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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.effects;
- import com.l2jserver.gameserver.ai.CtrlEvent;
- import com.l2jserver.gameserver.model.L2Effect;
- import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.skills.Formulas;
- import com.l2jserver.gameserver.templates.effects.EffectTemplate;
- import com.l2jserver.gameserver.templates.skills.L2EffectType;
- /**
- *
- * @author Ahmed
- *
- * This is the Effect support for spoil.
- *
- * This was originally done by _drunk_
- */
- public class EffectSpoil extends L2Effect
- {
- public EffectSpoil(Env env, EffectTemplate template)
- {
- super(env, template);
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
- */
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.SPOIL;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onStart()
- */
- @Override
- public boolean onStart()
- {
-
- if (!(getEffector() instanceof L2PcInstance))
- return false;
-
- if (!(getEffected() instanceof L2MonsterInstance))
- return false;
-
- L2MonsterInstance target = (L2MonsterInstance) getEffected();
-
- if (target == null)
- return false;
-
- if (target.isSpoil())
- {
- getEffector().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ALREADY_SPOILED));
- return false;
- }
-
- // SPOIL SYSTEM by Lbaldi
- boolean spoil = false;
- if (target.isDead() == false)
- {
- spoil = Formulas.calcMagicSuccess(getEffector(), target, getSkill());
-
- if (spoil)
- {
- target.setSpoil(true);
- target.setIsSpoiledBy(getEffector().getObjectId());
- getEffector().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SPOIL_SUCCESS));
- }
- target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, getEffector());
- }
- return true;
-
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
- */
- @Override
- public boolean onActionTime()
- {
- return false;
- }
- }
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