123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156 |
- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.effects;
-
- import com.l2jserver.gameserver.model.L2Effect;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.templates.effects.EffectTemplate;
- import com.l2jserver.gameserver.templates.skills.L2EffectType;
- import com.l2jserver.util.Rnd;
-
- /**
- *
- * @author UnAfraid
- *
- */
- public class EffectCancelDebuff extends L2Effect
- {
- public EffectCancelDebuff(Env env, EffectTemplate template)
- {
- super(env, template);
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
- */
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.CANCEL_DEBUFF;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onStart()
- */
- @Override
- public boolean onStart()
- {
- return cancel(getEffector(), getEffected(), getSkill(), getEffectPower());
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
- */
- @Override
- public boolean onActionTime()
- {
- return false;
- }
-
- private static boolean cancel(L2Character caster, L2Character target, L2Skill skill, double baseRate)
- {
- if (!(target instanceof L2PcInstance)|| target.isDead())
- return false;
-
- final int cancelLvl = skill.getMagicLevel();
- int count = skill.getMaxNegatedEffects();
-
- L2Effect effect;
- int lastCanceledSkillId = 0;
- final L2Effect[] effects = target.getAllEffects();
- for (int i = effects.length; --i >= 0;)
- {
- effect = effects[i];
- if (effect == null)
- continue;
-
- if (!effect.getSkill().isDebuff() || !effect.getSkill().canBeDispeled())
- {
- effects[i] = null;
- continue;
- }
-
- if (effect.getSkill().getId() == lastCanceledSkillId)
- {
- effect.exit(); // this skill already canceled
- continue;
- }
-
- if (!calcCancelSuccess(effect, cancelLvl, (int)baseRate))
- continue;
-
- lastCanceledSkillId = effect.getSkill().getId();
- effect.exit();
- count--;
-
- if (count == 0)
- break;
- }
-
- if (count != 0)
- {
- lastCanceledSkillId = 0;
- for (int i = effects.length; --i >= 0;)
- {
- effect = effects[i];
- if (effect == null)
- continue;
-
- if (!effect.getSkill().isDebuff() || !effect.getSkill().canBeDispeled())
- {
- effects[i] = null;
- continue;
- }
-
- if (effect.getSkill().getId() == lastCanceledSkillId)
- {
- effect.exit(); // this skill already canceled
- continue;
- }
-
- if (!calcCancelSuccess(effect, cancelLvl, (int)baseRate))
- continue;
-
- lastCanceledSkillId = effect.getSkill().getId();
- effect.exit();
- count--;
-
- if (count == 0)
- break;
- }
- }
- return true;
- }
-
- private static boolean calcCancelSuccess(L2Effect effect, int cancelLvl, int baseRate)
- {
- int rate = 2 * (cancelLvl - effect.getSkill().getMagicLevel());
- rate += (effect.getAbnormalTime() - effect.getTime()) / 1200;
- rate += baseRate;
-
- if (rate < 25)
- rate = 25;
- else if (rate > 75)
- rate = 75;
-
- return Rnd.get(100) < rate;
- }
- }
|