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- /*
- * Copyright (C) 2004-2013 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network;
- import java.net.InetAddress;
- import java.net.UnknownHostException;
- import java.nio.ByteBuffer;
- import java.sql.Connection;
- import java.sql.PreparedStatement;
- import java.sql.ResultSet;
- import java.util.concurrent.ArrayBlockingQueue;
- import java.util.concurrent.Future;
- import java.util.concurrent.RejectedExecutionException;
- import java.util.concurrent.ScheduledFuture;
- import java.util.concurrent.locks.ReentrantLock;
- import java.util.logging.Level;
- import java.util.logging.LogRecord;
- import java.util.logging.Logger;
- import org.mmocore.network.MMOClient;
- import org.mmocore.network.MMOConnection;
- import org.mmocore.network.ReceivablePacket;
- import com.l2jserver.Config;
- import com.l2jserver.L2DatabaseFactory;
- import com.l2jserver.gameserver.LoginServerThread;
- import com.l2jserver.gameserver.LoginServerThread.SessionKey;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.datatables.CharNameTable;
- import com.l2jserver.gameserver.datatables.ClanTable;
- import com.l2jserver.gameserver.instancemanager.AntiFeedManager;
- import com.l2jserver.gameserver.model.CharSelectInfoPackage;
- import com.l2jserver.gameserver.model.L2Clan;
- import com.l2jserver.gameserver.model.L2World;
- import com.l2jserver.gameserver.model.PcCondOverride;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.entity.L2Event;
- import com.l2jserver.gameserver.model.zone.ZoneId;
- import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
- import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
- import com.l2jserver.gameserver.network.serverpackets.ServerClose;
- import com.l2jserver.gameserver.security.SecondaryPasswordAuth;
- import com.l2jserver.gameserver.util.FloodProtectors;
- import com.l2jserver.gameserver.util.Util;
- /**
- * Represents a client connected on Game Server.
- * @author KenM
- */
- public final class L2GameClient extends MMOClient<MMOConnection<L2GameClient>> implements Runnable
- {
- protected static final Logger _log = Logger.getLogger(L2GameClient.class.getName());
- protected static final Logger _logAccounting = Logger.getLogger("accounting");
-
- /**
- * @author KenM
- */
- public static enum GameClientState
- {
- /** Client has just connected . */
- CONNECTED,
- /** Client has authed but doesn't has character attached to it yet. */
- AUTHED,
- /** Client has selected a char and is in game. */
- IN_GAME
- }
-
- private GameClientState _state;
-
- // Info
- private final InetAddress _addr;
- private String _accountName;
- private SessionKey _sessionId;
- private L2PcInstance _activeChar;
- private final ReentrantLock _activeCharLock = new ReentrantLock();
- private SecondaryPasswordAuth _secondaryAuth;
-
- private boolean _isAuthedGG;
- private final long _connectionStartTime;
- private CharSelectInfoPackage[] _charSlotMapping = null;
-
- // flood protectors
- private final FloodProtectors _floodProtectors = new FloodProtectors(this);
-
- // Task
- protected final ScheduledFuture<?> _autoSaveInDB;
- protected ScheduledFuture<?> _cleanupTask = null;
-
- private L2GameServerPacket _aditionalClosePacket;
-
- // Crypt
- private final GameCrypt _crypt;
-
- private final ClientStats _stats;
-
- private boolean _isDetached = false;
-
- private boolean _protocol;
-
- private final ArrayBlockingQueue<ReceivablePacket<L2GameClient>> _packetQueue;
- private final ReentrantLock _queueLock = new ReentrantLock();
-
- private int[][] trace;
-
- public L2GameClient(MMOConnection<L2GameClient> con)
- {
- super(con);
- _state = GameClientState.CONNECTED;
- _connectionStartTime = System.currentTimeMillis();
- _crypt = new GameCrypt();
- _stats = new ClientStats();
-
- _packetQueue = new ArrayBlockingQueue<>(Config.CLIENT_PACKET_QUEUE_SIZE);
-
- if (Config.CHAR_STORE_INTERVAL > 0)
- {
- _autoSaveInDB = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new AutoSaveTask(), 300000L, (Config.CHAR_STORE_INTERVAL * 60000L));
- }
- else
- {
- _autoSaveInDB = null;
- }
-
- try
- {
- _addr = con != null ? con.getInetAddress() : InetAddress.getLocalHost();
- }
- catch (UnknownHostException e)
- {
- throw new Error("Unable to determine localhost address.");
- }
- }
-
- public byte[] enableCrypt()
- {
- byte[] key = BlowFishKeygen.getRandomKey();
- _crypt.setKey(key);
- return key;
- }
-
- public GameClientState getState()
- {
- return _state;
- }
-
- public void setState(GameClientState pState)
- {
- if (_state != pState)
- {
- _state = pState;
- _packetQueue.clear();
- }
- }
-
- public ClientStats getStats()
- {
- return _stats;
- }
-
- /**
- * For loaded offline traders returns localhost address.
- * @return cached connection IP address, for checking detached clients.
- */
- public InetAddress getConnectionAddress()
- {
- return _addr;
- }
-
- public long getConnectionStartTime()
- {
- return _connectionStartTime;
- }
-
- @Override
- public boolean decrypt(ByteBuffer buf, int size)
- {
- _crypt.decrypt(buf.array(), buf.position(), size);
- return true;
- }
-
- @Override
- public boolean encrypt(final ByteBuffer buf, final int size)
- {
- _crypt.encrypt(buf.array(), buf.position(), size);
- buf.position(buf.position() + size);
- return true;
- }
-
- public L2PcInstance getActiveChar()
- {
- return _activeChar;
- }
-
- public void setActiveChar(L2PcInstance pActiveChar)
- {
- _activeChar = pActiveChar;
- // JIV remove - done on spawn
- /*
- * if (_activeChar != null) { L2World.getInstance().storeObject(getActiveChar()); }
- */
- }
-
- public ReentrantLock getActiveCharLock()
- {
- return _activeCharLock;
- }
-
- public FloodProtectors getFloodProtectors()
- {
- return _floodProtectors;
- }
-
- public void setGameGuardOk(boolean val)
- {
- _isAuthedGG = val;
- }
-
- public boolean isAuthedGG()
- {
- return _isAuthedGG;
- }
-
- public void setAccountName(String pAccountName)
- {
- _accountName = pAccountName;
-
- if (Config.SECOND_AUTH_ENABLED)
- {
- _secondaryAuth = new SecondaryPasswordAuth(this);
- }
- }
-
- public String getAccountName()
- {
- return _accountName;
- }
-
- public void setSessionId(SessionKey sk)
- {
- _sessionId = sk;
- }
-
- public SessionKey getSessionId()
- {
- return _sessionId;
- }
-
- public void sendPacket(L2GameServerPacket gsp)
- {
- if (_isDetached || (gsp == null))
- {
- return;
- }
-
- // Packets from invisible chars sends only to GMs
- if (gsp.isInvisible() && (getActiveChar() != null) && !getActiveChar().canOverrideCond(PcCondOverride.SEE_ALL_PLAYERS))
- {
- return;
- }
-
- getConnection().sendPacket(gsp);
- gsp.runImpl();
- }
-
- public boolean isDetached()
- {
- return _isDetached;
- }
-
- public void setDetached(boolean b)
- {
- _isDetached = b;
- }
-
- /**
- * Method to handle character deletion
- * @param charslot
- * @return a byte: <li>-1: Error: No char was found for such charslot, caught exception, etc... <li>0: character is not member of any clan, proceed with deletion <li>1: character is member of a clan, but not clan leader <li>2: character is clan leader
- */
- public byte markToDeleteChar(int charslot)
- {
- int objid = getObjectIdForSlot(charslot);
-
- if (objid < 0)
- {
- return -1;
- }
-
- try (Connection con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("SELECT clanId FROM characters WHERE charId=?"))
- {
- statement.setInt(1, objid);
- byte answer = 0;
- try (ResultSet rs = statement.executeQuery())
- {
- int clanId = rs.next() ? rs.getInt(1) : 0;
- if (clanId != 0)
- {
- L2Clan clan = ClanTable.getInstance().getClan(clanId);
-
- if (clan == null)
- {
- answer = 0; // jeezes!
- }
- else if (clan.getLeaderId() == objid)
- {
- answer = 2;
- }
- else
- {
- answer = 1;
- }
- }
-
- // Setting delete time
- if (answer == 0)
- {
- if (Config.DELETE_DAYS == 0)
- {
- deleteCharByObjId(objid);
- }
- else
- {
- try (PreparedStatement ps2 = con.prepareStatement("UPDATE characters SET deletetime=? WHERE charId=?"))
- {
- ps2.setLong(1, System.currentTimeMillis() + (Config.DELETE_DAYS * 86400000L)); // 24*60*60*1000 = 86400000
- ps2.setInt(2, objid);
- ps2.execute();
- }
- }
-
- LogRecord record = new LogRecord(Level.WARNING, "Delete");
- record.setParameters(new Object[]
- {
- objid,
- this
- });
- _logAccounting.log(record);
- }
- }
- return answer;
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "Error updating delete time of character.", e);
- return -1;
- }
- }
-
- /**
- * Save the L2PcInstance to the database.
- */
- public void saveCharToDisk()
- {
- try
- {
- if (getActiveChar() != null)
- {
- getActiveChar().storeMe();
- getActiveChar().storeRecommendations();
- if (Config.UPDATE_ITEMS_ON_CHAR_STORE)
- {
- getActiveChar().getInventory().updateDatabase();
- getActiveChar().getWarehouse().updateDatabase();
- }
- }
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "Error saving character..", e);
- }
- }
-
- public void markRestoredChar(int charslot)
- {
- final int objid = getObjectIdForSlot(charslot);
- if (objid < 0)
- {
- return;
- }
-
- try (Connection con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("UPDATE characters SET deletetime=0 WHERE charId=?"))
- {
- statement.setInt(1, objid);
- statement.execute();
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "Error restoring character.", e);
- }
-
- final LogRecord record = new LogRecord(Level.WARNING, "Restore");
- record.setParameters(new Object[]
- {
- objid,
- this
- });
- _logAccounting.log(record);
- }
-
- public static void deleteCharByObjId(int objid)
- {
- if (objid < 0)
- {
- return;
- }
-
- CharNameTable.getInstance().removeName(objid);
-
- try (Connection con = L2DatabaseFactory.getInstance().getConnection())
- {
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_contacts WHERE charId=? OR contactId=?"))
- {
- ps.setInt(1, objid);
- ps.setInt(2, objid);
- ps.execute();
- }
-
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_friends WHERE charId=? OR friendId=?"))
- {
- ps.setInt(1, objid);
- ps.setInt(2, objid);
- ps.execute();
- }
-
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_hennas WHERE charId=?"))
- {
- ps.setInt(1, objid);
- ps.execute();
- }
-
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_macroses WHERE charId=?"))
- {
- ps.setInt(1, objid);
- ps.execute();
- }
-
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_quests WHERE charId=?"))
- {
- ps.setInt(1, objid);
- ps.execute();
- }
-
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_quest_global_data WHERE charId=?"))
- {
- ps.setInt(1, objid);
- ps.executeUpdate();
- }
-
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_recipebook WHERE charId=?"))
- {
- ps.setInt(1, objid);
- ps.execute();
- }
-
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_shortcuts WHERE charId=?"))
- {
- ps.setInt(1, objid);
- ps.execute();
- }
-
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_skills WHERE charId=?"))
- {
- ps.setInt(1, objid);
- ps.execute();
- }
-
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_skills_save WHERE charId=?"))
- {
- ps.setInt(1, objid);
- ps.execute();
- }
-
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_subclasses WHERE charId=?"))
- {
- ps.setInt(1, objid);
- ps.execute();
- }
-
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM heroes WHERE charId=?"))
- {
- ps.setInt(1, objid);
- ps.execute();
- }
-
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM olympiad_nobles WHERE charId=?"))
- {
- ps.setInt(1, objid);
- ps.execute();
- }
-
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM seven_signs WHERE charId=?"))
- {
- ps.setInt(1, objid);
- ps.execute();
- }
-
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM pets WHERE item_obj_id IN (SELECT object_id FROM items WHERE items.owner_id=?)"))
- {
- ps.setInt(1, objid);
- ps.execute();
- }
-
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM item_attributes WHERE itemId IN (SELECT object_id FROM items WHERE items.owner_id=?)"))
- {
- ps.setInt(1, objid);
- ps.execute();
- }
-
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM items WHERE owner_id=?"))
- {
- ps.setInt(1, objid);
- ps.execute();
- }
-
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM merchant_lease WHERE player_id=?"))
- {
- ps.setInt(1, objid);
- ps.execute();
- }
-
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_raid_points WHERE charId=?"))
- {
- ps.setInt(1, objid);
- ps.execute();
- }
-
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_reco_bonus WHERE charId=?"))
- {
- ps.setInt(1, objid);
- ps.execute();
- }
-
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_instance_time WHERE charId=?"))
- {
- ps.setInt(1, objid);
- ps.execute();
- }
-
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM character_variables WHERE charId=?"))
- {
- ps.setInt(1, objid);
- ps.execute();
- }
-
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM characters WHERE charId=?"))
- {
- ps.setInt(1, objid);
- ps.execute();
- }
-
- if (Config.L2JMOD_ALLOW_WEDDING)
- {
- try (PreparedStatement ps = con.prepareStatement("DELETE FROM mods_wedding WHERE player1Id = ? OR player2Id = ?"))
- {
- ps.setInt(1, objid);
- ps.setInt(2, objid);
- ps.execute();
- }
- }
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "Error deleting character.", e);
- }
- }
-
- public L2PcInstance loadCharFromDisk(int charslot)
- {
- final int objId = getObjectIdForSlot(charslot);
- if (objId < 0)
- {
- return null;
- }
-
- L2PcInstance character = L2World.getInstance().getPlayer(objId);
- if (character != null)
- {
- // exploit prevention, should not happens in normal way
- _log.severe("Attempt of double login: " + character.getName() + "(" + objId + ") " + getAccountName());
- if (character.getClient() != null)
- {
- character.getClient().closeNow();
- }
- else
- {
- character.deleteMe();
- }
- return null;
- }
-
- character = L2PcInstance.load(objId);
- if (character != null)
- {
-
- // preinit some values for each login
- character.setRunning(); // running is default
- character.standUp(); // standing is default
-
- character.refreshOverloaded();
- character.refreshExpertisePenalty();
- character.setOnlineStatus(true, false);
- }
- else
- {
- _log.severe("could not restore in slot: " + charslot);
- }
-
- // setCharacter(character);
- return character;
- }
-
- /**
- * @param chars
- */
- public void setCharSelection(CharSelectInfoPackage[] chars)
- {
- _charSlotMapping = chars;
- }
-
- public CharSelectInfoPackage getCharSelection(int charslot)
- {
- if ((_charSlotMapping == null) || (charslot < 0) || (charslot >= _charSlotMapping.length))
- {
- return null;
- }
- return _charSlotMapping[charslot];
- }
-
- public SecondaryPasswordAuth getSecondaryAuth()
- {
- return _secondaryAuth;
- }
-
- public void close(L2GameServerPacket gsp)
- {
- if (getConnection() == null)
- {
- return; // ofline shop
- }
- if (_aditionalClosePacket != null)
- {
- getConnection().close(new L2GameServerPacket[]
- {
- _aditionalClosePacket,
- gsp
- });
- }
- else
- {
- getConnection().close(gsp);
- }
- }
-
- public void close(L2GameServerPacket[] gspArray)
- {
- if (getConnection() == null)
- {
- return; // ofline shop
- }
- getConnection().close(gspArray);
- }
-
- /**
- * @param charslot
- * @return
- */
- private int getObjectIdForSlot(int charslot)
- {
- final CharSelectInfoPackage info = getCharSelection(charslot);
- if (info == null)
- {
- _log.warning(toString() + " tried to delete Character in slot " + charslot + " but no characters exits at that slot.");
- return -1;
- }
- return info.getObjectId();
- }
-
- @Override
- protected void onForcedDisconnection()
- {
- LogRecord record = new LogRecord(Level.WARNING, "Disconnected abnormally");
- record.setParameters(new Object[]
- {
- this
- });
- _logAccounting.log(record);
- }
-
- @Override
- protected void onDisconnection()
- {
- // no long running tasks here, do it async
- try
- {
- ThreadPoolManager.getInstance().executeTask(new DisconnectTask());
- }
- catch (RejectedExecutionException e)
- {
- // server is closing
- }
- }
-
- /**
- * Close client connection with {@link ServerClose} packet
- */
- public void closeNow()
- {
- _isDetached = true; // prevents more packets execution
- close(ServerClose.STATIC_PACKET);
- synchronized (this)
- {
- if (_cleanupTask != null)
- {
- cancelCleanup();
- }
- _cleanupTask = ThreadPoolManager.getInstance().scheduleGeneral(new CleanupTask(), 0); // instant
- }
- }
-
- /**
- * Produces the best possible string representation of this client.
- */
- @Override
- public String toString()
- {
- try
- {
- final InetAddress address = getConnection().getInetAddress();
- switch (getState())
- {
- case CONNECTED:
- return "[IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
- case AUTHED:
- return "[Account: " + getAccountName() + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
- case IN_GAME:
- return "[Character: " + (getActiveChar() == null ? "disconnected" : getActiveChar().getName() + "[" + getActiveChar().getObjectId() + "]") + " - Account: " + getAccountName() + " - IP: " + (address == null ? "disconnected" : address.getHostAddress()) + "]";
- default:
- throw new IllegalStateException("Missing state on switch");
- }
- }
- catch (NullPointerException e)
- {
- return "[Character read failed due to disconnect]";
- }
- }
-
- protected class DisconnectTask implements Runnable
- {
- @Override
- public void run()
- {
- boolean fast = true;
- try
- {
- if ((getActiveChar() != null) && !isDetached())
- {
- getActiveChar().storeZoneRestartLimitTime();
- setDetached(true);
- if (offlineMode(getActiveChar()))
- {
- getActiveChar().leaveParty();
-
- // If the L2PcInstance has Pet, unsummon it
- if (getActiveChar().hasSummon())
- {
- getActiveChar().getSummon().setRestoreSummon(true);
-
- getActiveChar().getSummon().unSummon(getActiveChar());
- // Dead pet wasn't unsummoned, broadcast npcinfo changes (pet will be without owner name - means owner offline)
- if (getActiveChar().getSummon() != null)
- {
- getActiveChar().getSummon().broadcastNpcInfo(0);
- }
- }
-
- if (Config.OFFLINE_SET_NAME_COLOR)
- {
- getActiveChar().getAppearance().setNameColor(Config.OFFLINE_NAME_COLOR);
- getActiveChar().broadcastUserInfo();
- }
-
- if (getActiveChar().getOfflineStartTime() == 0)
- {
- getActiveChar().setOfflineStartTime(System.currentTimeMillis());
- }
-
- final LogRecord record = new LogRecord(Level.INFO, "Entering offline mode");
- record.setParameters(new Object[]
- {
- L2GameClient.this
- });
- _logAccounting.log(record);
- return;
- }
- fast = !getActiveChar().isInCombat() && !getActiveChar().isLocked();
- }
- cleanMe(fast);
- }
- catch (Exception e1)
- {
- _log.log(Level.WARNING, "Error while disconnecting client.", e1);
- }
- }
- }
-
- /**
- * @param player the player to be check.
- * @return {@code true} if the player is allowed to remain as off-line shop.
- */
- protected boolean offlineMode(L2PcInstance player)
- {
- boolean canSetShop = false;
- if (player.isInOlympiadMode() || player.isFestivalParticipant() || player.isBlockedFromExit() || player.isJailed() || (player.getVehicle() != null))
- {
- return false;
- }
-
- if (Config.OFFLINE_TRADE_ENABLE && ((player.getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_SELL) || (player.getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_BUY)))
- {
- canSetShop = true;
- }
- else if (Config.OFFLINE_CRAFT_ENABLE && (player.isInCraftMode() || (player.getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_MANUFACTURE)))
- {
- canSetShop = true;
- }
-
- if (Config.OFFLINE_MODE_IN_PEACE_ZONE && !player.isInsideZone(ZoneId.PEACE))
- {
- canSetShop = false;
- }
- return canSetShop;
- }
-
- public void cleanMe(boolean fast)
- {
- try
- {
- synchronized (this)
- {
- if (_cleanupTask == null)
- {
- _cleanupTask = ThreadPoolManager.getInstance().scheduleGeneral(new CleanupTask(), fast ? 5 : 15000L);
- }
- }
- }
- catch (Exception e1)
- {
- _log.log(Level.WARNING, "Error during cleanup.", e1);
- }
- }
-
- protected class CleanupTask implements Runnable
- {
- @Override
- public void run()
- {
- try
- {
- // we are going to manually save the char bellow thus we can force the cancel
- if (_autoSaveInDB != null)
- {
- _autoSaveInDB.cancel(true);
- // ThreadPoolManager.getInstance().removeGeneral((Runnable) _autoSaveInDB);
- }
-
- if (getActiveChar() != null) // this should only happen on connection loss
- {
- if (getActiveChar().isLocked())
- {
- _log.log(Level.WARNING, "Player " + getActiveChar().getName() + " still performing subclass actions during disconnect.");
- }
-
- // we store all data from players who are disconnected while in an event in order to restore it in the next login
- if (L2Event.isParticipant(getActiveChar()))
- {
- L2Event.savePlayerEventStatus(getActiveChar());
- }
-
- // prevent closing again
- getActiveChar().setClient(null);
-
- if (getActiveChar().isOnline())
- {
- getActiveChar().deleteMe();
- AntiFeedManager.getInstance().onDisconnect(L2GameClient.this);
- }
- }
- setActiveChar(null);
- }
- catch (Exception e1)
- {
- _log.log(Level.WARNING, "Error while cleanup client.", e1);
- }
- finally
- {
- LoginServerThread.getInstance().sendLogout(getAccountName());
- }
- }
- }
-
- protected class AutoSaveTask implements Runnable
- {
- @Override
- public void run()
- {
- try
- {
- L2PcInstance player = getActiveChar();
- if ((player != null) && player.isOnline()) // safety precaution
- {
- saveCharToDisk();
- if (player.hasSummon())
- {
- player.getSummon().storeMe();
- }
- }
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "Error on AutoSaveTask.", e);
- }
- }
- }
-
- public boolean isProtocolOk()
- {
- return _protocol;
- }
-
- public void setProtocolOk(boolean b)
- {
- _protocol = b;
- }
-
- public boolean handleCheat(String punishment)
- {
- if (_activeChar != null)
- {
- Util.handleIllegalPlayerAction(_activeChar, toString() + ": " + punishment, Config.DEFAULT_PUNISH);
- return true;
- }
-
- Logger _logAudit = Logger.getLogger("audit");
- _logAudit.log(Level.INFO, "AUDIT: Client " + toString() + " kicked for reason: " + punishment);
- closeNow();
- return false;
- }
-
- /**
- * True if detached, or flood detected, or queue overflow detected and queue still not empty.
- * @return false if client can receive packets.
- */
- public boolean dropPacket()
- {
- if (_isDetached)
- {
- return true;
- }
-
- // flood protection
- if (getStats().countPacket(_packetQueue.size()))
- {
- sendPacket(ActionFailed.STATIC_PACKET);
- return true;
- }
-
- return getStats().dropPacket();
- }
-
- /**
- * Counts buffer underflow exceptions.
- */
- public void onBufferUnderflow()
- {
- if (getStats().countUnderflowException())
- {
- _log.severe("Client " + toString() + " - Disconnected: Too many buffer underflow exceptions.");
- closeNow();
- return;
- }
- if (_state == GameClientState.CONNECTED) // in CONNECTED state kick client immediately
- {
- if (Config.PACKET_HANDLER_DEBUG)
- {
- _log.severe("Client " + toString() + " - Disconnected, too many buffer underflows in non-authed state.");
- }
- closeNow();
- }
- }
-
- /**
- * Counts unknown packets
- */
- public void onUnknownPacket()
- {
- if (getStats().countUnknownPacket())
- {
- _log.severe("Client " + toString() + " - Disconnected: Too many unknown packets.");
- closeNow();
- return;
- }
- if (_state == GameClientState.CONNECTED) // in CONNECTED state kick client immediately
- {
- if (Config.PACKET_HANDLER_DEBUG)
- {
- _log.severe("Client " + toString() + " - Disconnected, too many unknown packets in non-authed state.");
- }
- closeNow();
- }
- }
-
- /**
- * Add packet to the queue and start worker thread if needed
- * @param packet
- */
- public void execute(ReceivablePacket<L2GameClient> packet)
- {
- if (getStats().countFloods())
- {
- _log.severe("Client " + toString() + " - Disconnected, too many floods:" + getStats().longFloods + " long and " + getStats().shortFloods + " short.");
- closeNow();
- return;
- }
-
- if (!_packetQueue.offer(packet))
- {
- if (getStats().countQueueOverflow())
- {
- _log.severe("Client " + toString() + " - Disconnected, too many queue overflows.");
- closeNow();
- }
- else
- {
- sendPacket(ActionFailed.STATIC_PACKET);
- }
- return;
- }
-
- if (_queueLock.isLocked())
- {
- return;
- }
-
- try
- {
- if (_state == GameClientState.CONNECTED)
- {
- if (getStats().processedPackets > 3)
- {
- if (Config.PACKET_HANDLER_DEBUG)
- {
- _log.severe("Client " + toString() + " - Disconnected, too many packets in non-authed state.");
- }
- closeNow();
- return;
- }
- ThreadPoolManager.getInstance().executeIOPacket(this);
- }
- else
- {
- ThreadPoolManager.getInstance().executePacket(this);
- }
- }
- catch (RejectedExecutionException e)
- {
- // if the server is shutdown we ignore
- if (!ThreadPoolManager.getInstance().isShutdown())
- {
- _log.severe("Failed executing: " + packet.getClass().getSimpleName() + " for Client: " + toString());
- }
- }
- }
-
- @Override
- public void run()
- {
- if (!_queueLock.tryLock())
- {
- return;
- }
-
- try
- {
- int count = 0;
- ReceivablePacket<L2GameClient> packet;
- while (true)
- {
- packet = _packetQueue.poll();
- if (packet == null)
- {
- return;
- }
-
- if (_isDetached) // clear queue immediately after detach
- {
- _packetQueue.clear();
- return;
- }
-
- try
- {
- packet.run();
- }
- catch (Exception e)
- {
- _log.severe("Exception during execution " + packet.getClass().getSimpleName() + ", client: " + toString() + "," + e.getMessage());
- }
-
- count++;
- if (getStats().countBurst(count))
- {
- return;
- }
- }
- }
- finally
- {
- _queueLock.unlock();
- }
- }
-
- public void setClientTracert(int[][] tracert)
- {
- trace = tracert;
- }
-
- public int[][] getTrace()
- {
- return trace;
- }
-
- private boolean cancelCleanup()
- {
- final Future<?> task = _cleanupTask;
- if (task != null)
- {
- _cleanupTask = null;
- return task.cancel(true);
- }
- return false;
- }
-
- public void setAditionalClosePacket(L2GameServerPacket aditionalClosePacket)
- {
- _aditionalClosePacket = aditionalClosePacket;
- }
- }
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