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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.skillhandlers;
- import java.util.logging.Logger;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.ai.CtrlIntention;
- import net.sf.l2j.gameserver.datatables.SkillTable;
- import net.sf.l2j.gameserver.handler.ISkillHandler;
- import net.sf.l2j.gameserver.lib.Log;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Effect;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.skills.Formulas;
- import net.sf.l2j.gameserver.skills.effects.EffectCharge;
- import net.sf.l2j.gameserver.templates.item.L2WeaponType;
- import net.sf.l2j.gameserver.templates.skills.L2EffectType;
- import net.sf.l2j.gameserver.templates.skills.L2SkillType;
- /**
- * This class ...
- *
- * @version $Revision: 1.1.2.7.2.16 $ $Date: 2005/04/06 16:13:49 $
- */
- public class Pdam implements ISkillHandler
- {
- private static Logger _log = Logger.getLogger(Pdam.class.getName());
-
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.PDAM, L2SkillType.FATAL
- };
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.ISkillHandler#useSkill(net.sf.l2j.gameserver.model.L2Character, net.sf.l2j.gameserver.model.L2Skill, net.sf.l2j.gameserver.model.L2Object[])
- */
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (activeChar.isAlikeDead())
- return;
-
- int damage = 0;
-
- if (Config.DEBUG)
- {
- _log.fine("Begin Skill processing in Pdam.java " + skill.getSkillType());
- }
-
- for (L2Character target: (L2Character[]) targets)
- {
- Formulas f = Formulas.getInstance();
- L2ItemInstance weapon = activeChar.getActiveWeaponInstance();
- if (activeChar instanceof L2PcInstance && target instanceof L2PcInstance && ((L2PcInstance)target).isFakeDeath())
- {
- target.stopFakeDeath(null);
- }
- else if (target.isDead())
- continue;
-
- boolean dual = activeChar.isUsingDualWeapon();
- byte shld = f.calcShldUse(activeChar, target);
- // PDAM critical chance not affected by buffs, only by STR. Only some skills are meant to crit.
- boolean crit = false;
- if (skill.getBaseCritRate() > 0)
- crit = f.calcCrit(skill.getBaseCritRate() * 10 * f.getSTRBonus(activeChar));
-
- boolean soul = (weapon != null && weapon.getChargedSoulshot() == L2ItemInstance.CHARGED_SOULSHOT && weapon.getItemType() != L2WeaponType.DAGGER);
-
- if (!crit && (skill.getCondition() & L2Skill.COND_CRIT) != 0)
- damage = 0;
- else
- damage = (int) f.calcPhysDam(activeChar, target, skill, shld, false, dual, soul);
- if (skill.getMaxSoulConsumeCount() > 0 && activeChar instanceof L2PcInstance && ((L2PcInstance) activeChar).getSouls() > 0)
- {
- switch (((L2PcInstance) activeChar).getSouls())
- {
- case 1:
- damage *= 1.10;
- break;
- case 2:
- damage *= 1.12;
- break;
- case 3:
- damage *= 1.15;
- break;
- case 4:
- damage *= 1.18;
- break;
- default:
- damage *= 1.20;
- break;
- }
- }
- if (crit)
- damage *= 2; // PDAM Critical damage always 2x and not affected by buffs
-
- if (soul && weapon != null)
- weapon.setChargedSoulshot(L2ItemInstance.CHARGED_NONE);
-
- boolean skillIsEvaded = f.calcPhysicalSkillEvasion(target, skill);
-
- if (!skillIsEvaded)
- {
- if (damage > 0)
- {
- activeChar.sendDamageMessage(target, damage, false, crit, false);
-
- if (skill.hasEffects())
- {
- if (target.reflectSkill(skill))
- {
- activeChar.stopSkillEffects(skill.getId());
- skill.getEffects(target, activeChar);
- SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
- sm.addSkillName(skill);
- activeChar.sendPacket(sm);
- }
- else
- {
- // activate attacked effects, if any
- target.stopSkillEffects(skill.getId());
- if (f.calcSkillSuccess(activeChar, target, skill, shld, false, false, false))
- {
- skill.getEffects(activeChar, target);
-
- SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
- sm.addSkillName(skill);
- target.sendPacket(sm);
- }
- else
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
- sm.addCharName(target);
- sm.addSkillName(skill);
- activeChar.sendPacket(sm);
- }
- }
-
- if (Config.LOG_GAME_DAMAGE && damage > 5000 && activeChar instanceof L2PcInstance)
- {
- String name = "";
- if (target.isRaid())
- name = "RaidBoss ";
- if (target instanceof L2NpcInstance)
- name += target.getName() + "(" + ((L2NpcInstance) target).getTemplate().npcId + ")";
- if (target instanceof L2PcInstance)
- name = target.getName() + "(" + target.getObjectId() + ") ";
- name += target.getLevel() + " lvl";
- Log.add(activeChar.getName() + "(" + activeChar.getObjectId() + ") " + activeChar.getLevel() + " lvl did damage " + damage + " with skill " + skill.getName() + "(" + skill.getId() + ") to " + name, "damage_pdam");
- }
- }
-
- // Possibility of a lethal strike
- boolean lethal = Formulas.getInstance().calcLethalHit(activeChar, target, skill);
-
- // Make damage directly to HP
- if (!lethal && skill.getDmgDirectlyToHP())
- {
- if (target instanceof L2PcInstance)
- {
- L2PcInstance player = (L2PcInstance) target;
- if (!player.isInvul())
- {
- if (damage >= player.getCurrentHp())
- {
- if (player.isInDuel())
- player.setCurrentHp(1);
- else
- {
- player.setCurrentHp(0);
- if (player.isInOlympiadMode())
- {
- player.abortAttack();
- player.abortCast();
- player.getStatus().stopHpMpRegeneration();
- player.setIsDead(true);
- player.setIsPendingRevive(true);
- if (player.getPet() != null)
- player.getPet().getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, null);
- }
- else
- player.doDie(activeChar);
- }
- }
- else
- player.setCurrentHp(player.getCurrentHp() - damage);
- }
-
- SystemMessage smsg = new SystemMessage(SystemMessageId.S1_RECEIVED_DAMAGE_OF_S3_FROM_S2);
- smsg.addPcName(player);
- smsg.addCharName(activeChar);
- smsg.addNumber(damage);
- player.sendPacket(smsg);
-
- }
- else
- target.reduceCurrentHp(damage, activeChar, skill);
- }
- else
- {
- target.reduceCurrentHp(damage, activeChar, skill);
- }
-
- }
- else
- // No - damage
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
- }
- }
- else
- {
- if (activeChar instanceof L2PcInstance)
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.S1_DODGES_ATTACK);
- sm.addString(target.getName());
- ((L2PcInstance) activeChar).sendPacket(sm);
- }
- if (target instanceof L2PcInstance)
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.AVOIDED_S1_ATTACK);
- sm.addString(activeChar.getName());
- ((L2PcInstance) target).sendPacket(sm);
- }
-
- // Possibility of a lethal strike despite skill is evaded
- Formulas.getInstance().calcLethalHit(activeChar, target, skill);
- }
-
- if (skill.getId() == 345 || skill.getId() == 346) // Sonic Rage or Raging Force
- {
- EffectCharge effect = (EffectCharge) activeChar.getFirstEffect(L2EffectType.CHARGE);
- if (effect != null)
- {
- int effectcharge = effect.getLevel();
- if (effectcharge++ < 8)
- {
- effect.addNumCharges(1);
- if (activeChar instanceof L2PcInstance)
- {
- activeChar.sendPacket(new EtcStatusUpdate((L2PcInstance) activeChar));
- SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_INCREASED_TO_S1);
- sm.addNumber(effectcharge);
- activeChar.sendPacket(sm);
- }
- }
- else
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_MAXLEVEL_REACHED);
- activeChar.sendPacket(sm);
- }
- }
- else
- {
- if (skill.getId() == 345) // Sonic Rage
- {
- L2Skill dummy = SkillTable.getInstance().getInfo(8, 8); // Lv7 Sonic Focus
- dummy.getEffects(activeChar, activeChar);
- }
- else if (skill.getId() == 346) // Raging Force
- {
- L2Skill dummy = SkillTable.getInstance().getInfo(50, 8); // Lv7 Focused Force
- dummy.getEffects(activeChar, activeChar);
- }
- }
- }
- //self Effect :]
- L2Effect effect = activeChar.getFirstEffect(skill.getId());
- if (effect != null && effect.isSelfEffect())
- {
- //Replace old effect with new one.
- effect.exit();
- }
- skill.getEffectsSelf(activeChar);
- }
-
- if (skill.isSuicideAttack())
- activeChar.doDie(activeChar);
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.ISkillHandler#getSkillIds()
- */
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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