Formulas.java 98 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills;
  16. import java.util.logging.Level;
  17. import java.util.logging.Logger;
  18. import com.l2jserver.Config;
  19. import com.l2jserver.gameserver.SevenSigns;
  20. import com.l2jserver.gameserver.SevenSignsFestival;
  21. import com.l2jserver.gameserver.instancemanager.CastleManager;
  22. import com.l2jserver.gameserver.instancemanager.ClanHallManager;
  23. import com.l2jserver.gameserver.instancemanager.FortManager;
  24. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  25. import com.l2jserver.gameserver.instancemanager.ZoneManager;
  26. import com.l2jserver.gameserver.model.Elementals;
  27. import com.l2jserver.gameserver.model.L2ItemInstance;
  28. import com.l2jserver.gameserver.model.L2SiegeClan;
  29. import com.l2jserver.gameserver.model.L2Skill;
  30. import com.l2jserver.gameserver.model.L2Skill.SkillTraitType;
  31. import com.l2jserver.gameserver.model.actor.L2Attackable;
  32. import com.l2jserver.gameserver.model.actor.L2Character;
  33. import com.l2jserver.gameserver.model.actor.L2Npc;
  34. import com.l2jserver.gameserver.model.actor.L2Playable;
  35. import com.l2jserver.gameserver.model.actor.L2Summon;
  36. import com.l2jserver.gameserver.model.actor.instance.L2BabyPetInstance;
  37. import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
  38. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  39. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  40. import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
  41. import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
  42. import com.l2jserver.gameserver.model.base.PlayerState;
  43. import com.l2jserver.gameserver.model.entity.Castle;
  44. import com.l2jserver.gameserver.model.entity.ClanHall;
  45. import com.l2jserver.gameserver.model.entity.Fort;
  46. import com.l2jserver.gameserver.model.entity.Siege;
  47. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  48. import com.l2jserver.gameserver.model.zone.type.L2CastleZone;
  49. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  50. import com.l2jserver.gameserver.model.zone.type.L2FortZone;
  51. import com.l2jserver.gameserver.model.zone.type.L2MotherTreeZone;
  52. import com.l2jserver.gameserver.network.SystemMessageId;
  53. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  54. import com.l2jserver.gameserver.skills.conditions.ConditionPlayerState;
  55. import com.l2jserver.gameserver.skills.conditions.ConditionUsingItemType;
  56. import com.l2jserver.gameserver.skills.funcs.Func;
  57. import com.l2jserver.gameserver.templates.chars.L2PcTemplate;
  58. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  59. import com.l2jserver.gameserver.templates.item.L2Armor;
  60. import com.l2jserver.gameserver.templates.item.L2ArmorType;
  61. import com.l2jserver.gameserver.templates.item.L2Item;
  62. import com.l2jserver.gameserver.templates.item.L2Weapon;
  63. import com.l2jserver.gameserver.templates.item.L2WeaponType;
  64. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  65. import com.l2jserver.gameserver.util.Util;
  66. import com.l2jserver.util.Rnd;
  67. import com.l2jserver.util.StringUtil;
  68. /**
  69. * Global calculations, can be modified by server admins
  70. */
  71. public final class Formulas
  72. {
  73. /** Regen Task period */
  74. protected static final Logger _log = Logger.getLogger(L2Character.class.getName());
  75. private static final int HP_REGENERATE_PERIOD = 3000; // 3 secs
  76. public static final byte SHIELD_DEFENSE_FAILED = 0; // no shield defense
  77. public static final byte SHIELD_DEFENSE_SUCCEED = 1; // normal shield defense
  78. public static final byte SHIELD_DEFENSE_PERFECT_BLOCK = 2; // perfect block
  79. public static final byte SKILL_REFLECT_FAILED = 0; // no reflect
  80. public static final byte SKILL_REFLECT_SUCCEED = 1; // normal reflect, some damage reflected some other not
  81. public static final byte SKILL_REFLECT_VENGEANCE = 2; // 100% of the damage affect both
  82. private static final byte MELEE_ATTACK_RANGE = 40;
  83. static class FuncAddLevel3 extends Func
  84. {
  85. static final FuncAddLevel3[] _instancies = new FuncAddLevel3[Stats.NUM_STATS];
  86. static Func getInstance(Stats stat)
  87. {
  88. int pos = stat.ordinal();
  89. if (_instancies[pos] == null) _instancies[pos] = new FuncAddLevel3(stat);
  90. return _instancies[pos];
  91. }
  92. private FuncAddLevel3(Stats pStat)
  93. {
  94. super(pStat, 0x10, null);
  95. }
  96. @Override
  97. public void calc(Env env)
  98. {
  99. env.value += env.player.getLevel() / 3.0;
  100. }
  101. }
  102. static class FuncMultLevelMod extends Func
  103. {
  104. static final FuncMultLevelMod[] _instancies = new FuncMultLevelMod[Stats.NUM_STATS];
  105. static Func getInstance(Stats stat)
  106. {
  107. int pos = stat.ordinal();
  108. if (_instancies[pos] == null) _instancies[pos] = new FuncMultLevelMod(stat);
  109. return _instancies[pos];
  110. }
  111. private FuncMultLevelMod(Stats pStat)
  112. {
  113. super(pStat, 0x20, null);
  114. }
  115. @Override
  116. public void calc(Env env)
  117. {
  118. env.value *= env.player.getLevelMod();
  119. }
  120. }
  121. static class FuncMultRegenResting extends Func
  122. {
  123. static final FuncMultRegenResting[] _instancies = new FuncMultRegenResting[Stats.NUM_STATS];
  124. /**
  125. * Return the Func object corresponding to the state concerned.<BR><BR>
  126. */
  127. static Func getInstance(Stats stat)
  128. {
  129. int pos = stat.ordinal();
  130. if (_instancies[pos] == null) _instancies[pos] = new FuncMultRegenResting(stat);
  131. return _instancies[pos];
  132. }
  133. /**
  134. * Constructor of the FuncMultRegenResting.<BR><BR>
  135. */
  136. private FuncMultRegenResting(Stats pStat)
  137. {
  138. super(pStat, 0x20, null);
  139. setCondition(new ConditionPlayerState(PlayerState.RESTING, true));
  140. }
  141. /**
  142. * Calculate the modifier of the state concerned.<BR><BR>
  143. */
  144. @Override
  145. public void calc(Env env)
  146. {
  147. if (!cond.test(env)) return;
  148. env.value *= 1.45;
  149. }
  150. }
  151. static class FuncPAtkMod extends Func
  152. {
  153. static final FuncPAtkMod _fpa_instance = new FuncPAtkMod();
  154. static Func getInstance()
  155. {
  156. return _fpa_instance;
  157. }
  158. private FuncPAtkMod()
  159. {
  160. super(Stats.POWER_ATTACK, 0x30, null);
  161. }
  162. @Override
  163. public void calc(Env env)
  164. {
  165. if (env.player instanceof L2PcInstance)
  166. {
  167. env.value *= BaseStats.STR.calcBonus(env.player) * env.player.getLevelMod();
  168. }
  169. else
  170. {
  171. float level = env.player.getLevel();
  172. env.value *= BaseStats.STR.calcBonus(env.player) * ((level + 89) / 100);
  173. }
  174. }
  175. }
  176. static class FuncMAtkMod extends Func
  177. {
  178. static final FuncMAtkMod _fma_instance = new FuncMAtkMod();
  179. static Func getInstance()
  180. {
  181. return _fma_instance;
  182. }
  183. private FuncMAtkMod()
  184. {
  185. super(Stats.MAGIC_ATTACK, 0x20, null);
  186. }
  187. @Override
  188. public void calc(Env env)
  189. {
  190. if (env.player instanceof L2PcInstance)
  191. {
  192. double intb = BaseStats.INT.calcBonus(env.player);
  193. double lvlb = env.player.getLevelMod();
  194. env.value *= (lvlb * lvlb) * (intb * intb);
  195. }
  196. else
  197. {
  198. float level = env.player.getLevel();
  199. double intb = BaseStats.INT.calcBonus(env.player);
  200. float lvlb = ((level + 89) / 100);
  201. env.value *= (lvlb * lvlb) * (intb * intb);
  202. }
  203. }
  204. }
  205. static class FuncMDefMod extends Func
  206. {
  207. static final FuncMDefMod _fmm_instance = new FuncMDefMod();
  208. static Func getInstance()
  209. {
  210. return _fmm_instance;
  211. }
  212. private FuncMDefMod()
  213. {
  214. super(Stats.MAGIC_DEFENCE, 0x20, null);
  215. }
  216. @Override
  217. public void calc(Env env)
  218. {
  219. float level = env.player.getLevel();
  220. if (env.player instanceof L2PcInstance)
  221. {
  222. L2PcInstance p = (L2PcInstance) env.player;
  223. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null)
  224. env.value -= 5;
  225. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null)
  226. env.value -= 5;
  227. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null)
  228. env.value -= 9;
  229. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null)
  230. env.value -= 9;
  231. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null)
  232. env.value -= 13;
  233. env.value *= BaseStats.MEN.calcBonus(env.player) * env.player.getLevelMod();
  234. }
  235. else if ((env.player instanceof L2PetInstance) || (env.player instanceof L2BabyPetInstance))
  236. {
  237. if (env.player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK) != 0)
  238. {
  239. env.value -= 13;
  240. env.value *= BaseStats.MEN.calcBonus(env.player) * ((level + 89) / 100);
  241. }
  242. else
  243. {
  244. env.value *= BaseStats.MEN.calcBonus(env.player) * ((level + 89) / 100);
  245. }
  246. }
  247. else
  248. {
  249. env.value *= BaseStats.MEN.calcBonus(env.player) * ((level + 89) / 100);
  250. }
  251. }
  252. }
  253. static class FuncPDefMod extends Func
  254. {
  255. static final FuncPDefMod _fmm_instance = new FuncPDefMod();
  256. static Func getInstance()
  257. {
  258. return _fmm_instance;
  259. }
  260. private FuncPDefMod()
  261. {
  262. super(Stats.POWER_DEFENCE, 0x20, null);
  263. }
  264. @Override
  265. public void calc(Env env)
  266. {
  267. if (env.player instanceof L2PcInstance)
  268. {
  269. L2PcInstance p = (L2PcInstance) env.player;
  270. boolean hasMagePDef = (p.getClassId().isMage() || p.getClassId().getId() == 0x31); // orc mystics are a special case
  271. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null)
  272. env.value -= 12;
  273. L2ItemInstance chest = p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
  274. if (chest != null)
  275. env.value -= hasMagePDef ? 15 : 31;
  276. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null || (chest != null && chest.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR))
  277. env.value -= hasMagePDef ? 8 : 18;
  278. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null)
  279. env.value -= 8;
  280. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null)
  281. env.value -= 7;
  282. env.value *= env.player.getLevelMod();
  283. }
  284. else
  285. {
  286. float level = env.player.getLevel();
  287. env.value *= ((level + 89) / 100);
  288. }
  289. }
  290. }
  291. static class FuncGatesPDefMod extends Func
  292. {
  293. static final FuncGatesPDefMod _fmm_instance = new FuncGatesPDefMod();
  294. static Func getInstance()
  295. {
  296. return _fmm_instance;
  297. }
  298. private FuncGatesPDefMod()
  299. {
  300. super(Stats.POWER_DEFENCE, 0x20, null);
  301. }
  302. @Override
  303. public void calc(Env env)
  304. {
  305. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  306. env.value *= Config.ALT_SIEGE_DAWN_GATES_PDEF_MULT;
  307. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  308. env.value *= Config.ALT_SIEGE_DUSK_GATES_PDEF_MULT;
  309. }
  310. }
  311. static class FuncGatesMDefMod extends Func
  312. {
  313. static final FuncGatesMDefMod _fmm_instance = new FuncGatesMDefMod();
  314. static Func getInstance()
  315. {
  316. return _fmm_instance;
  317. }
  318. private FuncGatesMDefMod()
  319. {
  320. super(Stats.MAGIC_DEFENCE, 0x20, null);
  321. }
  322. @Override
  323. public void calc(Env env)
  324. {
  325. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  326. env.value *= Config.ALT_SIEGE_DAWN_GATES_MDEF_MULT;
  327. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  328. env.value *= Config.ALT_SIEGE_DUSK_GATES_MDEF_MULT;
  329. }
  330. }
  331. static class FuncBowAtkRange extends Func
  332. {
  333. private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange();
  334. static Func getInstance()
  335. {
  336. return _fbar_instance;
  337. }
  338. private FuncBowAtkRange()
  339. {
  340. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  341. setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask()));
  342. }
  343. @Override
  344. public void calc(Env env)
  345. {
  346. if (!cond.test(env))
  347. return;
  348. // default is 40 and with bow should be 500
  349. env.value += 460;
  350. }
  351. }
  352. static class FuncCrossBowAtkRange extends Func
  353. {
  354. private static final FuncCrossBowAtkRange _fcb_instance = new FuncCrossBowAtkRange();
  355. static Func getInstance()
  356. {
  357. return _fcb_instance;
  358. }
  359. private FuncCrossBowAtkRange()
  360. {
  361. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  362. setCondition(new ConditionUsingItemType(L2WeaponType.CROSSBOW.mask()));
  363. }
  364. @Override
  365. public void calc(Env env)
  366. {
  367. if (!cond.test(env))
  368. return;
  369. // default is 40 and with crossbow should be 400
  370. env.value += 360;
  371. }
  372. }
  373. static class FuncAtkAccuracy extends Func
  374. {
  375. static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy();
  376. static Func getInstance()
  377. {
  378. return _faa_instance;
  379. }
  380. private FuncAtkAccuracy()
  381. {
  382. super(Stats.ACCURACY_COMBAT, 0x10, null);
  383. }
  384. @Override
  385. public void calc(Env env)
  386. {
  387. final int level = env.player.getLevel();
  388. if (env.player instanceof L2PcInstance)
  389. {
  390. //[Square(DEX)]*6 + lvl + weapon hitbonus;
  391. env.value += Math.sqrt(env.player.getDEX()) * 6;
  392. env.value += level;
  393. if (level > 77)
  394. env.value += (level - 77) + 1;
  395. if (level > 69)
  396. env.value += (level - 69);
  397. //if (env.player instanceof L2Summon)
  398. //env.value += (level < 60) ? 4 : 5;
  399. }
  400. else
  401. {
  402. env.value += Math.sqrt(env.player.getDEX()) * 6;
  403. env.value += level;
  404. if (level > 77)
  405. env.value += (level - 76);
  406. if (level > 69)
  407. env.value += (level - 69);
  408. }
  409. }
  410. }
  411. static class FuncAtkEvasion extends Func
  412. {
  413. static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion();
  414. static Func getInstance()
  415. {
  416. return _fae_instance;
  417. }
  418. private FuncAtkEvasion()
  419. {
  420. super(Stats.EVASION_RATE, 0x10, null);
  421. }
  422. @Override
  423. public void calc(Env env)
  424. {
  425. final int level = env.player.getLevel();
  426. if (env.player instanceof L2PcInstance)
  427. {
  428. //[Square(DEX)]*6 + lvl;
  429. env.value += Math.sqrt(env.player.getDEX()) * 6;
  430. env.value += level;
  431. if (level > 77)
  432. env.value += (level - 77);
  433. if (level > 69)
  434. env.value += (level - 69);
  435. }
  436. else
  437. {
  438. //[Square(DEX)]*6 + lvl;
  439. env.value += Math.sqrt(env.player.getDEX()) * 6;
  440. env.value += level;
  441. if (level > 69)
  442. env.value += (level - 69) + 2;
  443. }
  444. }
  445. }
  446. static class FuncAtkCritical extends Func
  447. {
  448. static final FuncAtkCritical _fac_instance = new FuncAtkCritical();
  449. static Func getInstance()
  450. {
  451. return _fac_instance;
  452. }
  453. private FuncAtkCritical()
  454. {
  455. super(Stats.CRITICAL_RATE, 0x09, null);
  456. }
  457. @Override
  458. public void calc(Env env)
  459. {
  460. env.value *= BaseStats.DEX.calcBonus(env.player);
  461. env.value *= 10;
  462. env.baseValue = env.value;
  463. }
  464. }
  465. static class FuncMAtkCritical extends Func
  466. {
  467. static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical();
  468. static Func getInstance()
  469. {
  470. return _fac_instance;
  471. }
  472. private FuncMAtkCritical()
  473. {
  474. super(Stats.MCRITICAL_RATE, 0x30, null);
  475. }
  476. @Override
  477. public void calc(Env env)
  478. {
  479. L2Character p = env.player;
  480. if(p instanceof L2Summon)
  481. env.value = 8; // TODO: needs retail value
  482. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() != null)
  483. env.value *= BaseStats.WIT.calcBonus(p);
  484. }
  485. }
  486. static class FuncMoveSpeed extends Func
  487. {
  488. static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed();
  489. static Func getInstance()
  490. {
  491. return _fms_instance;
  492. }
  493. private FuncMoveSpeed()
  494. {
  495. super(Stats.RUN_SPEED, 0x30, null);
  496. }
  497. @Override
  498. public void calc(Env env)
  499. {
  500. env.value *= BaseStats.DEX.calcBonus(env.player);
  501. }
  502. }
  503. static class FuncPAtkSpeed extends Func
  504. {
  505. static final FuncPAtkSpeed _fas_instance = new FuncPAtkSpeed();
  506. static Func getInstance()
  507. {
  508. return _fas_instance;
  509. }
  510. private FuncPAtkSpeed()
  511. {
  512. super(Stats.POWER_ATTACK_SPEED, 0x20, null);
  513. }
  514. @Override
  515. public void calc(Env env)
  516. {
  517. env.value *= BaseStats.DEX.calcBonus(env.player);
  518. }
  519. }
  520. static class FuncMAtkSpeed extends Func
  521. {
  522. static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed();
  523. static Func getInstance()
  524. {
  525. return _fas_instance;
  526. }
  527. private FuncMAtkSpeed()
  528. {
  529. super(Stats.MAGIC_ATTACK_SPEED, 0x20, null);
  530. }
  531. @Override
  532. public void calc(Env env)
  533. {
  534. env.value *= BaseStats.WIT.calcBonus(env.player);
  535. }
  536. }
  537. static class FuncHennaSTR extends Func
  538. {
  539. static final FuncHennaSTR _fh_instance = new FuncHennaSTR();
  540. static Func getInstance()
  541. {
  542. return _fh_instance;
  543. }
  544. private FuncHennaSTR()
  545. {
  546. super(Stats.STAT_STR, 0x10, null);
  547. }
  548. @Override
  549. public void calc(Env env)
  550. {
  551. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  552. L2PcInstance pc = (L2PcInstance) env.player;
  553. if (pc != null) env.value += pc.getHennaStatSTR();
  554. }
  555. }
  556. static class FuncHennaDEX extends Func
  557. {
  558. static final FuncHennaDEX _fh_instance = new FuncHennaDEX();
  559. static Func getInstance()
  560. {
  561. return _fh_instance;
  562. }
  563. private FuncHennaDEX()
  564. {
  565. super(Stats.STAT_DEX, 0x10, null);
  566. }
  567. @Override
  568. public void calc(Env env)
  569. {
  570. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  571. L2PcInstance pc = (L2PcInstance) env.player;
  572. if (pc != null) env.value += pc.getHennaStatDEX();
  573. }
  574. }
  575. static class FuncHennaINT extends Func
  576. {
  577. static final FuncHennaINT _fh_instance = new FuncHennaINT();
  578. static Func getInstance()
  579. {
  580. return _fh_instance;
  581. }
  582. private FuncHennaINT()
  583. {
  584. super(Stats.STAT_INT, 0x10, null);
  585. }
  586. @Override
  587. public void calc(Env env)
  588. {
  589. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  590. L2PcInstance pc = (L2PcInstance) env.player;
  591. if (pc != null) env.value += pc.getHennaStatINT();
  592. }
  593. }
  594. static class FuncHennaMEN extends Func
  595. {
  596. static final FuncHennaMEN _fh_instance = new FuncHennaMEN();
  597. static Func getInstance()
  598. {
  599. return _fh_instance;
  600. }
  601. private FuncHennaMEN()
  602. {
  603. super(Stats.STAT_MEN, 0x10, null);
  604. }
  605. @Override
  606. public void calc(Env env)
  607. {
  608. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  609. L2PcInstance pc = (L2PcInstance) env.player;
  610. if (pc != null) env.value += pc.getHennaStatMEN();
  611. }
  612. }
  613. static class FuncHennaCON extends Func
  614. {
  615. static final FuncHennaCON _fh_instance = new FuncHennaCON();
  616. static Func getInstance()
  617. {
  618. return _fh_instance;
  619. }
  620. private FuncHennaCON()
  621. {
  622. super(Stats.STAT_CON, 0x10, null);
  623. }
  624. @Override
  625. public void calc(Env env)
  626. {
  627. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  628. L2PcInstance pc = (L2PcInstance) env.player;
  629. if (pc != null) env.value += pc.getHennaStatCON();
  630. }
  631. }
  632. static class FuncHennaWIT extends Func
  633. {
  634. static final FuncHennaWIT _fh_instance = new FuncHennaWIT();
  635. static Func getInstance()
  636. {
  637. return _fh_instance;
  638. }
  639. private FuncHennaWIT()
  640. {
  641. super(Stats.STAT_WIT, 0x10, null);
  642. }
  643. @Override
  644. public void calc(Env env)
  645. {
  646. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  647. L2PcInstance pc = (L2PcInstance) env.player;
  648. if (pc != null) env.value += pc.getHennaStatWIT();
  649. }
  650. }
  651. static class FuncMaxHpAdd extends Func
  652. {
  653. static final FuncMaxHpAdd _fmha_instance = new FuncMaxHpAdd();
  654. static Func getInstance()
  655. {
  656. return _fmha_instance;
  657. }
  658. private FuncMaxHpAdd()
  659. {
  660. super(Stats.MAX_HP, 0x10, null);
  661. }
  662. @Override
  663. public void calc(Env env)
  664. {
  665. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  666. int lvl = env.player.getLevel() - t.classBaseLevel;
  667. double hpmod = t.lvlHpMod * lvl;
  668. double hpmax = (t.lvlHpAdd + hpmod) * lvl;
  669. double hpmin = (t.lvlHpAdd * lvl) + hpmod;
  670. env.value += (hpmax + hpmin) / 2;
  671. }
  672. }
  673. static class FuncMaxHpMul extends Func
  674. {
  675. static final FuncMaxHpMul _fmhm_instance = new FuncMaxHpMul();
  676. static Func getInstance()
  677. {
  678. return _fmhm_instance;
  679. }
  680. private FuncMaxHpMul()
  681. {
  682. super(Stats.MAX_HP, 0x20, null);
  683. }
  684. @Override
  685. public void calc(Env env)
  686. {
  687. env.value *= BaseStats.CON.calcBonus(env.player);
  688. }
  689. }
  690. static class FuncMaxCpAdd extends Func
  691. {
  692. static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd();
  693. static Func getInstance()
  694. {
  695. return _fmca_instance;
  696. }
  697. private FuncMaxCpAdd()
  698. {
  699. super(Stats.MAX_CP, 0x10, null);
  700. }
  701. @Override
  702. public void calc(Env env)
  703. {
  704. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  705. int lvl = env.player.getLevel() - t.classBaseLevel;
  706. double cpmod = t.lvlCpMod * lvl;
  707. double cpmax = (t.lvlCpAdd + cpmod) * lvl;
  708. double cpmin = (t.lvlCpAdd * lvl) + cpmod;
  709. env.value += (cpmax + cpmin) / 2;
  710. }
  711. }
  712. static class FuncMaxCpMul extends Func
  713. {
  714. static final FuncMaxCpMul _fmcm_instance = new FuncMaxCpMul();
  715. static Func getInstance()
  716. {
  717. return _fmcm_instance;
  718. }
  719. private FuncMaxCpMul()
  720. {
  721. super(Stats.MAX_CP, 0x20, null);
  722. }
  723. @Override
  724. public void calc(Env env)
  725. {
  726. env.value *= BaseStats.CON.calcBonus(env.player);
  727. }
  728. }
  729. static class FuncMaxMpAdd extends Func
  730. {
  731. static final FuncMaxMpAdd _fmma_instance = new FuncMaxMpAdd();
  732. static Func getInstance()
  733. {
  734. return _fmma_instance;
  735. }
  736. private FuncMaxMpAdd()
  737. {
  738. super(Stats.MAX_MP, 0x10, null);
  739. }
  740. @Override
  741. public void calc(Env env)
  742. {
  743. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  744. int lvl = env.player.getLevel() - t.classBaseLevel;
  745. double mpmod = t.lvlMpMod * lvl;
  746. double mpmax = (t.lvlMpAdd + mpmod) * lvl;
  747. double mpmin = (t.lvlMpAdd * lvl) + mpmod;
  748. env.value += (mpmax + mpmin) / 2;
  749. }
  750. }
  751. static class FuncMaxMpMul extends Func
  752. {
  753. static final FuncMaxMpMul _fmmm_instance = new FuncMaxMpMul();
  754. static Func getInstance()
  755. {
  756. return _fmmm_instance;
  757. }
  758. private FuncMaxMpMul()
  759. {
  760. super(Stats.MAX_MP, 0x20, null);
  761. }
  762. @Override
  763. public void calc(Env env)
  764. {
  765. env.value *= BaseStats.MEN.calcBonus(env.player);
  766. }
  767. }
  768. /**
  769. * Return the period between 2 regenerations task (3s for L2Character, 5 min for L2DoorInstance).<BR><BR>
  770. */
  771. public static int getRegeneratePeriod(L2Character cha)
  772. {
  773. if (cha instanceof L2DoorInstance) return HP_REGENERATE_PERIOD * 100; // 5 mins
  774. return HP_REGENERATE_PERIOD; // 3s
  775. }
  776. /**
  777. * Return the standard NPC Calculator set containing ACCURACY_COMBAT and EVASION_RATE.<BR><BR>
  778. *
  779. * <B><U> Concept</U> :</B><BR><BR>
  780. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  781. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  782. *
  783. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  784. *
  785. * To reduce cache memory use, L2NPCInstances who don't have skills share the same Calculator set called <B>NPC_STD_CALCULATOR</B>.<BR><BR>
  786. *
  787. */
  788. public static Calculator[] getStdNPCCalculators()
  789. {
  790. Calculator[] std = new Calculator[Stats.NUM_STATS];
  791. std[Stats.MAX_HP.ordinal()] = new Calculator();
  792. std[Stats.MAX_HP.ordinal()].addFunc(FuncMaxHpMul.getInstance());
  793. std[Stats.MAX_MP.ordinal()] = new Calculator();
  794. std[Stats.MAX_MP.ordinal()].addFunc(FuncMaxMpMul.getInstance());
  795. std[Stats.POWER_ATTACK.ordinal()] = new Calculator();
  796. std[Stats.POWER_ATTACK.ordinal()].addFunc(FuncPAtkMod.getInstance());
  797. std[Stats.MAGIC_ATTACK.ordinal()] = new Calculator();
  798. std[Stats.MAGIC_ATTACK.ordinal()].addFunc(FuncMAtkMod.getInstance());
  799. std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
  800. std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncPDefMod.getInstance());
  801. std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
  802. std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncMDefMod.getInstance());
  803. std[Stats.CRITICAL_RATE.ordinal()] = new Calculator();
  804. std[Stats.CRITICAL_RATE.ordinal()].addFunc(FuncAtkCritical.getInstance());
  805. std[Stats.MCRITICAL_RATE.ordinal()] = new Calculator();
  806. std[Stats.MCRITICAL_RATE.ordinal()].addFunc(FuncMAtkCritical.getInstance());
  807. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  808. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  809. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  810. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  811. std[Stats.POWER_ATTACK_SPEED.ordinal()] = new Calculator();
  812. std[Stats.POWER_ATTACK_SPEED.ordinal()].addFunc(FuncPAtkSpeed.getInstance());
  813. std[Stats.MAGIC_ATTACK_SPEED.ordinal()] = new Calculator();
  814. std[Stats.MAGIC_ATTACK_SPEED.ordinal()].addFunc(FuncMAtkSpeed.getInstance());
  815. std[Stats.RUN_SPEED.ordinal()] = new Calculator();
  816. std[Stats.RUN_SPEED.ordinal()].addFunc(FuncMoveSpeed.getInstance());
  817. return std;
  818. }
  819. public static Calculator[] getStdDoorCalculators()
  820. {
  821. Calculator[] std = new Calculator[Stats.NUM_STATS];
  822. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  823. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  824. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  825. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  826. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  827. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  828. //SevenSigns PDEF Modifier
  829. std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
  830. std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncGatesPDefMod.getInstance());
  831. //SevenSigns MDEF Modifier
  832. std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
  833. std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncGatesMDefMod.getInstance());
  834. return std;
  835. }
  836. /**
  837. * Add basics Func objects to L2PcInstance and L2Summon.<BR><BR>
  838. *
  839. * <B><U> Concept</U> :</B><BR><BR>
  840. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  841. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  842. *
  843. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  844. *
  845. * @param cha L2PcInstance or L2Summon that must obtain basic Func objects
  846. */
  847. public static void addFuncsToNewCharacter(L2Character cha)
  848. {
  849. if (cha instanceof L2PcInstance)
  850. {
  851. cha.addStatFunc(FuncMaxHpAdd.getInstance());
  852. cha.addStatFunc(FuncMaxHpMul.getInstance());
  853. cha.addStatFunc(FuncMaxCpAdd.getInstance());
  854. cha.addStatFunc(FuncMaxCpMul.getInstance());
  855. cha.addStatFunc(FuncMaxMpAdd.getInstance());
  856. cha.addStatFunc(FuncMaxMpMul.getInstance());
  857. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  858. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_CP_RATE));
  859. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  860. cha.addStatFunc(FuncBowAtkRange.getInstance());
  861. cha.addStatFunc(FuncCrossBowAtkRange.getInstance());
  862. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_ATTACK));
  863. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_DEFENCE));
  864. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.MAGIC_DEFENCE));
  865. cha.addStatFunc(FuncPAtkMod.getInstance());
  866. cha.addStatFunc(FuncMAtkMod.getInstance());
  867. cha.addStatFunc(FuncPDefMod.getInstance());
  868. cha.addStatFunc(FuncMDefMod.getInstance());
  869. cha.addStatFunc(FuncAtkCritical.getInstance());
  870. cha.addStatFunc(FuncMAtkCritical.getInstance());
  871. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  872. cha.addStatFunc(FuncAtkEvasion.getInstance());
  873. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  874. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  875. cha.addStatFunc(FuncMoveSpeed.getInstance());
  876. cha.addStatFunc(FuncHennaSTR.getInstance());
  877. cha.addStatFunc(FuncHennaDEX.getInstance());
  878. cha.addStatFunc(FuncHennaINT.getInstance());
  879. cha.addStatFunc(FuncHennaMEN.getInstance());
  880. cha.addStatFunc(FuncHennaCON.getInstance());
  881. cha.addStatFunc(FuncHennaWIT.getInstance());
  882. }
  883. else if (cha instanceof L2PetInstance)
  884. {
  885. cha.addStatFunc(FuncMaxHpMul.getInstance());
  886. cha.addStatFunc(FuncMaxMpMul.getInstance());
  887. cha.addStatFunc(FuncPAtkMod.getInstance());
  888. cha.addStatFunc(FuncMAtkMod.getInstance());
  889. cha.addStatFunc(FuncPDefMod.getInstance());
  890. cha.addStatFunc(FuncMDefMod.getInstance());
  891. cha.addStatFunc(FuncAtkCritical.getInstance());
  892. cha.addStatFunc(FuncMAtkCritical.getInstance());
  893. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  894. cha.addStatFunc(FuncAtkEvasion.getInstance());
  895. cha.addStatFunc(FuncMoveSpeed.getInstance());
  896. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  897. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  898. }
  899. else if (cha instanceof L2BabyPetInstance)
  900. {
  901. cha.addStatFunc(FuncMaxHpMul.getInstance());
  902. cha.addStatFunc(FuncMaxMpMul.getInstance());
  903. cha.addStatFunc(FuncPAtkMod.getInstance());
  904. cha.addStatFunc(FuncMAtkMod.getInstance());
  905. cha.addStatFunc(FuncPDefMod.getInstance());
  906. cha.addStatFunc(FuncMDefMod.getInstance());
  907. cha.addStatFunc(FuncAtkCritical.getInstance());
  908. cha.addStatFunc(FuncMAtkCritical.getInstance());
  909. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  910. cha.addStatFunc(FuncAtkEvasion.getInstance());
  911. cha.addStatFunc(FuncMoveSpeed.getInstance());
  912. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  913. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  914. }
  915. else if (cha instanceof L2Summon)
  916. {
  917. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  918. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  919. cha.addStatFunc(FuncMaxHpMul.getInstance());
  920. cha.addStatFunc(FuncMaxMpMul.getInstance());
  921. cha.addStatFunc(FuncPAtkMod.getInstance());
  922. cha.addStatFunc(FuncMAtkMod.getInstance());
  923. cha.addStatFunc(FuncPDefMod.getInstance());
  924. cha.addStatFunc(FuncMDefMod.getInstance());
  925. cha.addStatFunc(FuncAtkCritical.getInstance());
  926. cha.addStatFunc(FuncMAtkCritical.getInstance());
  927. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  928. cha.addStatFunc(FuncAtkEvasion.getInstance());
  929. cha.addStatFunc(FuncMoveSpeed.getInstance());
  930. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  931. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  932. }
  933. }
  934. /**
  935. * Calculate the HP regen rate (base + modifiers).<BR>
  936. * <BR>
  937. */
  938. public static final double calcHpRegen(L2Character cha)
  939. {
  940. double init = cha.getTemplate().baseHpReg;
  941. double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER;
  942. double hpRegenBonus = 0;
  943. if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
  944. hpRegenMultiplier *= Config.L2JMOD_CHAMPION_HP_REGEN;
  945. if (cha instanceof L2PcInstance)
  946. {
  947. L2PcInstance player = (L2PcInstance) cha;
  948. // Calculate correct baseHpReg value for certain level of PC
  949. init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
  950. // SevenSigns Festival modifier
  951. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  952. hpRegenMultiplier *= calcFestivalRegenModifier(player);
  953. else
  954. {
  955. double siegeModifier = calcSiegeRegenModifer(player);
  956. if (siegeModifier > 0)
  957. hpRegenMultiplier *= siegeModifier;
  958. }
  959. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
  960. {
  961. L2ClanHallZone zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
  962. int posChIndex = zone == null ? -1 : zone.getClanHallId();
  963. int clanHallIndex = player.getClan().getHasHideout();
  964. if (clanHallIndex > 0 && clanHallIndex == posChIndex)
  965. {
  966. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  967. if (clansHall != null)
  968. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_HP) != null)
  969. hpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_HP).getLvl() / 100;
  970. }
  971. }
  972. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
  973. {
  974. L2CastleZone zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
  975. int posCastleIndex = zone == null ? -1 : zone.getCastleId();
  976. int castleIndex = player.getClan().getHasCastle();
  977. if (castleIndex > 0 && castleIndex == posCastleIndex)
  978. {
  979. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  980. if (castle != null)
  981. if (castle.getFunction(Castle.FUNC_RESTORE_HP) != null)
  982. hpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_HP).getLvl() / 100;
  983. }
  984. }
  985. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
  986. {
  987. L2FortZone zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
  988. int posFortIndex = zone == null ? -1 : zone.getFortId();
  989. int fortIndex = player.getClan().getHasFort();
  990. if (fortIndex > 0 && fortIndex == posFortIndex)
  991. {
  992. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  993. if (fort != null)
  994. if (fort.getFunction(Fort.FUNC_RESTORE_HP) != null)
  995. hpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_HP).getLvl() / 100;
  996. }
  997. }
  998. // Mother Tree effect is calculated at last
  999. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
  1000. {
  1001. L2MotherTreeZone zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
  1002. int hpBonus = zone == null ? 0 : zone.getHpRegenBonus();
  1003. hpRegenBonus += hpBonus;
  1004. }
  1005. // Calculate Movement bonus
  1006. if (player.isSitting())
  1007. hpRegenMultiplier *= 1.5; // Sitting
  1008. else if (!player.isMoving())
  1009. hpRegenMultiplier *= 1.1; // Staying
  1010. else if (player.isRunning())
  1011. hpRegenMultiplier *= 0.7; // Running
  1012. // Add CON bonus
  1013. init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
  1014. }
  1015. else if (cha instanceof L2PetInstance)
  1016. init = ((L2PetInstance) cha).getPetLevelData().getPetRegenHP() * Config.PET_HP_REGEN_MULTIPLIER;
  1017. if (init < 1)
  1018. init = 1;
  1019. return cha.calcStat(Stats.REGENERATE_HP_RATE, init, null, null) * hpRegenMultiplier + hpRegenBonus;
  1020. }
  1021. /**
  1022. * Calculate the MP regen rate (base + modifiers).<BR><BR>
  1023. */
  1024. public static final double calcMpRegen(L2Character cha)
  1025. {
  1026. double init = cha.getTemplate().baseMpReg;
  1027. double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER;
  1028. double mpRegenBonus = 0;
  1029. if (cha instanceof L2PcInstance)
  1030. {
  1031. L2PcInstance player = (L2PcInstance) cha;
  1032. // Calculate correct baseMpReg value for certain level of PC
  1033. init += 0.3 * ((player.getLevel() - 1) / 10.0);
  1034. // SevenSigns Festival modifier
  1035. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  1036. mpRegenMultiplier *= calcFestivalRegenModifier(player);
  1037. // Mother Tree effect is calculated at last'
  1038. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
  1039. {
  1040. L2MotherTreeZone zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
  1041. int mpBonus = zone == null ? 0 : zone.getMpRegenBonus();
  1042. mpRegenBonus += mpBonus;
  1043. }
  1044. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
  1045. {
  1046. L2ClanHallZone zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
  1047. int posChIndex = zone == null ? -1 : zone.getClanHallId();
  1048. int clanHallIndex = player.getClan().getHasHideout();
  1049. if (clanHallIndex > 0 && clanHallIndex == posChIndex)
  1050. {
  1051. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  1052. if (clansHall != null)
  1053. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_MP) != null)
  1054. mpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_MP).getLvl() / 100;
  1055. }
  1056. }
  1057. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
  1058. {
  1059. L2CastleZone zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
  1060. int posCastleIndex = zone == null ? -1 : zone.getCastleId();
  1061. int castleIndex = player.getClan().getHasCastle();
  1062. if (castleIndex > 0 && castleIndex == posCastleIndex)
  1063. {
  1064. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  1065. if (castle != null)
  1066. {
  1067. if (castle.getFunction(Castle.FUNC_RESTORE_MP) != null)
  1068. mpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_MP).getLvl() / 100;
  1069. }
  1070. }
  1071. }
  1072. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
  1073. {
  1074. L2FortZone zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
  1075. int posFortIndex = zone == null ? -1 : zone.getFortId();
  1076. int fortIndex = player.getClan().getHasFort();
  1077. if (fortIndex > 0 && fortIndex == posFortIndex)
  1078. {
  1079. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  1080. if (fort != null)
  1081. if (fort.getFunction(Fort.FUNC_RESTORE_MP) != null)
  1082. mpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_MP).getLvl() / 100;
  1083. }
  1084. }
  1085. // Calculate Movement bonus
  1086. if (player.isSitting())
  1087. mpRegenMultiplier *= 1.5; // Sitting
  1088. else if (!player.isMoving())
  1089. mpRegenMultiplier *= 1.1; // Staying
  1090. else if (player.isRunning())
  1091. mpRegenMultiplier *= 0.7; // Running
  1092. // Add MEN bonus
  1093. init *= cha.getLevelMod() * BaseStats.MEN.calcBonus(cha);
  1094. }
  1095. else if (cha instanceof L2PetInstance)
  1096. init = ((L2PetInstance) cha).getPetLevelData().getPetRegenMP() * Config.PET_MP_REGEN_MULTIPLIER;
  1097. if (init < 1)
  1098. init = 1;
  1099. return cha.calcStat(Stats.REGENERATE_MP_RATE, init, null, null) * mpRegenMultiplier + mpRegenBonus;
  1100. }
  1101. /**
  1102. * Calculate the CP regen rate (base + modifiers).<BR><BR>
  1103. */
  1104. public static final double calcCpRegen(L2Character cha)
  1105. {
  1106. double init = cha.getTemplate().baseHpReg;
  1107. double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER;
  1108. double cpRegenBonus = 0;
  1109. if (cha instanceof L2PcInstance)
  1110. {
  1111. L2PcInstance player = (L2PcInstance) cha;
  1112. // Calculate correct baseHpReg value for certain level of PC
  1113. init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
  1114. // Calculate Movement bonus
  1115. if (player.isSitting())
  1116. cpRegenMultiplier *= 1.5; // Sitting
  1117. else if (!player.isMoving())
  1118. cpRegenMultiplier *= 1.1; // Staying
  1119. else if (player.isRunning())
  1120. cpRegenMultiplier *= 0.7; // Running
  1121. }
  1122. else
  1123. {
  1124. // Calculate Movement bonus
  1125. if (!cha.isMoving())
  1126. cpRegenMultiplier *= 1.1; // Staying
  1127. else if (cha.isRunning())
  1128. cpRegenMultiplier *= 0.7; // Running
  1129. }
  1130. // Apply CON bonus
  1131. init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
  1132. if (init < 1)
  1133. init = 1;
  1134. return cha.calcStat(Stats.REGENERATE_CP_RATE, init, null, null) * cpRegenMultiplier + cpRegenBonus;
  1135. }
  1136. @SuppressWarnings("deprecation")
  1137. public static final double calcFestivalRegenModifier(L2PcInstance activeChar)
  1138. {
  1139. final int[] festivalInfo = SevenSignsFestival.getInstance().getFestivalForPlayer(activeChar);
  1140. final int oracle = festivalInfo[0];
  1141. final int festivalId = festivalInfo[1];
  1142. int[] festivalCenter;
  1143. // If the player isn't found in the festival, leave the regen rate as it is.
  1144. if (festivalId < 0) return 0;
  1145. // Retrieve the X and Y coords for the center of the festival arena the player is in.
  1146. if (oracle == SevenSigns.CABAL_DAWN) festivalCenter = SevenSignsFestival.FESTIVAL_DAWN_PLAYER_SPAWNS[festivalId];
  1147. else festivalCenter = SevenSignsFestival.FESTIVAL_DUSK_PLAYER_SPAWNS[festivalId];
  1148. // Check the distance between the player and the player spawn point, in the center of the arena.
  1149. double distToCenter = activeChar.getDistance(festivalCenter[0], festivalCenter[1]);
  1150. if (Config.DEBUG)
  1151. _log.info("Distance: " + distToCenter + ", RegenMulti: " + (distToCenter * 2.5) / 50);
  1152. return 1.0 - (distToCenter * 0.0005); // Maximum Decreased Regen of ~ -65%;
  1153. }
  1154. public static final double calcSiegeRegenModifer(L2PcInstance activeChar)
  1155. {
  1156. if (activeChar == null || activeChar.getClan() == null) return 0;
  1157. Siege siege = SiegeManager.getInstance().getSiege(activeChar.getPosition().getX(),
  1158. activeChar.getPosition().getY(),
  1159. activeChar.getPosition().getZ());
  1160. if (siege == null || !siege.getIsInProgress()) return 0;
  1161. L2SiegeClan siegeClan = siege.getAttackerClan(activeChar.getClan().getClanId());
  1162. if (siegeClan == null || siegeClan.getFlag().isEmpty()
  1163. || !Util.checkIfInRange(200, activeChar, siegeClan.getFlag().get(0), true)) return 0;
  1164. return 1.5; // If all is true, then modifer will be 50% more
  1165. }
  1166. public static double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss)
  1167. {
  1168. double defence = target.getPDef(attacker);
  1169. switch(shld)
  1170. {
  1171. case Formulas.SHIELD_DEFENSE_SUCCEED:
  1172. defence += target.getShldDef();
  1173. break;
  1174. case Formulas.SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1175. return 1;
  1176. }
  1177. boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2PcInstance);
  1178. boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
  1179. double power = skill.getPower(isPvP, isPvE);
  1180. double damage = 0;
  1181. double proximityBonus = 1;
  1182. double graciaPhysSkillBonus = skill.isMagic() ? 1 : 1.10113; // Gracia final physical skill bonus 10.113%
  1183. double ssboost = ss ? (skill.getSSBoost() > 0 ? skill.getSSBoost() : 2.04) : 1; // 104% bonus with SS
  1184. double pvpBonus = 1;
  1185. if ((attacker instanceof L2Playable) && (target instanceof L2Playable))
  1186. {
  1187. // Dmg bonusses in PvP fight
  1188. pvpBonus *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1189. // Def bonusses in PvP fight
  1190. defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1191. }
  1192. if (isBehind(attacker, target))
  1193. proximityBonus = 1.2; // +20% crit dmg when back stabbed
  1194. else if (isInFrontOf(attacker, target))
  1195. proximityBonus = 1.1; // +10% crit dmg when side stabbed
  1196. damage += Formulas.calcValakasAttribute(attacker, target, skill);
  1197. double element = calcElemental(attacker, target, skill);
  1198. // SSBoost > 0 have different calculation
  1199. if (skill.getSSBoost() > 0)
  1200. damage += 70. * graciaPhysSkillBonus * (attacker.getPAtk(target) + power) / defence * (attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill))
  1201. * (target.calcStat(Stats.CRIT_VULN, 1, target, skill)) * ssboost * proximityBonus * element * pvpBonus
  1202. + (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.1 * 70 / defence * graciaPhysSkillBonus);
  1203. else
  1204. damage += 70. * graciaPhysSkillBonus * (power + (attacker.getPAtk(target) * ssboost)) / defence * (attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill))
  1205. * (target.calcStat(Stats.CRIT_VULN, 1, target, skill)) * proximityBonus * element * pvpBonus
  1206. + (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.1 * 70 / defence * graciaPhysSkillBonus);
  1207. damage += target.calcStat(Stats.CRIT_ADD_VULN, 0, target, skill) * 6.1;
  1208. // get the vulnerability for the instance due to skills (buffs, passives, toggles, etc)
  1209. damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null);
  1210. // Random weapon damage
  1211. damage *= attacker.getRandomDamageMultiplier();
  1212. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion() && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1213. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1214. {
  1215. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  1216. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1217. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1218. else
  1219. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1220. }
  1221. //TODO: Formulas.calcStunBreak(target, damage);
  1222. return damage < 1 ? 1. : damage;
  1223. }
  1224. /** Calculated damage caused by ATTACK of attacker on target,
  1225. * called separatly for each weapon, if dual-weapon is used.
  1226. *
  1227. * @param attacker player or NPC that makes ATTACK
  1228. * @param target player or NPC, target of ATTACK
  1229. * @param miss one of ATTACK_XXX constants
  1230. * @param crit if the ATTACK have critical success
  1231. * @param dual if dual weapon is used
  1232. * @param ss if weapon item was charged by soulshot
  1233. * @return damage points
  1234. */
  1235. public static final double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill,
  1236. byte shld, boolean crit, boolean dual, boolean ss)
  1237. {
  1238. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1239. final boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
  1240. double damage = attacker.getPAtk(target);
  1241. double defence = target.getPDef(attacker);
  1242. damage+=calcValakasAttribute(attacker, target, skill);
  1243. if (attacker instanceof L2Npc)
  1244. {
  1245. if(((L2Npc)attacker)._soulshotcharged)
  1246. {
  1247. ss = true;
  1248. }
  1249. else
  1250. ss = false;
  1251. ((L2Npc)attacker)._soulshotcharged = false;
  1252. }
  1253. // Def bonusses in PvP fight
  1254. if(isPvP)
  1255. {
  1256. if(skill == null)
  1257. defence *= target.calcStat(Stats.PVP_PHYSICAL_DEF, 1, null, null);
  1258. else
  1259. defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1260. }
  1261. switch (shld)
  1262. {
  1263. case SHIELD_DEFENSE_SUCCEED:
  1264. if (!Config.ALT_GAME_SHIELD_BLOCKS)
  1265. defence += target.getShldDef();
  1266. break;
  1267. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1268. return 1.;
  1269. }
  1270. if (ss) damage *= 2;
  1271. if (skill != null)
  1272. {
  1273. double skillpower = skill.getPower(attacker, target, isPvP, isPvE);
  1274. float ssboost = skill.getSSBoost();
  1275. if (ssboost <= 0)
  1276. damage += skillpower;
  1277. else if (ssboost > 0)
  1278. {
  1279. if (ss)
  1280. {
  1281. skillpower *= ssboost;
  1282. damage += skillpower;
  1283. }
  1284. else
  1285. damage += skillpower;
  1286. }
  1287. }
  1288. // defence modifier depending of the attacker weapon
  1289. L2Weapon weapon = attacker.getActiveWeaponItem();
  1290. Stats stat = null;
  1291. boolean isBow = false;
  1292. if (weapon != null && !attacker.isTransformed())
  1293. {
  1294. switch (weapon.getItemType())
  1295. {
  1296. case BOW:
  1297. isBow = true;
  1298. stat = Stats.BOW_WPN_VULN;
  1299. break;
  1300. case CROSSBOW:
  1301. isBow = true;
  1302. stat = Stats.CROSSBOW_WPN_VULN;
  1303. break;
  1304. case BLUNT:
  1305. stat = Stats.BLUNT_WPN_VULN;
  1306. break;
  1307. case DAGGER:
  1308. stat = Stats.DAGGER_WPN_VULN;
  1309. break;
  1310. case DUAL:
  1311. stat = Stats.DUAL_WPN_VULN;
  1312. break;
  1313. case DUALFIST:
  1314. stat = Stats.DUALFIST_WPN_VULN;
  1315. break;
  1316. case ETC:
  1317. stat = Stats.ETC_WPN_VULN;
  1318. break;
  1319. case FIST:
  1320. stat = Stats.FIST_WPN_VULN;
  1321. break;
  1322. case POLE:
  1323. stat = Stats.POLE_WPN_VULN;
  1324. break;
  1325. case SWORD:
  1326. stat = Stats.SWORD_WPN_VULN;
  1327. break;
  1328. case BIGSWORD:
  1329. stat = Stats.BIGSWORD_WPN_VULN;
  1330. break;
  1331. case BIGBLUNT:
  1332. stat = Stats.BIGBLUNT_WPN_VULN;
  1333. break;
  1334. case DUALDAGGER:
  1335. stat = Stats.DUALDAGGER_WPN_VULN;
  1336. break;
  1337. case RAPIER:
  1338. stat = Stats.RAPIER_WPN_VULN;
  1339. break;
  1340. case ANCIENTSWORD:
  1341. stat = Stats.ANCIENT_WPN_VULN;
  1342. break;
  1343. /*case PET:
  1344. stat = Stats.PET_WPN_VULN;
  1345. break;*/
  1346. }
  1347. }
  1348. // for summon use pet weapon vuln, since they cant hold weapon
  1349. if (attacker instanceof L2SummonInstance)
  1350. stat = Stats.PET_WPN_VULN;
  1351. /*if (shld && !Config.ALT_GAME_SHIELD_BLOCKS)
  1352. {
  1353. defence += target.getShldDef();
  1354. }*/
  1355. //if (!(attacker instanceof L2RaidBossInstance) &&
  1356. /*
  1357. if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
  1358. {
  1359. if (attacker instanceof L2RaidBossInstance) damage *= 1; // was 10 changed for temp fix
  1360. // else
  1361. // damage *= 2;
  1362. // if (attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance){
  1363. //damage = damage * attacker.getSTR() * attacker.getAccuracy() * 0.05 / defence;
  1364. // damage = damage * attacker.getSTR()* (attacker.getSTR() + attacker.getLevel()) * 0.025 / defence;
  1365. // damage += _rnd.nextDouble() * damage / 10 ;
  1366. }
  1367. */
  1368. // else {
  1369. //if (skill == null)
  1370. if (crit)
  1371. {
  1372. //Finally retail like formula
  1373. damage = 2 * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill) * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, null) * (70 * damage / defence);
  1374. //Crit dmg add is almost useless in normal hits...
  1375. damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 70 / defence);
  1376. }
  1377. else
  1378. damage = 70 * damage / defence;
  1379. if (stat != null)
  1380. {
  1381. // get the vulnerability due to skills (buffs, passives, toggles, etc)
  1382. damage = target.calcStat(stat, damage, target, null);
  1383. /*if (target instanceof L2Npc)
  1384. {
  1385. // get the natural vulnerability for the template
  1386. damage *= ((L2Npc) target).getTemplate().getVulnerability(stat);
  1387. }*/
  1388. }
  1389. // Weapon random damage
  1390. damage *= attacker.getRandomDamageMultiplier();
  1391. //damage += Rnd.nextDouble() * damage / 10;
  1392. // damage += _rnd.nextDouble()* attacker.getRandomDamage(target);
  1393. // }
  1394. if (shld > 0 && Config.ALT_GAME_SHIELD_BLOCKS)
  1395. {
  1396. damage -= target.getShldDef();
  1397. if (damage < 0) damage = 0;
  1398. }
  1399. if (target instanceof L2Npc)
  1400. {
  1401. switch (((L2Npc) target).getTemplate().getRace())
  1402. {
  1403. case BEAST:
  1404. damage *= attacker.getPAtkMonsters(target);
  1405. break;
  1406. case ANIMAL:
  1407. damage *= attacker.getPAtkAnimals(target);
  1408. break;
  1409. case PLANT:
  1410. damage *= attacker.getPAtkPlants(target);
  1411. break;
  1412. case DRAGON:
  1413. damage *= attacker.getPAtkDragons(target);
  1414. break;
  1415. case BUG:
  1416. damage *= attacker.getPAtkInsects(target);
  1417. break;
  1418. case GIANT:
  1419. damage *= attacker.getPAtkGiants(target);
  1420. break;
  1421. case MAGICCREATURE:
  1422. damage *= attacker.getPAtkMagicCreatures(target);
  1423. break;
  1424. default:
  1425. // nothing
  1426. break;
  1427. }
  1428. }
  1429. if (damage > 0 && damage < 1)
  1430. {
  1431. damage = 1;
  1432. }
  1433. else if (damage < 0)
  1434. {
  1435. damage = 0;
  1436. }
  1437. // Dmg bonusses in PvP fight
  1438. if(isPvP)
  1439. {
  1440. if(skill == null)
  1441. damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
  1442. else
  1443. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1444. }
  1445. // Physical skill dmg boost
  1446. if(skill != null)
  1447. damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1, null, null);
  1448. damage *= calcElemental(attacker, target, skill);
  1449. if (target instanceof L2Attackable)
  1450. {
  1451. if (isBow)
  1452. {
  1453. if (skill != null)
  1454. damage *= attacker.calcStat(Stats.PVE_BOW_SKILL_DMG, 1, null, null);
  1455. else
  1456. damage *= attacker.calcStat(Stats.PVE_BOW_DMG, 1, null, null);
  1457. }
  1458. else
  1459. damage *= attacker.calcStat(Stats.PVE_PHYSICAL_DMG, 1, null, null);
  1460. if (!target.isRaid() && !target.isRaidMinion()
  1461. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1462. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1463. {
  1464. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  1465. if (skill != null)
  1466. {
  1467. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1468. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1469. else
  1470. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1471. }
  1472. else if (crit)
  1473. {
  1474. if (lvlDiff > Config.NPC_CRIT_DMG_PENALTY.size())
  1475. damage *= Config.NPC_CRIT_DMG_PENALTY.get(Config.NPC_CRIT_DMG_PENALTY.size());
  1476. else
  1477. damage *= Config.NPC_CRIT_DMG_PENALTY.get(lvlDiff);
  1478. }
  1479. else
  1480. {
  1481. if (lvlDiff > Config.NPC_DMG_PENALTY.size())
  1482. damage *= Config.NPC_DMG_PENALTY.get(Config.NPC_DMG_PENALTY.size());
  1483. else
  1484. damage *= Config.NPC_DMG_PENALTY.get(lvlDiff);
  1485. }
  1486. }
  1487. }
  1488. return damage;
  1489. }
  1490. public static final double calcMagicDam(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean bss, boolean mcrit)
  1491. {
  1492. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1493. final boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
  1494. double mAtk = attacker.getMAtk(target, skill);
  1495. double mDef = target.getMDef(attacker, skill);
  1496. // AI SpiritShot
  1497. if (attacker instanceof L2Npc)
  1498. {
  1499. if(((L2Npc)attacker)._spiritshotcharged)
  1500. {
  1501. ss = true;
  1502. }
  1503. else
  1504. ss = false;
  1505. ((L2Npc)attacker)._spiritshotcharged = false;
  1506. }
  1507. // --------------------------------
  1508. // Pvp bonuses for def
  1509. if(isPvP)
  1510. {
  1511. if(skill.isMagic())
  1512. mDef *= target.calcStat(Stats.PVP_MAGICAL_DEF, 1, null, null);
  1513. else
  1514. mDef *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1515. }
  1516. switch (shld)
  1517. {
  1518. case SHIELD_DEFENSE_SUCCEED:
  1519. mDef += target.getShldDef(); // kamael
  1520. break;
  1521. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1522. return 1;
  1523. }
  1524. if (bss)
  1525. mAtk *= 4;
  1526. else if (ss)
  1527. mAtk *= 2;
  1528. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(attacker, target, isPvP, isPvE);
  1529. // Failure calculation
  1530. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
  1531. {
  1532. if (attacker instanceof L2PcInstance)
  1533. {
  1534. if (calcMagicSuccess(attacker, target, skill)
  1535. && (target.getLevel() - attacker.getLevel()) <= 9)
  1536. {
  1537. if (skill.getSkillType() == L2SkillType.DRAIN)
  1538. attacker.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1539. else
  1540. attacker.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ATTACK_FAILED));
  1541. damage /= 2;
  1542. }
  1543. else
  1544. {
  1545. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1546. sm.addCharName(target);
  1547. sm.addSkillName(skill);
  1548. attacker.sendPacket(sm);
  1549. damage = 1;
  1550. }
  1551. }
  1552. if (target instanceof L2PcInstance)
  1553. {
  1554. if (skill.getSkillType() == L2SkillType.DRAIN)
  1555. {
  1556. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1557. sm.addCharName(attacker);
  1558. target.sendPacket(sm);
  1559. }
  1560. else
  1561. {
  1562. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1563. sm.addCharName(attacker);
  1564. target.sendPacket(sm);
  1565. }
  1566. }
  1567. }
  1568. else if (mcrit)
  1569. {
  1570. if (attacker instanceof L2PcInstance && target instanceof L2PcInstance)
  1571. damage *= 2.5;
  1572. else
  1573. damage *= 3;
  1574. damage *= attacker.calcStat(Stats.MAGIC_CRIT_DMG, 1, null, null);
  1575. }
  1576. // Weapon random damage
  1577. damage *= attacker.getRandomDamageMultiplier();
  1578. // Pvp bonuses for dmg
  1579. if(isPvP)
  1580. {
  1581. if(skill.isMagic())
  1582. damage *= attacker.calcStat(Stats.PVP_MAGICAL_DMG, 1, null, null);
  1583. else
  1584. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1585. }
  1586. // CT2.3 general magic vuln
  1587. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1588. damage *= calcElemental(attacker, target, skill);
  1589. if (target instanceof L2Attackable)
  1590. {
  1591. damage *= attacker.calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
  1592. if (!target.isRaid() && !target.isRaidMinion()
  1593. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1594. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1595. {
  1596. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  1597. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1598. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1599. else
  1600. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1601. }
  1602. }
  1603. return damage;
  1604. }
  1605. public static final double calcMagicDam(L2CubicInstance attacker, L2Character target, L2Skill skill, boolean mcrit, byte shld)
  1606. {
  1607. // Current info include mAtk in the skill power.
  1608. // double mAtk = attacker.getMAtk();
  1609. final boolean isPvP = (target instanceof L2Playable);
  1610. final boolean isPvE = (target instanceof L2Attackable);
  1611. double mDef = target.getMDef(attacker.getOwner(), skill);
  1612. switch (shld)
  1613. {
  1614. case SHIELD_DEFENSE_SUCCEED:
  1615. mDef += target.getShldDef(); // kamael
  1616. break;
  1617. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1618. return 1;
  1619. }
  1620. double damage = 91 /* * Math.sqrt(mAtk)*/ / mDef * skill.getPower(isPvP, isPvE);
  1621. L2PcInstance owner = attacker.getOwner();
  1622. // Failure calculation
  1623. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(owner, target, skill))
  1624. {
  1625. if (calcMagicSuccess(owner, target, skill) && (target.getLevel() - skill.getMagicLevel()) <= 9){
  1626. if (skill.getSkillType() == L2SkillType.DRAIN)
  1627. owner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1628. else
  1629. owner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ATTACK_FAILED));
  1630. damage /= 2;
  1631. }
  1632. else
  1633. {
  1634. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1635. sm.addCharName(target);
  1636. sm.addSkillName(skill);
  1637. owner.sendPacket(sm);
  1638. damage = 1;
  1639. }
  1640. if (target instanceof L2PcInstance)
  1641. {
  1642. if (skill.getSkillType() == L2SkillType.DRAIN)
  1643. {
  1644. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1645. sm.addCharName(owner);
  1646. target.sendPacket(sm);
  1647. }
  1648. else
  1649. {
  1650. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1651. sm.addCharName(owner);
  1652. target.sendPacket(sm);
  1653. }
  1654. }
  1655. }
  1656. else if (mcrit)
  1657. damage *= 3;
  1658. // CT2.3 general magic vuln
  1659. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1660. damage *= calcElemental(owner, target, skill);
  1661. if (target instanceof L2Attackable)
  1662. {
  1663. damage *= attacker.getOwner().calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
  1664. if (!target.isRaid() && !target.isRaidMinion()
  1665. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getOwner() != null
  1666. && (target.getLevel() - attacker.getOwner().getLevel()) >= 2)
  1667. {
  1668. int lvlDiff = target.getLevel() - attacker.getOwner().getLevel() - 1;
  1669. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1670. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1671. else
  1672. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1673. }
  1674. }
  1675. return damage;
  1676. }
  1677. /** Returns true in case of critical hit */
  1678. public static final boolean calcCrit(double rate, boolean skill, L2Character target)
  1679. {
  1680. final boolean success = rate > Rnd.get(1000);
  1681. // support for critical damage evasion
  1682. if (success)
  1683. {
  1684. if (target == null)
  1685. return true; // no effect
  1686. if (skill) //skills are excluded from crit dmg evasion
  1687. return success;
  1688. // little weird, but remember what CRIT_DAMAGE_EVASION > 1 increase chances to _evade_ crit hits
  1689. return Rnd.get((int)target.getStat().calcStat(Stats.CRIT_DAMAGE_EVASION, 100, null, null)) < 100;
  1690. }
  1691. return success;
  1692. }
  1693. /** Calculate value of blow success */
  1694. public static final boolean calcBlow(L2Character activeChar, L2Character target, int chance)
  1695. {
  1696. return activeChar.calcStat(Stats.BLOW_RATE, chance*(1.0+(activeChar.getDEX()-20)/100), target, null)>Rnd.get(100);
  1697. }
  1698. /** Calculate value of lethal chance */
  1699. public static final double calcLethal(L2Character activeChar, L2Character target, int baseLethal, int magiclvl)
  1700. {
  1701. double chance = 0;
  1702. if (magiclvl > 0)
  1703. {
  1704. int delta = ((magiclvl + activeChar.getLevel()) / 2) - 1 - target.getLevel();
  1705. // delta [-3,infinite)
  1706. if (delta >= -3)
  1707. {
  1708. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1709. }
  1710. // delta [-9, -3[
  1711. else if (delta < -3 && delta >= -9)
  1712. {
  1713. // baseLethal
  1714. // chance = -1 * -----------
  1715. // (delta / 3)
  1716. chance = (-3) * (baseLethal / (delta));
  1717. }
  1718. //delta [-infinite,-9[
  1719. else
  1720. {
  1721. chance = baseLethal / 15;
  1722. }
  1723. }
  1724. else
  1725. {
  1726. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1727. }
  1728. return 10 * activeChar.calcStat(Stats.LETHAL_RATE, chance, target, null);
  1729. }
  1730. public static final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill)
  1731. {
  1732. if (!target.isRaid()
  1733. && !(target instanceof L2DoorInstance)
  1734. && !(target instanceof L2Npc && ((L2Npc) target).getNpcId() == 35062))
  1735. {
  1736. //activeChar.sendMessage(Double.toString(chance));
  1737. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel())));
  1738. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel())));
  1739. // 2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1)
  1740. if (skill.getLethalChance2() > 0 && Rnd.get(1000) < calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel()))
  1741. {
  1742. if (target instanceof L2Npc)
  1743. target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar, skill);
  1744. else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
  1745. {
  1746. L2PcInstance player = (L2PcInstance) target;
  1747. if (!player.isInvul())
  1748. {
  1749. if (!(activeChar instanceof L2PcInstance &&
  1750. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1751. {
  1752. player.setCurrentHp(1);
  1753. player.setCurrentCp(1);
  1754. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL));
  1755. }
  1756. }
  1757. }
  1758. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.LETHAL_STRIKE));
  1759. }
  1760. else if (skill.getLethalChance1() > 0 && Rnd.get(1000) < calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel()))
  1761. {
  1762. if (target instanceof L2PcInstance)
  1763. {
  1764. L2PcInstance player = (L2PcInstance) target;
  1765. if (!player.isInvul())
  1766. {
  1767. if (!(activeChar instanceof L2PcInstance &&
  1768. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1769. {
  1770. player.setCurrentCp(1); // Set CP to 1
  1771. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL));
  1772. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CP_SIPHON));
  1773. }
  1774. }
  1775. }
  1776. //TODO: remove half kill since SYSMsg got changed.
  1777. /*else if (target instanceof L2Npc) // If is a monster remove first damage and after 50% of current hp
  1778. target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar, skill);*/
  1779. }
  1780. else
  1781. return false;
  1782. }
  1783. else
  1784. return false;
  1785. return true;
  1786. }
  1787. public static final boolean calcMCrit(double mRate)
  1788. {
  1789. return mRate > Rnd.get(1000);
  1790. }
  1791. /** Returns true in case when ATTACK is canceled due to hit */
  1792. public static final boolean calcAtkBreak(L2Character target, double dmg)
  1793. {
  1794. if (target.getFusionSkill() != null)
  1795. return true;
  1796. double init = 0;
  1797. if (Config.ALT_GAME_CANCEL_CAST && target.isCastingNow()) init = 15;
  1798. if (Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow())
  1799. {
  1800. L2Weapon wpn = target.getActiveWeaponItem();
  1801. if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) init = 15;
  1802. }
  1803. if (target.isRaid() || target.isInvul() || init <= 0) return false; // No attack break
  1804. // Chance of break is higher with higher dmg
  1805. init += Math.sqrt(13*dmg);
  1806. // Chance is affected by target MEN
  1807. init -= (BaseStats.MEN.calcBonus(target) * 100 - 100);
  1808. // Calculate all modifiers for ATTACK_CANCEL
  1809. double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null);
  1810. // Adjust the rate to be between 1 and 99
  1811. if (rate > 99) rate = 99;
  1812. else if (rate < 1) rate = 1;
  1813. return Rnd.get(100) < rate;
  1814. }
  1815. /** Calculate delay (in milliseconds) before next ATTACK */
  1816. public static final int calcPAtkSpd(L2Character attacker, L2Character target, double rate)
  1817. {
  1818. // measured Oct 2006 by Tank6585, formula by Sami
  1819. // attack speed 312 equals 1500 ms delay... (or 300 + 40 ms delay?)
  1820. if(rate < 2)
  1821. return 2700;
  1822. return (int) (470000 / rate);
  1823. }
  1824. /** Calculate delay (in milliseconds) for skills cast */
  1825. public static final int calcAtkSpd(L2Character attacker, L2Skill skill, double skillTime)
  1826. {
  1827. if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd());
  1828. return (int) (skillTime * 333 / attacker.getPAtkSpd());
  1829. }
  1830. /** Returns true if hit missed (target evaded)
  1831. * Formula based on http://l2p.l2wh.com/nonskillattacks.html
  1832. **/
  1833. public static boolean calcHitMiss(L2Character attacker, L2Character target)
  1834. {
  1835. int chance = (80 + (2 * (attacker.getAccuracy() - target.getEvasionRate(attacker))))*10;
  1836. // Get additional bonus from the conditions when you are attacking
  1837. chance *= hitConditionBonus.getConditionBonus(attacker, target);
  1838. chance = Math.max(chance, 200);
  1839. chance = Math.min(chance, 980);
  1840. return chance < Rnd.get(1000);
  1841. }
  1842. public static boolean __calcHitMiss(L2Character attacker, L2Character target)
  1843. {
  1844. int delta = attacker.getAccuracy() - target.getEvasionRate(attacker);
  1845. int chance;
  1846. if (delta >= 10) chance = 980;
  1847. else
  1848. {
  1849. switch (delta)
  1850. {
  1851. case 9: chance = 975; break;
  1852. case 8: chance = 970; break;
  1853. case 7: chance = 965; break;
  1854. case 6: chance = 960; break;
  1855. case 5: chance = 955; break;
  1856. case 4: chance = 945; break;
  1857. case 3: chance = 935; break;
  1858. case 2: chance = 925; break;
  1859. case 1: chance = 915; break;
  1860. case 0: chance = 905; break;
  1861. case -1: chance = 890; break;
  1862. case -2: chance = 875; break;
  1863. case -3: chance = 860; break;
  1864. case -4: chance = 845; break;
  1865. case -5: chance = 830; break;
  1866. case -6: chance = 815; break;
  1867. case -7: chance = 800; break;
  1868. case -8: chance = 785; break;
  1869. case -9: chance = 770; break;
  1870. case -10: chance = 755; break;
  1871. case -11: chance = 735; break;
  1872. case -12: chance = 715; break;
  1873. case -13: chance = 695; break;
  1874. case -14: chance = 675; break;
  1875. case -15: chance = 655; break;
  1876. case -16: chance = 625; break;
  1877. case -17: chance = 595; break;
  1878. case -18: chance = 565; break;
  1879. case -19: chance = 535; break;
  1880. case -20: chance = 505; break;
  1881. case -21: chance = 455; break;
  1882. case -22: chance = 405; break;
  1883. case -23: chance = 355; break;
  1884. case -24: chance = 305; break;
  1885. default: chance = 275;
  1886. }
  1887. if(!attacker.isInFrontOfTarget())
  1888. {
  1889. if(attacker.isBehindTarget())
  1890. chance *= 1.2;
  1891. else // side
  1892. chance *= 1.1;
  1893. if (chance > 980)
  1894. chance = 980;
  1895. }
  1896. }
  1897. return chance < Rnd.get(1000);
  1898. }
  1899. /**
  1900. * Returns:<br>
  1901. * 0 = shield defense doesn't succeed<br>
  1902. * 1 = shield defense succeed<br>
  1903. * 2 = perfect block<br>
  1904. *
  1905. * @param attacker
  1906. * @param target
  1907. * @param sendSysMsg
  1908. * @return
  1909. */
  1910. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill, boolean sendSysMsg)
  1911. {
  1912. if (skill != null && skill.ignoreShield())
  1913. return 0;
  1914. L2Item item = target.getSecondaryWeaponItem();
  1915. if (item == null || !(item instanceof L2Armor) || ((L2Armor)item).getItemType() == L2ArmorType.SIGIL)
  1916. return 0;
  1917. double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null)
  1918. * BaseStats.DEX.calcBonus(target);
  1919. if (shldRate == 0.0)
  1920. return 0;
  1921. int degreeside = (int) target.calcStat(Stats.SHIELD_DEFENCE_ANGLE, 0, null, null) + 120;
  1922. if (degreeside < 360 && (!target.isFacing(attacker, degreeside)))
  1923. return 0;
  1924. byte shldSuccess = SHIELD_DEFENSE_FAILED;
  1925. // if attacker
  1926. // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%)
  1927. L2Weapon at_weapon = attacker.getActiveWeaponItem();
  1928. if (at_weapon != null && at_weapon.getItemType() == L2WeaponType.BOW)
  1929. shldRate *= 1.3;
  1930. if (shldRate > 0 && 100 - Config.ALT_PERFECT_SHLD_BLOCK < Rnd.get(100))
  1931. {
  1932. shldSuccess = SHIELD_DEFENSE_PERFECT_BLOCK;
  1933. }
  1934. else if (shldRate > Rnd.get(100))
  1935. {
  1936. shldSuccess = SHIELD_DEFENSE_SUCCEED;
  1937. }
  1938. if (sendSysMsg && target instanceof L2PcInstance)
  1939. {
  1940. L2PcInstance enemy = (L2PcInstance)target;
  1941. switch (shldSuccess)
  1942. {
  1943. case SHIELD_DEFENSE_SUCCEED:
  1944. enemy.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SHIELD_DEFENCE_SUCCESSFULL));
  1945. break;
  1946. case SHIELD_DEFENSE_PERFECT_BLOCK:
  1947. enemy.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS));
  1948. break;
  1949. }
  1950. }
  1951. return shldSuccess;
  1952. }
  1953. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill)
  1954. {
  1955. return calcShldUse(attacker, target, skill, true);
  1956. }
  1957. public static byte calcShldUse(L2Character attacker, L2Character target)
  1958. {
  1959. return calcShldUse(attacker, target, null, true);
  1960. }
  1961. public static boolean calcMagicAffected(L2Character actor, L2Character target, L2Skill skill)
  1962. {
  1963. // TODO: CHECK/FIX THIS FORMULA UP!!
  1964. double defence = 0;
  1965. if (skill.isActive() && skill.isOffensive() && !skill.isNeutral())
  1966. defence = target.getMDef(actor, skill);
  1967. double attack = 2 * actor.getMAtk(target, skill) * (1 + calcSkillVulnerability(actor, target, skill) / 100);
  1968. double d = (attack - defence)/(attack + defence);
  1969. if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.isDebuff() && !skill.ignoreResists())
  1970. return false;
  1971. d += 0.5 * Rnd.nextGaussian();
  1972. return d > 0;
  1973. }
  1974. public static double calcSkillVulnerability(L2Character attacker, L2Character target, L2Skill skill)
  1975. {
  1976. double multiplier = 0; // initialize...
  1977. // Get the skill type to calculate its effect in function of base stats
  1978. // of the L2Character target
  1979. if (skill != null)
  1980. {
  1981. // first, get the natural template vulnerability values for the target
  1982. Stats stat = skill.getStat();
  1983. if (stat != null)
  1984. {
  1985. switch (stat)
  1986. {
  1987. case AGGRESSION:
  1988. multiplier = target.getTemplate().baseAggressionVuln;
  1989. break;
  1990. case BLEED:
  1991. multiplier = target.getTemplate().baseBleedVuln;
  1992. break;
  1993. case POISON:
  1994. multiplier = target.getTemplate().basePoisonVuln;
  1995. break;
  1996. case STUN:
  1997. multiplier = target.getTemplate().baseStunVuln;
  1998. break;
  1999. case ROOT:
  2000. multiplier = target.getTemplate().baseRootVuln;
  2001. break;
  2002. case MOVEMENT:
  2003. multiplier = target.getTemplate().baseMovementVuln;
  2004. break;
  2005. case SLEEP:
  2006. multiplier = target.getTemplate().baseSleepVuln;
  2007. break;
  2008. }
  2009. }
  2010. // Finally, calculate skilltype vulnerabilities
  2011. multiplier = calcSkillTraitVulnerability(multiplier, target, skill);
  2012. }
  2013. return multiplier;
  2014. }
  2015. public static double calcSkillTraitVulnerability(double multiplier, L2Character target, L2Skill skill)
  2016. {
  2017. if (skill == null)
  2018. return multiplier;
  2019. final SkillTraitType trait = skill.getTraitType();
  2020. // First check if skill have trait set
  2021. // If yes, use correct vuln
  2022. if (trait != null && trait != SkillTraitType.NONE)
  2023. {
  2024. switch (trait)
  2025. {
  2026. case BLEED:
  2027. multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
  2028. break;
  2029. case BOSS:
  2030. multiplier = target.calcStat(Stats.BOSS_VULN, multiplier, target, null);
  2031. break;
  2032. //case DEATH:
  2033. case DERANGEMENT:
  2034. multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
  2035. break;
  2036. //case ETC:
  2037. case GUST:
  2038. multiplier = target.calcStat(Stats.GUST_VULN, multiplier, target, null);
  2039. break;
  2040. case HOLD:
  2041. multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
  2042. break;
  2043. case PARALYZE:
  2044. multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
  2045. break;
  2046. case PHYSICAL_BLOCKADE:
  2047. multiplier = target.calcStat(Stats.PHYSICALBLOCKADE_VULN, multiplier, target, null);
  2048. break;
  2049. case POISON:
  2050. multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
  2051. break;
  2052. case SHOCK:
  2053. multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
  2054. break;
  2055. case SLEEP:
  2056. multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
  2057. break;
  2058. //case VALAKAS:
  2059. }
  2060. }
  2061. else
  2062. {
  2063. // Since not all traits are handled by skill parameter
  2064. // rest is checked by skilltype
  2065. final L2SkillType type = skill.getSkillType();
  2066. if (type != null)
  2067. {
  2068. switch (type)
  2069. {
  2070. case DEBUFF:
  2071. multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
  2072. break;
  2073. case BUFF:
  2074. multiplier = target.calcStat(Stats.BUFF_VULN, multiplier, target, null);
  2075. break;
  2076. }
  2077. }
  2078. }
  2079. return multiplier;
  2080. }
  2081. public static double calcSkillProficiency(L2Skill skill, L2Character attacker, L2Character target)
  2082. {
  2083. double multiplier = 0;
  2084. if (skill != null)
  2085. {
  2086. // Calculate trait-type vulnerabilities
  2087. multiplier = calcSkillTraitProficiency(multiplier, attacker, target, skill);
  2088. }
  2089. return multiplier;
  2090. }
  2091. public static double calcSkillTraitProficiency(double multiplier, L2Character attacker, L2Character target, L2Skill skill)
  2092. {
  2093. if (skill == null)
  2094. return multiplier;
  2095. final SkillTraitType trait = skill.getTraitType();
  2096. // First check if skill have trait set
  2097. // If yes, use correct vuln
  2098. if (trait != null && trait != SkillTraitType.NONE)
  2099. {
  2100. switch (trait)
  2101. {
  2102. case BLEED:
  2103. multiplier = attacker.calcStat(Stats.BLEED_PROF, multiplier, target, null);
  2104. break;
  2105. //case BOSS:
  2106. //case DEATH:
  2107. case DERANGEMENT:
  2108. multiplier = attacker.calcStat(Stats.DERANGEMENT_PROF, multiplier, target, null);
  2109. break;
  2110. //case ETC:
  2111. //case GUST:
  2112. case HOLD:
  2113. multiplier = attacker.calcStat(Stats.ROOT_PROF, multiplier, target, null);
  2114. break;
  2115. case PARALYZE:
  2116. multiplier = attacker.calcStat(Stats.PARALYZE_PROF, multiplier, target, null);
  2117. break;
  2118. //case PHYSICAL_BLOCKADE:
  2119. case POISON:
  2120. multiplier = attacker.calcStat(Stats.POISON_PROF, multiplier, target, null);
  2121. break;
  2122. case SHOCK:
  2123. multiplier = attacker.calcStat(Stats.STUN_PROF, multiplier, target, null);
  2124. break;
  2125. case SLEEP:
  2126. multiplier = attacker.calcStat(Stats.SLEEP_PROF, multiplier, target, null);
  2127. break;
  2128. //case VALAKAS:
  2129. }
  2130. }
  2131. else
  2132. {
  2133. // Since not all traits are handled by skill parameter
  2134. // rest is checked by skilltype
  2135. final L2SkillType type = skill.getSkillType();
  2136. if (type != null)
  2137. {
  2138. switch (type)
  2139. {
  2140. case DEBUFF:
  2141. multiplier = attacker.calcStat(Stats.DEBUFF_PROF, multiplier, target, null);
  2142. break;
  2143. case CANCEL:
  2144. multiplier = attacker.calcStat(Stats.CANCEL_PROF, multiplier, target, null);
  2145. break;
  2146. }
  2147. }
  2148. }
  2149. return multiplier;
  2150. }
  2151. public static double calcSkillStatModifier(L2Skill skill, L2Character target)
  2152. {
  2153. final BaseStats saveVs = skill.getSaveVs();
  2154. if (saveVs == null)
  2155. return 1;
  2156. return 1 / saveVs.calcBonus(target);
  2157. }
  2158. public static int calcLvlDependModifier(L2Character attacker, L2Character target, L2Skill skill)
  2159. {
  2160. if (skill.getLevelDepend() == 0)
  2161. return 0;
  2162. final int attackerMod;
  2163. if (skill.getMagicLevel() > 0)
  2164. attackerMod = skill.getMagicLevel();
  2165. else
  2166. attackerMod = attacker.getLevel();
  2167. return skill.getLevelDepend() * (attackerMod - target.getLevel());
  2168. }
  2169. public static int calcElementModifier(L2Character attacker, L2Character target, L2Skill skill)
  2170. {
  2171. final byte element = skill.getElement();
  2172. if (element == Elementals.NONE)
  2173. return 0;
  2174. int result = skill.getElementPower();
  2175. if (attacker.getAttackElement() == element)
  2176. result += attacker.getAttackElementValue(element);
  2177. result -= target.getDefenseElementValue(element);
  2178. if (result < 0)
  2179. return 0;
  2180. return Math.round((float)result / 10);
  2181. }
  2182. public static boolean calcEffectSuccess(L2Character attacker, L2Character target, EffectTemplate effect, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  2183. {
  2184. final L2SkillType type = effect.effectType;
  2185. final int value = (int)effect.effectPower;
  2186. if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.isDebuff() && !skill.ignoreResists())
  2187. return false;
  2188. if (type == null)
  2189. {
  2190. if (attacker.isDebug())
  2191. attacker.sendDebugMessage(skill.getName()+" effect ignoring resists");
  2192. return Rnd.get(100) < value;
  2193. }
  2194. else if (type.equals(L2SkillType.CANCEL)) // CANCEL-type effects land always
  2195. return true;
  2196. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2197. {
  2198. if (attacker.isDebug())
  2199. attacker.sendDebugMessage(skill.getName()+" effect blocked by shield");
  2200. return false;
  2201. }
  2202. double statModifier = calcSkillStatModifier(skill, target);
  2203. // Calculate BaseRate.
  2204. int rate = (int) (value * statModifier);
  2205. // Add Matk/Mdef Bonus
  2206. double mAtkModifier = 0;
  2207. int ssModifier = 0;
  2208. if (skill.isMagic())
  2209. {
  2210. mAtkModifier = target.getMDef(target, skill);
  2211. if (shld == SHIELD_DEFENSE_SUCCEED)
  2212. mAtkModifier += target.getShldDef();
  2213. // Add Bonus for Sps/SS
  2214. if (bss)
  2215. ssModifier = 4;
  2216. else if (sps)
  2217. ssModifier = 2;
  2218. else
  2219. ssModifier = 1;
  2220. mAtkModifier = 14 * Math.sqrt(ssModifier * attacker.getMAtk(target, skill)) / mAtkModifier;
  2221. rate = (int) (rate * mAtkModifier);
  2222. }
  2223. // Resists
  2224. double vulnModifier = calcSkillTraitVulnerability(0, target, skill);
  2225. double profModifier = calcSkillTraitProficiency(0, attacker, target, skill);
  2226. double res = vulnModifier + profModifier;
  2227. double resMod = 1;
  2228. if (res != 0)
  2229. {
  2230. if (res < 0)
  2231. {
  2232. resMod = 1 - 0.075 * res;
  2233. resMod = 1 / resMod;
  2234. }
  2235. else
  2236. resMod = 1 + 0.02 * res;
  2237. rate *= resMod;
  2238. }
  2239. int elementModifier = calcElementModifier(attacker, target, skill);
  2240. rate += elementModifier;
  2241. //lvl modifier.
  2242. int deltamod = calcLvlDependModifier(attacker, target, skill);
  2243. rate += deltamod;
  2244. if (rate > skill.getMaxChance())
  2245. rate = skill.getMaxChance();
  2246. else if (rate < skill.getMinChance())
  2247. rate = skill.getMinChance();
  2248. if (attacker.isDebug() || Config.DEVELOPER)
  2249. {
  2250. final StringBuilder stat = new StringBuilder(100);
  2251. StringUtil.append(stat,
  2252. skill.getName(),
  2253. " eff.type:", type.toString(),
  2254. " power:", String.valueOf(value),
  2255. " stat:", String.format("%1.2f", statModifier),
  2256. " res:", String.format("%1.2f", resMod), "(",
  2257. String.format("%1.2f", profModifier), "/",
  2258. String.format("%1.2f", vulnModifier),
  2259. ") elem:", String.valueOf(elementModifier),
  2260. " mAtk:", String.format("%1.2f", mAtkModifier),
  2261. " ss:", String.valueOf(ssModifier),
  2262. " lvl:", String.valueOf(deltamod),
  2263. " total:", String.valueOf(rate)
  2264. );
  2265. final String result = stat.toString();
  2266. if (attacker.isDebug())
  2267. attacker.sendDebugMessage(result);
  2268. if (Config.DEVELOPER)
  2269. _log.info(result);
  2270. }
  2271. return (Rnd.get(100) < rate);
  2272. }
  2273. public static boolean calcSkillSuccess(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  2274. {
  2275. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  2276. final boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
  2277. if (skill.ignoreResists())
  2278. {
  2279. if (attacker.isDebug())
  2280. attacker.sendDebugMessage(skill.getName()+" ignoring resists");
  2281. return (Rnd.get(100) < skill.getPower(isPvP, isPvE));
  2282. }
  2283. else if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.isDebuff())
  2284. return false;
  2285. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2286. {
  2287. if (attacker.isDebug())
  2288. attacker.sendDebugMessage(skill.getName()+" blocked by shield");
  2289. return false;
  2290. }
  2291. int value = (int) skill.getPower(isPvP, isPvE);
  2292. double statModifier = calcSkillStatModifier(skill, target);
  2293. // Calculate BaseRate.
  2294. int rate = (int) (value * statModifier);
  2295. // Add Matk/Mdef Bonus
  2296. double mAtkModifier = 0;
  2297. int ssModifier = 0;
  2298. if (skill.isMagic())
  2299. {
  2300. mAtkModifier = target.getMDef(target, skill);
  2301. if (shld == SHIELD_DEFENSE_SUCCEED)
  2302. mAtkModifier += target.getShldDef();
  2303. // Add Bonus for Sps/SS
  2304. if (bss)
  2305. ssModifier = 4;
  2306. else if (sps)
  2307. ssModifier = 2;
  2308. else
  2309. ssModifier = 1;
  2310. mAtkModifier = 14 * Math.sqrt(ssModifier * attacker.getMAtk(target, skill)) / mAtkModifier;
  2311. rate = (int) (rate * mAtkModifier);
  2312. }
  2313. // Resists
  2314. double vulnModifier = calcSkillVulnerability(attacker, target, skill);
  2315. double profModifier = calcSkillProficiency(skill, attacker, target);
  2316. double res = vulnModifier + profModifier;
  2317. double resMod = 1;
  2318. if (res != 0)
  2319. {
  2320. if (res < 0)
  2321. {
  2322. resMod = 1 - 0.075 * res;
  2323. resMod = 1 / resMod;
  2324. }
  2325. else
  2326. resMod = 1 + 0.02 * res;
  2327. rate *= resMod;
  2328. }
  2329. int elementModifier = calcElementModifier(attacker, target, skill);
  2330. rate += elementModifier;
  2331. //lvl modifier.
  2332. int deltamod = calcLvlDependModifier(attacker, target, skill);
  2333. rate += deltamod;
  2334. if (rate > skill.getMaxChance())
  2335. rate = skill.getMaxChance();
  2336. else if (rate < skill.getMinChance())
  2337. rate = skill.getMinChance();
  2338. if (attacker.isDebug() || Config.DEVELOPER)
  2339. {
  2340. final StringBuilder stat = new StringBuilder(100);
  2341. StringUtil.append(stat,
  2342. skill.getName(),
  2343. " type:", skill.getSkillType().toString(),
  2344. " power:", String.valueOf(value),
  2345. " stat:", String.format("%1.2f", statModifier),
  2346. " res:", String.format("%1.2f", resMod), "(",
  2347. String.format("%1.2f", profModifier), "/",
  2348. String.format("%1.2f", vulnModifier),
  2349. ") elem:", String.valueOf(elementModifier),
  2350. " mAtk:", String.format("%1.2f", mAtkModifier),
  2351. " ss:", String.valueOf(ssModifier),
  2352. " lvl:", String.valueOf(deltamod),
  2353. " total:", String.valueOf(rate)
  2354. );
  2355. final String result = stat.toString();
  2356. if (attacker.isDebug())
  2357. attacker.sendDebugMessage(result);
  2358. if (Config.DEVELOPER)
  2359. _log.info(result);
  2360. }
  2361. return (Rnd.get(100) < rate);
  2362. }
  2363. public static boolean calcCubicSkillSuccess(L2CubicInstance attacker, L2Character target, L2Skill skill, byte shld)
  2364. {
  2365. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2366. return false;
  2367. final boolean isPvP = (target instanceof L2Playable);
  2368. final boolean isPvE = (target instanceof L2Attackable);
  2369. if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.isDebuff() && !skill.ignoreResists())
  2370. return false;
  2371. // if target reflect this skill then the effect will fail
  2372. if (calcSkillReflect(target, skill) != SKILL_REFLECT_FAILED)
  2373. return false;
  2374. int value = (int) skill.getPower(isPvP, isPvE);
  2375. double statModifier = calcSkillStatModifier(skill, target);
  2376. int rate = (int) (value * statModifier);
  2377. // Add Matk/Mdef Bonus
  2378. double mAtkModifier = 0;
  2379. if (skill.isMagic())
  2380. {
  2381. mAtkModifier = target.getMDef(attacker.getOwner(), skill);
  2382. if (shld == SHIELD_DEFENSE_SUCCEED)
  2383. mAtkModifier += target.getShldDef();
  2384. mAtkModifier = Math.pow(attacker.getMAtk() / mAtkModifier, 0.2);
  2385. rate += (int) (mAtkModifier * 100) - 100;
  2386. }
  2387. // Resists
  2388. double vulnModifier = calcSkillVulnerability(attacker.getOwner(), target, skill);
  2389. double profModifier = calcSkillProficiency(skill, attacker.getOwner(), target);
  2390. double res = vulnModifier + profModifier;
  2391. double resMod = 1;
  2392. if (res != 0)
  2393. {
  2394. if (res < 0)
  2395. {
  2396. resMod = 1 - 0.075 * res;
  2397. resMod = 1 / resMod;
  2398. }
  2399. else
  2400. resMod = 1 + 0.02 * res;
  2401. rate *= resMod;
  2402. }
  2403. int elementModifier = calcElementModifier(attacker.getOwner(), target, skill);
  2404. rate += elementModifier;
  2405. //lvl modifier.
  2406. int deltamod = calcLvlDependModifier(attacker.getOwner(), target, skill);
  2407. rate += deltamod;
  2408. if (rate > skill.getMaxChance())
  2409. rate = skill.getMaxChance();
  2410. else if (rate < skill.getMinChance())
  2411. rate = skill.getMinChance();
  2412. if (attacker.getOwner().isDebug() || Config.DEVELOPER)
  2413. {
  2414. final StringBuilder stat = new StringBuilder(100);
  2415. StringUtil.append(stat,
  2416. skill.getName(),
  2417. " type:", skill.getSkillType().toString(),
  2418. " power:", String.valueOf(value),
  2419. " stat:", String.format("%1.2f", statModifier),
  2420. " res:", String.format("%1.2f", resMod), "(",
  2421. String.format("%1.2f", profModifier), "/",
  2422. String.format("%1.2f", vulnModifier),
  2423. ") elem:", String.valueOf(elementModifier),
  2424. " mAtk:", String.format("%1.2f", mAtkModifier),
  2425. " lvl:", String.valueOf(deltamod),
  2426. " total:", String.valueOf(rate)
  2427. );
  2428. final String result = stat.toString();
  2429. if (attacker.getOwner().isDebug())
  2430. attacker.getOwner().sendDebugMessage(result);
  2431. if (Config.DEVELOPER)
  2432. _log.info(result);
  2433. }
  2434. return (Rnd.get(100) < rate);
  2435. }
  2436. public static boolean calcMagicSuccess(L2Character attacker, L2Character target, L2Skill skill)
  2437. {
  2438. // DS: remove skill magic level dependence from nukes
  2439. //int lvlDifference = (target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()));
  2440. int lvlDifference = (target.getLevel() - (skill.getSkillType() == L2SkillType.SPOIL ? skill.getMagicLevel() : attacker.getLevel()));
  2441. double lvlModifier = Math.pow(1.3, lvlDifference);
  2442. float targetModifier = 1;
  2443. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  2444. && target.getLevel() >= Config.MIN_NPC_LVL_MAGIC_PENALTY && attacker.getActingPlayer() != null
  2445. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 3)
  2446. {
  2447. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 2;
  2448. if (lvlDiff > Config.NPC_SKILL_CHANCE_PENALTY.size())
  2449. targetModifier = Config.NPC_SKILL_CHANCE_PENALTY.get(Config.NPC_SKILL_CHANCE_PENALTY.size());
  2450. else
  2451. targetModifier = Config.NPC_SKILL_CHANCE_PENALTY.get(lvlDiff);
  2452. }
  2453. // general magic resist
  2454. final double resModifier = target.calcStat(Stats.MAGIC_SUCCESS_RES, 1, null, skill);
  2455. final double failureModifier = attacker.calcStat(Stats.MAGIC_FAILURE_RATE, 1, target, skill);
  2456. int rate = 100 - Math.round((float)(lvlModifier * targetModifier * resModifier * failureModifier));
  2457. if (rate > skill.getMaxChance())
  2458. rate = skill.getMaxChance();
  2459. else if (rate < skill.getMinChance())
  2460. rate = skill.getMinChance();
  2461. if (attacker.isDebug() || Config.DEVELOPER)
  2462. {
  2463. final StringBuilder stat = new StringBuilder(100);
  2464. StringUtil.append(stat,
  2465. skill.getName(),
  2466. " lvlDiff:", String.valueOf(lvlDifference),
  2467. " lvlMod:", String.format("%1.2f", lvlModifier),
  2468. " res:", String.format("%1.2f", resModifier),
  2469. " fail:", String.format("%1.2f", failureModifier),
  2470. " tgt:", String.valueOf(targetModifier),
  2471. " total:", String.valueOf(rate)
  2472. );
  2473. final String result = stat.toString();
  2474. if (attacker.isDebug())
  2475. attacker.sendDebugMessage(result);
  2476. if (Config.DEVELOPER)
  2477. _log.info(result);
  2478. }
  2479. return (Rnd.get(100) < rate);
  2480. }
  2481. public static double calcManaDam(L2Character attacker, L2Character target, L2Skill skill,
  2482. boolean ss, boolean bss)
  2483. {
  2484. // AI SpiritShot
  2485. if (attacker instanceof L2Npc)
  2486. {
  2487. if(((L2Npc)attacker)._spiritshotcharged)
  2488. {
  2489. ss = true;
  2490. }
  2491. else
  2492. ss = false;
  2493. ((L2Npc)attacker)._spiritshotcharged = false;
  2494. }
  2495. //Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
  2496. double mAtk = attacker.getMAtk(target, skill);
  2497. double mDef = target.getMDef(attacker, skill);
  2498. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  2499. final boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
  2500. double mp = target.getMaxMp();
  2501. if (bss) mAtk *= 4;
  2502. else if (ss) mAtk *= 2;
  2503. double damage = (Math.sqrt(mAtk) * skill.getPower(attacker, target, isPvP, isPvE) * (mp/97)) / mDef;
  2504. damage *= (1 + calcSkillVulnerability(attacker, target, skill) / 100);
  2505. if (target instanceof L2Attackable)
  2506. {
  2507. damage *= attacker.calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
  2508. if (!target.isRaid() && !target.isRaidMinion()
  2509. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  2510. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  2511. {
  2512. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  2513. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  2514. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  2515. else
  2516. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  2517. }
  2518. }
  2519. return damage;
  2520. }
  2521. public static double calculateSkillResurrectRestorePercent(double baseRestorePercent, L2Character caster)
  2522. {
  2523. if (baseRestorePercent == 0 || baseRestorePercent == 100)
  2524. return baseRestorePercent;
  2525. double restorePercent = baseRestorePercent * BaseStats.WIT.calcBonus(caster);
  2526. if(restorePercent - baseRestorePercent > 20.0)
  2527. restorePercent += 20.0;
  2528. restorePercent = Math.max(restorePercent, baseRestorePercent);
  2529. restorePercent = Math.min(restorePercent, 90.0);
  2530. return restorePercent;
  2531. }
  2532. public static boolean calcPhysicalSkillEvasion(L2Character target, L2Skill skill)
  2533. {
  2534. if (skill.isMagic() && skill.getSkillType() != L2SkillType.BLOW || skill.isDebuff())
  2535. return false;
  2536. return Rnd.get(100) < target.calcStat(Stats.P_SKILL_EVASION, 0, null, skill);
  2537. }
  2538. public static boolean calcSkillMastery(L2Character actor, L2Skill sk)
  2539. {
  2540. if (sk.getSkillType() == L2SkillType.FISHING)
  2541. return false;
  2542. double val = actor.getStat().calcStat(Stats.SKILL_MASTERY, 0, null, null);
  2543. if (actor instanceof L2PcInstance)
  2544. {
  2545. if (((L2PcInstance) actor).isMageClass())
  2546. val *= BaseStats.INT.calcBonus(actor);
  2547. else
  2548. val *= BaseStats.STR.calcBonus(actor);
  2549. }
  2550. return Rnd.get(100) < val;
  2551. }
  2552. public static double calcValakasAttribute(L2Character attacker, L2Character target, L2Skill skill)
  2553. {
  2554. double calcPower = 0;
  2555. double calcDefen = 0;
  2556. if (skill != null && skill.getAttributeName().contains("valakas"))
  2557. {
  2558. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2559. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2560. }
  2561. else
  2562. {
  2563. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2564. if (calcPower > 0)
  2565. {
  2566. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2567. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2568. }
  2569. }
  2570. return calcPower - calcDefen;
  2571. }
  2572. public static double calcElemental(L2Character attacker, L2Character target, L2Skill skill)
  2573. {
  2574. int calcPower = 0;
  2575. int calcDefen = 0;
  2576. int calcTotal = 0;
  2577. double result = 1.0;
  2578. byte element;
  2579. if (skill != null)
  2580. {
  2581. element = skill.getElement();
  2582. if (element >= 0)
  2583. {
  2584. calcPower = skill.getElementPower();
  2585. calcDefen = target.getDefenseElementValue(element);
  2586. if (attacker.getAttackElement() == element)
  2587. calcPower += attacker.getAttackElementValue(element);
  2588. calcTotal = calcPower - calcDefen;
  2589. if (calcTotal > 0)
  2590. {
  2591. if (calcTotal < 50)
  2592. result += calcTotal * 0.003948;
  2593. else if (calcTotal < 150)
  2594. result = 1.1974;
  2595. else if (calcTotal < 300)
  2596. result = 1.3973;
  2597. else
  2598. result = 1.6963;
  2599. }
  2600. if (Config.DEVELOPER)
  2601. _log.info(skill.getName()
  2602. + ": "
  2603. + calcPower
  2604. + ", "
  2605. + calcDefen
  2606. + ", "
  2607. + result);
  2608. }
  2609. }
  2610. else
  2611. {
  2612. element = attacker.getAttackElement();
  2613. if (element >= 0)
  2614. {
  2615. calcTotal = Math.max(attacker.getAttackElementValue(element)
  2616. - target.getDefenseElementValue(element), 0);
  2617. if (calcTotal < 50)
  2618. result += calcTotal * 0.003948;
  2619. else if (calcTotal < 150)
  2620. result = 1.1974;
  2621. else if (calcTotal < 300)
  2622. result = 1.3973;
  2623. else
  2624. result = 1.6963;
  2625. if (Config.DEVELOPER)
  2626. _log.info("Hit: "
  2627. + calcPower
  2628. + ", "
  2629. + calcDefen
  2630. + ", "
  2631. + result);
  2632. }
  2633. }
  2634. return result;
  2635. }
  2636. /**
  2637. * Calculate skill reflection according these three possibilities:
  2638. * <li>Reflect failed</li>
  2639. * <li>Mormal reflect (just effects). <U>Only possible for skilltypes: BUFF, REFLECT, HEAL_PERCENT,
  2640. * MANAHEAL_PERCENT, HOT, CPHOT, MPHOT</U></li>
  2641. * <li>vengEance reflect (100% damage reflected but damage is also dealt to actor). <U>This is only possible
  2642. * for skills with skilltype PDAM, BLOW, CHARGEDAM, MDAM or DEATHLINK</U></li>
  2643. <br><br>
  2644. *
  2645. @param actor
  2646. * @param target
  2647. * @param skill
  2648. * @return SKILL_REFLECTED_FAILED, SKILL_REFLECT_SUCCEED or SKILL_REFLECT_VENGEANCE
  2649. */
  2650. public static byte calcSkillReflect(L2Character target, L2Skill skill)
  2651. {
  2652. /*
  2653. * Neither some special skills (like hero debuffs...) or those skills
  2654. * ignoring resistances can be reflected
  2655. */
  2656. if (skill.ignoreResists() || !skill.canBeReflected())
  2657. return SKILL_REFLECT_FAILED;
  2658. // only magic and melee skills can be reflected
  2659. if (!skill.isMagic() &&
  2660. (skill.getCastRange() == -1 || skill.getCastRange() > MELEE_ATTACK_RANGE))
  2661. return SKILL_REFLECT_FAILED;
  2662. byte reflect = SKILL_REFLECT_FAILED;
  2663. // check for non-reflected skilltypes, need additional retail check
  2664. switch (skill.getSkillType())
  2665. {
  2666. case BUFF:
  2667. case HEAL_PERCENT:
  2668. case MANAHEAL_PERCENT:
  2669. case HOT:
  2670. case CPHOT:
  2671. case MPHOT:
  2672. case UNDEAD_DEFENSE:
  2673. case AGGDEBUFF:
  2674. case CONT:
  2675. return SKILL_REFLECT_FAILED;
  2676. // these skill types can deal damage
  2677. case PDAM:
  2678. case MDAM:
  2679. case BLOW:
  2680. case DRAIN:
  2681. case CHARGEDAM:
  2682. case FATAL:
  2683. case DEATHLINK:
  2684. case CPDAM:
  2685. case MANADAM:
  2686. case CPDAMPERCENT:
  2687. final Stats stat = skill.isMagic() ? Stats.VENGEANCE_SKILL_MAGIC_DAMAGE : Stats.VENGEANCE_SKILL_PHYSICAL_DAMAGE;
  2688. final double venganceChance = target.getStat().calcStat(stat, 0, target, skill);
  2689. if (venganceChance > Rnd.get(100))
  2690. reflect |= SKILL_REFLECT_VENGEANCE;
  2691. break;
  2692. }
  2693. final double reflectChance = target.calcStat(skill.isMagic() ? Stats.REFLECT_SKILL_MAGIC : Stats.REFLECT_SKILL_PHYSIC, 0, null, skill);
  2694. if( Rnd.get(100) < reflectChance)
  2695. reflect |= SKILL_REFLECT_SUCCEED;
  2696. return reflect;
  2697. }
  2698. /**
  2699. * Calculate damage caused by falling
  2700. * @param cha
  2701. * @param fallHeight
  2702. * @return damage
  2703. */
  2704. public static double calcFallDam(L2Character cha, int fallHeight)
  2705. {
  2706. if (!Config.ENABLE_FALLING_DAMAGE || fallHeight < 0)
  2707. return 0;
  2708. final double damage = cha.calcStat(Stats.FALL, fallHeight * cha.getMaxHp() / 1000, null, null);
  2709. return damage;
  2710. }
  2711. private static double FRONT_MAX_ANGLE = 100;
  2712. private static double BACK_MAX_ANGLE = 40;
  2713. /**
  2714. * Calculates blow success depending on base chance and relative position of attacker and target
  2715. * @param activeChar Target that is performing skill
  2716. * @param target Target of this skill
  2717. * @param skill Skill which will be used to get base value of blowChance and crit condition
  2718. * @return Success of blow
  2719. */
  2720. public static boolean calcBlowSuccess(L2Character activeChar, L2Character target, L2Skill skill)
  2721. {
  2722. int blowChance = skill.getBlowChance();
  2723. // Skill is blow and it has 0% to make dmg... thats just wrong
  2724. if (blowChance == 0)
  2725. {
  2726. _log.log(Level.WARNING, "Skill " + skill.getId() + " - " + skill.getName() + " has 0 blow land chance, yet its a blow skill!");
  2727. //TODO: return false;
  2728. //lets add 20 for now, till all skills are corrected
  2729. blowChance = 20;
  2730. }
  2731. if (isBehind(target, activeChar))
  2732. blowChance *= 2; //double chance from behind
  2733. else if (isInFrontOf(target, activeChar))
  2734. {
  2735. if ((skill.getCondition() & L2Skill.COND_BEHIND) != 0)
  2736. return false;
  2737. //base chance from front
  2738. }
  2739. else
  2740. blowChance *= 1.5; //50% better chance from side
  2741. return activeChar.calcStat(Stats.BLOW_RATE, blowChance * (1.0 + (activeChar.getDEX()) / 100.), target, null) > Rnd.get(100);
  2742. }
  2743. /**
  2744. * Those are altered formulas for blow lands
  2745. * Return True if the target is IN FRONT of the L2Character.<BR><BR>
  2746. */
  2747. public static boolean isInFrontOf(L2Character target, L2Character attacker)
  2748. {
  2749. if (target == null)
  2750. return false;
  2751. double angleChar, angleTarget, angleDiff;
  2752. angleTarget = Util.calculateAngleFrom(target, attacker);
  2753. angleChar = Util.convertHeadingToDegree(target.getHeading());
  2754. angleDiff = angleChar - angleTarget;
  2755. if (angleDiff <= -360 + FRONT_MAX_ANGLE)
  2756. angleDiff += 360;
  2757. if (angleDiff >= 360 - FRONT_MAX_ANGLE)
  2758. angleDiff -= 360;
  2759. if (Math.abs(angleDiff) <= FRONT_MAX_ANGLE)
  2760. return true;
  2761. return false;
  2762. }
  2763. /**
  2764. * Those are altered formulas for blow lands
  2765. * Return True if the L2Character is behind the target and can't be seen.<BR><BR>
  2766. */
  2767. public static boolean isBehind(L2Character target, L2Character attacker)
  2768. {
  2769. if (target == null)
  2770. return false;
  2771. double angleChar, angleTarget, angleDiff;
  2772. L2Character target1 = target;
  2773. angleChar = Util.calculateAngleFrom(attacker, target1);
  2774. angleTarget = Util.convertHeadingToDegree(target1.getHeading());
  2775. angleDiff = angleChar - angleTarget;
  2776. if (angleDiff <= -360 + BACK_MAX_ANGLE)
  2777. angleDiff += 360;
  2778. if (angleDiff >= 360 - BACK_MAX_ANGLE)
  2779. angleDiff -= 360;
  2780. if (Math.abs(angleDiff) <= BACK_MAX_ANGLE)
  2781. return true;
  2782. return false;
  2783. }
  2784. }