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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model;
- import com.l2jserver.gameserver.datatables.SkillTable;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.handler.SkillHandler;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.network.serverpackets.MagicSkillLaunched;
- import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
- import com.l2jserver.gameserver.skills.effects.EffectChanceSkillTrigger;
- import com.l2jserver.gameserver.templates.skills.L2SkillType;
- import javolution.util.FastMap;
- /**
- * CT2.3: Added support for allowing effect as a chance skill trigger (DrHouse)
- *
- * @author kombat
- */
- public class ChanceSkillList extends FastMap<IChanceSkillTrigger, ChanceCondition>
- {
- private static final long serialVersionUID = 1L;
- private final L2Character _owner;
- public ChanceSkillList(L2Character owner)
- {
- super();
- shared();
- _owner = owner;
- }
- public L2Character getOwner()
- {
- return _owner;
- }
- public void onHit(L2Character target, boolean ownerWasHit, boolean wasCrit)
- {
- int event;
- if (ownerWasHit)
- {
- event = ChanceCondition.EVT_ATTACKED | ChanceCondition.EVT_ATTACKED_HIT;
- if (wasCrit)
- event |= ChanceCondition.EVT_ATTACKED_CRIT;
- }
- else
- {
- event = ChanceCondition.EVT_HIT;
- if (wasCrit)
- event |= ChanceCondition.EVT_CRIT;
- }
- onEvent(event, target, Elementals.NONE);
- }
- public void onEvadedHit(L2Character attacker)
- {
- onEvent(ChanceCondition.EVT_EVADED_HIT, attacker, Elementals.NONE);
- }
- public void onSkillHit(L2Character target, boolean ownerWasHit, boolean wasMagic, boolean wasOffensive, byte element)
- {
- int event;
- if (ownerWasHit)
- {
- event = ChanceCondition.EVT_HIT_BY_SKILL;
- if (wasOffensive)
- {
- event |= ChanceCondition.EVT_HIT_BY_OFFENSIVE_SKILL;
- event |= ChanceCondition.EVT_ATTACKED;
- }
- else
- {
- event |= ChanceCondition.EVT_HIT_BY_GOOD_MAGIC;
- }
- }
- else
- {
- event = ChanceCondition.EVT_CAST;
- event |= wasMagic ? ChanceCondition.EVT_MAGIC : ChanceCondition.EVT_PHYSICAL;
- event |= wasOffensive ? ChanceCondition.EVT_MAGIC_OFFENSIVE : ChanceCondition.EVT_MAGIC_GOOD;
- }
- onEvent(event, target, element);
- }
- public void onStart(byte element)
- {
- onEvent(ChanceCondition.EVT_ON_START, _owner, element);
- }
- public void onActionTime(byte element)
- {
- onEvent(ChanceCondition.EVT_ON_ACTION_TIME, _owner, element);
- }
- public void onExit(byte element)
- {
- onEvent(ChanceCondition.EVT_ON_EXIT, _owner, element);
- }
- public void onEvent(int event, L2Character target, byte element)
- {
- if (_owner.isDead())
- return;
- final boolean playable = target instanceof L2Playable;
- for (FastMap.Entry<IChanceSkillTrigger, ChanceCondition> e = head(), end = tail(); (e = e.getNext()) != end;)
- {
- if (e.getValue() != null && e.getValue().trigger(event, element, playable))
- {
- if (e.getKey() instanceof L2Skill)
- makeCast((L2Skill)e.getKey(), target);
- else if (e.getKey() instanceof EffectChanceSkillTrigger)
- makeCast((EffectChanceSkillTrigger)e.getKey(), target);
- }
- }
- }
- private void makeCast(L2Skill skill, L2Character target)
- {
- try
- {
- if(skill.getWeaponDependancy(_owner,true) && skill.checkCondition(_owner, target, false))
- {
- if(skill.triggersChanceSkill()) //skill will trigger another skill, but only if its not chance skill
- {
- skill = SkillTable.getInstance().getInfo(skill.getTriggeredChanceId(), skill.getTriggeredChanceLevel());
- if(skill == null || skill.getSkillType() == L2SkillType.NOTDONE)
- return;
- }
- if (_owner.isSkillDisabled(skill))
- return;
- if (skill.getReuseDelay() > 0)
- _owner.disableSkill(skill, skill.getReuseDelay());
- L2Object[] targets = skill.getTargetList(_owner, false, target);
- if (targets.length == 0)
- return;
- L2Character firstTarget = (L2Character)targets[0];
- ISkillHandler handler = SkillHandler.getInstance().getSkillHandler(skill.getSkillType());
- _owner.broadcastPacket(new MagicSkillLaunched(_owner, skill.getDisplayId(), skill.getLevel(), targets));
- _owner.broadcastPacket(new MagicSkillUse(_owner, firstTarget, skill.getDisplayId(), skill.getLevel(), 0, 0));
- // Launch the magic skill and calculate its effects
- // TODO: once core will support all possible effects, use effects (not handler)
- if (handler != null)
- handler.useSkill(_owner, skill, targets);
- else
- skill.useSkill(_owner, targets);
- }
- }
- catch(Exception e)
- {
- e.printStackTrace();
- }
- }
- private void makeCast(EffectChanceSkillTrigger effect, L2Character target)
- {
- try
- {
- if (effect == null || !effect.triggersChanceSkill())
- return;
- L2Skill triggered = SkillTable.getInstance().getInfo(effect.getTriggeredChanceId(), effect.getTriggeredChanceLevel());
- if (triggered == null)
- return;
- L2Character caster = triggered.getTargetType() == L2Skill.SkillTargetType.TARGET_SELF ? _owner : effect.getEffector();
- if (caster == null
- || triggered.getSkillType() == L2SkillType.NOTDONE
- || caster.isSkillDisabled(triggered))
- return;
- if (triggered.getReuseDelay() > 0)
- caster.disableSkill(triggered, triggered.getReuseDelay());
- L2Object[] targets = triggered.getTargetList(caster, false, target);
- if (targets.length == 0)
- return;
- L2Character firstTarget = (L2Character)targets[0];
- ISkillHandler handler = SkillHandler.getInstance().getSkillHandler(triggered.getSkillType());
- _owner.broadcastPacket(new MagicSkillLaunched(_owner, triggered.getDisplayId(), triggered.getLevel(), targets));
- _owner.broadcastPacket(new MagicSkillUse(_owner, firstTarget, triggered.getDisplayId(), triggered.getLevel(), 0, 0));
- // Launch the magic skill and calculate its effects
- // TODO: once core will support all possible effects, use effects (not handler)
- if (handler != null)
- handler.useSkill(caster, triggered, targets);
- else
- triggered.useSkill(caster, targets);
- }
- catch (Exception e)
- {
- e.printStackTrace();
- }
- }
- }
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