Siege.java 52 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.entity;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.ArrayList;
  20. import java.util.Calendar;
  21. import java.util.List;
  22. import java.util.concurrent.ScheduledFuture;
  23. import java.util.logging.Level;
  24. import java.util.logging.Logger;
  25. import javolution.util.FastList;
  26. import com.l2jserver.Config;
  27. import com.l2jserver.L2DatabaseFactory;
  28. import com.l2jserver.gameserver.Announcements;
  29. import com.l2jserver.gameserver.SevenSigns;
  30. import com.l2jserver.gameserver.ThreadPoolManager;
  31. import com.l2jserver.gameserver.datatables.ClanTable;
  32. import com.l2jserver.gameserver.datatables.NpcTable;
  33. import com.l2jserver.gameserver.idfactory.IdFactory;
  34. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  35. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  36. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  37. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  38. import com.l2jserver.gameserver.instancemanager.SiegeManager.SiegeSpawn;
  39. import com.l2jserver.gameserver.model.L2Clan;
  40. import com.l2jserver.gameserver.model.L2ClanMember;
  41. import com.l2jserver.gameserver.model.L2Object;
  42. import com.l2jserver.gameserver.model.L2SiegeClan;
  43. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  44. import com.l2jserver.gameserver.model.L2Spawn;
  45. import com.l2jserver.gameserver.model.PcCondOverride;
  46. import com.l2jserver.gameserver.model.actor.L2Npc;
  47. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  48. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  49. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  50. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  51. import com.l2jserver.gameserver.network.SystemMessageId;
  52. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  53. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  54. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  55. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  56. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  57. import com.l2jserver.gameserver.scripting.scriptengine.events.SiegeEvent;
  58. import com.l2jserver.gameserver.scripting.scriptengine.impl.L2Script.EventStage;
  59. import com.l2jserver.gameserver.scripting.scriptengine.listeners.events.SiegeListener;
  60. public class Siege implements Siegable
  61. {
  62. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  63. private static final List<SiegeListener> siegeListeners = new FastList<SiegeListener>().shared();
  64. // typeId's
  65. public static final byte OWNER = -1;
  66. public static final byte DEFENDER = 0;
  67. public static final byte ATTACKER = 1;
  68. public static final byte DEFENDER_NOT_APPROWED = 2;
  69. public static enum TeleportWhoType
  70. {
  71. All,
  72. Attacker,
  73. DefenderNotOwner,
  74. Owner,
  75. Spectator
  76. }
  77. private int _controlTowerCount;
  78. private int _controlTowerMaxCount;
  79. private int _flameTowerCount;
  80. private int _flameTowerMaxCount;
  81. public class ScheduleEndSiegeTask implements Runnable
  82. {
  83. private final Castle _castleInst;
  84. public ScheduleEndSiegeTask(Castle pCastle)
  85. {
  86. _castleInst = pCastle;
  87. }
  88. @Override
  89. public void run()
  90. {
  91. if (!getIsInProgress())
  92. {
  93. return;
  94. }
  95. try
  96. {
  97. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  98. if (timeRemaining > 3600000)
  99. {
  100. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  101. sm.addNumber(2);
  102. announceToPlayer(sm, true);
  103. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  104. }
  105. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  106. {
  107. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  108. sm.addNumber((int) timeRemaining / 60000);
  109. announceToPlayer(sm, true);
  110. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  111. }
  112. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  113. {
  114. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  115. sm.addNumber((int) timeRemaining / 60000);
  116. announceToPlayer(sm, true);
  117. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  118. }
  119. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  120. {
  121. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  122. sm.addNumber((int) timeRemaining / 60000);
  123. announceToPlayer(sm, true);
  124. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  125. }
  126. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  127. {
  128. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  129. sm.addNumber((int) timeRemaining / 1000);
  130. announceToPlayer(sm, true);
  131. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  132. }
  133. else
  134. {
  135. _castleInst.getSiege().endSiege();
  136. }
  137. }
  138. catch (Exception e)
  139. {
  140. _log.log(Level.SEVERE, "", e);
  141. }
  142. }
  143. }
  144. public class ScheduleStartSiegeTask implements Runnable
  145. {
  146. private final Castle _castleInst;
  147. public ScheduleStartSiegeTask(Castle pCastle)
  148. {
  149. _castleInst = pCastle;
  150. }
  151. @Override
  152. public void run()
  153. {
  154. _scheduledStartSiegeTask.cancel(false);
  155. if (getIsInProgress())
  156. {
  157. return;
  158. }
  159. try
  160. {
  161. if (!getIsTimeRegistrationOver())
  162. {
  163. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  164. if (regTimeRemaining > 0)
  165. {
  166. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  167. return;
  168. }
  169. endTimeRegistration(true);
  170. }
  171. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  172. if (timeRemaining > 86400000)
  173. {
  174. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  175. }
  176. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  177. {
  178. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  179. sm.addCastleId(getCastle().getCastleId());
  180. Announcements.getInstance().announceToAll(sm);
  181. _isRegistrationOver = true;
  182. clearSiegeWaitingClan();
  183. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  184. }
  185. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  186. {
  187. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  188. }
  189. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  190. {
  191. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  192. }
  193. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  194. {
  195. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  196. }
  197. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  198. {
  199. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  200. }
  201. else
  202. {
  203. _castleInst.getSiege().startSiege();
  204. }
  205. }
  206. catch (Exception e)
  207. {
  208. _log.log(Level.SEVERE, "", e);
  209. }
  210. }
  211. }
  212. // must support Concurrent Modifications
  213. private final List<L2SiegeClan> _attackerClans = new FastList<>();
  214. private final List<L2SiegeClan> _defenderClans = new FastList<>();
  215. private final List<L2SiegeClan> _defenderWaitingClans = new FastList<>();
  216. // Castle setting
  217. private List<L2ControlTowerInstance> _controlTowers = new ArrayList<>();
  218. private List<L2FlameTowerInstance> _flameTowers = new ArrayList<>();
  219. private final Castle[] _castle;
  220. private boolean _isInProgress = false;
  221. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  222. protected boolean _isRegistrationOver = false;
  223. protected Calendar _siegeEndDate;
  224. private SiegeGuardManager _siegeGuardManager;
  225. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  226. protected int _firstOwnerClanId = -1;
  227. public Siege(Castle[] castle)
  228. {
  229. _castle = castle;
  230. _siegeGuardManager = new SiegeGuardManager(getCastle());
  231. startAutoTask();
  232. }
  233. @Override
  234. public void endSiege()
  235. {
  236. if (getIsInProgress())
  237. {
  238. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  239. sm.addCastleId(getCastle().getCastleId());
  240. Announcements.getInstance().announceToAll(sm);
  241. if (getCastle().getOwnerId() > 0)
  242. {
  243. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  244. sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  245. sm.addString(clan.getName());
  246. sm.addCastleId(getCastle().getCastleId());
  247. Announcements.getInstance().announceToAll(sm);
  248. if (clan.getClanId() == _firstOwnerClanId)
  249. {
  250. // Owner is unchanged
  251. clan.increaseBloodAllianceCount();
  252. }
  253. else
  254. {
  255. getCastle().setTicketBuyCount(0);
  256. for (L2ClanMember member : clan.getMembers())
  257. {
  258. if (member != null)
  259. {
  260. L2PcInstance player = member.getPlayerInstance();
  261. if ((player != null) && player.isNoble())
  262. {
  263. Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getCastleId());
  264. }
  265. }
  266. }
  267. }
  268. }
  269. else
  270. {
  271. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  272. sm.addCastleId(getCastle().getCastleId());
  273. Announcements.getInstance().announceToAll(sm);
  274. }
  275. getCastle().updateClansReputation();
  276. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  277. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  278. teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  279. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  280. _isInProgress = false; // Flag so that siege instance can be started
  281. updatePlayerSiegeStateFlags(true);
  282. saveCastleSiege(); // Save castle specific data
  283. clearSiegeClan(); // Clear siege clan from db
  284. removeControlTower(); // Remove all control tower from this castle
  285. removeFlameTower();
  286. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  287. if (getCastle().getOwnerId() > 0)
  288. {
  289. _siegeGuardManager.removeMercs();
  290. }
  291. getCastle().spawnDoor(); // Respawn door to castle
  292. getCastle().getZone().setIsActive(false);
  293. getCastle().getZone().updateZoneStatusForCharactersInside();
  294. getCastle().getZone().setSiegeInstance(null);
  295. fireSiegeListeners(EventStage.END);
  296. }
  297. }
  298. private void removeDefender(L2SiegeClan sc)
  299. {
  300. if (sc != null)
  301. {
  302. getDefenderClans().remove(sc);
  303. }
  304. }
  305. private void removeAttacker(L2SiegeClan sc)
  306. {
  307. if (sc != null)
  308. {
  309. getAttackerClans().remove(sc);
  310. }
  311. }
  312. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  313. {
  314. if (sc == null)
  315. {
  316. return;
  317. }
  318. sc.setType(type);
  319. getDefenderClans().add(sc);
  320. }
  321. private void addAttacker(L2SiegeClan sc)
  322. {
  323. if (sc == null)
  324. {
  325. return;
  326. }
  327. sc.setType(SiegeClanType.ATTACKER);
  328. getAttackerClans().add(sc);
  329. }
  330. /**
  331. * When control of castle changed during siege<BR>
  332. * <BR>
  333. */
  334. public void midVictory()
  335. {
  336. if (getIsInProgress()) // Siege still in progress
  337. {
  338. if (getCastle().getOwnerId() > 0)
  339. {
  340. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  341. }
  342. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  343. (getAttackerClans().size() == 1 // Only 1 attacker
  344. ))
  345. {
  346. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  347. removeAttacker(sc_newowner);
  348. addDefender(sc_newowner, SiegeClanType.OWNER);
  349. endSiege();
  350. return;
  351. }
  352. if (getCastle().getOwnerId() > 0)
  353. {
  354. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  355. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  356. // and only an alliance attacks
  357. {
  358. // The player's clan is in an alliance
  359. if (allyId != 0)
  360. {
  361. boolean allinsamealliance = true;
  362. for (L2SiegeClan sc : getAttackerClans())
  363. {
  364. if (sc != null)
  365. {
  366. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  367. {
  368. allinsamealliance = false;
  369. }
  370. }
  371. }
  372. if (allinsamealliance)
  373. {
  374. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  375. removeAttacker(sc_newowner);
  376. addDefender(sc_newowner, SiegeClanType.OWNER);
  377. endSiege();
  378. return;
  379. }
  380. }
  381. }
  382. for (L2SiegeClan sc : getDefenderClans())
  383. {
  384. if (sc != null)
  385. {
  386. removeDefender(sc);
  387. addAttacker(sc);
  388. }
  389. }
  390. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  391. removeAttacker(sc_newowner);
  392. addDefender(sc_newowner, SiegeClanType.OWNER);
  393. // The player's clan is in an alliance
  394. for (L2Clan clan : ClanTable.getInstance().getClanAllies(allyId))
  395. {
  396. final L2SiegeClan sc = getAttackerClan(clan.getClanId());
  397. if (sc != null)
  398. {
  399. removeAttacker(sc);
  400. addDefender(sc, SiegeClanType.DEFENDER);
  401. }
  402. }
  403. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
  404. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  405. removeDefenderFlags(); // Removes defenders' flags
  406. getCastle().removeUpgrade(); // Remove all castle upgrade
  407. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  408. removeControlTower(); // Remove all control tower from this castle
  409. removeFlameTower();
  410. _controlTowerCount = 0;// Each new siege midvictory CT are completely respawned.
  411. _controlTowerMaxCount = 0;
  412. _flameTowerCount = 0;
  413. _flameTowerMaxCount = 0;
  414. spawnControlTower(getCastle().getCastleId());
  415. spawnFlameTower(getCastle().getCastleId());
  416. updatePlayerSiegeStateFlags(false);
  417. fireSiegeListeners(EventStage.CONTROL_CHANGE);
  418. }
  419. }
  420. }
  421. /**
  422. * When siege starts<BR>
  423. * <BR>
  424. */
  425. @Override
  426. public void startSiege()
  427. {
  428. if (!getIsInProgress())
  429. {
  430. if (!fireSiegeListeners(EventStage.START))
  431. {
  432. return;
  433. }
  434. _firstOwnerClanId = getCastle().getOwnerId();
  435. if (getAttackerClans().isEmpty())
  436. {
  437. SystemMessage sm;
  438. if (_firstOwnerClanId <= 0)
  439. {
  440. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  441. }
  442. else
  443. {
  444. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  445. final L2Clan ownerClan = ClanTable.getInstance().getClan(_firstOwnerClanId);
  446. ownerClan.increaseBloodAllianceCount();
  447. }
  448. sm.addCastleId(getCastle().getCastleId());
  449. Announcements.getInstance().announceToAll(sm);
  450. saveCastleSiege();
  451. return;
  452. }
  453. _isNormalSide = true; // Atk is now atk
  454. _isInProgress = true; // Flag so that same siege instance cannot be started again
  455. loadSiegeClan(); // Load siege clan from db
  456. updatePlayerSiegeStateFlags(false);
  457. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the closest town
  458. // teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  459. _controlTowerCount = 0;
  460. _controlTowerMaxCount = 0;
  461. spawnControlTower(getCastle().getCastleId()); // Spawn control tower
  462. spawnFlameTower(getCastle().getCastleId()); // Spawn control tower
  463. getCastle().spawnDoor(); // Spawn door
  464. spawnSiegeGuard(); // Spawn siege guard
  465. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  466. getCastle().getZone().setSiegeInstance(this);
  467. getCastle().getZone().setIsActive(true);
  468. getCastle().getZone().updateZoneStatusForCharactersInside();
  469. // Schedule a task to prepare auto siege end
  470. _siegeEndDate = Calendar.getInstance();
  471. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  472. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  473. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  474. sm.addCastleId(getCastle().getCastleId());
  475. Announcements.getInstance().announceToAll(sm);
  476. }
  477. }
  478. /**
  479. * Announce to player.<BR>
  480. * <BR>
  481. * @param message The SystemMessage to send to player
  482. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  483. */
  484. public void announceToPlayer(SystemMessage message, boolean bothSides)
  485. {
  486. for (L2SiegeClan siegeClans : getDefenderClans())
  487. {
  488. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  489. for (L2PcInstance member : clan.getOnlineMembers(0))
  490. {
  491. if (member != null)
  492. {
  493. member.sendPacket(message);
  494. }
  495. }
  496. }
  497. if (bothSides)
  498. {
  499. for (L2SiegeClan siegeClans : getAttackerClans())
  500. {
  501. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  502. for (L2PcInstance member : clan.getOnlineMembers(0))
  503. {
  504. if (member != null)
  505. {
  506. member.sendPacket(message);
  507. }
  508. }
  509. }
  510. }
  511. }
  512. public void updatePlayerSiegeStateFlags(boolean clear)
  513. {
  514. L2Clan clan;
  515. for (L2SiegeClan siegeclan : getAttackerClans())
  516. {
  517. if (siegeclan == null)
  518. {
  519. continue;
  520. }
  521. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  522. for (L2PcInstance member : clan.getOnlineMembers(0))
  523. {
  524. if (member == null)
  525. {
  526. continue;
  527. }
  528. if (clear)
  529. {
  530. member.setSiegeState((byte) 0);
  531. member.setSiegeSide(0);
  532. member.setIsInSiege(false);
  533. member.stopFameTask();
  534. }
  535. else
  536. {
  537. member.setSiegeState((byte) 1);
  538. member.setSiegeSide(getCastle().getCastleId());
  539. if (checkIfInZone(member))
  540. {
  541. member.setIsInSiege(true);
  542. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  543. }
  544. }
  545. member.sendPacket(new UserInfo(member));
  546. member.sendPacket(new ExBrExtraUserInfo(member));
  547. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  548. {
  549. if (player == null)
  550. {
  551. continue;
  552. }
  553. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  554. if (member.getPet() != null)
  555. {
  556. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  557. }
  558. }
  559. }
  560. }
  561. for (L2SiegeClan siegeclan : getDefenderClans())
  562. {
  563. if (siegeclan == null)
  564. {
  565. continue;
  566. }
  567. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  568. for (L2PcInstance member : clan.getOnlineMembers(0))
  569. {
  570. if (member == null)
  571. {
  572. continue;
  573. }
  574. if (clear)
  575. {
  576. member.setSiegeState((byte) 0);
  577. member.setSiegeSide(0);
  578. member.setIsInSiege(false);
  579. member.stopFameTask();
  580. }
  581. else
  582. {
  583. member.setSiegeState((byte) 2);
  584. member.setSiegeSide(getCastle().getCastleId());
  585. if (checkIfInZone(member))
  586. {
  587. member.setIsInSiege(true);
  588. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  589. }
  590. }
  591. member.sendPacket(new UserInfo(member));
  592. member.sendPacket(new ExBrExtraUserInfo(member));
  593. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  594. {
  595. if (player == null)
  596. {
  597. continue;
  598. }
  599. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  600. if (member.getPet() != null)
  601. {
  602. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  603. }
  604. }
  605. }
  606. }
  607. }
  608. /**
  609. * Approve clan as defender for siege<BR>
  610. * <BR>
  611. * @param clanId The int of player's clan id
  612. */
  613. public void approveSiegeDefenderClan(int clanId)
  614. {
  615. if (clanId <= 0)
  616. {
  617. return;
  618. }
  619. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  620. loadSiegeClan();
  621. }
  622. /**
  623. * @param object
  624. * @return true if object is inside the zone
  625. */
  626. public boolean checkIfInZone(L2Object object)
  627. {
  628. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  629. }
  630. /**
  631. * @param x
  632. * @param y
  633. * @param z
  634. * @return true if object is inside the zone
  635. */
  636. public boolean checkIfInZone(int x, int y, int z)
  637. {
  638. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  639. }
  640. /**
  641. * Return true if clan is attacker<BR>
  642. * <BR>
  643. * @param clan The L2Clan of the player
  644. */
  645. @Override
  646. public boolean checkIsAttacker(L2Clan clan)
  647. {
  648. return (getAttackerClan(clan) != null);
  649. }
  650. /**
  651. * Return true if clan is defender<BR>
  652. * <BR>
  653. * @param clan The L2Clan of the player
  654. */
  655. @Override
  656. public boolean checkIsDefender(L2Clan clan)
  657. {
  658. return (getDefenderClan(clan) != null);
  659. }
  660. /**
  661. * @param clan The L2Clan of the player
  662. * @return true if clan is defender waiting approval
  663. */
  664. public boolean checkIsDefenderWaiting(L2Clan clan)
  665. {
  666. return (getDefenderWaitingClan(clan) != null);
  667. }
  668. /** Clear all registered siege clans from database for castle */
  669. public void clearSiegeClan()
  670. {
  671. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  672. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?"))
  673. {
  674. statement.setInt(1, getCastle().getCastleId());
  675. statement.execute();
  676. if (getCastle().getOwnerId() > 0)
  677. {
  678. try (PreparedStatement delete = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?"))
  679. {
  680. statement.setInt(1, getCastle().getOwnerId());
  681. statement.execute();
  682. }
  683. }
  684. getAttackerClans().clear();
  685. getDefenderClans().clear();
  686. getDefenderWaitingClans().clear();
  687. }
  688. catch (Exception e)
  689. {
  690. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  691. }
  692. }
  693. /** Clear all siege clans waiting for approval from database for castle */
  694. public void clearSiegeWaitingClan()
  695. {
  696. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  697. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2"))
  698. {
  699. statement.setInt(1, getCastle().getCastleId());
  700. statement.execute();
  701. getDefenderWaitingClans().clear();
  702. }
  703. catch (Exception e)
  704. {
  705. _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
  706. }
  707. }
  708. /** Return list of L2PcInstance registered as attacker in the zone. */
  709. @Override
  710. public List<L2PcInstance> getAttackersInZone()
  711. {
  712. List<L2PcInstance> players = new ArrayList<>();
  713. L2Clan clan;
  714. for (L2SiegeClan siegeclan : getAttackerClans())
  715. {
  716. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  717. for (L2PcInstance player : clan.getOnlineMembers(0))
  718. {
  719. if (player == null)
  720. {
  721. continue;
  722. }
  723. if (player.isInSiege())
  724. {
  725. players.add(player);
  726. }
  727. }
  728. }
  729. return players;
  730. }
  731. /**
  732. * @return list of L2PcInstance registered as defender but not owner in the zone.
  733. */
  734. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  735. {
  736. List<L2PcInstance> players = new ArrayList<>();
  737. L2Clan clan;
  738. for (L2SiegeClan siegeclan : getDefenderClans())
  739. {
  740. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  741. if (clan.getClanId() == getCastle().getOwnerId())
  742. {
  743. continue;
  744. }
  745. for (L2PcInstance player : clan.getOnlineMembers(0))
  746. {
  747. if (player == null)
  748. {
  749. continue;
  750. }
  751. if (player.isInSiege())
  752. {
  753. players.add(player);
  754. }
  755. }
  756. }
  757. return players;
  758. }
  759. /**
  760. * @return list of L2PcInstance in the zone.
  761. */
  762. public List<L2PcInstance> getPlayersInZone()
  763. {
  764. return getCastle().getZone().getPlayersInside();
  765. }
  766. /**
  767. * @return list of L2PcInstance owning the castle in the zone.
  768. */
  769. public List<L2PcInstance> getOwnersInZone()
  770. {
  771. List<L2PcInstance> players = new ArrayList<>();
  772. L2Clan clan;
  773. for (L2SiegeClan siegeclan : getDefenderClans())
  774. {
  775. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  776. if (clan.getClanId() != getCastle().getOwnerId())
  777. {
  778. continue;
  779. }
  780. for (L2PcInstance player : clan.getOnlineMembers(0))
  781. {
  782. if (player == null)
  783. {
  784. continue;
  785. }
  786. if (player.isInSiege())
  787. {
  788. players.add(player);
  789. }
  790. }
  791. }
  792. return players;
  793. }
  794. /**
  795. * @return list of L2PcInstance not registered as attacker or defender in the zone.
  796. */
  797. public List<L2PcInstance> getSpectatorsInZone()
  798. {
  799. List<L2PcInstance> players = new ArrayList<>();
  800. for (L2PcInstance player : getCastle().getZone().getPlayersInside())
  801. {
  802. if (player == null)
  803. {
  804. continue;
  805. }
  806. if (!player.isInSiege())
  807. {
  808. players.add(player);
  809. }
  810. }
  811. return players;
  812. }
  813. /**
  814. * Control Tower was killed
  815. * @param ct
  816. */
  817. public void killedCT(L2Npc ct)
  818. {
  819. _controlTowerCount--;
  820. if (_controlTowerCount < 0)
  821. {
  822. _controlTowerCount = 0;
  823. }
  824. }
  825. /**
  826. * Remove the flag that was killed
  827. * @param flag
  828. */
  829. public void killedFlag(L2Npc flag)
  830. {
  831. if (flag == null)
  832. {
  833. return;
  834. }
  835. for (L2SiegeClan clan : getAttackerClans())
  836. {
  837. if (clan.removeFlag(flag))
  838. {
  839. return;
  840. }
  841. }
  842. }
  843. /**
  844. * Display list of registered clans
  845. * @param player
  846. */
  847. public void listRegisterClan(L2PcInstance player)
  848. {
  849. player.sendPacket(new SiegeInfo(getCastle()));
  850. }
  851. /**
  852. * Register clan as attacker<BR>
  853. * <BR>
  854. * @param player The L2PcInstance of the player trying to register
  855. */
  856. public void registerAttacker(L2PcInstance player)
  857. {
  858. registerAttacker(player, false);
  859. }
  860. public void registerAttacker(L2PcInstance player, boolean force)
  861. {
  862. if (player.getClan() == null)
  863. {
  864. return;
  865. }
  866. int allyId = 0;
  867. if (getCastle().getOwnerId() != 0)
  868. {
  869. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  870. }
  871. if (allyId != 0)
  872. {
  873. if ((player.getClan().getAllyId() == allyId) && !force)
  874. {
  875. player.sendPacket(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE);
  876. return;
  877. }
  878. }
  879. if (force || checkIfCanRegister(player, ATTACKER))
  880. {
  881. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  882. }
  883. }
  884. /**
  885. * Register clan as defender<BR>
  886. * <BR>
  887. * @param player The L2PcInstance of the player trying to register
  888. */
  889. public void registerDefender(L2PcInstance player)
  890. {
  891. registerDefender(player, false);
  892. }
  893. public void registerDefender(L2PcInstance player, boolean force)
  894. {
  895. if (getCastle().getOwnerId() <= 0)
  896. {
  897. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  898. }
  899. else if (force || checkIfCanRegister(player, DEFENDER_NOT_APPROWED))
  900. {
  901. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROWED, false); // Save to database
  902. }
  903. }
  904. /**
  905. * Remove clan from siege<BR>
  906. * <BR>
  907. * @param clanId The int of player's clan id
  908. */
  909. public void removeSiegeClan(int clanId)
  910. {
  911. if (clanId <= 0)
  912. {
  913. return;
  914. }
  915. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  916. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?"))
  917. {
  918. statement.setInt(1, getCastle().getCastleId());
  919. statement.setInt(2, clanId);
  920. statement.execute();
  921. loadSiegeClan();
  922. }
  923. catch (Exception e)
  924. {
  925. _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
  926. }
  927. }
  928. /**
  929. * Remove clan from siege<BR>
  930. * <BR>
  931. * @param clan clan being removed
  932. */
  933. public void removeSiegeClan(L2Clan clan)
  934. {
  935. if ((clan == null) || (clan.getCastleId() == getCastle().getCastleId()) || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  936. {
  937. return;
  938. }
  939. removeSiegeClan(clan.getClanId());
  940. }
  941. /**
  942. * Remove clan from siege<BR>
  943. * <BR>
  944. * @param player The L2PcInstance of player/clan being removed
  945. */
  946. public void removeSiegeClan(L2PcInstance player)
  947. {
  948. removeSiegeClan(player.getClan());
  949. }
  950. /**
  951. * Start the auto tasks<BR>
  952. * <BR>
  953. */
  954. public void startAutoTask()
  955. {
  956. correctSiegeDateTime();
  957. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  958. loadSiegeClan();
  959. // Schedule siege auto start
  960. if (_scheduledStartSiegeTask != null)
  961. {
  962. _scheduledStartSiegeTask.cancel(false);
  963. }
  964. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  965. }
  966. /**
  967. * Teleport players
  968. * @param teleportWho
  969. * @param teleportWhere
  970. */
  971. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionManager.TeleportWhereType teleportWhere)
  972. {
  973. List<L2PcInstance> players;
  974. switch (teleportWho)
  975. {
  976. case Owner:
  977. players = getOwnersInZone();
  978. break;
  979. case Attacker:
  980. players = getAttackersInZone();
  981. break;
  982. case DefenderNotOwner:
  983. players = getDefendersButNotOwnersInZone();
  984. break;
  985. case Spectator:
  986. players = getSpectatorsInZone();
  987. break;
  988. default:
  989. players = getPlayersInZone();
  990. }
  991. for (L2PcInstance player : players)
  992. {
  993. if (player.canOverrideCond(PcCondOverride.CASTLE_CONDITIONS) || player.isInJail())
  994. {
  995. continue;
  996. }
  997. player.teleToLocation(teleportWhere);
  998. }
  999. }
  1000. /**
  1001. * Add clan as attacker<BR>
  1002. * <BR>
  1003. * @param clanId The int of clan's id
  1004. */
  1005. private void addAttacker(int clanId)
  1006. {
  1007. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  1008. }
  1009. /**
  1010. * Add clan as defender<BR>
  1011. * <BR>
  1012. * @param clanId The int of clan's id
  1013. */
  1014. private void addDefender(int clanId)
  1015. {
  1016. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  1017. }
  1018. /**
  1019. * <p>
  1020. * Add clan as defender with the specified type
  1021. * </p>
  1022. * @param clanId The int of clan's id
  1023. * @param type the type of the clan
  1024. */
  1025. private void addDefender(int clanId, SiegeClanType type)
  1026. {
  1027. getDefenderClans().add(new L2SiegeClan(clanId, type));
  1028. }
  1029. /**
  1030. * Add clan as defender waiting approval<BR>
  1031. * <BR>
  1032. * @param clanId The int of clan's id
  1033. */
  1034. private void addDefenderWaiting(int clanId)
  1035. {
  1036. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  1037. }
  1038. /**
  1039. * @param player The L2PcInstance of the player trying to register
  1040. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1041. * @return true if the player can register.
  1042. */
  1043. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  1044. {
  1045. if (getIsRegistrationOver())
  1046. {
  1047. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  1048. sm.addCastleId(getCastle().getCastleId());
  1049. player.sendPacket(sm);
  1050. }
  1051. else if (getIsInProgress())
  1052. {
  1053. player.sendPacket(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2);
  1054. }
  1055. else if ((player.getClan() == null) || (player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel()))
  1056. {
  1057. player.sendPacket(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE);
  1058. }
  1059. else if (player.getClan().getClanId() == getCastle().getOwnerId())
  1060. {
  1061. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING);
  1062. }
  1063. else if (player.getClan().getCastleId() > 0)
  1064. {
  1065. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE);
  1066. }
  1067. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  1068. {
  1069. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  1070. }
  1071. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  1072. {
  1073. player.sendPacket(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE);
  1074. }
  1075. else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  1076. {
  1077. player.sendPacket(SystemMessageId.ATTACKER_SIDE_FULL);
  1078. }
  1079. else if (((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROWED) || (typeId == OWNER)) && ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans()))
  1080. {
  1081. player.sendPacket(SystemMessageId.DEFENDER_SIDE_FULL);
  1082. }
  1083. else
  1084. {
  1085. return true;
  1086. }
  1087. return false;
  1088. }
  1089. /**
  1090. * @param clan The L2Clan of the player trying to register
  1091. * @return true if the clan has already registered to a siege for the same day.
  1092. */
  1093. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  1094. {
  1095. for (Siege siege : SiegeManager.getInstance().getSieges())
  1096. {
  1097. if (siege == this)
  1098. {
  1099. continue;
  1100. }
  1101. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == getSiegeDate().get(Calendar.DAY_OF_WEEK))
  1102. {
  1103. if (siege.checkIsAttacker(clan))
  1104. {
  1105. return true;
  1106. }
  1107. if (siege.checkIsDefender(clan))
  1108. {
  1109. return true;
  1110. }
  1111. if (siege.checkIsDefenderWaiting(clan))
  1112. {
  1113. return true;
  1114. }
  1115. }
  1116. }
  1117. return false;
  1118. }
  1119. /**
  1120. * Return the correct siege date as Calendar.<BR>
  1121. * <BR>
  1122. */
  1123. public void correctSiegeDateTime()
  1124. {
  1125. boolean corrected = false;
  1126. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1127. {
  1128. // Since siege has past reschedule it to the next one
  1129. // This is usually caused by server being down
  1130. corrected = true;
  1131. setNextSiegeDate();
  1132. }
  1133. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1134. {
  1135. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  1136. // This is usually caused by server being down
  1137. corrected = true;
  1138. setNextSiegeDate();
  1139. }
  1140. if (corrected)
  1141. {
  1142. saveSiegeDate();
  1143. }
  1144. }
  1145. /** Load siege clans. */
  1146. private void loadSiegeClan()
  1147. {
  1148. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  1149. PreparedStatement statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?"))
  1150. {
  1151. getAttackerClans().clear();
  1152. getDefenderClans().clear();
  1153. getDefenderWaitingClans().clear();
  1154. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1155. if (getCastle().getOwnerId() > 0)
  1156. {
  1157. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1158. }
  1159. statement.setInt(1, getCastle().getCastleId());
  1160. try (ResultSet rs = statement.executeQuery())
  1161. {
  1162. int typeId;
  1163. while (rs.next())
  1164. {
  1165. typeId = rs.getInt("type");
  1166. if (typeId == DEFENDER)
  1167. {
  1168. addDefender(rs.getInt("clan_id"));
  1169. }
  1170. else if (typeId == ATTACKER)
  1171. {
  1172. addAttacker(rs.getInt("clan_id"));
  1173. }
  1174. else if (typeId == DEFENDER_NOT_APPROWED)
  1175. {
  1176. addDefenderWaiting(rs.getInt("clan_id"));
  1177. }
  1178. }
  1179. }
  1180. }
  1181. catch (Exception e)
  1182. {
  1183. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  1184. }
  1185. }
  1186. /** Remove all control tower spawned. */
  1187. private void removeControlTower()
  1188. {
  1189. if ((_controlTowers != null) && !_controlTowers.isEmpty())
  1190. {
  1191. // Remove all instances of control tower for this castle
  1192. for (L2ControlTowerInstance ct : _controlTowers)
  1193. {
  1194. if (ct != null)
  1195. {
  1196. try
  1197. {
  1198. ct.deleteMe();
  1199. }
  1200. catch (Exception e)
  1201. {
  1202. _log.log(Level.WARNING, "Exception: removeControlTower(): " + e.getMessage(), e);
  1203. }
  1204. }
  1205. }
  1206. _controlTowers.clear();
  1207. _controlTowers = null;
  1208. }
  1209. }
  1210. /** Remove all flame towers spawned. */
  1211. private void removeFlameTower()
  1212. {
  1213. if ((_flameTowers != null) && !_flameTowers.isEmpty())
  1214. {
  1215. // Remove all instances of control tower for this castle
  1216. for (L2FlameTowerInstance ct : _flameTowers)
  1217. {
  1218. if (ct != null)
  1219. {
  1220. try
  1221. {
  1222. ct.deleteMe();
  1223. }
  1224. catch (Exception e)
  1225. {
  1226. _log.log(Level.WARNING, "Exception: removeFlamelTower(): " + e.getMessage(), e);
  1227. }
  1228. }
  1229. }
  1230. _flameTowers.clear();
  1231. _flameTowers = null;
  1232. }
  1233. }
  1234. /** Remove all flags. */
  1235. private void removeFlags()
  1236. {
  1237. for (L2SiegeClan sc : getAttackerClans())
  1238. {
  1239. if (sc != null)
  1240. {
  1241. sc.removeFlags();
  1242. }
  1243. }
  1244. for (L2SiegeClan sc : getDefenderClans())
  1245. {
  1246. if (sc != null)
  1247. {
  1248. sc.removeFlags();
  1249. }
  1250. }
  1251. }
  1252. /** Remove flags from defenders. */
  1253. private void removeDefenderFlags()
  1254. {
  1255. for (L2SiegeClan sc : getDefenderClans())
  1256. {
  1257. if (sc != null)
  1258. {
  1259. sc.removeFlags();
  1260. }
  1261. }
  1262. }
  1263. /** Save castle siege related to database. */
  1264. private void saveCastleSiege()
  1265. {
  1266. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1267. // Schedule Time registration end
  1268. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1269. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1270. getCastle().setIsTimeRegistrationOver(false);
  1271. saveSiegeDate(); // Save the new date
  1272. startAutoTask(); // Prepare auto start siege and end registration
  1273. }
  1274. /** Save siege date to database. */
  1275. public void saveSiegeDate()
  1276. {
  1277. if (_scheduledStartSiegeTask != null)
  1278. {
  1279. _scheduledStartSiegeTask.cancel(true);
  1280. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1281. }
  1282. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  1283. PreparedStatement statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?"))
  1284. {
  1285. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1286. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1287. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1288. statement.setInt(4, getCastle().getCastleId());
  1289. statement.execute();
  1290. }
  1291. catch (Exception e)
  1292. {
  1293. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  1294. }
  1295. }
  1296. /**
  1297. * Save registration to database.<BR>
  1298. * <BR>
  1299. * @param clan The L2Clan of player
  1300. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1301. * @param isUpdateRegistration
  1302. */
  1303. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1304. {
  1305. if (clan.getCastleId() > 0)
  1306. {
  1307. return;
  1308. }
  1309. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  1310. {
  1311. if ((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROWED) || (typeId == OWNER))
  1312. {
  1313. if ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans())
  1314. {
  1315. return;
  1316. }
  1317. }
  1318. else
  1319. {
  1320. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1321. {
  1322. return;
  1323. }
  1324. }
  1325. if (!isUpdateRegistration)
  1326. {
  1327. try (PreparedStatement statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)"))
  1328. {
  1329. statement.setInt(1, clan.getClanId());
  1330. statement.setInt(2, getCastle().getCastleId());
  1331. statement.setInt(3, typeId);
  1332. statement.execute();
  1333. }
  1334. }
  1335. else
  1336. {
  1337. try (PreparedStatement statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?"))
  1338. {
  1339. statement.setInt(1, typeId);
  1340. statement.setInt(2, getCastle().getCastleId());
  1341. statement.setInt(3, clan.getClanId());
  1342. statement.execute();
  1343. }
  1344. }
  1345. if ((typeId == DEFENDER) || (typeId == OWNER))
  1346. {
  1347. addDefender(clan.getClanId());
  1348. }
  1349. else if (typeId == ATTACKER)
  1350. {
  1351. addAttacker(clan.getClanId());
  1352. }
  1353. else if (typeId == DEFENDER_NOT_APPROWED)
  1354. {
  1355. addDefenderWaiting(clan.getClanId());
  1356. }
  1357. }
  1358. catch (Exception e)
  1359. {
  1360. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
  1361. }
  1362. }
  1363. /** Set the date for the next siege. */
  1364. private void setNextSiegeDate()
  1365. {
  1366. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1367. {
  1368. if ((getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY) && (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY))
  1369. {
  1370. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1371. }
  1372. // from CT2.3 Castle sieges are on Sunday, but if server admins allow to set day of the siege
  1373. // than sieges can occur on Saturdays as well
  1374. if ((getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY) && !Config.CL_SET_SIEGE_TIME_LIST.contains("day"))
  1375. {
  1376. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
  1377. }
  1378. // set the next siege day to the next weekend
  1379. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1380. }
  1381. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1382. {
  1383. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1384. }
  1385. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1386. sm.addCastleId(getCastle().getCastleId());
  1387. Announcements.getInstance().announceToAll(sm);
  1388. _isRegistrationOver = false; // Allow registration for next siege
  1389. }
  1390. /**
  1391. * Spawn control tower.
  1392. * @param Id
  1393. */
  1394. private void spawnControlTower(int Id)
  1395. {
  1396. // Set control tower array size if one does not exist
  1397. if (_controlTowers == null)
  1398. {
  1399. _controlTowers = new ArrayList<>();
  1400. }
  1401. for (SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id))
  1402. {
  1403. L2ControlTowerInstance ct;
  1404. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1405. ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
  1406. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1407. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1408. _controlTowerCount++;
  1409. _controlTowerMaxCount++;
  1410. _controlTowers.add(ct);
  1411. }
  1412. }
  1413. /**
  1414. * Spawn flame tower.
  1415. * @param Id
  1416. */
  1417. private void spawnFlameTower(int Id)
  1418. {
  1419. // Set control tower array size if one does not exist
  1420. if (_flameTowers == null)
  1421. {
  1422. _flameTowers = new ArrayList<>();
  1423. }
  1424. for (SiegeSpawn _sp : SiegeManager.getInstance().getFlameTowerSpawnList(Id))
  1425. {
  1426. L2FlameTowerInstance ct;
  1427. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1428. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1429. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1430. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1431. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1432. ct = new L2FlameTowerInstance(IdFactory.getInstance().getNextId(), template);
  1433. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1434. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1435. _flameTowerCount++;
  1436. _flameTowerMaxCount++;
  1437. _flameTowers.add(ct);
  1438. }
  1439. if (_flameTowerCount == 0)
  1440. {
  1441. _flameTowerCount = 1;
  1442. }
  1443. }
  1444. /**
  1445. * Spawn siege guard.<BR>
  1446. * <BR>
  1447. */
  1448. private void spawnSiegeGuard()
  1449. {
  1450. getSiegeGuardManager().spawnSiegeGuard();
  1451. // Register guard to the closest Control Tower
  1452. // When CT dies, so do all the guards that it controls
  1453. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty() && !_controlTowers.isEmpty())
  1454. {
  1455. L2ControlTowerInstance closestCt;
  1456. int x, y, z;
  1457. double distance;
  1458. double distanceClosest = 0;
  1459. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1460. {
  1461. if (spawn == null)
  1462. {
  1463. continue;
  1464. }
  1465. closestCt = null;
  1466. distanceClosest = Integer.MAX_VALUE;
  1467. x = spawn.getLocx();
  1468. y = spawn.getLocy();
  1469. z = spawn.getLocz();
  1470. for (L2ControlTowerInstance ct : _controlTowers)
  1471. {
  1472. if (ct == null)
  1473. {
  1474. continue;
  1475. }
  1476. distance = ct.getDistanceSq(x, y, z);
  1477. if (distance < distanceClosest)
  1478. {
  1479. closestCt = ct;
  1480. distanceClosest = distance;
  1481. }
  1482. }
  1483. if (closestCt != null)
  1484. {
  1485. closestCt.registerGuard(spawn);
  1486. }
  1487. }
  1488. }
  1489. }
  1490. @Override
  1491. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1492. {
  1493. if (clan == null)
  1494. {
  1495. return null;
  1496. }
  1497. return getAttackerClan(clan.getClanId());
  1498. }
  1499. @Override
  1500. public final L2SiegeClan getAttackerClan(int clanId)
  1501. {
  1502. for (L2SiegeClan sc : getAttackerClans())
  1503. {
  1504. if ((sc != null) && (sc.getClanId() == clanId))
  1505. {
  1506. return sc;
  1507. }
  1508. }
  1509. return null;
  1510. }
  1511. @Override
  1512. public final List<L2SiegeClan> getAttackerClans()
  1513. {
  1514. if (_isNormalSide)
  1515. {
  1516. return _attackerClans;
  1517. }
  1518. return _defenderClans;
  1519. }
  1520. public final int getAttackerRespawnDelay()
  1521. {
  1522. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1523. }
  1524. public final Castle getCastle()
  1525. {
  1526. if ((_castle == null) || (_castle.length <= 0))
  1527. {
  1528. return null;
  1529. }
  1530. return _castle[0];
  1531. }
  1532. @Override
  1533. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1534. {
  1535. if (clan == null)
  1536. {
  1537. return null;
  1538. }
  1539. return getDefenderClan(clan.getClanId());
  1540. }
  1541. @Override
  1542. public final L2SiegeClan getDefenderClan(int clanId)
  1543. {
  1544. for (L2SiegeClan sc : getDefenderClans())
  1545. {
  1546. if ((sc != null) && (sc.getClanId() == clanId))
  1547. {
  1548. return sc;
  1549. }
  1550. }
  1551. return null;
  1552. }
  1553. @Override
  1554. public final List<L2SiegeClan> getDefenderClans()
  1555. {
  1556. if (_isNormalSide)
  1557. {
  1558. return _defenderClans;
  1559. }
  1560. return _attackerClans;
  1561. }
  1562. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1563. {
  1564. if (clan == null)
  1565. {
  1566. return null;
  1567. }
  1568. return getDefenderWaitingClan(clan.getClanId());
  1569. }
  1570. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1571. {
  1572. for (L2SiegeClan sc : getDefenderWaitingClans())
  1573. {
  1574. if ((sc != null) && (sc.getClanId() == clanId))
  1575. {
  1576. return sc;
  1577. }
  1578. }
  1579. return null;
  1580. }
  1581. public final List<L2SiegeClan> getDefenderWaitingClans()
  1582. {
  1583. return _defenderWaitingClans;
  1584. }
  1585. public final boolean getIsInProgress()
  1586. {
  1587. return _isInProgress;
  1588. }
  1589. public final boolean getIsRegistrationOver()
  1590. {
  1591. return _isRegistrationOver;
  1592. }
  1593. public final boolean getIsTimeRegistrationOver()
  1594. {
  1595. return getCastle().getIsTimeRegistrationOver();
  1596. }
  1597. @Override
  1598. public final Calendar getSiegeDate()
  1599. {
  1600. return getCastle().getSiegeDate();
  1601. }
  1602. public final Calendar getTimeRegistrationOverDate()
  1603. {
  1604. return getCastle().getTimeRegistrationOverDate();
  1605. }
  1606. public void endTimeRegistration(boolean automatic)
  1607. {
  1608. getCastle().setIsTimeRegistrationOver(true);
  1609. if (!automatic)
  1610. {
  1611. saveSiegeDate();
  1612. }
  1613. }
  1614. @Override
  1615. public List<L2Npc> getFlag(L2Clan clan)
  1616. {
  1617. if (clan != null)
  1618. {
  1619. L2SiegeClan sc = getAttackerClan(clan);
  1620. if (sc != null)
  1621. {
  1622. return sc.getFlag();
  1623. }
  1624. }
  1625. return null;
  1626. }
  1627. public final SiegeGuardManager getSiegeGuardManager()
  1628. {
  1629. if (_siegeGuardManager == null)
  1630. {
  1631. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1632. }
  1633. return _siegeGuardManager;
  1634. }
  1635. public int getControlTowerCount()
  1636. {
  1637. return _controlTowerCount;
  1638. }
  1639. /**
  1640. * TODO: Use it.
  1641. * @return the max count of control type towers.
  1642. */
  1643. public int getControlTowerMaxCount()
  1644. {
  1645. return _controlTowerMaxCount;
  1646. }
  1647. /**
  1648. * TODO: Use it.
  1649. * @return the max count of flame type towers.
  1650. */
  1651. public int getFlameTowerMaxCount()
  1652. {
  1653. return _flameTowerMaxCount;
  1654. }
  1655. public void disableTraps()
  1656. {
  1657. _flameTowerCount--;
  1658. }
  1659. /**
  1660. * @return boolean - traps are active
  1661. */
  1662. public boolean isTrapsActive()
  1663. {
  1664. // return true;
  1665. return _flameTowerCount > 0;
  1666. }
  1667. @Override
  1668. public boolean giveFame()
  1669. {
  1670. return true;
  1671. }
  1672. @Override
  1673. public int getFameFrequency()
  1674. {
  1675. return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
  1676. }
  1677. @Override
  1678. public int getFameAmount()
  1679. {
  1680. return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
  1681. }
  1682. @Override
  1683. public void updateSiege()
  1684. {
  1685. }
  1686. // Listeners
  1687. /**
  1688. * Fires the appropriate SiegeListener<br>
  1689. * If it returns false on EventStage.start, the siege is cancelled
  1690. * @param stage
  1691. * @return
  1692. */
  1693. private boolean fireSiegeListeners(EventStage stage)
  1694. {
  1695. if (!siegeListeners.isEmpty())
  1696. {
  1697. SiegeEvent event = new SiegeEvent();
  1698. event.setSiege(this);
  1699. event.setStage(stage);
  1700. switch (stage)
  1701. {
  1702. case START:
  1703. {
  1704. for (SiegeListener listener : siegeListeners)
  1705. {
  1706. if (!listener.onStart(event))
  1707. {
  1708. return false;
  1709. }
  1710. }
  1711. break;
  1712. }
  1713. case END:
  1714. {
  1715. for (SiegeListener listener : siegeListeners)
  1716. {
  1717. listener.onEnd(event);
  1718. }
  1719. break;
  1720. }
  1721. case CONTROL_CHANGE:
  1722. {
  1723. for (SiegeListener listener : siegeListeners)
  1724. {
  1725. listener.onControlChange(event);
  1726. }
  1727. break;
  1728. }
  1729. }
  1730. }
  1731. return true;
  1732. }
  1733. /**
  1734. * Adds a siege listener
  1735. * @param listener
  1736. */
  1737. public static void addSiegeListener(SiegeListener listener)
  1738. {
  1739. if (!siegeListeners.contains(listener))
  1740. {
  1741. siegeListeners.add(listener);
  1742. }
  1743. }
  1744. /**
  1745. * Removes a siege listener
  1746. * @param listener
  1747. */
  1748. public static void removeSiegeListener(SiegeListener listener)
  1749. {
  1750. siegeListeners.remove(listener);
  1751. }
  1752. }