ConditionPlayerActiveEffectId.java 1.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.conditions;
  16. import com.l2jserver.gameserver.model.L2Effect;
  17. import com.l2jserver.gameserver.skills.Env;
  18. public class ConditionPlayerActiveEffectId extends Condition
  19. {
  20. private final int _effectId;
  21. private final int _effectLvl;
  22. public ConditionPlayerActiveEffectId(int effectId)
  23. {
  24. _effectId = effectId;
  25. _effectLvl = -1;
  26. }
  27. public ConditionPlayerActiveEffectId(int effectId, int effectLevel)
  28. {
  29. _effectId = effectId;
  30. _effectLvl = effectLevel;
  31. }
  32. @Override
  33. public boolean testImpl(Env env)
  34. {
  35. for (L2Effect e : env.player.getAllEffects())
  36. {
  37. if (e != null)
  38. {
  39. if (e.getSkill().getId() == _effectId)
  40. {
  41. if (_effectLvl == -1 || _effectLvl <= e.getSkill().getLevel())
  42. return true;
  43. }
  44. }
  45. }
  46. return false;
  47. }
  48. }