OlympiadStat.java 2.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.handler.usercommandhandlers;
  16. import net.sf.l2j.gameserver.handler.IUserCommandHandler;
  17. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  18. import net.sf.l2j.gameserver.model.olympiad.Olympiad;
  19. import net.sf.l2j.gameserver.network.SystemMessageId;
  20. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  21. /**
  22. * Support for /olympiadstat command
  23. * Added by kamy
  24. */
  25. public class OlympiadStat implements IUserCommandHandler
  26. {
  27. private static final int[] COMMAND_IDS =
  28. {
  29. 109
  30. };
  31. /**
  32. *
  33. * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#useUserCommand(int, net.sf.l2j.gameserver.model.actor.instance.L2PcInstance)
  34. */
  35. public boolean useUserCommand(int id, L2PcInstance activeChar)
  36. {
  37. if (id != COMMAND_IDS[0])
  38. return false;
  39. SystemMessage sm = new SystemMessage(SystemMessageId.THE_CURRENT_RECORD_FOR_THIS_OLYMPIAD_SESSION_IS_S1_MATCHES_S2_WINS_S3_DEFEATS_YOU_HAVE_EARNED_S4_OLYMPIAD_POINTS);
  40. sm.addNumber(Olympiad.getInstance().getCompetitionDone(activeChar.getObjectId()));
  41. sm.addNumber(Olympiad.getInstance().getCompetitionWon(activeChar.getObjectId()));
  42. sm.addNumber(Olympiad.getInstance().getCompetitionLost(activeChar.getObjectId()));
  43. sm.addNumber(Olympiad.getInstance().getNoblePoints(activeChar.getObjectId()));
  44. activeChar.sendPacket(sm);
  45. return true;
  46. }
  47. /**
  48. *
  49. * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#getUserCommandList()
  50. */
  51. public int[] getUserCommandList()
  52. {
  53. return COMMAND_IDS;
  54. }
  55. }