EffectNoblesseBless.java 2.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.model.CharEffectList;
  17. import com.l2jserver.gameserver.model.L2Effect;
  18. import com.l2jserver.gameserver.skills.Env;
  19. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  20. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  21. /**
  22. * @author earendil
  23. *
  24. */
  25. public class EffectNoblesseBless extends L2Effect
  26. {
  27. public EffectNoblesseBless(Env env, EffectTemplate template)
  28. {
  29. super(env, template);
  30. }
  31. // Special constructor to steal this effect
  32. public EffectNoblesseBless(Env env, L2Effect effect)
  33. {
  34. super(env, effect);
  35. }
  36. /**
  37. *
  38. * @see com.l2jserver.gameserver.model.L2Effect#effectCanBeStolen()
  39. */
  40. @Override
  41. protected boolean effectCanBeStolen()
  42. {
  43. return true;
  44. }
  45. /**
  46. *
  47. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  48. */
  49. @Override
  50. public L2EffectType getEffectType()
  51. {
  52. return L2EffectType.NOBLESSE_BLESSING;
  53. }
  54. /**
  55. *
  56. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  57. */
  58. @Override
  59. public boolean onStart()
  60. {
  61. return true;
  62. }
  63. /**
  64. *
  65. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  66. */
  67. @Override
  68. public void onExit()
  69. {
  70. }
  71. /**
  72. *
  73. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  74. */
  75. @Override
  76. public boolean onActionTime()
  77. {
  78. // just stop this effect
  79. return false;
  80. }
  81. /* (non-Javadoc)
  82. * @see com.l2jserver.gameserver.model.L2Effect#getEffectFlags()
  83. */
  84. @Override
  85. public int getEffectFlags()
  86. {
  87. return CharEffectList.EFFECT_FLAG_NOBLESS_BLESSING;
  88. }
  89. }