EffectChameleonRest.java 3.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.ai.CtrlIntention;
  17. import com.l2jserver.gameserver.model.CharEffectList;
  18. import com.l2jserver.gameserver.model.L2Effect;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. import com.l2jserver.gameserver.network.SystemMessageId;
  21. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  22. import com.l2jserver.gameserver.skills.Env;
  23. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  24. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  25. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  26. public class EffectChameleonRest extends L2Effect
  27. {
  28. public EffectChameleonRest(Env env, EffectTemplate template)
  29. {
  30. super(env, template);
  31. }
  32. /**
  33. *
  34. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  35. */
  36. @Override
  37. public L2EffectType getEffectType()
  38. {
  39. return L2EffectType.RELAXING;
  40. }
  41. /**
  42. *
  43. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  44. */
  45. @Override
  46. public boolean onStart()
  47. {
  48. if (getEffected() instanceof L2PcInstance)
  49. {
  50. ((L2PcInstance) getEffected()).sitDown(false);
  51. }
  52. else
  53. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_REST);
  54. return super.onStart();
  55. }
  56. /**
  57. *
  58. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  59. */
  60. @Override
  61. public void onExit()
  62. {
  63. super.onExit();
  64. }
  65. /**
  66. *
  67. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  68. */
  69. @Override
  70. public boolean onActionTime()
  71. {
  72. if (getEffected().isDead())
  73. return false;
  74. // Only cont skills shouldn't end
  75. if (getSkill().getSkillType() != L2SkillType.CONT)
  76. return false;
  77. if (getEffected() instanceof L2PcInstance)
  78. {
  79. if (!((L2PcInstance) getEffected()).isSitting())
  80. return false;
  81. }
  82. double manaDam = calc();
  83. if (manaDam > getEffected().getCurrentMp())
  84. {
  85. getEffected().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP));
  86. return false;
  87. }
  88. getEffected().reduceCurrentMp(manaDam);
  89. return true;
  90. }
  91. /* (non-Javadoc)
  92. * @see com.l2jserver.gameserver.model.L2Effect#getEffectFlags()
  93. */
  94. @Override
  95. public int getEffectFlags()
  96. {
  97. return (CharEffectList.EFFECT_FLAG_SILENT_MOVE | CharEffectList.EFFECT_FLAG_RELAXING);
  98. }
  99. }