ConditionPlayerState.java 2.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.conditions;
  16. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  17. import com.l2jserver.gameserver.model.base.PlayerState;
  18. import com.l2jserver.gameserver.skills.Env;
  19. /**
  20. * @author mkizub
  21. *
  22. * TODO To change the template for this generated type comment go to
  23. * Window - Preferences - Java - Code Style - Code Templates
  24. */
  25. public class ConditionPlayerState extends Condition
  26. {
  27. private final PlayerState _check;
  28. private final boolean _required;
  29. public ConditionPlayerState(PlayerState check, boolean required)
  30. {
  31. _check = check;
  32. _required = required;
  33. }
  34. @Override
  35. public boolean testImpl(Env env) {
  36. L2PcInstance player;
  37. switch (_check)
  38. {
  39. case RESTING:
  40. if (env.player instanceof L2PcInstance)
  41. return ((L2PcInstance)env.player).isSitting() == _required;
  42. return !_required;
  43. case MOVING:
  44. return env.player.isMoving() == _required;
  45. case RUNNING:
  46. return env.player.isMoving() == _required && env.player.isRunning() == _required;
  47. case FLYING:
  48. return env.player.isFlying() == _required;
  49. case BEHIND:
  50. return env.player.isBehindTarget() == _required;
  51. case FRONT:
  52. return env.player.isInFrontOfTarget() == _required;
  53. case CHAOTIC:
  54. player = env.player.getActingPlayer();
  55. if (player != null)
  56. return player.getKarma() > 0 == _required;
  57. return !_required;
  58. case OLYMPIAD:
  59. player = env.player.getActingPlayer();
  60. if (player != null)
  61. return player.isInOlympiadMode() == _required;
  62. return !_required;
  63. }
  64. return !_required;
  65. }
  66. }