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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.effects;
- import com.l2jserver.gameserver.model.L2Effect;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2EffectPointInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.templates.effects.EffectTemplate;
- import com.l2jserver.gameserver.templates.skills.L2EffectType;
- /**
- * @authors Forsaiken, Sami
- */
- public class EffectSignetNoise extends L2Effect
- {
- private L2EffectPointInstance _actor;
-
- public EffectSignetNoise(Env env, EffectTemplate template)
- {
- super(env, template);
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
- */
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.SIGNET_GROUND;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onStart()
- */
- @Override
- public boolean onStart()
- {
- _actor = (L2EffectPointInstance) getEffected();
- return true;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
- */
- @Override
- public boolean onActionTime()
- {
- if (getCount() == getTotalCount() - 1)
- return true; // do nothing first time
-
- L2PcInstance caster = (L2PcInstance) getEffector();
-
- for (L2Character target : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getSkillRadius()))
- {
- if (target == null || target == caster)
- continue;
-
- if (caster.canAttackCharacter(target))
- {
- L2Effect[] effects = target.getAllEffects();
- if (effects != null)
- {
- for (L2Effect effect : effects)
- {
- if (effect.getSkill().isDance())
- effect.exit();
- }
- }
- }
- }
- return true;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onExit()
- */
- @Override
- public void onExit()
- {
- if (_actor != null)
- _actor.deleteMe();
- }
- }
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