EffectSignetNoise.java 2.6 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.model.L2Effect;
  17. import com.l2jserver.gameserver.model.actor.L2Character;
  18. import com.l2jserver.gameserver.model.actor.instance.L2EffectPointInstance;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. import com.l2jserver.gameserver.skills.Env;
  21. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  22. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  23. /**
  24. * @authors Forsaiken, Sami
  25. */
  26. public class EffectSignetNoise extends L2Effect
  27. {
  28. private L2EffectPointInstance _actor;
  29. public EffectSignetNoise(Env env, EffectTemplate template)
  30. {
  31. super(env, template);
  32. }
  33. /**
  34. *
  35. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  36. */
  37. @Override
  38. public L2EffectType getEffectType()
  39. {
  40. return L2EffectType.SIGNET_GROUND;
  41. }
  42. /**
  43. *
  44. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  45. */
  46. @Override
  47. public boolean onStart()
  48. {
  49. _actor = (L2EffectPointInstance) getEffected();
  50. return true;
  51. }
  52. /**
  53. *
  54. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  55. */
  56. @Override
  57. public boolean onActionTime()
  58. {
  59. if (getCount() == getTotalCount() - 1)
  60. return true; // do nothing first time
  61. L2PcInstance caster = (L2PcInstance) getEffector();
  62. for (L2Character target : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getSkillRadius()))
  63. {
  64. if (target == null || target == caster)
  65. continue;
  66. if (caster.canAttackCharacter(target))
  67. {
  68. L2Effect[] effects = target.getAllEffects();
  69. if (effects != null)
  70. {
  71. for (L2Effect effect : effects)
  72. {
  73. if (effect.getSkill().isDance())
  74. effect.exit();
  75. }
  76. }
  77. }
  78. }
  79. return true;
  80. }
  81. /**
  82. *
  83. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  84. */
  85. @Override
  86. public void onExit()
  87. {
  88. if (_actor != null)
  89. _actor.deleteMe();
  90. }
  91. }