EffectSpoil.java 2.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.ai.CtrlEvent;
  17. import com.l2jserver.gameserver.model.L2Effect;
  18. import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. import com.l2jserver.gameserver.network.SystemMessageId;
  21. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  22. import com.l2jserver.gameserver.skills.Env;
  23. import com.l2jserver.gameserver.skills.Formulas;
  24. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  25. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  26. /**
  27. *
  28. * @author Ahmed
  29. *
  30. * This is the Effect support for spoil.
  31. *
  32. * This was originally done by _drunk_
  33. */
  34. public class EffectSpoil extends L2Effect
  35. {
  36. public EffectSpoil(Env env, EffectTemplate template)
  37. {
  38. super(env, template);
  39. }
  40. /**
  41. *
  42. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  43. */
  44. @Override
  45. public L2EffectType getEffectType()
  46. {
  47. return L2EffectType.SPOIL;
  48. }
  49. /**
  50. *
  51. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  52. */
  53. @Override
  54. public boolean onStart()
  55. {
  56. if (!(getEffector() instanceof L2PcInstance))
  57. return false;
  58. if (!(getEffected() instanceof L2MonsterInstance))
  59. return false;
  60. L2MonsterInstance target = (L2MonsterInstance) getEffected();
  61. if (target == null)
  62. return false;
  63. if (target.isSpoil())
  64. {
  65. getEffector().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ALREADY_SPOILED));
  66. return false;
  67. }
  68. // SPOIL SYSTEM by Lbaldi
  69. boolean spoil = false;
  70. if (target.isDead() == false)
  71. {
  72. spoil = Formulas.calcMagicSuccess(getEffector(), target, getSkill());
  73. if (spoil)
  74. {
  75. target.setSpoil(true);
  76. target.setIsSpoiledBy(getEffector().getObjectId());
  77. getEffector().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SPOIL_SUCCESS));
  78. }
  79. target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, getEffector());
  80. }
  81. return true;
  82. }
  83. /**
  84. *
  85. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  86. */
  87. @Override
  88. public boolean onActionTime()
  89. {
  90. return false;
  91. }
  92. }