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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.effects;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.GeoData;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.model.CharEffectList;
- import com.l2jserver.gameserver.model.L2CharPosition;
- import com.l2jserver.gameserver.model.L2Effect;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2SiegeSummonInstance;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.templates.effects.EffectTemplate;
- import com.l2jserver.gameserver.templates.skills.L2EffectType;
- /**
- * @author littlecrow
- *
- * Implementation of the Fear Effect
- */
- public class EffectFear extends L2Effect
- {
- public static final int FEAR_RANGE = 500;
-
- private int _dX = -1;
- private int _dY = -1;
-
- public EffectFear(Env env, EffectTemplate template)
- {
- super(env, template);
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
- */
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.FEAR;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onStart()
- */
- @Override
- public boolean onStart()
- {
- // Fear skills cannot be used l2pcinstance to l2pcinstance. Heroic
- // Dread, Curse: Fear, Fear, Horror, Sword Symphony, Word of Fear, Hell Scream and
- // Mass Curse Fear are the exceptions.
- if (getEffected() instanceof L2PcInstance
- && getEffector() instanceof L2PcInstance)
- {
- switch (getSkill().getId())
- {
- case 1376:
- case 1169:
- case 65:
- case 1092:
- case 98:
- case 1272:
- case 1381:
- case 763:
- break;
- default:
- return false;
- }
- }
-
- if (getEffected() instanceof L2NpcInstance
- || getEffected() instanceof L2DefenderInstance
- || getEffected() instanceof L2FortCommanderInstance
- || getEffected() instanceof L2SiegeFlagInstance
- || getEffected() instanceof L2SiegeSummonInstance)
- return false;
-
- if (!getEffected().isAfraid())
- {
- if(getEffected().isCastingNow() && getEffected().canAbortCast())
- getEffected().abortCast();
- if (getEffected().getX() > getEffector().getX())
- _dX = 1;
- if (getEffected().getY() > getEffector().getY())
- _dY = 1;
-
- getEffected().startFear();
- onActionTime();
- return true;
- }
- return false;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onExit()
- */
- @Override
- public void onExit()
- {
- getEffected().stopFear(false);
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
- */
- @Override
- public boolean onActionTime()
- {
- int posX = getEffected().getX();
- int posY = getEffected().getY();
- int posZ = getEffected().getZ();
-
- if (getEffected().getX() > getEffector().getX())
- _dX = 1;
- if (getEffected().getY() > getEffector().getY())
- _dY = 1;
-
- posX += _dX * FEAR_RANGE;
- posY += _dY * FEAR_RANGE;
-
- if (Config.GEODATA > 0)
- {
- Location destiny = GeoData.getInstance().moveCheck(getEffected().getX(), getEffected().getY(), getEffected().getZ(), posX, posY, posZ, getEffected().getInstanceId());
- posX = destiny.getX();
- posY = destiny.getY();
- }
-
- if (!(getEffected() instanceof L2PetInstance))
- getEffected().setRunning();
-
- getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(posX, posY, posZ, 0));
- return true;
- }
- /* (non-Javadoc)
- * @see com.l2jserver.gameserver.model.L2Effect#getEffectFlags()
- */
- @Override
- public int getEffectFlags()
- {
- return CharEffectList.EFFECT_FLAG_FEAR;
- }
- }
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