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ConditionForceBuff.java 1.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.conditions;
  16. import com.l2jserver.gameserver.model.L2Effect;
  17. import com.l2jserver.gameserver.skills.Env;
  18. import com.l2jserver.gameserver.skills.effects.EffectFusion;
  19. /**
  20. * @author kombat, Forsaiken
  21. */
  22. public final class ConditionForceBuff extends Condition
  23. {
  24. private static final short BATTLE_FORCE = 5104;
  25. private static final short SPELL_FORCE = 5105;
  26. private final byte[] _forces;
  27. public ConditionForceBuff(byte[] forces)
  28. {
  29. _forces = forces;
  30. }
  31. /**
  32. *
  33. * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
  34. */
  35. @Override
  36. public boolean testImpl(Env env)
  37. {
  38. if (_forces[0] > 0)
  39. {
  40. L2Effect force = env.player.getFirstEffect(BATTLE_FORCE);
  41. if (force == null || ((EffectFusion) force)._effect < _forces[0])
  42. return false;
  43. }
  44. if (_forces[1] > 0)
  45. {
  46. L2Effect force = env.player.getFirstEffect(SPELL_FORCE);
  47. if (force == null || ((EffectFusion) force)._effect < _forces[1])
  48. return false;
  49. }
  50. return true;
  51. }
  52. }