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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.usercommandhandlers;
- import net.sf.l2j.gameserver.handler.IUserCommandHandler;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.olympiad.Olympiad;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- /**
- * Support for /olympiadstat command
- * Added by kamy
- */
- public class OlympiadStat implements IUserCommandHandler
- {
- private static final int[] COMMAND_IDS =
- {
- 109
- };
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#useUserCommand(int, net.sf.l2j.gameserver.model.actor.instance.L2PcInstance)
- */
- public boolean useUserCommand(int id, L2PcInstance activeChar)
- {
- if (id != COMMAND_IDS[0])
- return false;
- SystemMessage sm = new SystemMessage(SystemMessageId.THE_CURRENT_RECORD_FOR_THIS_OLYMPIAD_SESSION_IS_S1_MATCHES_S2_WINS_S3_DEFEATS_YOU_HAVE_EARNED_S4_OLYMPIAD_POINTS);
- sm.addNumber(Olympiad.getInstance().getCompetitionDone(activeChar.getObjectId()));
- sm.addNumber(Olympiad.getInstance().getCompetitionWon(activeChar.getObjectId()));
- sm.addNumber(Olympiad.getInstance().getCompetitionLost(activeChar.getObjectId()));
- sm.addNumber(Olympiad.getInstance().getNoblePoints(activeChar.getObjectId()));
- activeChar.sendPacket(sm);
- return true;
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#getUserCommandList()
- */
- public int[] getUserCommandList()
- {
- return COMMAND_IDS;
- }
- }
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