Stats.java 8.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills;
  16. import java.util.NoSuchElementException;
  17. /**
  18. * Enum of basic stats.
  19. *
  20. * @author mkizub
  21. */
  22. public enum Stats
  23. {
  24. // Base stats, for each in Calculator a slot is allocated
  25. // HP & MP
  26. MAX_HP("maxHp"),
  27. MAX_MP("maxMp"),
  28. MAX_CP("maxCp"),
  29. MAX_RECOVERABLE_HP("maxRecoverableHp"), // The maximum HP that is able to be recovered trough heals
  30. MAX_RECOVERABLE_MP("maxRecoverableMp"),
  31. MAX_RECOVERABLE_CP("maxRecoverableCp"),
  32. REGENERATE_HP_RATE("regHp"),
  33. REGENERATE_CP_RATE("regCp"),
  34. REGENERATE_MP_RATE("regMp"),
  35. RECHARGE_MP_RATE("gainMp"),
  36. HEAL_EFFECTIVNESS("gainHp"),
  37. HEAL_PROFICIENCY("giveHp"),
  38. HEAL_STATIC_BONUS("bonusHp"),
  39. LIMIT_HP("limitHp"), // non-displayed hp limit
  40. // ATTACK & DEFENCE
  41. POWER_DEFENCE("pDef"),
  42. MAGIC_DEFENCE("mDef"),
  43. POWER_ATTACK("pAtk"),
  44. MAGIC_ATTACK("mAtk"),
  45. PHYSICAL_SKILL_POWER("physicalSkillPower"),
  46. POWER_ATTACK_SPEED("pAtkSpd"),
  47. MAGIC_ATTACK_SPEED("mAtkSpd"), // how fast a magic spell is casted (including animation)
  48. ATK_REUSE("atkReuse"), // make bows hit simple hits way slower and will not affect skills
  49. P_REUSE("pReuse"),
  50. MAGIC_REUSE_RATE("mReuse"), // how fast a magic spell becomes ready to reuse
  51. SHIELD_DEFENCE("sDef"),
  52. CRITICAL_DAMAGE("cAtk"),
  53. CRITICAL_DAMAGE_ADD("cAtkAdd"), // this is another type for special critical damage mods - vicious stance, crit power and crit damage SA
  54. // it was totally bad since now...
  55. MAGIC_CRIT_DMG("mCritPower"),
  56. // PVP BONUS
  57. PVP_PHYSICAL_DMG("pvpPhysDmg"),
  58. PVP_MAGICAL_DMG("pvpMagicalDmg"),
  59. PVP_PHYS_SKILL_DMG("pvpPhysSkillsDmg"),
  60. PVP_PHYSICAL_DEF("pvpPhysDef"),
  61. PVP_MAGICAL_DEF("pvpMagicalDef"),
  62. PVP_PHYS_SKILL_DEF("pvpPhysSkillsDef"),
  63. // PVE BONUS
  64. PVE_PHYSICAL_DMG("pvePhysDmg"),
  65. PVE_PHYS_SKILL_DMG("pvePhysSkillsDmg"),
  66. PVE_BOW_DMG("pveBowDmg"),
  67. PVE_BOW_SKILL_DMG("pveBowSkillsDmg"),
  68. PVE_MAGICAL_DMG("pveMagicalDmg"),
  69. // ATTACK & DEFENCE RATES
  70. EVASION_RATE("rEvas"),
  71. P_SKILL_EVASION("pSkillEvas"),
  72. CRIT_DAMAGE_EVASION("critDamEvas"),
  73. SHIELD_RATE("rShld"),
  74. CRITICAL_RATE("rCrit"),
  75. BLOW_RATE("blowRate"),
  76. LETHAL_RATE("lethalRate"),
  77. MCRITICAL_RATE("mCritRate"),
  78. EXPSP_RATE("rExp"),
  79. ATTACK_CANCEL("cancel"),
  80. MAGIC_FAILURE_RATE("magicFailureRate"),
  81. // ACCURACY & RANGE
  82. ACCURACY_COMBAT("accCombat"),
  83. POWER_ATTACK_RANGE("pAtkRange"),
  84. MAGIC_ATTACK_RANGE("mAtkRange"),
  85. POWER_ATTACK_ANGLE("pAtkAngle"),
  86. ATTACK_COUNT_MAX("atkCountMax"),
  87. // Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
  88. RUN_SPEED("runSpd"),
  89. WALK_SPEED("walkSpd"),
  90. // BASIC STATS
  91. STAT_STR("STR"),
  92. STAT_CON("CON"),
  93. STAT_DEX("DEX"),
  94. STAT_INT("INT"),
  95. STAT_WIT("WIT"),
  96. STAT_MEN("MEN"),
  97. // Special stats, share one slot in Calculator
  98. // VARIOUS
  99. BREATH("breath"),
  100. FALL("fall"),
  101. AGGRESSION("aggression"), // locks a mob on tank caster
  102. BLEED("bleed"), // by daggers, like poison
  103. POISON("poison"), // by magic, hp dmg over time
  104. STUN("stun"), // disable move/ATTACK for a period of time
  105. ROOT("root"), // disable movement, but not ATTACK
  106. MOVEMENT("movement"), // slowdown movement, debuff
  107. CONFUSION("confusion"), // mob changes target, opposite to aggression/hate
  108. SLEEP("sleep"), // sleep (don't move/ATTACK) until attacked
  109. VALAKAS("valakas"),
  110. // VULNERABILITIES
  111. AGGRESSION_VULN("aggressionVuln"),
  112. BLEED_VULN("bleedVuln"),
  113. POISON_VULN("poisonVuln"),
  114. STUN_VULN("stunVuln"),
  115. PARALYZE_VULN("paralyzeVuln"),
  116. ROOT_VULN("rootVuln"),
  117. SLEEP_VULN("sleepVuln"),
  118. PHYSICALBLOCKADE_VULN("physicalBlockadeVuln"),
  119. BOSS_VULN("bossVuln"),
  120. GUST_VULN("gustVuln"),
  121. DAMAGE_ZONE_VULN("damageZoneVuln"),
  122. MOVEMENT_VULN("movementVuln"),
  123. CANCEL_VULN("cancelVuln"), // Resistance for cancel type skills
  124. DERANGEMENT_VULN("derangementVuln"),
  125. DEBUFF_VULN("debuffVuln"),
  126. BUFF_VULN("buffVuln"),
  127. CRIT_VULN("critVuln"), // Resistence to Crit DMG in percent.
  128. CRIT_ADD_VULN("critAddVuln"), // Resistence to Crit DMG in value (ex: +100 will be 100 more crit dmg, NOT 100% more).
  129. MAGIC_DAMAGE_VULN("magicDamVul"),
  130. // RESISTANCES
  131. FIRE_RES("fireRes"),
  132. WIND_RES("windRes"),
  133. WATER_RES("waterRes"),
  134. EARTH_RES("earthRes"),
  135. HOLY_RES("holyRes"),
  136. DARK_RES("darkRes"),
  137. VALAKAS_RES("valakasRes"),
  138. MAGIC_SUCCESS_RES("magicSuccRes"),
  139. //BUFF_IMMUNITY("buffImmunity"), //TODO: Implement me
  140. DEBUFF_IMMUNITY("debuffImmunity"),
  141. // ELEMENT POWER
  142. FIRE_POWER("firePower"),
  143. WATER_POWER("waterPower"),
  144. WIND_POWER("windPower"),
  145. EARTH_POWER("earthPower"),
  146. HOLY_POWER("holyPower"),
  147. DARK_POWER("darkPower"),
  148. // PROFICIENCY
  149. AGGRESSION_PROF("aggressionProf"),
  150. BLEED_PROF("bleedProf"),
  151. POISON_PROF("poisonProf"),
  152. STUN_PROF("stunProf"),
  153. PARALYZE_PROF("paralyzeProf"),
  154. ROOT_PROF("rootProf"),
  155. SLEEP_PROF("sleepProf"),
  156. PROF("movementProf"),
  157. CANCEL_PROF("cancelProf"),
  158. DERANGEMENT_PROF("derangementProf"),
  159. DEBUFF_PROF("debuffProf"),
  160. CRIT_PROF("critProf"),
  161. // WEAPONS VULNERABILITIES
  162. NONE_WPN_VULN("noneWpnVuln"), // Shields!!!
  163. SWORD_WPN_VULN("swordWpnVuln"),
  164. BLUNT_WPN_VULN("bluntWpnVuln"),
  165. DAGGER_WPN_VULN("daggerWpnVuln"),
  166. BOW_WPN_VULN("bowWpnVuln"),
  167. CROSSBOW_WPN_VULN("crossbowWpnVuln"),
  168. POLE_WPN_VULN("poleWpnVuln"),
  169. ETC_WPN_VULN("etcWpnVuln"),
  170. FIST_WPN_VULN("fistWpnVuln"),
  171. DUAL_WPN_VULN("dualWpnVuln"),
  172. DUALFIST_WPN_VULN("dualFistWpnVuln"),
  173. BIGSWORD_WPN_VULN("bigSwordWpnVuln"),
  174. BIGBLUNT_WPN_VULN("bigBluntWpnVuln"),
  175. DUALDAGGER_WPN_VULN("dualDaggerWpnVuln"),
  176. RAPIER_WPN_VULN("rapierWpnVuln"),
  177. ANCIENT_WPN_VULN("ancientWpnVuln"),
  178. PET_WPN_VULN("petWpnVuln"),
  179. REFLECT_DAMAGE_PERCENT("reflectDam"),
  180. REFLECT_SKILL_MAGIC("reflectSkillMagic"),
  181. REFLECT_SKILL_PHYSIC("reflectSkillPhysic"),
  182. VENGEANCE_SKILL_MAGIC_DAMAGE("vengeanceMdam"),
  183. VENGEANCE_SKILL_PHYSICAL_DAMAGE("vengeancePdam"),
  184. ABSORB_DAMAGE_PERCENT("absorbDam"),
  185. TRANSFER_DAMAGE_PERCENT("transDam"),
  186. MANA_SHIELD_PERCENT("manaShield"),
  187. TRANSFER_DAMAGE_TO_PLAYER("transDamToPlayer"),
  188. ABSORB_MANA_DAMAGE_PERCENT("absorbDamMana"),
  189. MAX_LOAD("maxLoad"),
  190. WEIGHT_LIMIT("weightLimit"),
  191. PATK_PLANTS("pAtk-plants"),
  192. PATK_INSECTS("pAtk-insects"),
  193. PATK_ANIMALS("pAtk-animals"),
  194. PATK_MONSTERS("pAtk-monsters"),
  195. PATK_DRAGONS("pAtk-dragons"),
  196. PATK_GIANTS("pAtk-giants"),
  197. PATK_MCREATURES("pAtk-magicCreature"),
  198. PDEF_PLANTS("pDef-plants"),
  199. PDEF_INSECTS("pDef-insects"),
  200. PDEF_ANIMALS("pDef-animals"),
  201. PDEF_MONSTERS("pDef-monsters"),
  202. PDEF_DRAGONS("pDef-dragons"),
  203. PDEF_GIANTS("pDef-giants"),
  204. PDEF_MCREATURES("pDef-magicCreature"),
  205. // ExSkill
  206. INV_LIM("inventoryLimit"),
  207. WH_LIM("whLimit"),
  208. FREIGHT_LIM("FreightLimit"),
  209. P_SELL_LIM("PrivateSellLimit"),
  210. P_BUY_LIM("PrivateBuyLimit"),
  211. REC_D_LIM("DwarfRecipeLimit"),
  212. REC_C_LIM("CommonRecipeLimit"),
  213. // C4 Stats
  214. PHYSICAL_MP_CONSUME_RATE("PhysicalMpConsumeRate"),
  215. MAGICAL_MP_CONSUME_RATE("MagicalMpConsumeRate"),
  216. DANCE_MP_CONSUME_RATE("DanceMpConsumeRate"),
  217. BOW_MP_CONSUME_RATE("BowMpConsumeRate"),
  218. HP_CONSUME_RATE("HpConsumeRate"),
  219. MP_CONSUME("MpConsume"),
  220. SOULSHOT_COUNT("soulShotCount"),
  221. // T1 stats
  222. transformId("transformId"),
  223. TALISMAN_SLOTS("talisman"),
  224. CLOAK_SLOT("cloak"),
  225. // Shield Stats
  226. SHIELD_DEFENCE_ANGLE("shieldDefAngle"),
  227. // Skill mastery
  228. SKILL_MASTERY ("skillMastery"),
  229. // Vitality
  230. VITALITY_CONSUME_RATE("vitalityConsumeRate");
  231. public static final int NUM_STATS = values().length;
  232. private String _value;
  233. public String getValue()
  234. {
  235. return _value;
  236. }
  237. private Stats(String s)
  238. {
  239. _value = s;
  240. }
  241. public static Stats valueOfXml(String name)
  242. {
  243. name = name.intern();
  244. for (Stats s : values())
  245. {
  246. if (s.getValue().equals(name))
  247. return s;
  248. }
  249. throw new NoSuchElementException("Unknown name '" + name + "' for enum BaseStats");
  250. }
  251. }