668. return (getDefenderWaitingClan(clan) != null);
  669. }
  670. /** Clear all registered siege clans from database for castle */
  671. public void clearSiegeClan()
  672. {
  673. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  674. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?"))
  675. {
  676. statement.setInt(1, getCastle().getCastleId());
  677. statement.execute();
  678. if (getCastle().getOwnerId() > 0)
  679. {
  680. try (PreparedStatement delete = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?"))
  681. {
  682. statement.setInt(1, getCastle().getOwnerId());
  683. statement.execute();
  684. }
  685. }
  686. getAttackerClans().clear();
  687. getDefenderClans().clear();
  688. getDefenderWaitingClans().clear();
  689. }
  690. catch (Exception e)
  691. {
  692. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  693. }
  694. }
  695. /** Clear all siege clans waiting for approval from database for castle */
  696. public void clearSiegeWaitingClan()
  697. {
  698. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  699. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2"))
  700. {
  701. statement.setInt(1, getCastle().getCastleId());
  702. statement.execute();
  703. getDefenderWaitingClans().clear();
  704. }
  705. catch (Exception e)
  706. {
  707. _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
  708. }
  709. }
  710. /** Return list of L2PcInstance registered as attacker in the zone. */
  711. @Override
  712. public List<L2PcInstance> getAttackersInZone()
  713. {
  714. List<L2PcInstance> players = new ArrayList<>();
  715. L2Clan clan;
  716. for (L2SiegeClan siegeclan : getAttackerClans())
  717. {
  718. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  719. for (L2PcInstance player : clan.getOnlineMembers(0))
  720. {
  721. if (player == null)
  722. {
  723. continue;
  724. }
  725. if (player.isInSiege())
  726. {
  727. players.add(player);
  728. }
  729. }
  730. }
  731. return players;
  732. }
  733. /**
  734. * @return list of L2PcInstance registered as defender but not owner in the zone.
  735. */
  736. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  737. {
  738. List<L2PcInstance> players = new ArrayList<>();
  739. L2Clan clan;
  740. for (L2SiegeClan siegeclan : getDefenderClans())
  741. {
  742. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  743. if (clan.getClanId() == getCastle().getOwnerId())
  744. {
  745. continue;
  746. }
  747. for (L2PcInstance player : clan.getOnlineMembers(0))
  748. {
  749. if (player == null)
  750. {
  751. continue;
  752. }
  753. if (player.isInSiege())
  754. {
  755. players.add(player);
  756. }
  757. }
  758. }
  759. return players;
  760. }
  761. /**
  762. * @return list of L2PcInstance in the zone.
  763. */
  764. public List<L2PcInstance> getPlayersInZone()
  765. {
  766. return getCastle().getZone().getPlayersInside();
  767. }
  768. /**
  769. * @return list of L2PcInstance owning the castle in the zone.
  770. */
  771. public List<L2PcInstance> getOwnersInZone()
  772. {
  773. List<L2PcInstance> players = new ArrayList<>();
  774. L2Clan clan;
  775. for (L2SiegeClan siegeclan : getDefenderClans())
  776. {
  777. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  778. if (clan.getClanId() != getCastle().getOwnerId())
  779. {
  780. continue;
  781. }
  782. for (L2PcInstance player : clan.getOnlineMembers(0))
  783. {
  784. if (player == null)
  785. {
  786. continue;
  787. }
  788. if (player.isInSiege())
  789. {
  790. players.add(player);
  791. }
  792. }
  793. }
  794. return players;
  795. }
  796. /**
  797. * @return list of L2PcInstance not registered as attacker or defender in the zone.
  798. */
  799. public List<L2PcInstance> getSpectatorsInZone()
  800. {
  801. List<L2PcInstance> players = new ArrayList<>();
  802. for (L2PcInstance player : getCastle().getZone().getPlayersInside())
  803. {
  804. if (player == null)
  805. {
  806. continue;
  807. }
  808. if (!player.isInSiege())
  809. {
  810. players.add(player);
  811. }
  812. }
  813. return players;
  814. }
  815. /**
  816. * Control Tower was killed
  817. * @param ct
  818. */
  819. public void killedCT(L2Npc ct)
  820. {
  821. _controlTowerCount--;
  822. if (_controlTowerCount < 0)
  823. {
  824. _controlTowerCount = 0;
  825. }
  826. }
  827. /**
  828. * Remove the flag that was killed
  829. * @param flag
  830. */
  831. public void killedFlag(L2Npc flag)
  832. {
  833. if (flag == null)
  834. {
  835. return;
  836. }
  837. for (L2SiegeClan clan : getAttackerClans())
  838. {
  839. if (clan.removeFlag(flag))
  840. {
  841. return;
  842. }
  843. }
  844. }
  845. /**
  846. * Display list of registered clans
  847. * @param player
  848. */
  849. public void listRegisterClan(L2PcInstance player)
  850. {
  851. player.sendPacket(new SiegeInfo(getCastle()));
  852. }
  853. /**
  854. * Register clan as attacker<BR>
  855. * <BR>
  856. * @param player The L2PcInstance of the player trying to register
  857. */
  858. public void registerAttacker(L2PcInstance player)
  859. {
  860. registerAttacker(player, false);
  861. }
  862. public void registerAttacker(L2PcInstance player, boolean force)
  863. {
  864. if (player.getClan() == null)
  865. {
  866. return;
  867. }
  868. int allyId = 0;
  869. if (getCastle().getOwnerId() != 0)
  870. {
  871. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  872. }
  873. if (allyId != 0)
  874. {
  875. if ((player.getClan().getAllyId() == allyId) && !force)
  876. {
  877. player.sendPacket(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE);
  878. return;
  879. }
  880. }
  881. if (force || checkIfCanRegister(player, ATTACKER))
  882. {
  883. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  884. }
  885. }
  886. /**
  887. * Register clan as defender<BR>
  888. * <BR>
  889. * @param player The L2PcInstance of the player trying to register
  890. */
  891. public void registerDefender(L2PcInstance player)
  892. {
  893. registerDefender(player, false);
  894. }
  895. public void registerDefender(L2PcInstance player, boolean force)
  896. {
  897. if (getCastle().getOwnerId() <= 0)
  898. {
  899. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  900. }
  901. else if (force || checkIfCanRegister(player, DEFENDER_NOT_APPROWED))
  902. {
  903. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROWED, false); // Save to database
  904. }
  905. }
  906. /**
  907. * Remove clan from siege<BR>
  908. * <BR>
  909. * @param clanId The int of player's clan id
  910. */
  911. public void removeSiegeClan(int clanId)
  912. {
  913. if (clanId <= 0)
  914. {
  915. return;
  916. }
  917. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  918. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?"))
  919. {
  920. statement.setInt(1, getCastle().getCastleId());
  921. statement.setInt(2, clanId);
  922. statement.execute();
  923. loadSiegeClan();
  924. }
  925. catch (Exception e)
  926. {
  927. _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
  928. }
  929. }
  930. /**
  931. * Remove clan from siege<BR>
  932. * <BR>
  933. * @param clan clan being removed
  934. */
  935. public void removeSiegeClan(L2Clan clan)
  936. {
  937. if ((clan == null) || (clan.getCastleId() == getCastle().getCastleId()) || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  938. {
  939. return;
  940. }
  941. removeSiegeClan(clan.getClanId());
  942. }
  943. /**
  944. * Remove clan from siege<BR>
  945. * <BR>
  946. * @param player The L2PcInstance of player/clan being removed
  947. */
  948. public void removeSiegeClan(L2PcInstance player)
  949. {
  950. removeSiegeClan(player.getClan());
  951. }
  952. /**
  953. * Start the auto tasks<BR>
  954. * <BR>
  955. */
  956. public void startAutoTask()
  957. {
  958. correctSiegeDateTime();
  959. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  960. loadSiegeClan();
  961. // Schedule siege auto start
  962. if (_scheduledStartSiegeTask != null)
  963. {
  964. _scheduledStartSiegeTask.cancel(false);
  965. }
  966. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  967. }
  968. /**
  969. * Teleport players
  970. * @param teleportWho
  971. * @param teleportWhere
  972. */
  973. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionManager.TeleportWhereType teleportWhere)
  974. {
  975. List<L2PcInstance> players;
  976. switch (teleportWho)
  977. {
  978. case Owner:
  979. players = getOwnersInZone();
  980. break;
  981. case Attacker:
  982. players = getAttackersInZone();
  983. break;
  984. case DefenderNotOwner:
  985. players = getDefendersButNotOwnersInZone();
  986. break;
  987. case Spectator:
  988. players = getSpectatorsInZone();
  989. break;
  990. default:
  991. players = getPlayersInZone();
  992. }
  993. for (L2PcInstance player : players)
  994. {
  995. if (player.isGM() || player.isInJail())
  996. {
  997. continue;
  998. }
  999. player.teleToLocation(teleportWhere);
  1000. }
  1001. }
  1002. /**
  1003. * Add clan as attacker<BR>
  1004. * <BR>
  1005. * @param clanId The int of clan's id
  1006. */
  1007. private void addAttacker(int clanId)
  1008. {
  1009. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  1010. }
  1011. /**
  1012. * Add clan as defender<BR>
  1013. * <BR>
  1014. * @param clanId The int of clan's id
  1015. */
  1016. private void addDefender(int clanId)
  1017. {
  1018. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  1019. }
  1020. /**
  1021. * <p>
  1022. * Add clan as defender with the specified type
  1023. * </p>
  1024. * @param clanId The int of clan's id
  1025. * @param type the type of the clan
  1026. */
  1027. private void addDefender(int clanId, SiegeClanType type)
  1028. {
  1029. getDefenderClans().add(new L2SiegeClan(clanId, type));
  1030. }
  1031. /**
  1032. * Add clan as defender waiting approval<BR>
  1033. * <BR>
  1034. * @param clanId The int of clan's id
  1035. */
  1036. private void addDefenderWaiting(int clanId)
  1037. {
  1038. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  1039. }
  1040. /**
  1041. * @param player The L2PcInstance of the player trying to register
  1042. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1043. * @return true if the player can register.
  1044. */
  1045. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  1046. {
  1047. if (getIsRegistrationOver())
  1048. {
  1049. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  1050. sm.addCastleId(getCastle().getCastleId());
  1051. player.sendPacket(sm);
  1052. }
  1053. else if (getIsInProgress())
  1054. {
  1055. player.sendPacket(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2);
  1056. }
  1057. else if ((player.getClan() == null) || (player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel()))
  1058. {
  1059. player.sendPacket(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE);
  1060. }
  1061. else if (player.getClan().getClanId() == getCastle().getOwnerId())
  1062. {
  1063. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING);
  1064. }
  1065. else if (player.getClan().getCastleId() > 0)
  1066. {
  1067. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE);
  1068. }
  1069. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  1070. {
  1071. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  1072. }
  1073. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  1074. {
  1075. player.sendPacket(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE);
  1076. }
  1077. else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  1078. {
  1079. player.sendPacket(SystemMessageId.ATTACKER_SIDE_FULL);
  1080. }
  1081. else if (((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROWED) || (typeId == OWNER)) && ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans()))
  1082. {
  1083. player.sendPacket(SystemMessageId.DEFENDER_SIDE_FULL);
  1084. }
  1085. else
  1086. {
  1087. return true;
  1088. }
  1089. return false;
  1090. }
  1091. /**
  1092. * @param clan The L2Clan of the player trying to register
  1093. * @return true if the clan has already registered to a siege for the same day.
  1094. */
  1095. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  1096. {
  1097. for (Siege siege : SiegeManager.getInstance().getSieges())
  1098. {
  1099. if (siege == this)
  1100. {
  1101. continue;
  1102. }
  1103. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == getSiegeDate().get(Calendar.DAY_OF_WEEK))
  1104. {
  1105. if (siege.checkIsAttacker(clan))
  1106. {
  1107. return true;
  1108. }
  1109. if (siege.checkIsDefender(clan))
  1110. {
  1111. return true;
  1112. }
  1113. if (siege.checkIsDefenderWaiting(clan))
  1114. {
  1115. return true;
  1116. }
  1117. }
  1118. }
  1119. return false;
  1120. }
  1121. /**
  1122. * Return the correct siege date as Calendar.<BR>
  1123. * <BR>
  1124. */
  1125. public void correctSiegeDateTime()
  1126. {
  1127. boolean corrected = false;
  1128. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1129. {
  1130. // Since siege has past reschedule it to the next one
  1131. // This is usually caused by server being down
  1132. corrected = true;
  1133. setNextSiegeDate();
  1134. }
  1135. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1136. {
  1137. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  1138. // This is usually caused by server being down
  1139. corrected = true;
  1140. setNextSiegeDate();
  1141. }
  1142. if (corrected)
  1143. {
  1144. saveSiegeDate();
  1145. }
  1146. }
  1147. /** Load siege clans. */
  1148. private void loadSiegeClan()
  1149. {
  1150. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  1151. PreparedStatement statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?"))
  1152. {
  1153. getAttackerClans().clear();
  1154. getDefenderClans().clear();
  1155. getDefenderWaitingClans().clear();
  1156. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1157. if (getCastle().getOwnerId() > 0)
  1158. {
  1159. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1160. }
  1161. statement.setInt(1, getCastle().getCastleId());
  1162. try (ResultSet rs = statement.executeQuery())
  1163. {
  1164. int typeId;
  1165. while (rs.next())
  1166. {
  1167. typeId = rs.getInt("type");
  1168. if (typeId == DEFENDER)
  1169. {
  1170. addDefender(rs.getInt("clan_id"));
  1171. }
  1172. else if (typeId == ATTACKER)
  1173. {
  1174. addAttacker(rs.getInt("clan_id"));
  1175. }
  1176. else if (typeId == DEFENDER_NOT_APPROWED)
  1177. {
  1178. addDefenderWaiting(rs.getInt("clan_id"));
  1179. }
  1180. }
  1181. }
  1182. }
  1183. catch (Exception e)
  1184. {
  1185. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  1186. }
  1187. }
  1188. /** Remove all control tower spawned. */
  1189. private void removeControlTower()
  1190. {
  1191. if ((_controlTowers != null) && !_controlTowers.isEmpty())
  1192. {
  1193. // Remove all instances of control tower for this castle
  1194. for (L2ControlTowerInstance ct : _controlTowers)
  1195. {
  1196. if (ct != null)
  1197. {
  1198. try
  1199. {
  1200. ct.deleteMe();
  1201. }
  1202. catch (Exception e)
  1203. {
  1204. _log.log(Level.WARNING, "Exception: removeControlTower(): " + e.getMessage(), e);
  1205. }
  1206. }
  1207. }
  1208. _controlTowers.clear();
  1209. _controlTowers = null;
  1210. }
  1211. }
  1212. /** Remove all flame towers spawned. */
  1213. private void removeFlameTower()
  1214. {
  1215. if ((_flameTowers != null) && !_flameTowers.isEmpty())
  1216. {
  1217. // Remove all instances of control tower for this castle
  1218. for (L2FlameTowerInstance ct : _flameTowers)
  1219. {
  1220. if (ct != null)
  1221. {
  1222. try
  1223. {
  1224. ct.deleteMe();
  1225. }
  1226. catch (Exception e)
  1227. {
  1228. _log.log(Level.WARNING, "Exception: removeFlamelTower(): " + e.getMessage(), e);
  1229. }
  1230. }
  1231. }
  1232. _flameTowers.clear();
  1233. _flameTowers = null;
  1234. }
  1235. }
  1236. /** Remove all flags. */
  1237. private void removeFlags()
  1238. {
  1239. for (L2SiegeClan sc : getAttackerClans())
  1240. {
  1241. if (sc != null)
  1242. {
  1243. sc.removeFlags();
  1244. }
  1245. }
  1246. for (L2SiegeClan sc : getDefenderClans())
  1247. {
  1248. if (sc != null)
  1249. {
  1250. sc.removeFlags();
  1251. }
  1252. }
  1253. }
  1254. /** Remove flags from defenders. */
  1255. private void removeDefenderFlags()
  1256. {
  1257. for (L2SiegeClan sc : getDefenderClans())
  1258. {
  1259. if (sc != null)
  1260. {
  1261. sc.removeFlags();
  1262. }
  1263. }
  1264. }
  1265. /** Save castle siege related to database. */
  1266. private void saveCastleSiege()
  1267. {
  1268. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1269. // Schedule Time registration end
  1270. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1271. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1272. getCastle().setIsTimeRegistrationOver(false);
  1273. saveSiegeDate(); // Save the new date
  1274. startAutoTask(); // Prepare auto start siege and end registration
  1275. }
  1276. /** Save siege date to database. */
  1277. public void saveSiegeDate()
  1278. {
  1279. if (_scheduledStartSiegeTask != null)
  1280. {
  1281. _scheduledStartSiegeTask.cancel(true);
  1282. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1283. }
  1284. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  1285. PreparedStatement statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?"))
  1286. {
  1287. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1288. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1289. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1290. statement.setInt(4, getCastle().getCastleId());
  1291. statement.execute();
  1292. }
  1293. catch (Exception e)
  1294. {
  1295. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  1296. }
  1297. }
  1298. /**
  1299. * Save registration to database.<BR>
  1300. * <BR>
  1301. * @param clan The L2Clan of player
  1302. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1303. * @param isUpdateRegistration
  1304. */
  1305. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1306. {
  1307. if (clan.getCastleId() > 0)
  1308. {
  1309. return;
  1310. }
  1311. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  1312. {
  1313. if ((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROWED) || (typeId == OWNER))
  1314. {
  1315. if ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans())
  1316. {
  1317. return;
  1318. }
  1319. }
  1320. else
  1321. {
  1322. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1323. {
  1324. return;
  1325. }
  1326. }
  1327. if (!isUpdateRegistration)
  1328. {
  1329. try (PreparedStatement statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)"))
  1330. {
  1331. statement.setInt(1, clan.getClanId());
  1332. statement.setInt(2, getCastle().getCastleId());
  1333. statement.setInt(3, typeId);
  1334. statement.execute();
  1335. }
  1336. }
  1337. else
  1338. {
  1339. try (PreparedStatement statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?"))
  1340. {
  1341. statement.setInt(1, typeId);
  1342. statement.setInt(2, getCastle().getCastleId());
  1343. statement.setInt(3, clan.getClanId());
  1344. statement.execute();
  1345. }
  1346. }
  1347. if ((typeId == DEFENDER) || (typeId == OWNER))
  1348. {
  1349. addDefender(clan.getClanId());
  1350. }
  1351. else if (typeId == ATTACKER)
  1352. {
  1353. addAttacker(clan.getClanId());
  1354. }
  1355. else if (typeId == DEFENDER_NOT_APPROWED)
  1356. {
  1357. addDefenderWaiting(clan.getClanId());
  1358. }
  1359. }
  1360. catch (Exception e)
  1361. {
  1362. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
  1363. }
  1364. }
  1365. /** Set the date for the next siege. */
  1366. private void setNextSiegeDate()
  1367. {
  1368. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1369. {
  1370. if ((getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY) && (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY))
  1371. {
  1372. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1373. }
  1374. // from CT2.3 Castle sieges are on Sunday, but if server admins allow to set day of the siege
  1375. // than sieges can occur on Saturdays as well
  1376. if ((getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY) && !Config.CL_SET_SIEGE_TIME_LIST.contains("day"))
  1377. {
  1378. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
  1379. }
  1380. // set the next siege day to the next weekend
  1381. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1382. }
  1383. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1384. {
  1385. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1386. }
  1387. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1388. sm.addCastleId(getCastle().getCastleId());
  1389. Announcements.getInstance().announceToAll(sm);
  1390. _isRegistrationOver = false; // Allow registration for next siege
  1391. }
  1392. /**
  1393. * Spawn control tower.
  1394. * @param Id
  1395. */
  1396. private void spawnControlTower(int Id)
  1397. {
  1398. // Set control tower array size if one does not exist
  1399. if (_controlTowers == null)
  1400. {
  1401. _controlTowers = new ArrayList<>();
  1402. }
  1403. for (SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id))
  1404. {
  1405. L2ControlTowerInstance ct;
  1406. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1407. ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
  1408. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1409. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1410. _controlTowerCount++;
  1411. _controlTowerMaxCount++;
  1412. _controlTowers.add(ct);
  1413. }
  1414. }
  1415. /**
  1416. * Spawn flame tower.
  1417. * @param Id
  1418. */
  1419. private void spawnFlameTower(int Id)
  1420. {
  1421. // Set control tower array size if one does not exist
  1422. if (_flameTowers == null)
  1423. {
  1424. _flameTowers = new ArrayList<>();
  1425. }
  1426. for (SiegeSpawn _sp : SiegeManager.getInstance().getFlameTowerSpawnList(Id))
  1427. {
  1428. L2FlameTowerInstance ct;
  1429. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1430. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1431. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1432. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1433. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1434. ct = new L2FlameTowerInstance(IdFactory.getInstance().getNextId(), template);
  1435. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1436. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1437. _flameTowerCount++;
  1438. _flameTowerMaxCount++;
  1439. _flameTowers.add(ct);
  1440. }
  1441. if (_flameTowerCount == 0)
  1442. {
  1443. _flameTowerCount = 1;
  1444. }
  1445. }
  1446. /**
  1447. * Spawn siege guard.<BR>
  1448. * <BR>
  1449. */
  1450. private void spawnSiegeGuard()
  1451. {
  1452. getSiegeGuardManager().spawnSiegeGuard();
  1453. // Register guard to the closest Control Tower
  1454. // When CT dies, so do all the guards that it controls
  1455. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty() && !_controlTowers.isEmpty())
  1456. {
  1457. L2ControlTowerInstance closestCt;
  1458. int x, y, z;
  1459. double distance;
  1460. double distanceClosest = 0;
  1461. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1462. {
  1463. if (spawn == null)
  1464. {
  1465. continue;
  1466. }
  1467. closestCt = null;
  1468. distanceClosest = Integer.MAX_VALUE;
  1469. x = spawn.getLocx();
  1470. y = spawn.getLocy();
  1471. z = spawn.getLocz();
  1472. for (L2ControlTowerInstance ct : _controlTowers)
  1473. {
  1474. if (ct == null)
  1475. {
  1476. continue;
  1477. }
  1478. distance = ct.getDistanceSq(x, y, z);
  1479. if (distance < distanceClosest)
  1480. {
  1481. closestCt = ct;
  1482. distanceClosest = distance;
  1483. }
  1484. }
  1485. if (closestCt != null)
  1486. {
  1487. closestCt.registerGuard(spawn);
  1488. }
  1489. }
  1490. }
  1491. }
  1492. @Override
  1493. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1494. {
  1495. if (clan == null)
  1496. {
  1497. return null;
  1498. }
  1499. return getAttackerClan(clan.getClanId());
  1500. }
  1501. @Override
  1502. public final L2SiegeClan getAttackerClan(int clanId)
  1503. {
  1504. for (L2SiegeClan sc : getAttackerClans())
  1505. {
  1506. if ((sc != null) && (sc.getClanId() == clanId))
  1507. {
  1508. return sc;
  1509. }
  1510. }
  1511. return null;
  1512. }
  1513. @Override
  1514. public final List<L2SiegeClan> getAttackerClans()
  1515. {
  1516. if (_isNormalSide)
  1517. {
  1518. return _attackerClans;
  1519. }
  1520. return _defenderClans;
  1521. }
  1522. public final int getAttackerRespawnDelay()
  1523. {
  1524. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1525. }
  1526. public final Castle getCastle()
  1527. {
  1528. if ((_castle == null) || (_castle.length <= 0))
  1529. {
  1530. return null;
  1531. }
  1532. return _castle[0];
  1533. }
  1534. @Override
  1535. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1536. {
  1537. if (clan == null)
  1538. {
  1539. return null;
  1540. }
  1541. return getDefenderClan(clan.getClanId());
  1542. }
  1543. @Override
  1544. public final L2SiegeClan getDefenderClan(int clanId)
  1545. {
  1546. for (L2SiegeClan sc : getDefenderClans())
  1547. {
  1548. if ((sc != null) && (sc.getClanId() == clanId))
  1549. {
  1550. return sc;
  1551. }
  1552. }
  1553. return null;
  1554. }
  1555. @Override
  1556. public final List<L2SiegeClan> getDefenderClans()
  1557. {
  1558. if (_isNormalSide)
  1559. {
  1560. return _defenderClans;
  1561. }
  1562. return _attackerClans;
  1563. }
  1564. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1565. {
  1566. if (clan == null)
  1567. {
  1568. return null;
  1569. }
  1570. return getDefenderWaitingClan(clan.getClanId());
  1571. }
  1572. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1573. {
  1574. for (L2SiegeClan sc : getDefenderWaitingClans())
  1575. {
  1576. if ((sc != null) && (sc.getClanId() == clanId))
  1577. {
  1578. return sc;
  1579. }
  1580. }
  1581. return null;
  1582. }
  1583. public final List<L2SiegeClan> getDefenderWaitingClans()
  1584. {
  1585. return _defenderWaitingClans;
  1586. }
  1587. public final boolean getIsInProgress()
  1588. {
  1589. return _isInProgress;
  1590. }
  1591. public final boolean getIsRegistrationOver()
  1592. {
  1593. return _isRegistrationOver;
  1594. }
  1595. public final boolean getIsTimeRegistrationOver()
  1596. {
  1597. return getCastle().getIsTimeRegistrationOver();
  1598. }
  1599. @Override
  1600. public final Calendar getSiegeDate()
  1601. {
  1602. return getCastle().getSiegeDate();
  1603. }
  1604. public final Calendar getTimeRegistrationOverDate()
  1605. {
  1606. return getCastle().getTimeRegistrationOverDate();
  1607. }
  1608. public void endTimeRegistration(boolean automatic)
  1609. {
  1610. getCastle().setIsTimeRegistrationOver(true);
  1611. if (!automatic)
  1612. {
  1613. saveSiegeDate();
  1614. }
  1615. }
  1616. @Override
  1617. public List<L2Npc> getFlag(L2Clan clan)
  1618. {
  1619. if (clan != null)
  1620. {
  1621. L2SiegeClan sc = getAttackerClan(clan);
  1622. if (sc != null)
  1623. {
  1624. return sc.getFlag();
  1625. }
  1626. }
  1627. return null;
  1628. }
  1629. public final SiegeGuardManager getSiegeGuardManager()
  1630. {
  1631. if (_siegeGuardManager == null)
  1632. {
  1633. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1634. }
  1635. return _siegeGuardManager;
  1636. }
  1637. public int getControlTowerCount()
  1638. {
  1639. return _controlTowerCount;
  1640. }
  1641. /**
  1642. * TODO: Use it.
  1643. * @return the max count of control type towers.
  1644. */
  1645. public int getControlTowerMaxCount()
  1646. {
  1647. return _controlTowerMaxCount;
  1648. }
  1649. /**
  1650. * TODO: Use it.
  1651. * @return the max count of flame type towers.
  1652. */
  1653. public int getFlameTowerMaxCount()
  1654. {
  1655. return _flameTowerMaxCount;
  1656. }
  1657. public void disableTraps()
  1658. {
  1659. _flameTowerCount--;
  1660. }
  1661. /**
  1662. * @return boolean - traps are active
  1663. */
  1664. public boolean isTrapsActive()
  1665. {
  1666. // return true;
  1667. return _flameTowerCount > 0;
  1668. }
  1669. @Override
  1670. public boolean giveFame()
  1671. {
  1672. return true;
  1673. }
  1674. @Override
  1675. public int getFameFrequency()
  1676. {
  1677. return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
  1678. }
  1679. @Override
  1680. public int getFameAmount()
  1681. {
  1682. return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
  1683. }
  1684. @Override
  1685. public void updateSiege()
  1686. {
  1687. }
  1688. // Listeners
  1689. /**
  1690. * Fires the appropriate SiegeListener<br>
  1691. * If it returns false on EventStage.start, the siege is cancelled
  1692. * @param stage
  1693. * @return
  1694. */
  1695. private boolean fireSiegeListeners(EventStage stage)
  1696. {
  1697. if (!siegeListeners.isEmpty())
  1698. {
  1699. SiegeEvent event = new SiegeEvent();
  1700. event.setSiege(this);
  1701. event.setStage(stage);
  1702. switch (stage)
  1703. {
  1704. case START:
  1705. {
  1706. for (SiegeListener listener : siegeListeners)
  1707. {
  1708. if (!listener.onStart(event))
  1709. {
  1710. return false;
  1711. }
  1712. }
  1713. break;
  1714. }
  1715. case END:
  1716. {
  1717. for (SiegeListener listener : siegeListeners)
  1718. {
  1719. listener.onEnd(event);
  1720. }
  1721. break;
  1722. }
  1723. case CONTROL_CHANGE:
  1724. {
  1725. for (SiegeListener listener : siegeListeners)
  1726. {
  1727. listener.onControlChange(event);
  1728. }
  1729. break;
  1730. }
  1731. }
  1732. }
  1733. return true;
  1734. }
  1735. /**
  1736. * Adds a siege listener
  1737. * @param listener
  1738. */
  1739. public static void addSiegeListener(SiegeListener listener)
  1740. {
  1741. if (!siegeListeners.contains(listener))
  1742. {
  1743. siegeListeners.add(listener);
  1744. }
  1745. }
  1746. /**
  1747. * Removes a siege listener
  1748. * @param listener
  1749. */
  1750. public static void removeSiegeListener(SiegeListener listener)
  1751. {
  1752. siegeListeners.remove(listener);
  1753. }
  1754. }