L2NpcAIData.java 12 KB

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  1. /*
  2. * This program is free software; you can redistribute it and/or modify
  3. * it under the terms of the GNU General Public License as published by
  4. * the Free Software Foundation; either version 2, or (at your option)
  5. * any later version.
  6. *
  7. * This program is distributed in the hope that it will be useful,
  8. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. * GNU General Public License for more details.
  11. *
  12. * You should have received a copy of the GNU General Public License
  13. * along with this program; if not, write to the Free Software
  14. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
  15. * 02111-1307, USA.
  16. *
  17. * http://www.gnu.org/copyleft/gpl.html
  18. */
  19. package com.l2jserver.gameserver.model;
  20. import javolution.util.FastList;
  21. /**
  22. *
  23. *
  24. *
  25. * Author: ShanSoft
  26. * By L2JTW
  27. *
  28. *
  29. */
  30. // This Data is for NPC Attributes and AI relate stuffs...
  31. // Still need to finish...Update later...
  32. public class L2NpcAIData
  33. {
  34. //Basic AI
  35. private int _primary_attack;
  36. private int _skill_chance;
  37. private int _canMove;
  38. private int _soulshot;
  39. private int _spiritshot;
  40. private int _soulshotchance;
  41. private int _spiritshotchance;
  42. private int _ischaos;
  43. private String _clan;
  44. private String _enemyClan;
  45. private int _enemyRange;
  46. //private int _baseShldRate;
  47. //private int _baseShldDef;
  48. private int _dodge;
  49. private int _longrangeskill;
  50. private int _shortrangeskill;
  51. private int _longrangechance;
  52. private int _shortrangechance;
  53. private int _switchrangechance;
  54. //Skill AI
  55. public FastList<L2Skill> _buffskills;
  56. public FastList<L2Skill> _negativeskills;
  57. public FastList<L2Skill> _debuffskills;
  58. public FastList<L2Skill> _atkskills;
  59. public FastList<L2Skill> _rootskills;
  60. public FastList<L2Skill> _stunskills;
  61. public FastList<L2Skill> _sleepskills;
  62. public FastList<L2Skill> _paralyzeskills;
  63. public FastList<L2Skill> _fossilskills;
  64. public FastList<L2Skill> _floatskills;
  65. public FastList<L2Skill> _immobiliseskills;
  66. public FastList<L2Skill> _healskills;
  67. public FastList<L2Skill> _resskills;
  68. public FastList<L2Skill> _dotskills;
  69. public FastList<L2Skill> _cotskills;
  70. public FastList<L2Skill> _universalskills;
  71. public FastList<L2Skill> _manaskills;
  72. private FastList<L2NpcAIData> npcAIdata;
  73. public void NpcData()
  74. {
  75. npcAIdata = new FastList<L2NpcAIData>(0);
  76. }
  77. public FastList<L2NpcAIData> getAIData()
  78. {
  79. return npcAIdata;
  80. }
  81. public void addNpcData(L2NpcAIData npcdatatable)
  82. {
  83. npcAIdata.add(npcdatatable);
  84. }
  85. //--------------------------------------------------------------------------------------------------------------
  86. //Setting....
  87. //--------------------------------------------------------------------------------------------------------------
  88. public void setPrimaryAttack (int primaryattack)
  89. {
  90. _primary_attack = primaryattack;
  91. }
  92. public void setSkillChance (int skill_chance)
  93. {
  94. _skill_chance = skill_chance ;
  95. }
  96. public void setCanMove (int canMove)
  97. {
  98. _canMove = canMove ;
  99. }
  100. public void setSoulShot (int soulshot)
  101. {
  102. _soulshot = soulshot;
  103. }
  104. public void setSpiritShot (int spiritshot)
  105. {
  106. _spiritshot = spiritshot;
  107. }
  108. public void setSoulShotChance (int soulshotchance)
  109. {
  110. _soulshotchance = soulshotchance;
  111. }
  112. public void setSpiritShotChance (int spiritshotchance)
  113. {
  114. _spiritshotchance = spiritshotchance;
  115. }
  116. public void setShortRangeSkill (int shortrangeskill)
  117. {
  118. _shortrangeskill = shortrangeskill;
  119. }
  120. public void setShortRangeChance (int shortrangechance)
  121. {
  122. _shortrangechance = shortrangechance;
  123. }
  124. public void setLongRangeSkill (int longrangeskill)
  125. {
  126. _longrangeskill = longrangeskill;
  127. }
  128. public void setLongRangeChance (int longrangechance)
  129. {
  130. _shortrangechance = longrangechance;
  131. }
  132. public void setSwitchRangeChance (int switchrangechance)
  133. {
  134. _switchrangechance = switchrangechance;
  135. }
  136. public void setIsChaos (int ischaos)
  137. {
  138. _ischaos = ischaos;
  139. }
  140. public void setClan (String clan)
  141. {
  142. _clan = clan;
  143. }
  144. public void setEnemyClan (String enemyClan)
  145. {
  146. _enemyClan = enemyClan;
  147. }
  148. public void setEnemyRange (int enemyRange)
  149. {
  150. _enemyRange = enemyRange;
  151. }
  152. public void setDodge (int dodge)
  153. {
  154. _dodge = dodge;
  155. }
  156. /*
  157. public void setBaseShldRate (int baseShldRate)
  158. {
  159. _baseShldRate = baseShldRate;
  160. }
  161. public void setBaseShldDef (int baseShldDef)
  162. {
  163. _baseShldDef = baseShldDef;
  164. }
  165. */
  166. //--------------------------------------------------------------------------------------------------------------
  167. //Data Recall....
  168. //--------------------------------------------------------------------------------------------------------------
  169. public int getPrimaryAttack ()
  170. {
  171. return _primary_attack;
  172. }
  173. public int getSkillChance ()
  174. {
  175. return _skill_chance;
  176. }
  177. public int getCanMove ()
  178. {
  179. return _canMove;
  180. }
  181. public int getSoulShot ()
  182. {
  183. return _soulshot;
  184. }
  185. public int getSpiritShot ()
  186. {
  187. return _spiritshot;
  188. }
  189. public int getSoulShotChance()
  190. {
  191. return _soulshotchance;
  192. }
  193. public int getSpiritShotChance()
  194. {
  195. return _spiritshotchance;
  196. }
  197. public int getShortRangeSkill()
  198. {
  199. return _shortrangeskill;
  200. }
  201. public int getShortRangeChance()
  202. {
  203. return _shortrangechance;
  204. }
  205. public int getLongRangeSkill()
  206. {
  207. return _longrangeskill;
  208. }
  209. public int getLongRangeChance()
  210. {
  211. return _longrangechance;
  212. }
  213. public int getSwitchRangeChance()
  214. {
  215. return _switchrangechance;
  216. }
  217. public int getIsChaos ()
  218. {
  219. return _ischaos;
  220. }
  221. public String getClan()
  222. {
  223. return _clan;
  224. }
  225. public String getEnemyClan ()
  226. {
  227. return _enemyClan;
  228. }
  229. public int getEnemyRange ()
  230. {
  231. return _enemyRange;
  232. }
  233. public int getDodge()
  234. {
  235. return _dodge;
  236. }
  237. /*
  238. public int getBaseShldRate ()
  239. {
  240. return _baseShldRate;
  241. }
  242. public int getBaseShldDef ()
  243. {
  244. return _baseShldDef;
  245. }
  246. */
  247. public void addBuffSkill(L2Skill skill)
  248. {
  249. if (_buffskills == null)
  250. _buffskills = new FastList<L2Skill>();
  251. _buffskills.add(skill);
  252. }
  253. public void addHealSkill(L2Skill skill)
  254. {
  255. if (_healskills == null)
  256. _healskills = new FastList<L2Skill>();
  257. _healskills.add(skill);
  258. }
  259. public void addResSkill(L2Skill skill)
  260. {
  261. if (_resskills == null)
  262. _resskills = new FastList<L2Skill>();
  263. _resskills.add(skill);
  264. }
  265. public void addAtkSkill(L2Skill skill)
  266. {
  267. if (_atkskills == null)
  268. _atkskills = new FastList<L2Skill>();
  269. _atkskills.add(skill);
  270. }
  271. public void addDebuffSkill(L2Skill skill)
  272. {
  273. if (_debuffskills == null)
  274. _debuffskills = new FastList<L2Skill>();
  275. _debuffskills.add(skill);
  276. }
  277. public void addRootSkill(L2Skill skill)
  278. {
  279. if (_rootskills == null)
  280. _rootskills = new FastList<L2Skill>();
  281. _rootskills.add(skill);
  282. }
  283. public void addSleepSkill(L2Skill skill)
  284. {
  285. if (_sleepskills == null)
  286. _sleepskills = new FastList<L2Skill>();
  287. _sleepskills.add(skill);
  288. }
  289. public void addStunSkill(L2Skill skill)
  290. {
  291. if (_stunskills == null)
  292. _stunskills = new FastList<L2Skill>();
  293. _stunskills.add(skill);
  294. }
  295. public void addParalyzeSkill(L2Skill skill)
  296. {
  297. if (_paralyzeskills == null)
  298. _paralyzeskills = new FastList<L2Skill>();
  299. _paralyzeskills.add(skill);
  300. }
  301. public void addFloatSkill(L2Skill skill)
  302. {
  303. if (_floatskills == null)
  304. _floatskills = new FastList<L2Skill>();
  305. _floatskills.add(skill);
  306. }
  307. public void addFossilSkill(L2Skill skill)
  308. {
  309. if (_fossilskills == null)
  310. _fossilskills = new FastList<L2Skill>();
  311. _fossilskills.add(skill);
  312. }
  313. public void addNegativeSkill(L2Skill skill)
  314. {
  315. if (_negativeskills == null)
  316. _negativeskills = new FastList<L2Skill>();
  317. _negativeskills.add(skill);
  318. }
  319. public void addImmobiliseSkill(L2Skill skill)
  320. {
  321. if (_immobiliseskills == null)
  322. _immobiliseskills = new FastList<L2Skill>();
  323. _immobiliseskills.add(skill);
  324. }
  325. public void addDOTSkill(L2Skill skill)
  326. {
  327. if (_dotskills == null)
  328. _dotskills = new FastList<L2Skill>();
  329. _dotskills.add(skill);
  330. }
  331. public void addUniversalSkill(L2Skill skill)
  332. {
  333. if (_universalskills == null)
  334. _universalskills = new FastList<L2Skill>();
  335. _universalskills.add(skill);
  336. }
  337. public void addCOTSkill(L2Skill skill)
  338. {
  339. if (_cotskills == null)
  340. _cotskills = new FastList<L2Skill>();
  341. _cotskills.add(skill);
  342. }
  343. public void addManaHealSkill(L2Skill skill)
  344. {
  345. if (_manaskills == null)
  346. _manaskills = new FastList<L2Skill>();
  347. _manaskills.add(skill);
  348. }
  349. //--------------------------------------------------------------------
  350. public boolean hasBuffSkill()
  351. {
  352. if (_buffskills != null && _buffskills.size()>0)
  353. return true;
  354. else return false;
  355. }
  356. public boolean hasHealSkill()
  357. {
  358. if (_healskills != null && _healskills.size()>0)
  359. return true;
  360. else return false;
  361. }
  362. public boolean hasResSkill()
  363. {
  364. if (_resskills != null && _resskills.size()>0)
  365. return true;
  366. else return false;
  367. }
  368. public boolean hasAtkSkill()
  369. {
  370. if (_atkskills != null && _atkskills.size()>0)
  371. return true;
  372. else return false;
  373. }
  374. public boolean hasDebuffSkill()
  375. {
  376. if (_debuffskills != null && _debuffskills.size()>0)
  377. return true;
  378. else return false;
  379. }
  380. public boolean hasRootSkill()
  381. {
  382. if (_rootskills != null && _rootskills.size()>0)
  383. return true;
  384. else return false;
  385. }
  386. public boolean hasSleepSkill()
  387. {
  388. if (_sleepskills != null && _sleepskills.size()>0)
  389. return true;
  390. else return false;
  391. }
  392. public boolean hasStunSkill()
  393. {
  394. if (_stunskills != null && _stunskills.size()>0)
  395. return true;
  396. else return false;
  397. }
  398. public boolean hasParalyzeSkill()
  399. {
  400. if (_paralyzeskills != null && _paralyzeskills.size()>0)
  401. return true;
  402. else return false;
  403. }
  404. public boolean hasFloatSkill()
  405. {
  406. if (_floatskills != null && _floatskills.size()>0)
  407. return true;
  408. else return false;
  409. }
  410. public boolean hasFossilSkill()
  411. {
  412. if (_fossilskills != null && _fossilskills.size()>0)
  413. return true;
  414. else return false;
  415. }
  416. public boolean hasNegativeSkill()
  417. {
  418. if (_negativeskills != null && _negativeskills.size()>0)
  419. return true;
  420. else return false;
  421. }
  422. public boolean hasImmobiliseSkill()
  423. {
  424. if (_immobiliseskills != null && _immobiliseskills.size()>0)
  425. return true;
  426. else return false;
  427. }
  428. public boolean hasDOTSkill()
  429. {
  430. if (_dotskills != null && _dotskills.size()>0)
  431. return true;
  432. else return false;
  433. }
  434. public boolean hasUniversalSkill()
  435. {
  436. if (_universalskills != null && _universalskills.size()>0)
  437. return true;
  438. else return false;
  439. }
  440. public boolean hasCOTSkill()
  441. {
  442. if (_cotskills != null && _cotskills.size()>0)
  443. return true;
  444. else return false;
  445. }
  446. public boolean hasManaHealSkill()
  447. {
  448. if (_manaskills != null && _manaskills.size()>0)
  449. return true;
  450. else return false;
  451. }
  452. }